@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - French 
 1 infantry moved from Kenya to Belgian Congo
 British take Belgian Congo from ItaliansCombat - French Non Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Politics - Germans Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 1 and gets 0 hitsPurchase Units - Germans 
 Germans buy 9 armour, 1 artillery and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 2 units repaired.
 1 artillery moved from Finland to Vyborg
 Germans take Vyborg from Russians
 1 artillery and 1 infantry moved from Finland to 127 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
 1 infantry moved from Nenetsia to Urals
 Germans take Urals from Russians
 1 artillery and 1 infantry moved from Vologda to Russia
 1 armour moved from Volgograd to Samara
 Germans take Samara from Russians
 1 armour moved from Samara to Russia
 1 armour and 1 mech_infantry moved from Volgograd to Russia
 Germans take Tambov from Russians
 4 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Bryansk to Russia
 3 armour moved from Ukraine to Russia
 1 bomber moved from Ukraine to 81 Sea ZoneCombat - Germans 
 Battle in 81 Sea Zone
 Germans attack with 1 bomber
 British defend with 1 transport
 1 transport owned by the British lost in 81 Sea Zone
 Germans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Scotland
 Germans attack with 1 artillery and 1 infantry
 British defend with 1 aaGun and 1 airfield
 1 aaGun owned by the British lost in Scotland
 Germans win, taking Scotland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
 Casualties for British: 1 aaGun
 Battle in Russia
 Germans attack with 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys
 Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 7 infantry and 1 tactical_bomber
 Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 1 : 6/19 hits
 Russians roll dice for 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomber in Russia, round 1 : 0/10 hits
 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Russia
 Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 2 : 10/19 hits
 Russians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Russia, round 2 : 3/6 hits
 3 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
 Germans captures 18PUs while taking Russians capital
 Germans converts factory_major into different units
 Germans win, taking Russia from Russians with 9 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 40
 Casualties for Germans: 1 artillery and 2 infantry
 Casualties for Russians: 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomberNon Combat Move - Germans 
 1 aaGun moved from Vologda to Urals
 1 artillery moved from Nenetsia to Urals
 1 artillery and 10 infantry moved from Belarus to Bryansk
 11 infantry moved from Eastern Poland to Western Ukraine
 2 armour and 1 mech_infantry moved from Novgorod to Bryansk
 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 111 Sea Zone
 2 fighters moved from Normandy Bordeaux to 111 Sea Zone
 1 bomber moved from 81 Sea Zone to SyriaPlace Units - Germans 
 3 armour placed in Volgograd
 3 armour placed in Ukraine
 3 armour placed in Novgorod
 1 artillery placed in Western Germany
 3 submarines placed in 110 Sea ZoneTurn Complete - Germans 
 Germans collect 68 PUs; end with 86 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Combat Move - Russians 
 7 infantry moved from Jehol to Chahar
 Chinese take Chahar from JapaneseCombat - Russians Non Combat Move - Russians Turn Complete - Russians 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Japanese 
 Japanese buy 4 armour, 1 artillery, 1 factory_minor and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 1 infantry moved from Timguska to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 artillery moved from Timguska to Yenisey
 Japanese take Yenisey from Russians
 1 infantry moved from Caucasus to Kazakhstan
 2 fighters and 2 tactical_bombers moved from 77 Sea Zone to Eastern Persia
 3 transports moved from 20 Sea Zone to 6 Sea Zone
 3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
 3 artilleries and 2 infantry moved from 6 Sea Zone to Korea
 1 transport moved from 33 Sea Zone to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour moved from 6 Sea Zone to Korea
 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
 1 battleship, 1 carrier and 5 transports moved from 37 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 37 Sea Zone to Shan State
 1 infantry moved from Novosibirsk to Kansu
 1 bomber moved from Philippines to Korea
 1 bomber moved from Japan to Korea
 3 fighters moved from Japan to KoreaCombat - Japanese 
 Battle in Shan State
 Japanese attack with 1 tactical_bomber
 British defend with 1 mech_infantry
 Japanese roll dice for 1 tactical_bomber in Shan State, round 1 : 1/1 hits
 UK_Pacific roll dice for 1 mech_infantry in Shan State, round 1 : 0/1 hits
 1 mech_infantry owned by the British lost in Shan State
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Eastern Persia
 Japanese attack with 2 fighters and 2 tactical_bombers
 British defend with 1 fighter and 1 mech_infantry
 Japanese roll dice for 2 fighters and 2 tactical_bombers in Eastern Persia, round 1 : 3/4 hits
 British roll dice for 1 fighter and 1 mech_infantry in Eastern Persia, round 1 : 1/2 hits
 1 mech_infantry owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Eastern Persia
 Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 fighter
 Casualties for British: 1 fighter and 1 mech_infantry
 Battle in Korea
 Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry
 Russians defend with 2 aaGuns and 6 infantry
 AA guns fire in Korea : 0/5 hits
 Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 1 : 3/11 hits
 Russians roll dice for 2 aaGuns and 6 infantry in Korea, round 1 : 0/6 hits
 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
 Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 2 : 3/11 hits
 Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits
 3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
 Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 1 infantry in Korea, round 3 : 5/10 hits
 Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits
 2 infantry owned by the Russians lost in Korea
 Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 25
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 2 aaGuns and 6 infantryNon Combat Move - Japanese 
 2 bombers moved from Korea to Japan
 1 fighter moved from Korea to Japan
 2 fighters moved from Korea to Japan
 1 tactical_bomber moved from Shan State to French Indo China
 1 carrier moved from 33 Sea Zone to 6 Sea Zone
 1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
 1 submarine moved from 4 Sea Zone to 6 Sea Zone
 1 aaGun moved from Novosibirsk to Kansu
 2 carriers moved from 77 Sea Zone to 79 Sea Zone
 1 fighter and 2 tactical_bombers moved from Eastern Persia to Kazakhstan
 2 carriers moved from 79 Sea Zone to 39 Sea ZonePlace Units - Japanese 
 1 factory_minor placed in Caucasus
 3 armour placed in French Indo China
 1 armour, 1 artillery and 8 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 51 PUs; end with 51 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Americans 
 Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 3 destroyers moved from 12 Sea Zone to 26 Sea Zone
 Americans take 26 Sea Zone from Japanese
 2 submarines moved from 12 Sea Zone to 26 Sea Zone
 2 cruisers moved from 12 Sea Zone to 26 Sea Zone
 1 battleship moved from 12 Sea Zone to 26 Sea Zone
 2 carriers moved from 12 Sea Zone to 26 Sea Zone
 1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
 3 fighters moved from 12 Sea Zone to 26 Sea Zone
 2 battleships moved from 10 Sea Zone to 26 Sea Zone
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 29 Sea ZoneCombat - Americans 
 Battle in Hawaiian Islands
 Battle in GibraltarNon Combat Move - Americans Place Units - Americans 
 1 artillery placed in Eastern United States
 1 battleship, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kiangsu to Shantung
 Chinese take Shantung from Japanese
 1 infantry moved from Kweichow to Shensi
 Chinese take Shensi from Japanese
 1 artillery moved from Kweichow to Shensi
 1 fighter moved from Jehol to KwangsiCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in Yunnan
 5 infantry placed in Kwangsi
 Chinese undo move 2.
 5 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 18 PUs; end with 18 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Combat Move - British 
 1 infantry moved from United Kingdom to Scotland
 1 artillery moved from United Kingdom to Scotland
 3 fighters moved from United Kingdom to 108 Sea Zone
 1 bomber moved from United Kingdom to 108 Sea Zone
 1 submarine moved from 106 Sea Zone to 108 Sea Zone
 1 destroyer moved from 106 Sea Zone to 108 Sea Zone
 1 infantry moved from United Kingdom to Scotland
 1 artillery moved from United Kingdom to Scotland
 1 infantry moved from United Kingdom to Scotland
 1 infantry moved from Quebec to 106 Sea Zone
 1 armour moved from Quebec to 106 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 2 armour moved from India to Eastern Persia
 1 mech_infantry moved from India to Eastern Persia
 2 infantry moved from India to BurmaCombat - British 
 Battle in Scotland
 British attack with 2 artilleries and 3 infantry
 Germans defend with 1 airfield, 1 artillery and 1 infantry
 British roll dice for 2 artilleries and 3 infantry in Scotland, round 1 : 0/5 hits
 Germans roll dice for 1 artillery and 1 infantry in Scotland, round 1 : 0/2 hits
 British roll dice for 2 artilleries and 3 infantry in Scotland, round 2 : 1/5 hits
 Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
 1 infantry owned by the Germans lost in Scotland
 British roll dice for 2 artilleries and 3 infantry in Scotland, round 3 : 1/5 hits
 Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits
 1 artillery owned by the Germans lost in Scotland
 British win, taking Scotland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 artillery and 1 infantry
 Battle in 108 Sea Zone
 British attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
 Italians defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
 British roll dice for 1 submarine in 108 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 bomber, 1 destroyer and 3 fighters in 108 Sea Zone, round 1 : 4/5 hits
 Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 1 : 3/6 hits
 1 carrier owned by the Italians , 1 destroyer owned by the Italians , 1 fighter owned by the British , 1 submarine owned by the British , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 108 Sea Zone
 British roll dice for 1 bomber and 2 fighters in 108 Sea Zone, round 2 : 0/3 hits
 Italians roll dice for 1 cruiser and 2 fighters in 108 Sea Zone, round 2 : 2/3 hits
 2 fighters owned by the British lost in 108 Sea Zone
 retreated to 108 Sea Zone
 Italians win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -15
 Casualties for British: 1 destroyer, 3 fighters and 1 submarine
 Casualties for Italians: 1 carrier, 1 cruiser and 1 destroyer
 2 fighters owned by the Italians could not land and were killedNon Combat Move - British 
 1 bomber moved from 108 Sea Zone to United Kingdom
 1 infantry moved from 91 Sea Zone to Morocco
 1 armour moved from 91 Sea Zone to MoroccoPlace Units - British 
 1 infantry placed in Union of South Africa
 1 artillery, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British 
 British collect 24 PUs; end with 24 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Place Units - UK_Pacific 
 2 mech_infantrys placed in India
 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 14 PUs; end with 14 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
 Units Change Ownership
 Some Units in India change ownership: 2 mech_infantrys
 Some Units in 39 Sea Zone change ownership: 1 submarine
- 
					
					
					
					
 Right-o. Instead of playing this ‘AxisWorld’ scenario through, here’s my proposal… Team 1 = Germany + ??? Team 2 = USSR + ??? (these two have to be on different teams due to the turn 4 rules trigger; also it’s unbalancing to have the two big land powers on the same side) Rolling for teams below: Japan  Rolling 1d2: Rolling 1d2:
 (1)USA  Rolling 1d2: Rolling 1d2:
 (1)China  Rolling 1d2: Rolling 1d2:
 (1)UK  Rolling 1d2: Rolling 1d2:
 (1)Italy  Rolling 1d2: Rolling 1d2:
 (2)ANZAC  Rolling 1d2: Rolling 1d2:
 (2)France  Rolling 1d2: Rolling 1d2:
 (1)
- 
					
					
					
					
 Hilarious! Russia, Italy, and ANZAC against the rest of the world… It would be the quickest game of all time. G2 = fall of Italy 
 J3 = fall of ANZAC
 G5 = fall of USSRI submit that these teams need to be re-rolled. One sec. 
- 
					
					
					
					
 Japan  Rolling 1d2: Rolling 1d2:
 (2)USA  Rolling 1d2: Rolling 1d2:
 (2)China  Rolling 1d2: Rolling 1d2:
 (1)UK  Rolling 1d2: Rolling 1d2:
 (2)Italy  Rolling 1d2: Rolling 1d2:
 (2)ANZAC  Rolling 1d2: Rolling 1d2:
 (1)France  Rolling 1d2: Rolling 1d2:
 (2)
- 
					
					
					
					
 Germany, ANZAC, & China has the same fault… over before it begins in the Pacific. Lordy. This was much more balanced in the trials. Let’s say that we won’t consider anything less than a 5/4 split of powers to be fair, as a baseline. Trying again: Japan  Rolling 1d2: Rolling 1d2:
 (2)USA  Rolling 1d2: Rolling 1d2:
 (2)China  Rolling 1d2: Rolling 1d2:
 (2)UK  Rolling 1d2: Rolling 1d2:
 (1)Italy  Rolling 1d2: Rolling 1d2:
 (2)ANZAC  Rolling 1d2: Rolling 1d2:
 (2)France  Rolling 1d2: Rolling 1d2:
 (2)
- 
					
					
					
					
 AND AGAIN: Japan  Rolling 1d2: Rolling 1d2:
 (2)USA  Rolling 1d2: Rolling 1d2:
 (2)China  Rolling 1d2: Rolling 1d2:
 (2)UK  Rolling 1d2: Rolling 1d2:
 (2)Italy  Rolling 1d2: Rolling 1d2:
 (2)ANZAC  Rolling 1d2: Rolling 1d2:
 (1)France  Rolling 1d2: Rolling 1d2:
 (1)
- 
					
					
					
					
 FOKKBALLS Japan  Rolling 1d2: Rolling 1d2:
 (2)USA  Rolling 1d2: Rolling 1d2:
 (1)China  Rolling 1d2: Rolling 1d2:
 (1)UK  Rolling 1d2: Rolling 1d2:
 (2)Italy  Rolling 1d2: Rolling 1d2:
 (1)ANZAC  Rolling 1d2: Rolling 1d2:
 (1)France  Rolling 1d2: Rolling 1d2:
 (2)
- 
					
					
					
					
 Right. The computer just wanted to see me swear. Nice. So, teams are: 1: Germany, USA, China, Italy, ANZAC vs 2: USSR, Japan, UK, France Which side do you fancy? I assume you’ll want the capitalist dream-team of the USA & Germany. If so, just download the savefile attached and go to town… 
- 
					
					
					
					
 
- 
					
					
					
					
 Scram 3x fighters on SZ 110. That is all… :| 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Politics - Germans 
 Turning on Edit Mode
 EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to War
 EDIT: Editing Political Relationship for Chinese and French from Neutrality to Allied
 EDIT: Editing Political Relationship for Chinese and ANZAC from Neutrality to Allied
 EDIT: Editing Political Relationship for Americans and French from Neutrality to Allied
 EDIT: Editing Political Relationship for Japanese and French from Neutrality to Allied
 EDIT: Editing Political Relationship for UK_Pacific and ANZAC from Allied to War
 EDIT: Editing Political Relationship for Germans and Chinese from Neutrality to Allied
 EDIT: Editing Political Relationship for Italians and ANZAC from War to Allied
 EDIT: Editing Political Relationship for Russians and Americans from Neutrality to War
 EDIT: Editing Political Relationship for Japanese and UK_Pacific from Neutrality to War
 EDIT: Editing Political Relationship for Chinese and Italians from Neutrality to Allied
 EDIT: Editing Political Relationship for Chinese and UK_Pacific from Concordant to War
 EDIT: Editing Political Relationship for ANZAC and French from Allied to War
 EDIT: Editing Political Relationship for Americans and Chinese from Neutrality to Allied
 EDIT: Editing Political Relationship for Japanese and ANZAC from Neutrality to Allied
 EDIT: Editing Political Relationship for Americans and Italians from Neutrality to War
 EDIT: Editing Political Relationship for British and ANZAC from Allied to War
 EDIT: Editing Political Relationship for Japanese and Chinese from War to Allied
 EDIT: Editing Political Relationship for Russians and Italians from Neutrality to War
 EDIT: Editing Political Relationship for Germans and ANZAC from War to Allied
 EDIT: Editing Political Relationship for Russians and UK_Pacific from Neutrality to War
 EDIT: Editing Political Relationship for Americans and UK_Pacific from Neutrality to War
 EDIT: Editing Political Relationship for Chinese and British from Neutrality to War
 EDIT: Editing Political Relationship for Germans and Americans from Neutrality to War
 EDIT: Editing Political Relationship for Americans and British from Neutrality to War
 EDIT: Editing Political Relationship for Germans and Russians from Neutrality to Allied
 EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
 EDIT: Editing Political Relationship for Russians and ANZAC from Neutrality to War
 EDIT: Editing Political Relationship for Americans and ANZAC from Neutrality to Allied
 EDIT: Editing Political Relationship for Russians and British from Neutrality to War
 EDIT: Editing Political Relationship for Japanese and British from Neutrality to War
 EDIT: Editing Political Relationship for Russians and French from Neutrality to Allied
 EDIT: Editing Political Relationship for Japanese and Americans from Neutrality to War
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Editing Political Relationship for Japanese and British from War to Allied
 EDIT: Editing Political Relationship for Germans and Japanese from Allied to War
 EDIT: Editing Political Relationship for Russians and British from War to Allied
 EDIT: Editing Political Relationship for Germans and Americans from War to Allied
 EDIT: Editing Political Relationship for Japanese and Italians from Allied to War
 EDIT: Editing Political Relationship for Japanese and UK_Pacific from War to Allied
 EDIT: Editing Political Relationship for Russians and Japanese from War to Allied
 EDIT: Editing Political Relationship for Russians and UK_Pacific from War to Allied
 EDIT: Editing Political Relationship for Japanese and Chinese from Allied to War
 EDIT: Editing Political Relationship for Chinese and French from Allied to War
 EDIT: Editing Political Relationship for Americans and Italians from War to Allied
 EDIT: Editing Political Relationship for Americans and French from Allied to War
 EDIT: Editing Political Relationship for Japanese and ANZAC from Allied to War
 EDIT: Editing Political Relationship for Germans and Russians from Allied to War
 EDIT: Turning off Edit ModePurchase Units - Germans 
 Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 tactical_bomber moved from Poland to France
 1 fighter moved from Slovakia Hungary to France
 3 infantry moved from Poland to Eastern Poland
 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 armour moved from Poland to Eastern Poland
 1 armour moved from Slovakia Hungary to Eastern Poland
 1 infantry moved from Romania to Eastern Poland
 1 armour moved from Romania to Eastern Poland
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 fighter moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 transport moved from 114 Sea Zone to 112 Sea Zone
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 1 mech_infantry moved from Western Germany to Normandy Bordeaux
 1 mech_infantry moved from Western Germany to Southern France
 1 mech_infantry moved from Western Germany to Southern France
 1 armour moved from Greater Southern Germany to Southern France
 3 infantry moved from Western Germany to France
 2 infantry moved from Holland Belgium to France
 1 artillery moved from Holland Belgium to France
 3 armour moved from Holland Belgium to France
 1 mech_infantry moved from Western Germany to France
 1 artillery moved from Western Germany to France
 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
 1 fighter moved from Norway to 110 Sea Zone
 6 infantry moved from Greater Southern Germany to Yugoslavia
 2 artilleries moved from Greater Southern Germany to Yugoslavia
 2 armour moved from Greater Southern Germany to Yugoslavia
 11 infantry moved from Germany to Poland
 3 artilleries moved from Germany to PolandCombat - Germans 
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in France
 Germans attack with 3 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 3 armour owned by the Germans and 1 artillery owned by the Germans retreated to Holland Belgium
 French win with 2 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -30
 Casualties for Germans: 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
 Casualties for French: 1 aaGun and 3 infantry
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in 111 Sea Zone
 Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 2 tactical_bombers
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Units damaged: 1 battleship owned by the British
 Units damaged: 1 battleship owned by the Germans
 Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 40
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
 Battle in Eastern Poland
 Germans attack with 3 armour and 6 infantry
 Russians defend with 2 infantry
 Germans win, taking Eastern Poland from Russians with 3 armour and 4 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 2 infantry
 Casualties for Russians: 2 infantry
 Battle in Yugoslavia
 Germans attack with 2 armour, 2 artilleries and 6 infantry
 Neutral_Allies defend with 5 infantry
 Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Allies: 5 infantry
 Casualties for Germans: 3 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 bomber, 3 fighters, 2 submarines and 2 tactical_bombers
 French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
 Units damaged: 1 battleship owned by the British
 Germans win with 1 bomber remaining. Battle score for attacker is 10
 Casualties for Germans: 3 fighters, 2 submarines and 2 tactical_bombers
 Casualties for French: 1 cruiser and 1 fighter
 Casualties for British: 1 battleship, 1 cruiser and 2 fighters
 Battle in Normandy Bordeaux
 Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 French win with no units remaining. Battle score for attacker is -4
 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
 Casualties for French: 1 artillery and 1 infantry
 Battle in Southern France
 Germans attack with 1 armour and 2 mech_infantrys
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 French win with no units remaining. Battle score for attacker is -7
 Casualties for Germans: 1 armour and 2 mech_infantrys
 Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans 
 2 infantry moved from Denmark to Western Germany
 1 infantry moved from Holland Belgium to Western Germany
 1 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 2 infantry moved from Norway to Finland
 2 tactical_bombers moved from 111 Sea Zone to Western Germany
 1 fighter moved from 111 Sea Zone to Western Germany
 1 bomber moved from 110 Sea Zone to Germany
 1 bomber moved from 111 Sea Zone to GermanyPlace Units - Germans 
 3 infantry placed in Western Germany
 7 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 35 PUs; end with 35 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Research Technology - Russians 
 Russians spend 5 on tech rollsPurchase Units - Russians 
 Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 1 submarine moved from 127 Sea Zone to 112 Sea Zone
 2 infantry moved from Bessarabia to Eastern Poland
 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
 1 infantry moved from Belarus to Eastern Poland
 3 infantry moved from Baltic States to Eastern Poland
 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
 1 fighter moved from Novgorod to Eastern PolandCombat - Russians 
 Battle in 112 Sea Zone
 Russians attack with 1 submarine
 Germans defend with 1 cruiser and 1 transport
 Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
 Casualties for Russians: 1 submarine
 Battle in Eastern Poland
 Russians attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
 Germans defend with 3 armour and 4 infantry
 Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for Germans: 3 armour and 4 infantry
 Casualties for Russians: 6 infantryNon Combat Move - Russians 
 1 infantry moved from Novgorod to Baltic States
 2 aaGuns, 1 artillery and 5 infantry moved from Novgorod to Belarus
 1 infantry moved from Archangel to Belarus
 2 infantry moved from Vyborg to Novgorod
 1 infantry moved from Karelia to Novgorod
 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
 1 submarine moved from 115 Sea Zone to 113 Sea Zone
 1 infantry moved from Ukraine to Bessarabia
 2 infantry moved from Ukraine to Western Ukraine
 2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
 1 armour and 1 mech_infantry moved from Volgograd to Bryansk
 1 armour and 1 mech_infantry moved from Russia to Bryansk
 1 infantry moved from Caucasus to Rostov
 1 infantry moved from Caucasus to Rostov
 6 infantry moved from Amur to Manchuria
 2 aaGuns and 6 infantry moved from Sakha to Amur
 6 infantry moved from Buryatia to AmurPlace Units - Russians 
 2 armour and 1 mech_infantry placed in Novgorod
 2 armour and 1 mech_infantry placed in UkraineTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
- 
					
					
					
					
 Japan: enormous fish in the world’s biggest pond 8-) 



 
		 
		





