C v C
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6 Game History Round :2 Purchase Units - Japanese 
 Japanese buy 2 armour and 4 submarines; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 battleship moved from 35 Sea Zone to 61 Sea Zone
 2 infantry moved from Japan to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
 2 infantry moved from 61 Sea Zone to Kwangtung
 1 artillery moved from Japan to 60 Sea Zone
 1 infantry moved from Japan to 60 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
 1 artillery moved from 61 Sea Zone to Kwangtung
 1 infantry moved from 61 Sea Zone to Kwangtung
 1 infantry moved from Anhwei to Sinkiang
 Japanese take Sinkiang from Americans
 1 infantry moved from Anhwei to Szechwan
 Japanese take Szechwan from Americans
 1 infantry moved from Burma to Yunnan
 Japanese take Yunnan from Americans
 2 infantry moved from Anhwei to Kwangtung
 1 infantry moved from Buryatia S.S.R. to Soviet Far East
 Japanese take Soviet Far East from Russians
 1 armour moved from Buryatia S.S.R. to Evenki National Okrug
 Japanese take Yakut S.S.R. from Russians
 Japanese take Evenki National Okrug from Russians
 1 infantry moved from Buryatia S.S.R. to Manchuria
 1 transport moved from 35 Sea Zone to 61 Sea Zone
 2 fighters moved from French Indo-China Thailand to 58 Sea Zone
 1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 60 Sea Zone to 58 Sea Zone
 1 battleship moved from 62 Sea Zone to 58 Sea Zone
 1 submarine moved from 48 Sea Zone to 58 Sea ZoneCombat - Japanese 
 Battle in Kwangtung
 Japanese attack with 1 artillery and 5 infantry
 Americans defend with 2 infantry
 Japanese win, taking Kwangtung from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 2 infantry
 Battle in 58 Sea Zone
 Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
 Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
 Units damaged: 1 battleship owned by the Americans
 Units damaged: 1 battleship owned by the Japanese
 Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 51
 Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine
 Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transportNon Combat Move - Japanese Place Units - Japanese 
 2 armour placed in French Indo-China Thailand
 4 submarines placed in 60 Sea ZoneTurn Complete - Japanese 
 Japanese collect 39 PUs; end with 39 PUs total
 1 unit repaired.
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 soz was in looloo land… play my subs however u would 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6 Game History Round :2 Purchase Units - Americans 
 Americans buy 1 artillery and 2 battleships; Remaining resources: 0 PUs;Combat Move - Americans 
 2 cruisers moved from 56 Sea Zone to 58 Sea Zone
 1 submarine moved from 56 Sea Zone to 58 Sea Zone
 1 battleship moved from 56 Sea Zone to 58 Sea Zone
 1 fighter moved from Midway to 58 Sea Zone
 1 fighter moved from Western United States to Midway
 1 armour moved from Morocco to Algeria
 1 infantry moved from Morocco to Algeria
 1 transport moved from 13 Sea Zone to 14 Sea Zone
 1 destroyer moved from 13 Sea Zone to 14 Sea Zone
 1 transport moved from 13 Sea Zone to 11 Sea Zone
 1 infantry moved from Morocco to 14 Sea Zone
 1 artillery moved from Morocco to 14 Sea Zone
 1 infantry moved from 14 Sea Zone to France
 1 artillery moved from 14 Sea Zone to France
 1 infantry moved from Western United States to Central United States
 1 infantry moved from Central United States to Eastern United States
 1 bomber moved from United Kingdom to 17 Sea ZoneCombat - Americans 
 Battle in France
 Americans attack with 1 artillery and 1 infantry
 Germans defend with 1 infantry
 Americans roll dice for 1 artillery and 1 infantry in France, round 1 : 0/2 hits
 Germans roll dice for 1 infantry in France, round 1 : 0/1 hits
 Americans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
 Germans roll dice for 1 infantry in France, round 2 : 0/1 hits
 Americans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits
 Germans roll dice for 1 infantry in France, round 3 : 1/1 hits
 1 infantry owned by the Americans lost in France
 Americans roll dice for 1 artillery in France, round 4 : 0/1 hits
 Germans roll dice for 1 infantry in France, round 4 : 0/1 hits
 Americans roll dice for 1 artillery in France, round 5 : 0/1 hits
 Germans roll dice for 1 infantry in France, round 5 : 0/1 hits
 Americans roll dice for 1 artillery in France, round 6 : 0/1 hits
 Germans roll dice for 1 infantry in France, round 6 : 0/1 hits
 Americans roll dice for 1 artillery in France, round 7 : 1/1 hits
 Germans roll dice for 1 infantry in France, round 7 : 0/1 hits
 1 infantry owned by the Germans lost in France
 Americans win, taking France from Germans with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Americans: 1 infantry
 Battle in 58 Sea Zone
 Americans attack with 1 battleship, 2 cruisers, 1 fighter and 1 submarine
 Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
 Americans roll dice for 1 submarine in 58 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 58 Sea Zone, round 1 : 2/4 hits
 Japanese roll dice for 2 fighters in 58 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 58 Sea Zone, round 1 : 2/3 hits
 Units damaged: 1 battleship owned by the Americans
 1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 58 Sea Zone
 Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 58 Sea Zone, round 2 : 2/4 hits
 Japanese roll dice for 1 battleship and 2 fighters in 58 Sea Zone, round 2 : 2/3 hits
 1 fighter owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 58 Sea Zone
 1 battleship owned by the Americans and 1 cruiser owned by the Americans retreated to 57 Sea Zone
 Japanese win with 1 battleship remaining. Battle score for attacker is 18
 Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
 Casualties for Americans: 1 cruiser, 1 fighter and 1 submarine
 Battle in Algeria
 Americans attack with 1 armour and 1 infantry
 Germans defend with 1 infantry
 Americans roll dice for 1 armour and 1 infantry in Algeria, round 1 : 0/2 hits
 Germans roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
 1 infantry owned by the Americans lost in Algeria
 Americans roll dice for 1 armour in Algeria, round 2 : 0/1 hits
 Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
 Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits
 Germans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
 1 armour owned by the Americans lost in Algeria
 Germans win with 1 infantry remaining. Battle score for attacker is -9
 Casualties for Americans: 1 armour and 1 infantry
 Battle in 17 Sea Zone
 Americans attack with 1 bomber
 Germans defend with 1 battleship and 1 transport
 Americans roll dice for 1 bomber in 17 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 1 : 1/1 hits
 1 bomber owned by the Americans lost in 17 Sea Zone
 Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
 Casualties for Americans: 1 bomberNon Combat Move - Americans Place Units - Americans 
 1 artillery placed in Eastern United States
 2 battleships placed in 56 Sea ZoneTurn Complete - Americans 
 Americans collect 45 PUs; end with 45 PUs total
 2 units repaired.Territory Summary for Americans : Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry 
 Central United States : 1 flag, 1 infantry
 Alaska : 1 flag, 1 infantry
 Eastern United States : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry
 Hawaiian Islands : 1 flag, 1 infantry
 Midway : 1 flag, 1 fighter and 1 infantry
 Morocco : 1 flag
 France : 1 flag, 1 artillery
 11 Sea Zone : 1 flag, 1 transport
 56 Sea Zone : 1 flag, 2 battleships
 57 Sea Zone : 1 flag, 1 battleship and 1 cruiser
 14 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary : Russians : 14 / 22 
 Germans : 38 / 44
 British : 32 / 32
 Japanese : 39 / 39
 Americans : 45 / 45
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6 Game History Round :3 Purchase Units - Russians 
 Russians buy 7 infantry; Remaining resources: 1 PUs;Place Units - Russians 
 7 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 14 PUs; end with 15 PUs totalTerritory Summary for Russians : Russia : 1 flag, 1 factory and 8 infantry 
 Kazakh S.S.R. : 1 flag, 1 infantry
 7 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary : Russians : 14 / 15 
 Germans : 38 / 44
 British : 32 / 32
 Japanese : 39 / 39
 Americans : 45 / 45
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6 Game History Round :3 Purchase Units - Germans 
 Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Trans-Jordan to Egypt
 Germans take Egypt from British
 1 transport moved from 17 Sea Zone to 15 Sea Zone
 2 infantry moved from Italy to 15 Sea Zone
 1 battleship moved from 17 Sea Zone to 14 Sea Zone
 2 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
 2 infantry moved from 14 Sea Zone to Gibraltar
 1 infantry moved from Algeria to Morocco
 Germans take Morocco from Americans
 2 transports moved from 8 Sea Zone to 14 Sea Zone
 1 carrier moved from 8 Sea Zone to 14 Sea Zone
 1 cruiser moved from 8 Sea Zone to 14 Sea Zone
 1 battleship moved from 8 Sea Zone to 14 Sea Zone
 1 infantry moved from Germany to Northwestern Europe
 Germans take Northwestern Europe from British
 1 infantry moved from Italy to France
 7 infantry moved from Germany to France
 2 armour moved from Karelia S.S.R. to Russia
 Germans take Archangel from Russians
 2 armour moved from West Russia to Russia
 4 infantry moved from Caucasus to RussiaCombat - Germans 
 Battle in 14 Sea Zone
 Germans attack with 2 battleships, 1 carrier, 1 cruiser and 3 transports
 Americans defend with 1 destroyer and 1 transport
 Germans win with 2 battleships, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 15
 Casualties for Americans: 1 destroyer and 1 transport
 Battle in Gibraltar
 Germans attack with 2 infantry
 British defend with 1 fighter
 Germans win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 infantry
 Casualties for British: 1 fighter
 Battle in France
 Germans attack with 8 infantry
 Americans defend with 1 artillery
 Germans win, taking France from Americans with 8 infantry remaining. Battle score for attacker is 4
 Casualties for Americans: 1 artillery
 Battle in Russia
 Germans attack with 4 armour and 4 infantry
 Russians defend with 1 factory and 8 infantry
 Germans captures 15PUs while taking Russians capital
 Germans win, taking Russia from Russians with 3 armour remaining. Battle score for attacker is 6
 Casualties for Germans: 1 armour and 4 infantry
 Casualties for Russians: 8 infantryNon Combat Move - Germans 
 1 aaGun moved from Karelia S.S.R. to Baltic StatesPlace Units - Germans 
 4 armour placed in Caucasus
 2 artilleries and 1 infantry placed in Italy
 3 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 58 PUs; end with 73 PUs total
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6 Game History Round :3 Purchase Units - British 
 British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - British 
 1 transport moved from 37 Sea Zone to 46 Sea Zone
 1 infantry moved from Western Australia to 46 Sea Zone
 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
 1 infantry moved from 37 Sea Zone to East Indies
 1 cruiser moved from 37 Sea Zone to 46 Sea Zone
 1 cruiser moved from 46 Sea Zone to 37 Sea Zone
 1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
 1 cruiser moved from 7 Sea Zone to 9 Sea Zone
 1 submarine moved from 7 Sea Zone to 9 Sea Zone
 1 submarine moved from 7 Sea Zone to 9 Sea Zone
 1 submarine moved from 8 Sea Zone to 9 Sea ZoneCombat - British 
 Battle in East Indies
 British attack with 1 infantry
 Japanese defend with 1 infantry
 British roll dice for 1 cruiser in East Indies, round 1 : 0/1 hits
 British roll dice for 1 infantry in East Indies, round 1 : 0/1 hits
 Japanese roll dice for 1 infantry in East Indies, round 1 : 1/1 hits
 1 infantry owned by the British lost in East Indies
 Japanese win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for British: 1 infantryNon Combat Move - British 
 1 fighter moved from Persia to India
 1 infantry moved from India to PersiaPlace Units - British 
 1 artillery and 1 infantry placed in India
 1 fighter placed in India
 2 infantry placed in United Kingdom
 1 destroyer placed in 8 Sea ZoneTurn Complete - British 
 British collect 28 PUs; end with 29 PUs totalTerritory Summary for British : Anglo-Egyptian Sudan : 1 flag, 1 infantry 
 Western Canada : 1 flag, 1 infantry
 New Zealand : 1 flag, 1 infantry
 India : 1 flag, 1 artillery, 1 factory, 2 fighters and 1 infantry
 Persia : 1 flag, 1 infantry
 United Kingdom : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
 Libya : 1 flag, 1 armour
 37 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
 9 Sea Zone : 1 flag, 1 cruiser and 3 submarines
 8 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary : Russians : 5 / 0 
 Germans : 58 / 73
 British : 28 / 29
 Japanese : 39 / 39
 Americans : 38 / 45
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 fuker! next game… i’ll concentrate more :wink: 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6 Game History Round :3 Purchase Units - Japanese 
 Japanese buy 1 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 battleship moved from 58 Sea Zone to 57 Sea Zone
 4 submarines moved from 60 Sea Zone to 57 Sea Zone
 1 armour moved from Evenki National Okrug to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 armour moved from Novosibirsk to Kazakh S.S.R.
 1 infantry moved from Sinkiang to Kazakh S.S.R.
 1 infantry moved from Szechwan to Kazakh S.S.R.
 1 artillery moved from Kwangtung to 61 Sea Zone
 4 infantry moved from Kwangtung to 61 Sea Zone
 1 infantry moved from Yunnan to 61 Sea Zone
 1 artillery, 1 battleship, 5 infantry and 3 transports moved from 61 Sea Zone to 35 Sea Zone
 1 artillery moved from 35 Sea Zone to India
 5 infantry moved from 35 Sea Zone to India
 2 armour moved from French Indo-China Thailand to India
 1 infantry moved from Soviet Far East to Buryatia S.S.R.
 1 infantry moved from Manchuria to KiangsuCombat - Japanese 
 Battle in 57 Sea Zone
 Japanese attack with 1 battleship and 4 submarines
 Americans defend with 1 battleship and 1 cruiser
 Units damaged: 1 battleship owned by the Americans
 Units damaged: 1 battleship owned by the Japanese
 Japanese win with 1 battleship and 4 submarines remaining. Battle score for attacker is 32
 Casualties for Americans: 1 battleship and 1 cruiser
 Battle in Kazakh S.S.R.
 Japanese attack with 1 armour and 2 infantry
 Russians defend with 1 infantry
 Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in India
 Japanese attack with 2 armour, 1 artillery and 5 infantry
 British defend with 1 artillery, 1 factory, 2 fighters and 1 infantry
 Japanese win, taking India from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 21
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 artillery, 2 fighters and 1 infantryNon Combat Move - Japanese Place Units - Japanese 
 2 submarines placed in 36 Sea Zone
 4 submarines placed in 60 Sea Zone
 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 45 PUs; end with 45 PUs total
 1 unit repaired.
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 To make it easy on ourselves, let’s start the new Global 40 game in this same thread. You want to go Axis (three nations) or Allies (six nations)? 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6 Game History Round :3 Purchase Units - Americans 
 Americans buy 1 battleship, 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans 
 2 battleships moved from 56 Sea Zone to 57 Sea Zone
 1 fighter moved from Midway to 57 Sea Zone
 1 infantry moved from Eastern United States to 11 Sea Zone
 1 artillery moved from Eastern United States to 11 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
 1 infantry moved from 13 Sea Zone to Morocco
 1 artillery moved from 13 Sea Zone to MoroccoCombat - Americans 
 Battle in Morocco
 Americans attack with 1 artillery and 1 infantry
 Germans defend with 1 infantry
 Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 2/2 hits
 Germans roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Morocco
 Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in 57 Sea Zone
 Americans attack with 2 battleships and 1 fighter
 Japanese defend with 1 battleship and 4 submarines
 Japanese roll dice for 4 submarines in 57 Sea Zone, round 1 : 0/4 hits
 Americans roll dice for 1 fighter in 57 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 2 battleships in 57 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship in 57 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 4 submarines in 57 Sea Zone, round 2 : 0/4 hits
 Americans roll dice for 1 fighter in 57 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 2 battleships in 57 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 battleship in 57 Sea Zone, round 2 : 0/1 hits
 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 57 Sea Zone
 Japanese roll dice for 3 submarines in 57 Sea Zone, round 3 : 1/3 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 fighter in 57 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 2 battleships in 57 Sea Zone, round 3 : 1/2 hits
 1 submarine owned by the Japanese lost in 57 Sea Zone
 Japanese roll dice for 2 submarines in 57 Sea Zone, round 4 : 0/2 hits
 Americans roll dice for 1 fighter in 57 Sea Zone, round 4 : 1/1 hits
 Americans roll dice for 2 battleships in 57 Sea Zone, round 4 : 1/2 hits
 1 submarine owned by the Japanese lost in 57 Sea Zone
 Japanese roll dice for 1 submarine in 57 Sea Zone, round 5 : 0/1 hits
 Americans roll dice for 1 fighter in 57 Sea Zone, round 5 : 0/1 hits
 Americans roll dice for 2 battleships in 57 Sea Zone, round 5 : 1/2 hits
 1 submarine owned by the Japanese lost in 57 Sea Zone
 Americans win with 2 battleships and 1 fighter remaining. Battle score for attacker is 44
 Casualties for Japanese: 1 battleship and 4 submarinesNon Combat Move - Americans 
 1 fighter moved from 57 Sea Zone to MidwayPlace Units - Americans 
 1 battleship, 2 destroyers and 1 transport placed in 56 Sea ZoneTurn Complete - Americans 
 Americans collect 39 PUs; end with 41 PUs total
 1 unit repaired.Territory Summary for Americans : Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry 
 Central United States : 1 flag, 1 infantry
 Alaska : 1 flag, 1 infantry
 Eastern United States : 1 flag, 1 aaGun, 1 artillery and 1 factory
 Hawaiian Islands : 1 flag, 1 infantry
 Midway : 1 flag, 1 fighter and 1 infantry
 Morocco : 1 flag, 1 artillery and 1 infantry
 56 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 1 transport
 57 Sea Zone : 1 flag, 2 battleships
 13 Sea Zone : 1 flag, 1 transportProduction/PUs Summary : Russians : 2 / 0 
 Germans : 57 / 73
 British : 25 / 29
 Japanese : 45 / 45
 Americans : 39 / 41
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6 Game History Round :4 Turn Complete - Russians Territory Summary for Russians : 7 Sea Zone : 1 flag, 1 submarine Production/PUs Summary : Russians : 2 / 0 
 Germans : 57 / 73
 British : 25 / 29
 Japanese : 45 / 45
 Americans : 39 / 41
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 1942 (old business): Good game! Global 1940 (new business): I take Axis. I can’t finish my combat rolls before you tell me your scramble choices. Your Air Bases can scramble up to 3 fighters / tactical bombers to sea zones adjacent to the territory that they’re in. Currently I’m attacking three sea zones around the UK: you need to tell me which planes, if any, have been designated to defend your sea units from my fiendish attacks… 
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 Scramble all available planes. We will defend our nation! 
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 To which Sea Zone #s? 
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 soz thought they only scramble to adjacent zones… 1 fighter - 111 
 2 fighter + bomber - 110
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Germans 
 Germans takes Political Action: Political Action Germans To War With Chinese
 Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans 
 Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans 
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 mech_infantry moved from Western Germany to Normandy Bordeaux
 6 infantry moved from Greater Southern Germany to Yugoslavia
 2 artilleries moved from Greater Southern Germany to Yugoslavia
 2 infantry moved from Slovakia Hungary to Yugoslavia
 1 infantry moved from Romania to Yugoslavia
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 armour moved from Romania to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Poland to Yugoslavia
 1 artillery moved from Western Germany to France
 3 infantry moved from Western Germany to France
 3 infantry moved from Holland Belgium to France
 1 artillery moved from Holland Belgium to France
 1 mech_infantry moved from Western Germany to Southern France
 2 armour moved from Greater Southern Germany to Southern France
 1 armour moved from Greater Southern Germany to France
 2 mech_infantrys moved from Western Germany to France
 1 fighter moved from Slovakia Hungary to France
 1 tactical_bomber moved from Poland to France
 3 armour moved from Holland Belgium to France
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 91 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 2 fighters moved from Western Germany to 110 Sea Zone
 1 fighter moved from Holland Belgium to 111 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 2 tactical_bombers moved from Western Germany to 111 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 1 battleship moved from 113 Sea Zone to 110 Sea Zone
 1 submarine moved from 108 Sea Zone to 109 Sea ZoneCombat - Germans 
 British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 111 Sea Zone
 Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
 British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Units damaged: 1 battleship owned by the British
 Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
 Casualties for Germans: 2 submarines
 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in 91 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 cruiser
 British win with 1 cruiser remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in 109 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers
 French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
 Units damaged: 1 battleship owned by the British
 British win with no units remaining. Battle score for attacker is -12
 Casualties for Germans: 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers
 Casualties for French: 1 cruiser and 1 fighter
 Casualties for British: 1 battleship, 1 cruiser and 2 fighters
 Battle in Yugoslavia
 Germans attack with 3 armour, 2 artilleries and 9 infantry
 Neutral_Allies defend with 5 infantry
 Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
 Casualties for Neutral_Allies: 5 infantry
 Casualties for Germans: 2 infantry
 Battle in Southern France
 Germans attack with 2 armour and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -3
 Casualties for Germans: 1 armour and 1 mech_infantry
 Casualties for French: 1 artillery and 1 infantry
 Battle in Normandy Bordeaux
 Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for French: 1 artillery and 1 infantry
 Battle in France
 Germans attack with 4 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 4 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
 Casualties for Germans: 1 fighter and 6 infantry
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 1 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
 1 tactical_bomber moved from France to Western Germany
 1 tactical_bomber moved from 111 Sea Zone to Western Germany
 1 fighter moved from 111 Sea Zone to Western Germany
 1 fighter moved from 111 Sea Zone to 112 Sea Zone
 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
 1 artillery moved from Germany to 114 Sea Zone
 1 artillery and 1 transport moved from 114 Sea Zone to 112 Sea Zone
 1 infantry moved from Denmark to 112 Sea Zone
 2 infantry moved from Norway to Finland
 1 infantry moved from 112 Sea Zone to Norway
 1 artillery moved from 112 Sea Zone to Norway
 1 infantry moved from Denmark to Western Germany
 3 infantry moved from Germany to Western Germany
 2 artilleries moved from Germany to Western Germany
 1 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 5 infantry moved from Germany to Poland
 2 infantry moved from Germany to Poland
 1 infantry moved from Germany to Slovakia Hungary
 1 aaGun moved from Germany to Poland
 1 aaGun moved from Germany to Slovakia Hungary
 1 aaGun moved from Western Germany to France
 1 aaGun moved from Western Germany to FrancePlace Units - Germans 
 1 carrier and 2 transports placed in 112 Sea ZoneTurn Complete - Germans 
 Germans collect 44 PUs; end with 63 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Japanese
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians 
 Russians buy 1 artillery, 1 battleship, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Russians 
 1 mech_infantry moved from Volgograd to Tsinghai
 1 armour moved from Volgograd to Tsinghai
 2 infantry moved from Caucasus to Kazakhstan
 1 armour moved from Russia to Kazakhstan
 1 mech_infantry moved from Russia to Kazakhstan
 1 fighter moved from Russia to Tsinghai
 1 tactical_bomber moved from Russia to Tsinghai
 1 artillery moved from Russia to Samara
 1 infantry moved from Russia to Samara
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 6 infantry moved from Buryatia to Amur
 6 infantry moved from Sakha to Amur
 1 infantry moved from Archangel to Novgorod
 3 infantry moved from Novgorod to Karelia
 3 infantry moved from Novgorod to Baltic States
 1 infantry moved from Belarus to Baltic States
 1 infantry moved from Eastern Poland to Western Ukraine
 3 infantry moved from Ukraine to BessarabiaCombat - Russians Non Combat Move - Russians Place Units - Russians 
 1 battleship and 1 submarine placed in 127 Sea Zone
 1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians 
 Russians collect 37 PUs; end with 38 PUs totalTerritory Summary for Russians : Tsinghai : 1 flag, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber 
 Sakha : 1 flag, 2 aaGuns
 Amur : 1 flag, 18 infantry
 Kazakhstan : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
 Karelia : 1 flag, 5 infantry
 Baltic States : 1 flag, 7 infantry
 Vyborg : 1 flag, 3 infantry
 Eastern Poland : 1 flag, 1 infantry
 Bessarabia : 1 flag, 5 infantry
 Russia : 1 flag, 2 aaGuns, 1 airfield and 1 factory_major
 Ukraine : 1 flag, 1 factory_minor
 Western Ukraine : 1 flag, 1 artillery and 2 infantry
 Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
 Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
 Samara : 1 flag, 1 artillery and 1 infantry
 125 Sea Zone : 1 flag, 1 submarine
 127 Sea Zone : 1 flag, 1 battleship and 1 submarine
 115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary : Germans : 44 / 73 
 Russians : 37 / 38
 Japanese : 26 / 26
 Americans : 52 / 52
 Chinese : 12 / 12
 British : 28 / 28
 UK_Pacific : 17 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 10 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 soz thought they only scramble to adjacent zones… 1 fighter - 111 
 2 fighter + bomber - 110They do, but there were multiple adjacent sea zones. A defence of SZ109 was also possible. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedResearch Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese 
 Japanese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 artillery moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 2 infantry moved from Jehol to Chahar
 1 artillery moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 3 infantry moved from Shantung to Anhwe
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 3 infantry moved from Kwangsi to Yunnan
 1 artillery moved from Kwangsi to Yunnan
 3 infantry moved from Kiangsi to Hunan
 1 artillery moved from Kiangsi to Hunan
 1 tactical_bomber moved from Kiangsu to Yunnan
 1 fighter moved from Kiangsu to Yunnan
 1 fighter moved from Formosa to Hunan
 4 infantry moved from Korea to Amur
 2 tactical_bombers moved from Japan to Amur
 2 fighters moved from Japan to Amur
 4 infantry moved from Manchuria to Amur
 1 artillery moved from Manchuria to Amur
 1 mech_infantry moved from Manchuria to Amur
 1 fighter moved from Korea to Amur
 2 fighters moved from Manchuria to Amur
 2 tactical_bombers moved from Manchuria to Amur
 2 fighters moved from 6 Sea Zone to Amur
 2 tactical_bombers moved from 6 Sea Zone to Amur
 2 bombers moved from Japan to Amur
 1 fighter moved from Okinawa to Amur
 2 infantry moved from Manchuria to AmurCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 artillery, 1 fighter and 3 infantry
 Chinese defend with 2 infantry
 Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 4 infantry
 Battle in Amur
 Japanese attack with 1 artillery, 2 bombers, 8 fighters, 10 infantry, 1 mech_infantry and 6 tactical_bombers
 Russians defend with 18 infantry
 Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 27
 Casualties for Japanese: 9 infantry
 Casualties for Russians: 18 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 2 fighters moved from Amur to 6 Sea Zone
 2 tactical_bombers moved from Amur to 6 Sea Zone
 2 bombers moved from Amur to Japan
 3 infantry moved from Kiangsu to Kiangsi
 1 artillery moved from Kiangsu to Kiangsi
 1 fighter moved from Yunnan to Kwangsi
 1 tactical_bomber moved from Yunnan to Kwangsi
 1 fighter moved from Hunan to Kwangsi
 1 artillery moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from 33 Sea Zone to Caroline Islands
 3 fighters moved from Amur to Japan
 2 tactical_bombers moved from Amur to Japan
 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
 2 fighters moved from Amur to Jehol
 2 tactical_bombers moved from Amur to Jehol
 1 fighter moved from Amur to Manchuria
 1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 3 infantry moved from Japan to 6 Sea Zone
 3 infantry moved from 6 Sea Zone to Korea
 1 armour moved from 6 Sea Zone to KoreaPlace Units - Japanese 
 7 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 33 PUs; end with 33 PUs total



 
		 
		






