dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Seleucid
Seleucid buy 1 hoplite, 1 legionaire and 56 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
15 peltastss moved from Memphis to Alexandria
1 peltasts moved from Memphis to Alexandria
5 cataphracts moved from Memphis to Alexandria
5 cavalrys moved from Memphis to Alexandria
1 hoplite moved from Memphis to Alexandria
5 peltastss moved from Thamea to Gerrha
5 peltastss moved from Tarsus to Melitene
5 peltastss moved from Attalia to Sardis
11 peltastss moved from Antioch to Edessa
15 peltastss moved from Emesa to Hatra
14 peltastss moved from Damascus to Emesa
9 peltastss moved from Sidon to DamascusCombat - Seleucid
Battle in Alexandria
Seleucid attack with 5 cataphracts, 5 cavalrys, 1 hoplite and 16 peltastss
Egypt defend with 7 archers, 1 city and 8 spearmen
Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 16 peltastss in Alexandria, round 1 : 8/27 hits
Egypt roll dice for 7 archers and 8 spearmen in Alexandria, round 1 : 6/15 hits
8 spearmen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Alexandria
Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 10 peltastss in Alexandria, round 2 : 6/21 hits
Egypt roll dice for 7 archers in Alexandria, round 2 : 3/7 hits
6 archers owned by the Egypt and 3 peltastss owned by the Seleucid lost in Alexandria
Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 7 peltastss in Alexandria, round 3 : 5/18 hits
Egypt roll dice for 1 archer in Alexandria, round 3 : 0/1 hits
1 archer owned by the Egypt lost in Alexandria
Seleucid captures 12PUs while taking Egypt capital
Seleucid win, taking Alexandria from Egypt with 5 cataphracts, 5 cavalrys, 1 hoplite and 7 peltastss remaining. Battle score for attacker is 34
Casualties for Egypt: 7 archers and 8 spearmen
Casualties for Seleucid: 9 peltastssNon Combat Move - Seleucid
8 peltastss moved from Jerusalem to Bostra
3 peltastss moved from Pharan to JerusalemPlace Units - Seleucid
1 hoplite, 1 legionaire and 5 peltastss placed in Sardis
5 peltastss placed in Hatra
5 peltastss placed in Damascus
9 peltastss placed in Sidon
11 peltastss placed in Antioch
8 peltastss placed in Jerusalem
8 peltastss placed in Memphis
5 peltastss placed in TarsusTurn Complete - Seleucid
Seleucid collect 128 PUs; end with 140 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Parthia
Parthia buy 14 archers; Remaining resources: 1 PUs;Combat Move - Parthia
3 horsearchers moved from Gazaca to Nexuana
1 spearman moved from Gazaca to Nexuana
3 cavalrys moved from Ctesiphon to Nexuana
1 spearman moved from Gazaca to Nexuana
1 spearman moved from Ctesiphon to GazacaCombat - Parthia
Battle in Nexuana
Parthia attack with 3 cavalrys, 3 horsearchers and 2 spearmen
Neutral defend with 3 archers and 1 spearman
Parthia roll dice for 3 cavalrys, 3 horsearchers and 2 spearmen in Nexuana, round 1 : 2/8 hits
Neutral roll dice for 3 archers and 1 spearman in Nexuana, round 1 : 0/4 hits
1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Nexuana
Parthia roll dice for 3 cavalrys, 3 horsearchers and 2 spearmen in Nexuana, round 2 : 1/8 hits
Neutral roll dice for 2 archers in Nexuana, round 2 : 1/2 hits
1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Nexuana
Parthia roll dice for 3 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 3 : 2/7 hits
Neutral roll dice for 1 archer in Nexuana, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Nexuana
Parthia win, taking Nexuana from Neutral with 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is 9
Casualties for Neutral: 3 archers and 1 spearman
Casualties for Parthia: 2 spearmenNon Combat Move - Parthia
Place Units - Parthia
10 archers placed in Seleucia
4 archers placed in CtesiphonTurn Complete - Parthia
Parthia collect 60 PUs; end with 61 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Numidia
Numidia buy 2 biremes and 1 trireme; Remaining resources: 0 PUs;Combat Move - Numidia
3 spearmen moved from Sabrata to Oea
1 spearman moved from Thenae to Sabrata
5 cavalrys moved from Thenae to Oea
1 spearman moved from Capsa to Thenae
1 cavalry moved from Capsa to Sabrata
1 swordman moved from Capsa to Thenae
2 spearmen moved from Theveste to Capsa
4 spearmen moved from Cirta to Theveste
8 cavalrys moved from Paraetonium to Memphis
4 cavalrys moved from Siwa to Hermopolis
1 archer moved from Siwa to Berenice
2 spearmen moved from Siwa to Berenice
5 swordmen moved from Paraetonium to Paliurus
2 biremes moved from SZ 40 to SZ 41Non Combat Move - Numidia
Place Units - Numidia
2 biremes and 1 trireme placed in SZ 41Turn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Purchase Units - Carthage
Carthage buy 4 cavalrys, 2 spearmen and 13 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
1 cavalry moved from Massilia to Verona
Carthage take Mediolanum from RomanRepublic
Carthage take Verona from RomanRepublic
1 cavalry moved from Narbo to Vindonissa
Carthage take Vindonissa from RomanRepublic
3 cavalrys moved from Narbo to Genua
4 cavalrys moved from Massilia to Genua
5 swordmen moved from Massilia to Genua
1 warelephant moved from Massilia to Genua
1 cavalry moved from Arretium to Genua
8 spearmen moved from Carthago to SZ 32
2 biremes moved from SZ 19 to SZ 20
2 spearmen and 3 triremes moved from SZ 32 to SZ 26
10 biremes and 6 spearmen moved from SZ 32 to SZ 26
8 spearmen moved from SZ 26 to Caralis
1 swordman moved from Narbo to Massilia
4 warelephants moved from Narbo to Massilia
4 cavalrys moved from Barcino to Massilia
4 cavalrys moved from Tarraco to Narbo
2 cavalrys moved from Siwa to Hermopolis
6 spearmen moved from Thapsus to Carthago
1 warelephant moved from Croton to Capua
1 spearman moved from Croton to Capua
1 warelephant moved from Tarentum to Capua
1 spearman moved from Tarentum to Capua
1 spearman moved from Roma to Arretium
1 spearman moved from Roma to SalapiaCombat - Carthage
Battle in Genua
Carthage attack with 8 cavalrys, 5 swordmen and 1 warelephant
RomanRepublic defend with 1 city, 1 fort and 4 velitess
Carthage roll dice for 8 cavalrys, 5 swordmen and 1 warelephant in Genua, round 1 : 6/14 hits
RomanRepublic roll dice for 1 fort and 4 velitess in Genua, round 1 : 4/5 hits
Units damaged: 1 warelephant owned by the Carthage
3 cavalrys owned by the Carthage , 4 velitess owned by the RomanRepublic and 1 fort owned by the RomanRepublic lost in Genua
Carthage win, taking Genua from RomanRepublic with 5 cavalrys, 5 swordmen and 1 warelephant remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 fort and 4 velitess
Casualties for Carthage: 3 cavalrysNon Combat Move - Carthage
Place Units - Carthage
9 warelephants placed in Roma
2 spearmen and 4 warelephants placed in Capua
4 cavalrys placed in BarcinoTurn Complete - Carthage
Carthage collect 151 PUs; end with 151 PUs total
1 unit repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Combat Move - RomanRepublic
9 legionaires moved from Ariminum to Arretium
4 ballistas moved from Ariminum to Arretium
1 onager moved from Ariminum to Arretium
9 triremes moved from SZ 34 to SZ 27
2 biremes moved from SZ 28 to SZ 27
1 trireme moved from SZ 28 to SZ 27Combat - RomanRepublic
Battle in Arretium
RomanRepublic attack with 4 ballistas, 9 legionaires and 1 onager
Carthage defend with 1 spearman
RomanRepublic roll dice for 4 ballistas, 9 legionaires and 1 onager in Arretium, round 1 : 8/14 hits
Carthage roll dice for 1 spearman in Arretium, round 1 : 0/1 hits
1 spearman owned by the Carthage lost in Arretium
RomanRepublic win, taking Arretium from Carthage with 4 ballistas, 9 legionaires and 1 onager remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearmanNon Combat Move - RomanRepublic
Turn Complete - RomanRepublic
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Purchase Units - GreekCityStates
GreekCityStates buy 9 slingerss; Remaining resources: 1 PUs;Place Units - GreekCityStates
6 slingerss placed in Pergamum
3 slingerss placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Purchase Units - Macedonia
Macedonia buy 3 biremes, 1 hoplite, 11 peltastss and 2 triremes; Remaining resources: 0 PUs;Combat Move - Macedonia
2 hoplites, 8 peltastss and 8 swordmen moved from Corinth to Sparta
11 cavalrys moved from Athens to Sparta
6 cavalrys moved from Larissa to Apollonia
4 peltastss moved from Pella to Apollonia
3 cavalrys moved from Thessalonica to Salonae
3 cavalrys moved from Thessalonica to Sardica
3 peltastss moved from Pella to Salonae
3 peltastss moved from Pella to Sardica
2 peltastss moved from Pella to Sardica
1 hoplite moved from Pella to Salonae
1 peltasts moved from Pella to SalonaeCombat - Macedonia
Battle in Salonae
Macedonia attack with 3 cavalrys, 1 hoplite and 4 peltastss
Neutral defend with 3 axemen and 1 swordman
Macedonia roll dice for 3 cavalrys, 1 hoplite and 4 peltastss in Salonae, round 1 : 1/8 hits
Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 1 : 1/4 hits
1 axeman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Salonae
Macedonia roll dice for 3 cavalrys, 1 hoplite and 3 peltastss in Salonae, round 2 : 3/7 hits
Neutral roll dice for 2 axemen and 1 swordman in Salonae, round 2 : 0/3 hits
2 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Salonae
Macedonia win, taking Salonae from Neutral with 3 cavalrys, 1 hoplite and 3 peltastss remaining. Battle score for attacker is 11
Casualties for Macedonia: 1 peltasts
Casualties for Neutral: 3 axemen and 1 swordman
Battle in Sardica
Macedonia attack with 3 cavalrys and 5 peltastss
Neutral defend with 3 barbarians and 2 swordmen
Macedonia roll dice for 3 cavalrys and 5 peltastss in Sardica, round 1 : 3/8 hits
Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 1 : 2/5 hits
3 barbarians owned by the Neutral and 2 peltastss owned by the Macedonia lost in Sardica
Macedonia roll dice for 3 cavalrys and 3 peltastss in Sardica, round 2 : 1/6 hits
Neutral roll dice for 2 swordmen in Sardica, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Sardica
Macedonia roll dice for 3 cavalrys and 2 peltastss in Sardica, round 3 : 1/5 hits
Neutral roll dice for 1 swordman in Sardica, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Sardica
Macedonia win, taking Sardica from Neutral with 3 cavalrys and 2 peltastss remaining. Battle score for attacker is 5
Casualties for Macedonia: 3 peltastss
Casualties for Neutral: 3 barbarians and 2 swordmen
Battle in Apollonia
Macedonia attack with 6 cavalrys and 4 peltastss
Neutral defend with 1 archer and 4 swordmen
Macedonia roll dice for 6 cavalrys and 4 peltastss in Apollonia, round 1 : 1/10 hits
Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 1 : 0/5 hits
1 swordman owned by the Neutral lost in Apollonia
Macedonia roll dice for 6 cavalrys and 4 peltastss in Apollonia, round 2 : 2/10 hits
Neutral roll dice for 1 archer and 3 swordmen in Apollonia, round 2 : 1/4 hits
2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Apollonia
Macedonia roll dice for 6 cavalrys and 3 peltastss in Apollonia, round 3 : 1/9 hits
Neutral roll dice for 1 archer and 1 swordman in Apollonia, round 3 : 0/2 hits
1 swordman owned by the Neutral lost in Apollonia
Macedonia roll dice for 6 cavalrys and 3 peltastss in Apollonia, round 4 : 1/9 hits
Neutral roll dice for 1 archer in Apollonia, round 4 : 0/1 hits
1 archer owned by the Neutral lost in Apollonia
Macedonia win, taking Apollonia from Neutral with 6 cavalrys and 3 peltastss remaining. Battle score for attacker is 18
Casualties for Macedonia: 1 peltasts
Casualties for Neutral: 1 archer and 4 swordmen
Battle in Sparta
Macedonia attack with 11 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen
GreekCityStates defend with 2 archers, 1 city and 16 slingerss
Macedonia roll dice for 11 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen in Sparta, round 1 : 8/29 hits
GreekCityStates roll dice for 2 archers and 16 slingerss in Sparta, round 1 : 5/18 hits
8 slingerss owned by the GreekCityStates and 5 peltastss owned by the Macedonia lost in Sparta
Macedonia roll dice for 11 cavalrys, 2 hoplites, 3 peltastss and 8 swordmen in Sparta, round 2 : 6/24 hits
GreekCityStates roll dice for 2 archers and 8 slingerss in Sparta, round 2 : 3/10 hits
6 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Sparta
Macedonia roll dice for 11 cavalrys, 2 hoplites and 8 swordmen in Sparta, round 3 : 9/21 hits
GreekCityStates roll dice for 2 archers and 2 slingerss in Sparta, round 3 : 1/4 hits
2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Sparta
Macedonia captures 13PUs while taking GreekCityStates capital
Macedonia win, taking Sparta from GreekCityStates with 10 cavalrys, 2 hoplites and 8 swordmen remaining. Battle score for attacker is 20
Casualties for GreekCityStates: 2 archers and 16 slingerss
Casualties for Macedonia: 1 cavalry and 8 peltastssNon Combat Move - Macedonia
1 hoplite moved from Axiopolis to NicopolisPlace Units - Macedonia
3 biremes and 2 triremes placed in SZ 69
6 peltastss placed in Thessalonica
1 hoplite and 5 peltastss placed in ByzantiumTurn Complete - Macedonia
Macedonia collect 88 PUs; end with 101 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Combat Move - Egypt
1 trireme moved from SZ 56 to SZ 55
3 biremes moved from SZ 63 to SZ 64
2 triremes moved from SZ 63 to SZ 64
3 triremes moved from SZ 65 to SZ 66
1 trireme moved from SZ 53 to SZ 51Non Combat Move - Egypt
Turn Complete - Egypt
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Purchase Units - Seleucid
Seleucid buy 35 cavalrys; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite, 1 legionaire and 42 peltastss moved from Sardis to Pergamum
1 peltasts moved from Satala to Gazaca
1 peltasts moved from Amida to Gazaca
1 peltasts moved from Ninive to Gazaca
1 peltasts moved from Gerrha to Teredon
Seleucid take Teredon from Parthia
4 peltastss moved from Gerrha to VologesiaCombat - Seleucid
Battle in Gazaca
Seleucid attack with 3 peltastss
Parthia defend with 1 spearman
Seleucid roll dice for 3 peltastss in Gazaca, round 1 : 0/3 hits
Parthia roll dice for 1 spearman in Gazaca, round 1 : 0/1 hits
Seleucid roll dice for 3 peltastss in Gazaca, round 2 : 0/3 hits
Parthia roll dice for 1 spearman in Gazaca, round 2 : 0/1 hits
Seleucid roll dice for 3 peltastss in Gazaca, round 3 : 1/3 hits
Parthia roll dice for 1 spearman in Gazaca, round 3 : 0/1 hits
1 spearman owned by the Parthia lost in Gazaca
Seleucid win, taking Gazaca from Parthia with 3 peltastss remaining. Battle score for attacker is 3
Casualties for Parthia: 1 spearman
Battle in Vologesia
Seleucid attack with 4 peltastss
Parthia defend with 2 cavalrys
Seleucid roll dice for 4 peltastss in Vologesia, round 1 : 0/4 hits
Parthia roll dice for 2 cavalrys in Vologesia, round 1 : 1/2 hits
1 peltasts owned by the Seleucid lost in Vologesia
Seleucid roll dice for 3 peltastss in Vologesia, round 2 : 1/3 hits
Parthia roll dice for 2 cavalrys in Vologesia, round 2 : 0/2 hits
1 cavalry owned by the Parthia lost in Vologesia
Seleucid roll dice for 3 peltastss in Vologesia, round 3 : 1/3 hits
Parthia roll dice for 1 cavalry in Vologesia, round 3 : 0/1 hits
1 cavalry owned by the Parthia lost in Vologesia
Seleucid win, taking Vologesia from Parthia with 3 peltastss remaining. Battle score for attacker is 6
Casualties for Seleucid: 1 peltasts
Casualties for Parthia: 2 cavalrys
Battle in Pergamum
Seleucid attack with 1 hoplite, 1 legionaire and 42 peltastss
GreekCityStates defend with 6 archers, 1 city, 9 hoplites and 16 slingerss
Seleucid roll dice for 1 hoplite, 1 legionaire and 42 peltastss in Pergamum, round 1 : 7/44 hits
GreekCityStates roll dice for 6 archers, 9 hoplites and 16 slingerss in Pergamum, round 1 : 11/31 hits
7 slingerss owned by the GreekCityStates and 11 peltastss owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 31 peltastss in Pergamum, round 2 : 8/33 hits
GreekCityStates roll dice for 6 archers, 9 hoplites and 9 slingerss in Pergamum, round 2 : 12/24 hits
8 slingerss owned by the GreekCityStates and 12 peltastss owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 19 peltastss in Pergamum, round 3 : 8/21 hits
GreekCityStates roll dice for 6 archers, 9 hoplites and 1 slingers in Pergamum, round 3 : 9/16 hits
1 slingers owned by the GreekCityStates , 6 archers owned by the GreekCityStates , 1 hoplite owned by the GreekCityStates and 9 peltastss owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 10 peltastss in Pergamum, round 4 : 5/12 hits
GreekCityStates roll dice for 8 hoplites in Pergamum, round 4 : 4/8 hits
5 hoplites owned by the GreekCityStates and 4 peltastss owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 6 peltastss in Pergamum, round 5 : 0/8 hits
GreekCityStates roll dice for 3 hoplites in Pergamum, round 5 : 1/3 hits
1 peltasts owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Pergamum, round 6 : 2/7 hits
GreekCityStates roll dice for 3 hoplites in Pergamum, round 6 : 3/3 hits
2 hoplites owned by the GreekCityStates and 3 peltastss owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 2 peltastss in Pergamum, round 7 : 0/4 hits
GreekCityStates roll dice for 1 hoplite in Pergamum, round 7 : 1/1 hits
1 peltasts owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Pergamum, round 8 : 1/3 hits
GreekCityStates roll dice for 1 hoplite in Pergamum, round 8 : 1/1 hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Seleucid lost in Pergamum
Seleucid win, taking Pergamum from GreekCityStates with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 17
Casualties for GreekCityStates: 6 archers, 9 hoplites and 16 slingerss
Casualties for Seleucid: 42 peltastssNon Combat Move - Seleucid
1 peltasts moved from Hatra to Ninive
11 peltastss moved from Edessa to Hatra
14 peltastss moved from Emesa to Hatra
5 peltastss moved from Melitene to Amida
5 peltastss moved from Tarsus to Melitene
14 peltastss moved from Damascus to Palmyra
8 peltastss moved from Bostra to Palmyra
11 peltastss moved from Antioch to Emesa
9 peltastss moved from Sidon to Damascus
11 peltastss moved from Jerusalem to Bostra
8 peltastss moved from Memphis to Pharan
5 cataphracts moved from Alexandria to Pharan
1 hoplite moved from Alexandria to Memphis
5 cavalrys moved from Alexandria to Pharan
7 peltastss moved from Alexandria to MemphisPlace Units - Seleucid
5 cavalrys placed in Hatra
5 cavalrys placed in Damascus
11 cavalrys placed in Antioch
9 cavalrys placed in Sidon
5 cavalrys placed in TarsusTurn Complete - Seleucid
Seleucid collect 143 PUs; end with 143 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Purchase Units - Parthia
Parthia buy 4 archers and 15 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
3 horsearchers moved from Nexuana to Gazaca
3 cavalrys moved from Nexuana to Gazaca
1 archer moved from Ctesiphon to Gazaca
1 archer moved from Ctesiphon to Gazaca
2 spearmen moved from Seleucia to Babylon
3 archers moved from Seleucia to Babylon
1 horsearcher moved from Seleucia to Babylon
1 cavalry moved from Seleucia to BabylonCombat - Parthia
Battle in Gazaca
Parthia attack with 2 archers, 3 cavalrys and 3 horsearchers
Seleucid defend with 3 peltastss
Parthia roll dice for 2 archers, 3 cavalrys and 3 horsearchers in Gazaca, round 1 : 4/8 hits
Seleucid roll dice for 3 peltastss in Gazaca, round 1 : 1/3 hits
3 peltastss owned by the Seleucid and 1 archer owned by the Parthia lost in Gazaca
Parthia win, taking Gazaca from Seleucid with 1 archer, 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is 2
Casualties for Seleucid: 3 peltastss
Casualties for Parthia: 1 archerNon Combat Move - Parthia
Place Units - Parthia
4 archers and 6 spearmen placed in Seleucia
7 spearmen placed in Ctesiphon
2 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Purchase Units - Numidia
Numidia buy 2 biremes and 1 trireme; Remaining resources: 0 PUs;Combat Move - Numidia
8 cavalrys moved from Memphis to Jerusalem
4 cavalrys moved from Hermopolis to Pharan
5 swordmen moved from Paliurus to Cyrene
1 archer moved from Berenice to Cyrene
1 spearman moved from Berenice to Cyrene
2 cavalrys moved from Leptis Magna to Siwa
1 spearman moved from Berenice to Cyrene
5 cavalrys moved from Oea to Berenice
3 spearmen moved from Oea to Leptis Magna
1 spearman moved from Sabrata to Oea
1 cavalry moved from Sabrata to Leptis Magna
1 swordman moved from Thenae to Sabrata
1 spearman moved from Thenae to Sabrata
2 spearmen moved from Capsa to Thenae
4 spearmen moved from Theveste to CapsaNon Combat Move - Numidia
Place Units - Numidia
2 biremes and 1 trireme placed in SZ 41Turn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :10
Purchase Units - Carthage
Carthage buy 7 cavalrys, 1 spearman and 10 triremes; Remaining resources: 0 PUs;Combat Move - Carthage
12 warelephants moved from Roma to Arretium
1 warelephant moved from Genua to Arretium
5 swordmen moved from Genua to Arretium
1 spearman moved from Roma to Arretium
1 hoplite moved from Roma to Arretium
1 swordman moved from Roma to Arretium
1 spearman moved from Salapia to Arretium
1 cavalry moved from Vindonissa to Veldidena
Carthage take Veldidena from RomanRepublic
1 cavalry moved from Veldidena to Patavium
Carthage take Patavium from RomanRepublic
1 cavalry moved from Verona to Ariminum
Carthage take Ariminum from RomanRepublic
1 cavalry moved from Ariminum to Arretium
6 warelephants moved from Capua to Salapia
4 spearmen moved from Capua to Salapia
5 cavalrys moved from Genua to Arretium
4 cavalrys moved from Massilia to Arretium
4 cavalrys moved from Barcino to Cesaraugusta
4 cavalrys moved from Narbo to Cesaraugusta
2 cavalrys moved from Hermopolis to PharanCombat - Carthage
Battle in Cesaraugusta
Carthage attack with 8 cavalrys
Neutral defend with 3 cavalrys and 2 swordmen
Carthage roll dice for 8 cavalrys in Cesaraugusta, round 1 : 3/8 hits
Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 1 : 1/5 hits
1 cavalry owned by the Carthage and 3 cavalrys owned by the Neutral lost in Cesaraugusta
Carthage roll dice for 7 cavalrys in Cesaraugusta, round 2 : 2/7 hits
Neutral roll dice for 2 swordmen in Cesaraugusta, round 2 : 1/2 hits
2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Cesaraugusta
Carthage win, taking Cesaraugusta from Neutral with 6 cavalrys remaining. Battle score for attacker is 12
Casualties for Neutral: 3 cavalrys and 2 swordmen
Casualties for Carthage: 2 cavalrys
Battle in Arretium
Carthage attack with 10 cavalrys, 1 hoplite, 2 spearmen, 6 swordmen and 13 warelephants
RomanRepublic defend with 4 ballistas, 9 legionaires and 1 onager
Carthage roll dice for 10 cavalrys, 1 hoplite, 2 spearmen, 6 swordmen and 13 warelephants in Arretium, round 1 : 19/32 hits
RomanRepublic roll dice for 4 ballistas, 9 legionaires and 1 onager in Arretium, round 1 : 2/10 hits
Units damaged: 2 warelephants owned by the Carthage
4 ballistas owned by the RomanRepublic , 9 legionaires owned by the RomanRepublic and 1 onager owned by the RomanRepublic lost in Arretium
Carthage win, taking Arretium from RomanRepublic with 10 cavalrys, 1 hoplite, 2 spearmen, 6 swordmen and 13 warelephants remaining. Battle score for attacker is 63
Casualties for RomanRepublic: 4 ballistas, 9 legionaires and 1 onagerNon Combat Move - Carthage
3 triremes moved from SZ 26 to SZ 32
10 biremes moved from SZ 26 to SZ 32
2 biremes moved from SZ 20 to SZ 23Place Units - Carthage
10 triremes placed in SZ 32
4 cavalrys placed in Genua
3 cavalrys and 1 spearman placed in Barcino
Turning on Edit Mode
EDIT: Removing units owned by Carthage from Massilia: 1 swordman and 4 warelephants
EDIT: Adding units owned by Carthage to Nemausus: 1 swordman and 4 warelephants
EDIT: Turning off Edit ModeTurn Complete - Carthage
Carthage collect 166 PUs; end with 166 PUs total
2 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :10
Turn Complete - GreekCityStates
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :10
Purchase Units - Macedonia
Macedonia buy 6 biremes, 13 cavalrys, 1 hoplite and 1 peltasts; Remaining resources: 0 PUs;Combat Move - Macedonia
3 cavalrys moved from Salonae to Senio
1 hoplite moved from Salonae to Senio
3 peltastss moved from Salonae to Senio
6 cavalrys moved from Apollonia to Sirmium
3 cavalrys moved from Sardica to Singidinum
2 peltastss moved from Sardica to Singidinum
1 hoplite moved from Nicopolis to DurostorumCombat - Macedonia
Battle in Senio
Macedonia attack with 3 cavalrys, 1 hoplite and 3 peltastss
Neutral defend with 3 swordmen
Macedonia roll dice for 3 cavalrys, 1 hoplite and 3 peltastss in Senio, round 1 : 0/7 hits
Neutral roll dice for 3 swordmen in Senio, round 1 : 1/3 hits
1 peltasts owned by the Macedonia lost in Senio
Macedonia roll dice for 3 cavalrys, 1 hoplite and 2 peltastss in Senio, round 2 : 2/6 hits
Neutral roll dice for 3 swordmen in Senio, round 2 : 1/3 hits
2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Senio
Macedonia roll dice for 3 cavalrys, 1 hoplite and 1 peltasts in Senio, round 3 : 1/5 hits
Neutral roll dice for 1 swordman in Senio, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Senio
Macedonia win, taking Senio from Neutral with 3 cavalrys, 1 hoplite and 1 peltasts remaining. Battle score for attacker is 8
Casualties for Macedonia: 2 peltastss
Casualties for Neutral: 3 swordmen
Battle in Sirmium
Macedonia attack with 6 cavalrys
Neutral defend with 1 cavalry and 2 swordmen
Macedonia roll dice for 6 cavalrys in Sirmium, round 1 : 4/6 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Sirmium, round 1 : 0/3 hits
2 swordmen owned by the Neutral and 1 cavalry owned by the Neutral lost in Sirmium
Macedonia win, taking Sirmium from Neutral with 6 cavalrys remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmen
Battle in Singidinum
Macedonia attack with 3 cavalrys and 2 peltastss
Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
Macedonia roll dice for 3 cavalrys and 2 peltastss in Singidinum, round 1 : 3/5 hits
Neutral roll dice for 1 axeman, 1 cavalry and 2 swordmen in Singidinum, round 1 : 1/4 hits
1 axeman owned by the Neutral , 1 swordman owned by the Neutral , 1 cavalry owned by the Neutral and 1 peltasts owned by the Macedonia lost in Singidinum
Macedonia roll dice for 3 cavalrys and 1 peltasts in Singidinum, round 2 : 1/4 hits
Neutral roll dice for 1 swordman in Singidinum, round 2 : 0/1 hits
1 swordman owned by the Neutral lost in Singidinum
Macedonia win, taking Singidinum from Neutral with 3 cavalrys and 1 peltasts remaining. Battle score for attacker is 13
Casualties for Macedonia: 1 peltasts
Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
Battle in Durostorum
Macedonia attack with 1 hoplite
Neutral defend with 3 cavalrys
Macedonia roll dice for 1 hoplite in Durostorum, round 1 : 1/1 hits
Neutral roll dice for 3 cavalrys in Durostorum, round 1 : 0/3 hits
1 cavalry owned by the Neutral lost in Durostorum
Macedonia roll dice for 1 hoplite in Durostorum, round 2 : 0/1 hits
Neutral roll dice for 2 cavalrys in Durostorum, round 2 : 0/2 hits
Macedonia roll dice for 1 hoplite in Durostorum, round 3 : 1/1 hits
Neutral roll dice for 2 cavalrys in Durostorum, round 3 : 0/2 hits
1 cavalry owned by the Neutral lost in Durostorum
Macedonia roll dice for 1 hoplite in Durostorum, round 4 : 0/1 hits
Neutral roll dice for 1 cavalry in Durostorum, round 4 : 0/1 hits
Macedonia roll dice for 1 hoplite in Durostorum, round 5 : 0/1 hits
Neutral roll dice for 1 cavalry in Durostorum, round 5 : 0/1 hits
Macedonia roll dice for 1 hoplite in Durostorum, round 6 : 1/1 hits
Neutral roll dice for 1 cavalry in Durostorum, round 6 : 0/1 hits
1 cavalry owned by the Neutral lost in Durostorum
Macedonia win, taking Durostorum from Neutral with 1 hoplite remaining. Battle score for attacker is 12
Casualties for Neutral: 3 cavalrysNon Combat Move - Macedonia
6 swordmen moved from Nicaea to Sardis
9 peltastss moved from Thessalonica to SZ 69
3 biremes and 3 peltastss moved from SZ 69 to SZ 68
6 peltastss and 2 triremes moved from SZ 69 to SZ 68
9 peltastss moved from SZ 68 to Athens
4 peltastss moved from Thessalonica to Larissa
3 peltastss moved from Apollonia to Salonae
11 peltastss moved from Byzantium to Odessus
2 hoplites moved from Byzantium to OdessusPlace Units - Macedonia
6 biremes placed in SZ 67
7 cavalrys placed in Byzantium
6 cavalrys placed in Thessalonica
1 hoplite and 1 peltasts placed in LarissaTurn Complete - Macedonia
Macedonia collect 97 PUs; end with 97 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :10
Combat Move - Egypt
3 triremes moved from SZ 66 to SZ 68
3 biremes moved from SZ 64 to SZ 66
2 triremes moved from SZ 64 to SZ 66Combat - Egypt
Battle in SZ 68
Egypt attack with 3 triremes
Macedonia defend with 3 biremes and 2 triremes
Egypt roll dice for 3 triremes in SZ 68, round 1 : 0/3 hits
Macedonia roll dice for 3 biremes and 2 triremes in SZ 68, round 1 : 2/5 hits
2 triremes owned by the Egypt lost in SZ 68
Egypt roll dice for 1 trireme in SZ 68, round 2 : 0/1 hits
Macedonia roll dice for 3 biremes and 2 triremes in SZ 68, round 2 : 0/5 hits
Egypt roll dice for 1 trireme in SZ 68, round 3 : 0/1 hits
Macedonia roll dice for 3 biremes and 2 triremes in SZ 68, round 3 : 2/5 hits
1 trireme owned by the Egypt lost in SZ 68
Macedonia win with 3 biremes and 2 triremes remaining. Battle score for attacker is -36
Casualties for Egypt: 3 triremesNon Combat Move - Egypt
Turn Complete - Egypt
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Test summary from TripleA, engine version: 1.6.1.2, time: 13:11:57
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age old q….scramble?
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Max scrambles on 110, 111… & hope to get lucky!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 3 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Southern France
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 artillery moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
3 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
3 artilleries moved from Germany to Poland
11 infantry moved from Germany to Poland
6 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to Western Germany
1 tactical_bomber moved from Germany to FranceCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in France
Germans attack with 2 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 0/2 hits
Germans roll dice for 2 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 1 : 6/13 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 4/11 hits
5 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 2 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 3/9 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 2 : 4/6 hits
1 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
2 armour owned by the Germans and 1 artillery owned by the Germans retreated to Holland Belgium
French win with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 artillery and 6 infantry
Casualties for British: 1 artillery
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 1/4 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 111 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 fighter in 111 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British , 1 battleship owned by the British , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Eastern Poland
Germans attack with 2 armour and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 5 infantry in Eastern Poland, round 1 : 1/7 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour and 5 infantry in Eastern Poland, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 1 : 3/11 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
2 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Yugoslavia, round 2 : 2/9 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 4 infantry
Battle in Bessarabia
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 3/6 hits
British roll dice for 3 fighters in 110 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 3/3 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 2 tactical_bombers owned by the Germans , 1 fighter owned by the British , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
1 battleship owned by the Germans retreated to 104 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for French: 1 cruiser
Casualties for British: 1 cruiser and 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Southern France
Germans attack with 1 fighter and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 1 : 0/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 fighter and 1 mech_infantry in Southern France, round 2 : 1/2 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 fighter in Southern France, round 3 : 0/1 hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 fighter owned by the Germans lost in Southern France
French win with 1 artillery remaining. Battle score for attacker is -15
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for French: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 tactical_bomber moved from France to Southern Italy
1 tactical_bomber moved from France to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Norway
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 fighter moved from 111 Sea Zone to Norway
1 tactical_bomber moved from 111 Sea Zone to Western GermanyPlace Units - Germans
3 armour and 1 infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 37 PUs; end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to FinlandCombat - Russians
Battle in Finland
Russians attack with 1 fighter and 5 infantry
Germans defend with 5 infantry
Russians roll dice for 1 fighter and 5 infantry in Finland, round 1 : 2/6 hits
Germans roll dice for 5 infantry in Finland, round 1 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits
Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits
Russians roll dice for 1 fighter and 3 infantry in Finland, round 3 : 4/4 hits
Germans roll dice for 3 infantry in Finland, round 3 : 0/3 hits
3 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 armour and 5 infantry
Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/8 hits
Germans roll dice for 2 armour and 5 infantry in Eastern Poland, round 1 : 3/7 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 2 armour and 4 infantry in Eastern Poland, round 2 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 3/3 hits
Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 3 : 0/4 hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 2/3 hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 5 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Finland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
6 infantry moved from Amur to Buryatia
2 aaGuns moved from Sakha to Buryatia
6 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs





