Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
C v C
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Egypt
Egypt buy 9 spearmen; Remaining resources: 2 PUs;Combat Move - Egypt
2 archers moved from Alexandria to Memphis
2 archers moved from Alexandria to Memphis
5 axemen moved from Alexandria to Paraetonium
1 spearman moved from Hermopolis to ParaetoniumNon Combat Move - Egypt
Place Units - Egypt
7 spearmen placed in Memphis
2 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Seleucid
Seleucid buy 5 cavalrys, 1 hoplite and 44 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite, 1 legionaire and 10 peltastss moved from Pharan to Memphis
8 cataphracts moved from Jerusalem to Memphis
1 hoplite moved from Gazaca to Cyropolis
Seleucid take Cyropolis from Parthia
1 peltasts moved from Amida to Gazaca
1 peltasts moved from Hatra to Ninive
Seleucid take Ninive from Parthia
1 peltasts moved from Thamea to Gerrha
2 hoplites moved from Thamea to GerrhaCombat - Seleucid
Battle in Gerrha
Seleucid attack with 2 hoplites and 1 peltasts
Neutral defend with 1 spearman
Seleucid roll dice for 2 hoplites and 1 peltasts in Gerrha, round 1 : 1/3 hits
Neutral roll dice for 1 spearman in Gerrha, round 1 : 1/1 hits
1 spearman owned by the Neutral and 1 peltasts owned by the Seleucid lost in Gerrha
Seleucid win, taking Gerrha from Neutral with 2 hoplites remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 1 spearman
Battle in Memphis
Seleucid attack with 8 cataphracts, 1 hoplite, 1 legionaire and 10 peltastss
Egypt defend with 4 archers, 6 axemen, 1 city and 7 spearmen
Seleucid roll dice for 8 cataphracts, 1 hoplite, 1 legionaire and 10 peltastss in Memphis, round 1 : 4/20 hits
Egypt roll dice for 4 archers, 6 axemen and 7 spearmen in Memphis, round 1 : 4/17 hits
4 axemen owned by the Egypt and 4 peltastss owned by the Seleucid lost in Memphis
Seleucid roll dice for 8 cataphracts, 1 hoplite, 1 legionaire and 6 peltastss in Memphis, round 2 : 6/16 hits
Egypt roll dice for 4 archers, 2 axemen and 7 spearmen in Memphis, round 2 : 6/13 hits
4 spearmen owned by the Egypt , 2 axemen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Memphis
Seleucid roll dice for 8 cataphracts, 1 hoplite and 1 legionaire in Memphis, round 3 : 4/10 hits
Egypt roll dice for 4 archers and 3 spearmen in Memphis, round 3 : 2/7 hits
1 archer owned by the Egypt , 1 hoplite owned by the Seleucid , 3 spearmen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Memphis
Seleucid roll dice for 8 cataphracts in Memphis, round 4 : 3/8 hits
Egypt roll dice for 3 archers in Memphis, round 4 : 3/3 hits
3 archers owned by the Egypt and 3 cataphracts owned by the Seleucid lost in Memphis
Seleucid win, taking Memphis from Egypt with 5 cataphracts remaining. Battle score for attacker is 5
Casualties for Egypt: 4 archers, 6 axemen and 7 spearmen
Casualties for Seleucid: 3 cataphracts, 1 hoplite, 1 legionaire and 10 peltastssNon Combat Move - Seleucid
9 peltastss moved from Jerusalem to Pharan
4 peltastss moved from Palmyra to Hatra
9 peltastss moved from Edessa to Hatra
1 peltasts moved from Palmyra to Hatra
5 peltastss moved from Damascus to Palmyra
1 peltasts moved from Antioch to Emesa
3 peltastss moved from Melitene to Amida
5 peltastss moved from Attalia to Sardis
5 peltastss moved from Tarsus to AttaliaPlace Units - Seleucid
5 cavalrys placed in Jerusalem
3 peltastss placed in Jerusalem
7 peltastss placed in Sardis
5 peltastss placed in Tarsus
1 hoplite and 4 peltastss placed in Hatra
5 peltastss placed in Damascus
9 peltastss placed in Sidon
11 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 119 PUs; end with 119 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Parthia
Parthia buy 1 city, 5 horsearchers and 5 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
3 horsearchers moved from Persepolis to Cyropolis
1 cavalry moved from Ctesiphon to Cyropolis
6 cavalrys moved from Ctesiphon to Seleucia
2 cavalrys moved from Persepolis to Vologesia
2 cavalrys moved from Persepolis to SeleuciaCombat - Parthia
Battle in Cyropolis
Parthia attack with 1 cavalry and 3 horsearchers
Seleucid defend with 1 hoplite
Parthia roll dice for 1 cavalry and 3 horsearchers in Cyropolis, round 1 : 1/4 hits
Seleucid roll dice for 1 hoplite in Cyropolis, round 1 : 1/1 hits
1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Cyropolis
Parthia win, taking Cyropolis from Seleucid with 3 horsearchers remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 cavalryNon Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
2 horsearchers and 5 spearmen placed in Ctesiphon
3 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Numidia
Numidia buy 5 cavalrys and 2 spearmen; Remaining resources: 0 PUs;Combat Move - Numidia
3 spearmen moved from Berenice to Siwa
1 archer moved from Leptis Magna to Berenice
2 spearmen moved from Leptis Magna to Berenice
4 cavalrys moved from Leptis Magna to Berenice
3 spearmen moved from Capsa to Thenae
1 spearman moved from Theveste to Capsa
1 spearman moved from Cirta to Theveste
1 swordman moved from Cirta to Theveste
5 cavalrys moved from Auzia to Theveste
2 biremes moved from SZ 36 to SZ 38Combat - Numidia
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis Magna
1 cavalry and 2 spearmen placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Carthage
Carthage buy 1 bireme, 4 cavalrys, 1 swordman, 1 trireme and 4 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
3 biremes and 7 triremes moved from SZ 33 to SZ 34
5 warelephants moved from Messana to SZ 34
2 cavalrys moved from Messana to SZ 34
1 swordman moved from Messana to SZ 34
1 hoplite moved from Messana to SZ 34
10 spearmen moved from Messana to SZ 34
1 hoplite moved from SZ 34 to Capua
Carthage take Capua from RomanRepublic
1 swordman moved from SZ 34 to Capua
5 warelephants moved from SZ 34 to Capua
2 cavalrys moved from SZ 34 to Capua
10 spearmen moved from SZ 34 to Capua
4 spearmen moved from Carthago to SZ 32
3 spearmen and 1 trireme moved from SZ 32 to SZ 33
1 bireme and 1 spearman moved from SZ 32 to SZ 33
4 spearmen moved from SZ 33 to Lilybaeum
1 warelephant moved from Tolosa to Narbo
8 cavalrys moved from Tolosa to Narbo
3 swordmen moved from Tolosa to Narbo
2 biremes moved from SZ 17 to SZ 18
4 cavalrys moved from Tarraco to Narbo
1 spearman moved from Barcino to Narbo
3 swordmen moved from Tarraco to Barcino
4 cavalrys moved from Carthago Nova to TarracoCombat - Carthage
Battle in Narbo
Carthage attack with 12 cavalrys, 1 spearman, 3 swordmen and 1 warelephant
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 12 cavalrys, 1 spearman, 3 swordmen and 1 warelephant in Narbo, round 1 : 5/17 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 1 : 2/3 hits
Units damaged: 1 warelephant owned by the Carthage
2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Narbo
Carthage win, taking Narbo from Neutral with 12 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 9
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for Carthage: 1 spearmanNon Combat Move - Carthage
5 spearmen moved from Thapsus to ThenaePlace Units - Carthage
1 bireme and 1 trireme placed in SZ 32
4 warelephants placed in Barcino
4 cavalrys placed in Carthago Nova
1 swordman placed in CarthagoTurn Complete - Carthage
Carthage collect 105 PUs; end with 105 PUs total
1 unit repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 fort, 1 trireme and 9 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
3 biremes moved from SZ 28 to SZ 34
9 triremes moved from SZ 28 to SZ 34
2 cavalrys moved from Veldidena to Patavium
2 velitess moved from Veldidena to Patavium
4 legionaires moved from Veldidena to Patavium
1 ballista moved from Veldidena to Patavium
1 onager moved from Verona to Patavium
3 velitess moved from Verona to Patavium
1 ballista moved from Verona to Patavium
6 legionaires moved from Nemausus to Massilia
3 legionaires moved from Genua to Massilia
1 cavalry moved from Genua to Roma
8 cavalrys moved from Mediolanum to Massilia
1 velites moved from Genua to Massilia
5 legionaires moved from Ariminum to Patavium
2 ballistas moved from Ariminum to PataviumCombat - RomanRepublic
Battle in SZ 34
RomanRepublic attack with 3 biremes and 9 triremes
Carthage defend with 3 biremes and 7 triremes
RomanRepublic roll dice for 3 biremes and 9 triremes in SZ 34, round 1 : 6/12 hits
Carthage roll dice for 3 biremes and 7 triremes in SZ 34, round 1 : 1/10 hits
3 triremes owned by the Carthage , 3 biremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 34
RomanRepublic roll dice for 2 biremes and 9 triremes in SZ 34, round 2 : 5/11 hits
Carthage roll dice for 4 triremes in SZ 34, round 2 : 2/4 hits
4 triremes owned by the Carthage and 2 biremes owned by the RomanRepublic lost in SZ 34
RomanRepublic win with 9 triremes remaining. Battle score for attacker is 84
Casualties for RomanRepublic: 3 biremes
Casualties for Carthage: 3 biremes and 7 triremes
Battle in Patavium
RomanRepublic attack with 4 ballistas, 2 cavalrys, 9 legionaires, 1 onager and 5 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic roll dice for 4 ballistas, 2 cavalrys, 9 legionaires, 1 onager and 5 velitess in Patavium, round 1 : 12/21 hits
Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 1 : 6/12 hits
5 axemen owned by the Neutral , 3 archers owned by the Neutral , 4 swordmen owned by the Neutral , 1 cavalry owned by the RomanRepublic and 5 velitess owned by the RomanRepublic lost in Patavium
RomanRepublic win, taking Patavium from Neutral with 4 ballistas, 1 cavalry, 9 legionaires and 1 onager remaining. Battle score for attacker is 24
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Casualties for RomanRepublic: 1 cavalry and 5 velitessNon Combat Move - RomanRepublic
Place Units - RomanRepublic
9 velitess placed in Roma
RomanRepublic undo move 1.
2 biremes and 1 trireme placed in SZ 28
1 fort and 5 velitess placed in Roma
4 velitess placed in GenuaTurn Complete - RomanRepublic
RomanRepublic collect 60 PUs; end with 60 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 12 slingerss; Remaining resources: 1 PUs;Combat Move - GreekCityStates
1 cavalry moved from Sparta to Athens
1 slingers moved from Sparta to Corinth
2 archers moved from Sparta to CorinthNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 slingerss placed in Sparta
6 slingerss placed in Pergamum
GreekCityStates undo move 2.
1 hoplite and 5 slingerss placed in Pergamum
1 slingers were produced but were not placedTurn Complete - GreekCityStates
GreekCityStates collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Macedonia
Macedonia buy 7 cavalrys, 1 hoplite and 11 peltastss; Remaining resources: 0 PUs;Combat Move - Macedonia
8 swordmen moved from Larissa to Athens
15 peltastss moved from Larissa to Athens
1 peltasts moved from Delphi to Athens
2 hoplites moved from Larissa to Athens
4 cavalrys moved from Thessalonica to Athens
1 hoplite moved from Tyras to Sarmizegetusa
2 peltastss moved from Thessalonica to Pella
7 peltastss moved from Byzantium to Thessalonica
6 swordmen moved from Pessinus to Heraclea PonticaCombat - Macedonia
Battle in Heraclea Pontica
Macedonia attack with 6 swordmen
Neutral defend with 3 spearmen
Macedonia roll dice for 6 swordmen in Heraclea Pontica, round 1 : 3/6 hits
Neutral roll dice for 3 spearmen in Heraclea Pontica, round 1 : 1/3 hits
3 spearmen owned by the Neutral and 1 swordman owned by the Macedonia lost in Heraclea Pontica
Macedonia win, taking Heraclea Pontica from Neutral with 5 swordmen remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 swordman
Casualties for Neutral: 3 spearmen
Battle in Athens
Macedonia attack with 4 cavalrys, 2 hoplites, 16 peltastss and 8 swordmen
GreekCityStates defend with 4 cavalrys, 7 hoplites and 3 slingerss
Macedonia roll dice for 4 cavalrys, 2 hoplites, 16 peltastss and 8 swordmen in Athens, round 1 : 7/30 hits
GreekCityStates roll dice for 4 cavalrys, 7 hoplites and 3 slingerss in Athens, round 1 : 5/14 hits
3 slingerss owned by the GreekCityStates , 4 cavalrys owned by the GreekCityStates and 5 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 4 cavalrys, 2 hoplites, 11 peltastss and 8 swordmen in Athens, round 2 : 6/25 hits
GreekCityStates roll dice for 7 hoplites in Athens, round 2 : 3/7 hits
6 hoplites owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 4 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen in Athens, round 3 : 5/22 hits
GreekCityStates roll dice for 1 hoplite in Athens, round 3 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 4 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen remaining. Battle score for attacker is 41
Casualties for GreekCityStates: 4 cavalrys, 7 hoplites and 3 slingerss
Casualties for Macedonia: 8 peltastssNon Combat Move - Macedonia
Place Units - Macedonia
6 cavalrys placed in Larissa
1 cavalry, 1 hoplite and 4 peltastss placed in Thessalonica
7 peltastss placed in ByzantiumTurn Complete - Macedonia
Macedonia collect 65 PUs; end with 65 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Egypt
Egypt buy 7 archers; Remaining resources: 0 PUs;Combat Move - Egypt
1 trireme moved from SZ 55 to SZ 53Non Combat Move - Egypt
Place Units - Egypt
7 archers placed in AlexandriaTurn Complete - Egypt
Egypt collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Seleucid
Seleucid buy 1 hoplite and 57 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 cataphract moved from Memphis to Hermopolis
Seleucid take Hermopolis from Egypt
1 cataphract moved from Hermopolis to Memphis
9 peltastss moved from Pharan to Memphis
5 cavalrys moved from Jerusalem to Memphis
3 peltastss moved from Jerusalem to Pharan
2 hoplites moved from Gerrha to VologesiaCombat - Seleucid
Battle in Vologesia
Seleucid attack with 2 hoplites
Parthia defend with 2 cavalrys
Seleucid roll dice for 2 hoplites in Vologesia, round 1 : 0/2 hits
Parthia roll dice for 2 cavalrys in Vologesia, round 1 : 1/2 hits
1 hoplite owned by the Seleucid lost in Vologesia
Seleucid roll dice for 1 hoplite in Vologesia, round 2 : 0/1 hits
Parthia roll dice for 2 cavalrys in Vologesia, round 2 : 1/2 hits
1 hoplite owned by the Seleucid lost in Vologesia
Parthia win with 2 cavalrys remaining. Battle score for attacker is -10
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
2 peltastss moved from Palmyra to Thamea
3 peltastss moved from Palmyra to Thamea
1 peltasts moved from Damascus to Palmyra
1 peltasts moved from Emesa to Hatra
1 peltasts moved from Amida to Satala
1 peltasts moved from Amida to Hatra
4 peltastss moved from Damascus to Emesa
11 peltastss moved from Antioch to Emesa
5 peltastss moved from Attalia to Sardis
5 peltastss moved from Tarsus to Attalia
9 peltastss moved from Sidon to DamascusPlace Units - Seleucid
1 hoplite and 7 peltastss placed in Memphis
8 peltastss placed in Jerusalem
5 peltastss placed in Damascus
9 peltastss placed in Sidon
11 peltastss placed in Antioch
5 peltastss placed in Hatra
5 peltastss placed in Tarsus
7 peltastss placed in SardisTurn Complete - Seleucid
Seleucid collect 121 PUs; end with 121 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Parthia
Parthia buy 10 archers, 3 cavalrys and 1 spearman; Remaining resources: 0 PUs;Combat Move - Parthia
2 spearmen moved from Ctesiphon to Gazaca
3 horsearchers moved from Cyropolis to Gazaca
2 horsearchers moved from Ctesiphon to Seleucia
3 spearmen moved from Ctesiphon to Seleucia
2 cavalrys moved from Ctesiphon to Seleucia
3 horsearchers moved from Persepolis to SeleuciaCombat - Parthia
Battle in Gazaca
Parthia attack with 3 horsearchers and 2 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 3 horsearchers and 2 spearmen in Gazaca, round 1 : 2/5 hits
Seleucid roll dice for 1 peltasts in Gazaca, round 1 : 0/1 hits
1 peltasts owned by the Seleucid lost in Gazaca
Parthia win, taking Gazaca from Seleucid with 3 horsearchers and 2 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltastsNon Combat Move - Parthia
Place Units - Parthia
10 archers placed in Seleucia
3 cavalrys and 1 spearman placed in CtesiphonTurn Complete - Parthia
Parthia collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Numidia
Numidia buy 2 cavalrys and 6 spearmen; Remaining resources: 0 PUs;Combat Move - Numidia
8 cavalrys moved from Berenice to Paraetonium
1 spearman moved from Paliurus to Paraetonium
1 archer, 10 spearmen and 5 swordmen moved from Siwa to ParaetoniumCombat - Numidia
Battle in Paraetonium
Numidia attack with 1 archer, 8 cavalrys, 11 spearmen and 5 swordmen
Egypt defend with 5 archers, 12 axemen, 2 chariots and 3 spearmen
Numidia roll dice for 1 archer, 8 cavalrys, 11 spearmen and 5 swordmen in Paraetonium, round 1 : 7/25 hits
Egypt roll dice for 5 archers, 12 axemen, 2 chariots and 3 spearmen in Paraetonium, round 1 : 4/22 hits
4 spearmen owned by the Numidia and 7 axemen owned by the Egypt lost in Paraetonium
Numidia roll dice for 1 archer, 8 cavalrys, 7 spearmen and 5 swordmen in Paraetonium, round 2 : 11/21 hits
Egypt roll dice for 5 archers, 5 axemen, 2 chariots and 3 spearmen in Paraetonium, round 2 : 6/15 hits
3 archers owned by the Egypt , 6 spearmen owned by the Numidia , 3 spearmen owned by the Egypt and 5 axemen owned by the Egypt lost in Paraetonium
Numidia roll dice for 1 archer, 8 cavalrys, 1 spearman and 5 swordmen in Paraetonium, round 3 : 7/15 hits
Egypt roll dice for 2 archers and 2 chariots in Paraetonium, round 3 : 2/4 hits
2 archers owned by the Egypt , 1 spearman owned by the Numidia , 1 archer owned by the Numidia and 2 chariots owned by the Egypt lost in Paraetonium
Numidia win, taking Paraetonium from Egypt with 8 cavalrys and 5 swordmen remaining. Battle score for attacker is 40
Casualties for Egypt: 5 archers, 12 axemen, 2 chariots and 3 spearmen
Casualties for Numidia: 1 archer and 11 spearmenNon Combat Move - Numidia
2 spearmen moved from Berenice to Siwa
1 archer moved from Berenice to Siwa
4 cavalrys moved from Leptis Magna to Siwa
3 spearmen moved from Thenae to Sabrata
1 spearman moved from Capsa to Thenae
5 cavalrys moved from Theveste to Thenae
1 spearman moved from Theveste to Capsa
1 swordman moved from Theveste to Capsa
2 spearmen moved from Cirta to Theveste
1 cavalry moved from Cirta to Capsa
2 biremes moved from SZ 38 to SZ 40Place Units - Numidia
2 cavalrys and 2 spearmen placed in Leptis Magna
4 spearmen placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Carthage
Carthage buy 8 biremes, 4 cavalrys, 1 city, 2 spearmen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Carthage
1 cavalry moved from Narbo to Nemausus
Carthage take Nemausus from RomanRepublic
1 cavalry moved from Nemausus to Massilia
11 cavalrys, 3 swordmen and 1 warelephant moved from Narbo to Massilia
2 swordmen moved from Barcino to SZ 18
2 biremes and 2 swordmen moved from SZ 18 to SZ 19
2 swordmen moved from SZ 19 to Massilia
1 cavalry moved from Capua to Arretium
Carthage take Salapia from RomanRepublic
Carthage take Arretium from RomanRepublic
1 cavalry moved from Capua to Ariminum
Carthage take Ariminum from RomanRepublic
1 warelephant moved from Capua to Tarentum
1 warelephant moved from Capua to Croton
1 hoplite, 6 spearmen, 1 swordman and 3 warelephants moved from Capua to Roma
1 spearman moved from Capua to Croton
1 spearman moved from Capua to Tarentum
2 spearmen moved from Capua to Roma
2 cavalrys moved from Berenice to SiwaCombat - Carthage
Battle in Tarentum
Carthage attack with 1 spearman and 1 warelephant
RomanRepublic defend with 1 legionaire and 1 velites
Carthage roll dice for 1 spearman and 1 warelephant in Tarentum, round 1 : 1/2 hits
RomanRepublic roll dice for 1 legionaire and 1 velites in Tarentum, round 1 : 0/2 hits
1 velites owned by the RomanRepublic lost in Tarentum
Carthage roll dice for 1 spearman and 1 warelephant in Tarentum, round 2 : 0/2 hits
RomanRepublic roll dice for 1 legionaire in Tarentum, round 2 : 1/1 hits
Units damaged: 1 warelephant owned by the Carthage
Carthage roll dice for 1 spearman and 1 warelephant in Tarentum, round 3 : 1/2 hits
RomanRepublic roll dice for 1 legionaire in Tarentum, round 3 : 0/1 hits
1 legionaire owned by the RomanRepublic lost in Tarentum
Carthage win, taking Tarentum from RomanRepublic with 1 spearman and 1 warelephant remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 1 legionaire and 1 velites
Battle in Croton
Carthage attack with 1 spearman and 1 warelephant
RomanRepublic defend with 1 legionaire and 1 velites
Carthage roll dice for 1 spearman and 1 warelephant in Croton, round 1 : 1/2 hits
RomanRepublic roll dice for 1 legionaire and 1 velites in Croton, round 1 : 0/2 hits
1 velites owned by the RomanRepublic lost in Croton
Carthage roll dice for 1 spearman and 1 warelephant in Croton, round 2 : 1/2 hits
RomanRepublic roll dice for 1 legionaire in Croton, round 2 : 0/1 hits
1 legionaire owned by the RomanRepublic lost in Croton
Carthage win, taking Croton from RomanRepublic with 1 spearman and 1 warelephant remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 1 legionaire and 1 velites
Battle in Massilia
Carthage attack with 12 cavalrys, 5 swordmen and 1 warelephant
RomanRepublic defend with 8 cavalrys, 9 legionaires and 1 velites
Carthage roll dice for 12 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 1 : 9/18 hits
RomanRepublic roll dice for 8 cavalrys, 9 legionaires and 1 velites in Massilia, round 1 : 5/18 hits
Units damaged: 1 warelephant owned by the Carthage
4 cavalrys owned by the Carthage , 8 cavalrys owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Massilia
Carthage roll dice for 8 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 2 : 5/14 hits
RomanRepublic roll dice for 9 legionaires in Massilia, round 2 : 2/9 hits
2 cavalrys owned by the Carthage and 5 legionaires owned by the RomanRepublic lost in Massilia
Carthage roll dice for 6 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 3 : 2/12 hits
RomanRepublic roll dice for 4 legionaires in Massilia, round 3 : 1/4 hits
1 cavalry owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Massilia
Carthage roll dice for 5 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 4 : 4/11 hits
RomanRepublic roll dice for 2 legionaires in Massilia, round 4 : 0/2 hits
2 legionaires owned by the RomanRepublic lost in Massilia
Carthage win, taking Massilia from RomanRepublic with 5 cavalrys, 5 swordmen and 1 warelephant remaining. Battle score for attacker is 43
Casualties for RomanRepublic: 8 cavalrys, 9 legionaires and 1 velites
Casualties for Carthage: 7 cavalrys
Battle in Roma
Carthage attack with 1 hoplite, 8 spearmen, 1 swordman and 3 warelephants
RomanRepublic defend with 1 cavalry, 1 city, 3 forts and 5 velitess
Carthage roll dice for 1 hoplite, 8 spearmen, 1 swordman and 3 warelephants in Roma, round 1 : 5/13 hits
Units damaged: 3 forts owned by the RomanRepublic
RomanRepublic roll dice for 1 cavalry, 3 forts and 5 velitess in Roma, round 1 : 3/9 hits
Units damaged: 3 warelephants owned by the Carthage
1 cavalry owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Roma
Carthage roll dice for 1 hoplite, 8 spearmen, 1 swordman and 3 warelephants in Roma, round 2 : 4/13 hits
RomanRepublic roll dice for 3 forts and 4 velitess in Roma, round 2 : 3/7 hits
4 velitess owned by the RomanRepublic and 3 spearmen owned by the Carthage lost in Roma
Carthage roll dice for 1 hoplite, 5 spearmen, 1 swordman and 3 warelephants in Roma, round 3 : 5/10 hits
RomanRepublic roll dice for 3 forts in Roma, round 3 : 2/3 hits
3 forts owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Roma
Carthage captures 60PUs while taking RomanRepublic capital
Carthage win, taking Roma from RomanRepublic with 1 hoplite, 3 spearmen, 1 swordman and 3 warelephants remaining. Battle score for attacker is 22
Casualties for RomanRepublic: 1 cavalry, 3 forts and 5 velitess
Casualties for Carthage: 5 spearmenNon Combat Move - Carthage
4 warelephants moved from Barcino to Narbo
1 swordman moved from Barcino to Narbo
4 cavalrys moved from Tarraco to Narbo
4 cavalrys moved from Carthago Nova to Tarraco
5 spearmen moved from Thenae to Thapsus
4 spearmen moved from Lilybaeum to SZ 33
1 bireme and 1 spearman moved from SZ 33 to SZ 32
3 spearmen and 1 trireme moved from SZ 33 to SZ 32
1 swordman moved from Carthago to SZ 32
3 spearmen moved from Carthago to SZ 32
1 swordman moved from SZ 32 to Caralis
7 spearmen moved from SZ 32 to Caralis
4 spearmen moved from Messana to LilybaeumPlace Units - Carthage
1 city placed in Capua
4 cavalrys placed in Barcino
8 biremes and 1 trireme placed in SZ 32
1 spearman placed in Carthago
1 spearman placed in ThapsusTurn Complete - Carthage
Carthage collect 144 PUs; end with 204 PUs total
5 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Combat Move - RomanRepublic
1 cavalry moved from Patavium to Ariminum
9 legionaires moved from Patavium to Ariminum
1 onager moved from Patavium to Ariminum
4 ballistas moved from Patavium to AriminumCombat - RomanRepublic
Battle in Ariminum
RomanRepublic attack with 4 ballistas, 1 cavalry, 9 legionaires and 1 onager
Carthage defend with 1 cavalry
RomanRepublic roll dice for 4 ballistas, 1 cavalry, 9 legionaires and 1 onager in Ariminum, round 1 : 7/15 hits
Carthage roll dice for 1 cavalry in Ariminum, round 1 : 1/1 hits
1 cavalry owned by the Carthage and 1 cavalry owned by the RomanRepublic lost in Ariminum
RomanRepublic win, taking Ariminum from Carthage with 4 ballistas, 9 legionaires and 1 onager remaining. Battle score for attacker is 0
Casualties for RomanRepublic: 1 cavalry
Casualties for Carthage: 1 cavalryNon Combat Move - RomanRepublic
Turn Complete - RomanRepublic
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Geeks?
-
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 11 slingerss; Remaining resources: 0 PUs;Combat Move - GreekCityStates
2 archers moved from Corinth to Sparta
1 slingers moved from Corinth to SpartaNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 hoplite and 5 slingerss placed in Pergamum
6 slingerss placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Macedonia
Macedonia buy 12 cavalrys, 1 hoplite and 6 peltastss; Remaining resources: 0 PUs;Combat Move - Macedonia
8 peltastss moved from Athens to Corinth
Macedonia take Corinth from GreekCityStates
8 swordmen moved from Athens to Corinth
2 hoplites moved from Athens to Corinth
6 cavalrys moved from Larissa to Athens
1 cavalry moved from Thessalonica to Athens
1 hoplite moved from Sarmizegetusa to Axiopolis
11 peltastss moved from Thessalonica to Pella
1 hoplite moved from Thessalonica to Pella
7 peltastss moved from Byzantium to Thessalonica
5 swordmen moved from Heraclea Pontica to NicaeaCombat - Macedonia
Non Combat Move - Macedonia
Place Units - Macedonia
6 cavalrys placed in Larissa
6 cavalrys placed in Thessalonica
1 hoplite and 6 peltastss placed in ByzantiumTurn Complete - Macedonia
Macedonia collect 72 PUs; end with 72 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Egypt
Egypt buy 6 spearmen; Remaining resources: 0 PUs;Place Units - Egypt
6 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Seleucid
Seleucid buy 1 hoplite, 1 legionaire and 56 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
15 peltastss moved from Memphis to Alexandria
1 peltasts moved from Memphis to Alexandria
5 cataphracts moved from Memphis to Alexandria
5 cavalrys moved from Memphis to Alexandria
1 hoplite moved from Memphis to Alexandria
5 peltastss moved from Thamea to Gerrha
5 peltastss moved from Tarsus to Melitene
5 peltastss moved from Attalia to Sardis
11 peltastss moved from Antioch to Edessa
15 peltastss moved from Emesa to Hatra
14 peltastss moved from Damascus to Emesa
9 peltastss moved from Sidon to DamascusCombat - Seleucid
Battle in Alexandria
Seleucid attack with 5 cataphracts, 5 cavalrys, 1 hoplite and 16 peltastss
Egypt defend with 7 archers, 1 city and 8 spearmen
Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 16 peltastss in Alexandria, round 1 : 8/27 hits
Egypt roll dice for 7 archers and 8 spearmen in Alexandria, round 1 : 6/15 hits
8 spearmen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Alexandria
Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 10 peltastss in Alexandria, round 2 : 6/21 hits
Egypt roll dice for 7 archers in Alexandria, round 2 : 3/7 hits
6 archers owned by the Egypt and 3 peltastss owned by the Seleucid lost in Alexandria
Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 7 peltastss in Alexandria, round 3 : 5/18 hits
Egypt roll dice for 1 archer in Alexandria, round 3 : 0/1 hits
1 archer owned by the Egypt lost in Alexandria
Seleucid captures 12PUs while taking Egypt capital
Seleucid win, taking Alexandria from Egypt with 5 cataphracts, 5 cavalrys, 1 hoplite and 7 peltastss remaining. Battle score for attacker is 34
Casualties for Egypt: 7 archers and 8 spearmen
Casualties for Seleucid: 9 peltastssNon Combat Move - Seleucid
8 peltastss moved from Jerusalem to Bostra
3 peltastss moved from Pharan to JerusalemPlace Units - Seleucid
1 hoplite, 1 legionaire and 5 peltastss placed in Sardis
5 peltastss placed in Hatra
5 peltastss placed in Damascus
9 peltastss placed in Sidon
11 peltastss placed in Antioch
8 peltastss placed in Jerusalem
8 peltastss placed in Memphis
5 peltastss placed in TarsusTurn Complete - Seleucid
Seleucid collect 128 PUs; end with 140 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Parthia
Parthia buy 14 archers; Remaining resources: 1 PUs;Combat Move - Parthia
3 horsearchers moved from Gazaca to Nexuana
1 spearman moved from Gazaca to Nexuana
3 cavalrys moved from Ctesiphon to Nexuana
1 spearman moved from Gazaca to Nexuana
1 spearman moved from Ctesiphon to GazacaCombat - Parthia
Battle in Nexuana
Parthia attack with 3 cavalrys, 3 horsearchers and 2 spearmen
Neutral defend with 3 archers and 1 spearman
Parthia roll dice for 3 cavalrys, 3 horsearchers and 2 spearmen in Nexuana, round 1 : 2/8 hits
Neutral roll dice for 3 archers and 1 spearman in Nexuana, round 1 : 0/4 hits
1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Nexuana
Parthia roll dice for 3 cavalrys, 3 horsearchers and 2 spearmen in Nexuana, round 2 : 1/8 hits
Neutral roll dice for 2 archers in Nexuana, round 2 : 1/2 hits
1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Nexuana
Parthia roll dice for 3 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 3 : 2/7 hits
Neutral roll dice for 1 archer in Nexuana, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Nexuana
Parthia win, taking Nexuana from Neutral with 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is 9
Casualties for Neutral: 3 archers and 1 spearman
Casualties for Parthia: 2 spearmenNon Combat Move - Parthia
Place Units - Parthia
10 archers placed in Seleucia
4 archers placed in CtesiphonTurn Complete - Parthia
Parthia collect 60 PUs; end with 61 PUs total





