dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Carthage
Carthage buy 2 biremes, 4 cavalrys, 1 spearman and 4 triremes; Remaining resources: 0 PUs;Combat Move - Carthage
1 cavalry moved from Leptis Magna to Cyrene
Carthage take Cyrene from Egypt
1 cavalry moved from Leptis Magna to Berenice
1 warelephant moved from Tarraco to Barcino
5 cavalrys moved from Tarraco to Barcino
3 swordmen moved from Tarraco to Barcino
4 cavalrys moved from Carthago Nova to Tarraco
3 swordmen moved from Palantia to Toletum
1 warelephant moved from Thapsus to SZ 36
2 cavalrys moved from Thapsus to SZ 36
6 spearmen moved from Carthago to SZ 36
2 spearmen moved from Carthago to SZ 36
1 warelephant moved from SZ 36 to Lilybaeum
2 cavalrys moved from SZ 36 to Lilybaeum
8 spearmen moved from SZ 36 to Lilybaeum
2 biremes moved from SZ 15 to SZ 16Combat - Carthage
Battle in Barcino
Carthage attack with 5 cavalrys, 3 swordmen and 1 warelephant
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
Carthage roll dice for 5 cavalrys, 3 swordmen and 1 warelephant in Barcino, round 1 : 3/9 hits
Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 1 : 1/5 hits
Units damaged: 1 warelephant owned by the Carthage
1 axeman owned by the Neutral , 1 swordman owned by the Neutral and 1 cavalry owned by the Neutral lost in Barcino
Carthage roll dice for 5 cavalrys, 3 swordmen and 1 warelephant in Barcino, round 2 : 3/9 hits
Neutral roll dice for 2 swordmen in Barcino, round 2 : 0/2 hits
2 swordmen owned by the Neutral lost in Barcino
Carthage win, taking Barcino from Neutral with 5 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 19
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmenNon Combat Move - Carthage
Place Units - Carthage
2 biremes and 4 triremes placed in SZ 36
1 spearman placed in Carthago
4 cavalrys placed in Carthago NovaTurn Complete - Carthage
Carthage collect 89 PUs; end with 89 PUs total
1 unit repaired.Summary Text: Connection reset by peer: socket write error
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - RomanRepublic
RomanRepublic buy 1 fort, 4 triremes and 3 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 bireme moved from SZ 34 to SZ 33
2 biremes moved from SZ 25 to SZ 27
1 bireme moved from SZ 28 to SZ 27
1 trireme moved from SZ 34 to SZ 33
1 trireme moved from SZ 28 to SZ 27
2 velitess moved from Vindonissa to Veldidena
2 cavalrys moved from Vindonissa to Veldidena
4 legionaires moved from Vindonissa to Veldidena
1 ballista moved from Vindonissa to Veldidena
4 cavalrys moved from Ariminum to Massilia
1 cavalry moved from Roma to Genua
2 ballistas moved from Roma to Arretium
5 legionaires moved from Roma to Arretium
4 cavalrys moved from Nemausus to Mediolanum
1 ballista moved from Nemausus to Mediolanum
1 onager moved from Nemausus to MediolanumCombat - RomanRepublic
Battle in Veldidena
RomanRepublic attack with 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess
Neutral defend with 1 axeman and 1 swordman
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess in Veldidena, round 1 : 2/9 hits
Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 1 : 0/2 hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
RomanRepublic win, taking Veldidena from Neutral with 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess remaining. Battle score for attacker is 7
Casualties for Neutral: 1 axeman and 1 swordmanNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Genua
4 triremes placed in SZ 28
3 velitess placed in GenuaTurn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 63 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - GreekCityStates
GreekCityStates buy 3 cavalrys, 6 slingerss and 1 trireme; Remaining resources: 1 PUs;Combat Move - GreekCityStates
2 triremes moved from SZ 68 to SZ 69
5 biremes moved from SZ 68 to SZ 69
1 hoplite moved from Corinth to Athens
1 hoplite moved from Sparta to Corinth
1 slingers moved from Sparta to Corinth
3 hoplites moved from Sardis to Pergamum
5 hoplites moved from Nicaea to PergamumCombat - GreekCityStates
Battle in Pergamum
GreekCityStates attack with 8 hoplites
Macedonia defend with 1 city and 5 swordmen
GreekCityStates roll dice for 8 hoplites in Pergamum, round 1 : 2/8 hits
Macedonia roll dice for 5 swordmen in Pergamum, round 1 : 1/5 hits
2 swordmen owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Pergamum
GreekCityStates roll dice for 7 hoplites in Pergamum, round 2 : 1/7 hits
Macedonia roll dice for 3 swordmen in Pergamum, round 2 : 0/3 hits
1 swordman owned by the Macedonia lost in Pergamum
GreekCityStates roll dice for 7 hoplites in Pergamum, round 3 : 3/7 hits
Macedonia roll dice for 2 swordmen in Pergamum, round 3 : 0/2 hits
2 swordmen owned by the Macedonia lost in Pergamum
GreekCityStates win, taking Pergamum from Macedonia with 7 hoplites remaining. Battle score for attacker is 15
Casualties for Macedonia: 5 swordmen
Casualties for GreekCityStates: 1 hopliteNon Combat Move - GreekCityStates
Place Units - GreekCityStates
3 cavalrys placed in Sparta
3 slingerss placed in Sardis
3 slingerss placed in Sardis
1 trireme placed in SZ 68Turn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Macedonia
Macedonia buy 2 biremes, 1 city and 10 peltastss; Remaining resources: 1 PUs;Combat Move - Macedonia
8 swordmen moved from Thessalonica to SZ 70
3 hoplites moved from Sarmizegetusa to Napoca
8 swordmen moved from SZ 70 to SardisCombat - Macedonia
Battle in Sardis
Macedonia attack with 8 swordmen
GreekCityStates defend with 1 city and 6 slingerss
Macedonia roll dice for 8 swordmen in Sardis, round 1 : 3/8 hits
GreekCityStates roll dice for 6 slingerss in Sardis, round 1 : 0/6 hits
3 slingerss owned by the GreekCityStates lost in Sardis
Macedonia roll dice for 8 swordmen in Sardis, round 2 : 2/8 hits
GreekCityStates roll dice for 3 slingerss in Sardis, round 2 : 1/3 hits
1 swordman owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Sardis
Macedonia roll dice for 7 swordmen in Sardis, round 3 : 3/7 hits
GreekCityStates roll dice for 1 slingers in Sardis, round 3 : 0/1 hits
1 slingers owned by the GreekCityStates lost in Sardis
Macedonia win, taking Sardis from GreekCityStates with 7 swordmen remaining. Battle score for attacker is 8
Casualties for Macedonia: 1 swordman
Casualties for GreekCityStates: 6 slingerss
Battle in Napoca
Macedonia attack with 3 hoplites
Neutral defend with 2 cavalrys
Macedonia roll dice for 3 hoplites in Napoca, round 1 : 1/3 hits
Neutral roll dice for 2 cavalrys in Napoca, round 1 : 0/2 hits
1 cavalry owned by the Neutral lost in Napoca
Macedonia roll dice for 3 hoplites in Napoca, round 2 : 3/3 hits
Neutral roll dice for 1 cavalry in Napoca, round 2 : 0/1 hits
1 cavalry owned by the Neutral lost in Napoca
Macedonia win, taking Napoca from Neutral with 3 hoplites remaining. Battle score for attacker is 8
Casualties for Neutral: 2 cavalrysNon Combat Move - Macedonia
2 hoplites moved from Larissa to ThessalonicaPlace Units - Macedonia
1 city placed in Byzantium
2 biremes placed in SZ 70
6 peltastss placed in Thessalonica
4 peltastss placed in Larissa
Macedonia undo move 3.
2 peltastss placed in Larissa
4 peltastss placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 46 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Egypt
Egypt buy 4 archers, 5 axemen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Egypt
7 axemen moved from Alexandria to Memphis
2 axemen moved from Hermopolis to Memphis
2 spearmen moved from Siwa to Paraetonium
3 axemen moved from Siwa to Paraetonium
2 chariots moved from Siwa to Paraetonium
4 archers moved from Siwa to Paraetonium
1 archer moved from Paliurus to Paraetonium
2 axemen moved from Cydonia to SZ 55
2 axemen moved from SZ 55 to Paraetonium
2 triremes moved from SZ 58 to SZ 63
3 biremes moved from SZ 58 to SZ 63Combat - Egypt
Battle in Memphis
Egypt attack with 9 axemen
Seleucid defend with 3 cataphracts and 1 city
Egypt roll dice for 9 axemen in Memphis, round 1 : 1/9 hits
Seleucid roll dice for 3 cataphracts in Memphis, round 1 : 1/3 hits
1 axeman owned by the Egypt and 1 cataphract owned by the Seleucid lost in Memphis
Egypt roll dice for 8 axemen in Memphis, round 2 : 6/8 hits
Seleucid roll dice for 2 cataphracts in Memphis, round 2 : 2/2 hits
2 axemen owned by the Egypt and 2 cataphracts owned by the Seleucid lost in Memphis
Egypt win, taking Memphis from Seleucid with 6 axemen remaining. Battle score for attacker is 12
Casualties for Egypt: 3 axemen
Casualties for Seleucid: 3 cataphractsNon Combat Move - Egypt
Place Units - Egypt
4 archers and 5 axemen placed in Alexandria
1 trireme were produced but were not placedTurn Complete - Egypt
Egypt collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Seleucid
Seleucid buy 8 cataphracts and 23 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite moved from Petra to Thamea
1 hoplite moved from Aelana to Thamea
1 peltasts moved from Bostra to Thamea
1 hoplite moved from Satala to Gazaca
Seleucid take Gazaca from Parthia
1 peltasts moved from Attalia to Sardis
5 peltastss moved from Tarsus to Attalia
10 peltastss moved from Jerusalem to Pharan
1 legionaire moved from Jerusalem to Pharan
1 peltasts moved from Palmyra to Thamea
1 peltasts moved from Hatra to Seleucia
Seleucid take Seleucia from Parthia
11 peltastss moved from Melitene to Trapezus
1 hoplite moved from Amida to Hatra
1 peltasts moved from Hatra to Amida
9 peltastss moved from Antioch to Edessa
5 peltastss moved from Damascus to PalmyraCombat - Seleucid
Battle in Thamea
Seleucid attack with 2 hoplites and 2 peltastss
Egypt defend with 1 chariot
Seleucid roll dice for 2 hoplites and 2 peltastss in Thamea, round 1 : 1/4 hits
Egypt roll dice for 1 chariot in Thamea, round 1 : 1/1 hits
1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Thamea
Seleucid win, taking Thamea from Egypt with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 4
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 peltasts
Battle in Trapezus
Seleucid attack with 11 peltastss
Neutral defend with 2 archers and 4 spearmen
Seleucid roll dice for 11 peltastss in Trapezus, round 1 : 2/11 hits
Neutral roll dice for 2 archers and 4 spearmen in Trapezus, round 1 : 4/6 hits
2 spearmen owned by the Neutral and 4 peltastss owned by the Seleucid lost in Trapezus
Seleucid roll dice for 7 peltastss in Trapezus, round 2 : 1/7 hits
Neutral roll dice for 2 archers and 2 spearmen in Trapezus, round 2 : 2/4 hits
1 spearman owned by the Neutral and 2 peltastss owned by the Seleucid lost in Trapezus
Seleucid roll dice for 5 peltastss in Trapezus, round 3 : 0/5 hits
Neutral roll dice for 2 archers and 1 spearman in Trapezus, round 3 : 2/3 hits
2 peltastss owned by the Seleucid lost in Trapezus
3 peltastss owned by the Seleucid retreated to Melitene
Neutral win with 2 archers and 1 spearman remaining. Battle score for attacker is -7
Casualties for Seleucid: 8 peltastss
Casualties for Neutral: 3 spearmenNon Combat Move - Seleucid
9 peltastss moved from Sidon to JerusalemPlace Units - Seleucid
8 cataphracts placed in Jerusalem
5 peltastss placed in Hatra
7 peltastss placed in Sardis
5 peltastss placed in Damascus
5 peltastss placed in Tarsus
1 peltasts placed in AntiochTurn Complete - Seleucid
Seleucid collect 113 PUs; end with 113 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Parthia
Parthia buy 11 cavalrys and 3 horsearchers; Remaining resources: 1 PUs;Combat Move - Parthia
1 cataphract moved from Vologesia to Seleucia
2 archers moved from Vologesia to Seleucia
2 horsearchers moved from Vologesia to Seleucia
5 horsearchers moved from Persepolis to Seleucia
15 horsearchers moved from Ninive to Seleucia
1 horsearcher moved from Ninive to Seleucia
1 cataphract moved from Ninive to Seleucia
2 cavalrys moved from Persepolis to CtesiphonCombat - Parthia
Battle in Seleucia
Parthia attack with 2 archers, 2 cataphracts and 23 horsearchers
Seleucid defend with 1 peltasts
Parthia roll dice for 2 archers, 2 cataphracts and 23 horsearchers in Seleucia, round 1 : 12/27 hits
Seleucid roll dice for 1 peltasts in Seleucia, round 1 : 0/1 hits
1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 2 archers, 2 cataphracts and 23 horsearchers remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltastsNon Combat Move - Parthia
Place Units - Parthia
7 cavalrys placed in Ctesiphon
4 cavalrys and 3 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 59 PUs; end with 60 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Numidia
Numidia buy 4 cavalrys, 1 spearman and 1 swordman; Remaining resources: 0 PUs;Combat Move - Numidia
1 spearman moved from Berenice to Paliurus
Numidia take Paliurus from Egypt
1 spearman moved from Berenice to Siwa
Numidia take Siwa from Egypt
6 spearmen moved from Berenice to Siwa
1 archer moved from Berenice to Siwa
5 swordmen moved from Berenice to Siwa
3 spearmen moved from Leptis Magna to Berenice
4 cavalrys moved from Leptis Magna to Berenice
1 archer moved from Oea to Leptis Magna
2 spearmen moved from Oea to Leptis Magna
3 spearmen moved from Theveste to Capsa
1 spearman moved from Cirta to Theveste
1 spearman moved from Lilybaeum to Syracuse
1 spearman moved from Lilybaeum to Syracuse
5 cavalrys moved from Tingis to AuziaCombat - Numidia
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis Magna
1 spearman and 1 swordman placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Carthage
Carthage buy 1 bireme, 4 cavalrys, 1 city, 13 spearmen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Carthage
1 cavalry moved from Lilybaeum to Syracuse
1 cavalry moved from Syracuse to Messana
1 cavalry, 1 hoplite, 30 spearmen, 1 swordman and 5 warelephants moved from Lilybaeum to Messana
7 triremes moved from SZ 36 to SZ 33
6 biremes moved from SZ 36 to SZ 33
5 cavalrys moved from Barcino to Tolosa
4 cavalrys moved from Tarraco to Tolosa
4 cavalrys moved from Carthago Nova to Tarraco
3 swordmen moved from Toletum to Tarraco
2 biremes moved from SZ 16 to SZ 17
1 spearman moved from Palma to SZ 17
1 spearman moved from SZ 17 to Barcino
3 swordmen moved from Barcino to Tolosa
1 warelephant moved from Barcino to TolosaCombat - Carthage
Battle in SZ 33
Carthage attack with 6 biremes and 7 triremes
RomanRepublic defend with 6 biremes and 4 triremes
Carthage roll dice for 6 biremes and 7 triremes in SZ 33, round 1 : 8/13 hits
RomanRepublic roll dice for 6 biremes and 4 triremes in SZ 33, round 1 : 2/10 hits
2 biremes owned by the Carthage , 6 biremes owned by the RomanRepublic and 2 triremes owned by the RomanRepublic lost in SZ 33
Carthage roll dice for 4 biremes and 7 triremes in SZ 33, round 2 : 4/11 hits
RomanRepublic roll dice for 2 triremes in SZ 33, round 2 : 1/2 hits
1 bireme owned by the Carthage and 2 triremes owned by the RomanRepublic lost in SZ 33
Carthage win with 3 biremes and 7 triremes remaining. Battle score for attacker is 69
Casualties for RomanRepublic: 6 biremes and 4 triremes
Casualties for Carthage: 3 biremes
Battle in Messana
Carthage attack with 2 cavalrys, 1 hoplite, 30 spearmen, 1 swordman and 5 warelephants
RomanRepublic defend with 1 cavalry, 4 forts, 9 legionaires and 10 velitess
Carthage roll dice for 2 cavalrys, 1 hoplite, 30 spearmen, 1 swordman and 5 warelephants in Messana, round 1 : 10/39 hits
Units damaged: 4 forts owned by the RomanRepublic
RomanRepublic roll dice for 1 cavalry, 4 forts, 9 legionaires and 10 velitess in Messana, round 1 : 8/24 hits
Units damaged: 5 warelephants owned by the Carthage
1 cavalry owned by the RomanRepublic , 5 velitess owned by the RomanRepublic and 3 spearmen owned by the Carthage lost in Messana
Carthage roll dice for 2 cavalrys, 1 hoplite, 27 spearmen, 1 swordman and 5 warelephants in Messana, round 2 : 11/36 hits
RomanRepublic roll dice for 4 forts, 9 legionaires and 5 velitess in Messana, round 2 : 9/18 hits
5 velitess owned by the RomanRepublic , 6 legionaires owned by the RomanRepublic and 9 spearmen owned by the Carthage lost in Messana
Carthage roll dice for 2 cavalrys, 1 hoplite, 18 spearmen, 1 swordman and 5 warelephants in Messana, round 3 : 8/27 hits
RomanRepublic roll dice for 4 forts and 3 legionaires in Messana, round 3 : 4/7 hits
4 forts owned by the RomanRepublic , 3 legionaires owned by the RomanRepublic and 4 spearmen owned by the Carthage lost in Messana
Carthage win, taking Messana from RomanRepublic with 2 cavalrys, 1 hoplite, 14 spearmen, 1 swordman and 5 warelephants remaining. Battle score for attacker is 46
Casualties for RomanRepublic: 1 cavalry, 4 forts, 9 legionaires and 10 velitess
Casualties for Carthage: 16 spearmen
Battle in Tolosa
Carthage attack with 9 cavalrys, 3 swordmen and 1 warelephant
Neutral defend with 1 axeman and 2 swordmen
Carthage roll dice for 9 cavalrys, 3 swordmen and 1 warelephant in Tolosa, round 1 : 3/13 hits
Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 1 : 2/3 hits
Units damaged: 1 warelephant owned by the Carthage
1 axeman owned by the Neutral , 2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Tolosa
Carthage win, taking Tolosa from Neutral with 8 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 7
Casualties for Neutral: 1 axeman and 2 swordmen
Casualties for Carthage: 1 cavalryNon Combat Move - Carthage
4 spearmen moved from Thapsus to Carthago
1 cavalry moved from Cyrene to BerenicePlace Units - Carthage
1 city placed in Barcino
4 cavalrys placed in Carthago Nova
1 bireme and 1 trireme placed in SZ 32
8 spearmen placed in Carthago
5 spearmen placed in ThapsusTurn Complete - Carthage
Carthage collect 95 PUs; end with 95 PUs total
6 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - RomanRepublic
RomanRepublic buy 3 legionaires, 4 triremes and 1 velites; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 onager moved from Mediolanum to Verona
1 ballista moved from Mediolanum to Verona
4 cavalrys moved from Massilia to Mediolanum
5 legionaires moved from Arretium to Ariminum
2 ballistas moved from Arretium to Ariminum
3 velitess moved from Genua to Verona
3 biremes moved from SZ 27 to SZ 28
1 trireme moved from SZ 27 to SZ 28Non Combat Move - RomanRepublic
Place Units - RomanRepublic
4 triremes placed in SZ 28
3 legionaires and 1 velites placed in GenuaTurn Complete - RomanRepublic
RomanRepublic collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - GreekCityStates
GreekCityStates buy 8 archers, 1 cavalry and 1 slingers; Remaining resources: 0 PUs;Combat Move - GreekCityStates
5 biremes moved from SZ 69 to SZ 70
2 triremes moved from SZ 69 to SZ 70
1 trireme moved from SZ 68 to SZ 69
1 cavalry moved from Sparta to Athens
2 cavalrys moved from Sparta to Athens
1 hoplite moved from Corinth to Athens
1 slingers moved from Corinth to AthensCombat - GreekCityStates
Battle in SZ 70
GreekCityStates attack with 5 biremes and 2 triremes
Macedonia defend with 7 biremes and 1 trireme
GreekCityStates roll dice for 5 biremes and 2 triremes in SZ 70, round 1 : 3/7 hits
Macedonia roll dice for 7 biremes and 1 trireme in SZ 70, round 1 : 4/8 hits
3 biremes owned by the Macedonia and 4 biremes owned by the GreekCityStates lost in SZ 70
GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 70, round 2 : 1/3 hits
Macedonia roll dice for 4 biremes and 1 trireme in SZ 70, round 2 : 1/5 hits
1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 70
GreekCityStates roll dice for 2 triremes in SZ 70, round 3 : 2/2 hits
Macedonia roll dice for 3 biremes and 1 trireme in SZ 70, round 3 : 1/4 hits
1 trireme owned by the GreekCityStates and 2 biremes owned by the Macedonia lost in SZ 70
GreekCityStates roll dice for 1 trireme in SZ 70, round 4 : 0/1 hits
Macedonia roll dice for 1 bireme and 1 trireme in SZ 70, round 4 : 2/2 hits
1 trireme owned by the GreekCityStates lost in SZ 70
Macedonia win with 1 bireme and 1 trireme remaining. Battle score for attacker is -17
Casualties for Macedonia: 6 biremes
Casualties for GreekCityStates: 5 biremes and 2 triremesNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 archers placed in Pergamum
2 archers, 1 cavalry and 1 slingers placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Macedonia
Macedonia buy 4 cavalrys and 15 peltastss; Remaining resources: 0 PUs;Combat Move - Macedonia
1 swordman moved from Sardis to Nicaea
Macedonia take Nicaea from GreekCityStates
6 swordmen moved from Sardis to Pessinus
1 trireme moved from SZ 70 to SZ 69
1 bireme moved from SZ 70 to SZ 69
3 hoplites moved from Napoca to TyrasCombat - Macedonia
Battle in SZ 69
Macedonia attack with 1 bireme and 1 trireme
GreekCityStates defend with 1 trireme
Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 1 : 0/2 hits
GreekCityStates roll dice for 1 trireme in SZ 69, round 1 : 1/1 hits
1 bireme owned by the Macedonia lost in SZ 69
Macedonia roll dice for 1 trireme in SZ 69, round 2 : 1/1 hits
GreekCityStates roll dice for 1 trireme in SZ 69, round 2 : 1/1 hits
1 trireme owned by the GreekCityStates and 1 trireme owned by the Macedonia lost in SZ 69
GreekCityStates win with no units remaining. Battle score for attacker is -7
Casualties for GreekCityStates: 1 trireme
Casualties for Macedonia: 1 bireme and 1 trireme
Battle in Tyras
Macedonia attack with 3 hoplites
Neutral defend with 1 archer and 2 cavalrys
Macedonia roll dice for 3 hoplites in Tyras, round 1 : 0/3 hits
Neutral roll dice for 1 archer and 2 cavalrys in Tyras, round 1 : 0/3 hits
Macedonia roll dice for 3 hoplites in Tyras, round 2 : 1/3 hits
Neutral roll dice for 1 archer and 2 cavalrys in Tyras, round 2 : 0/3 hits
1 cavalry owned by the Neutral lost in Tyras
Macedonia roll dice for 3 hoplites in Tyras, round 3 : 1/3 hits
Neutral roll dice for 1 archer and 1 cavalry in Tyras, round 3 : 1/2 hits
1 hoplite owned by the Macedonia and 1 cavalry owned by the Neutral lost in Tyras
Macedonia roll dice for 2 hoplites in Tyras, round 4 : 1/2 hits
Neutral roll dice for 1 archer in Tyras, round 4 : 1/1 hits
1 archer owned by the Neutral and 1 hoplite owned by the Macedonia lost in Tyras
Macedonia win, taking Tyras from Neutral with 1 hoplite remaining. Battle score for attacker is 2
Casualties for Macedonia: 2 hoplites
Casualties for Neutral: 1 archer and 2 cavalrys
Battle in Pessinus
Macedonia attack with 6 swordmen
Neutral defend with 2 spearmen
Macedonia roll dice for 6 swordmen in Pessinus, round 1 : 2/6 hits
Neutral roll dice for 2 spearmen in Pessinus, round 1 : 0/2 hits
2 spearmen owned by the Neutral lost in Pessinus
Macedonia win, taking Pessinus from Neutral with 6 swordmen remaining. Battle score for attacker is 6
Casualties for Neutral: 2 spearmenNon Combat Move - Macedonia
1 peltasts moved from Larissa to Delphi
1 swordman moved from Delphi to Larissa
4 peltastss moved from Thessalonica to Larissa
3 swordmen moved from Thessalonica to Larissa
2 hoplites moved from Thessalonica to LarissaPlace Units - Macedonia
4 cavalrys and 2 peltastss placed in Thessalonica
6 peltastss placed in Larissa
7 peltastss placed in ByzantiumTurn Complete - Macedonia
Macedonia collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Egypt
Egypt buy 9 spearmen; Remaining resources: 2 PUs;Combat Move - Egypt
2 archers moved from Alexandria to Memphis
2 archers moved from Alexandria to Memphis
5 axemen moved from Alexandria to Paraetonium
1 spearman moved from Hermopolis to ParaetoniumNon Combat Move - Egypt
Place Units - Egypt
7 spearmen placed in Memphis
2 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Seleucid
Seleucid buy 5 cavalrys, 1 hoplite and 44 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite, 1 legionaire and 10 peltastss moved from Pharan to Memphis
8 cataphracts moved from Jerusalem to Memphis
1 hoplite moved from Gazaca to Cyropolis
Seleucid take Cyropolis from Parthia
1 peltasts moved from Amida to Gazaca
1 peltasts moved from Hatra to Ninive
Seleucid take Ninive from Parthia
1 peltasts moved from Thamea to Gerrha
2 hoplites moved from Thamea to GerrhaCombat - Seleucid
Battle in Gerrha
Seleucid attack with 2 hoplites and 1 peltasts
Neutral defend with 1 spearman
Seleucid roll dice for 2 hoplites and 1 peltasts in Gerrha, round 1 : 1/3 hits
Neutral roll dice for 1 spearman in Gerrha, round 1 : 1/1 hits
1 spearman owned by the Neutral and 1 peltasts owned by the Seleucid lost in Gerrha
Seleucid win, taking Gerrha from Neutral with 2 hoplites remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 1 spearman
Battle in Memphis
Seleucid attack with 8 cataphracts, 1 hoplite, 1 legionaire and 10 peltastss
Egypt defend with 4 archers, 6 axemen, 1 city and 7 spearmen
Seleucid roll dice for 8 cataphracts, 1 hoplite, 1 legionaire and 10 peltastss in Memphis, round 1 : 4/20 hits
Egypt roll dice for 4 archers, 6 axemen and 7 spearmen in Memphis, round 1 : 4/17 hits
4 axemen owned by the Egypt and 4 peltastss owned by the Seleucid lost in Memphis
Seleucid roll dice for 8 cataphracts, 1 hoplite, 1 legionaire and 6 peltastss in Memphis, round 2 : 6/16 hits
Egypt roll dice for 4 archers, 2 axemen and 7 spearmen in Memphis, round 2 : 6/13 hits
4 spearmen owned by the Egypt , 2 axemen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Memphis
Seleucid roll dice for 8 cataphracts, 1 hoplite and 1 legionaire in Memphis, round 3 : 4/10 hits
Egypt roll dice for 4 archers and 3 spearmen in Memphis, round 3 : 2/7 hits
1 archer owned by the Egypt , 1 hoplite owned by the Seleucid , 3 spearmen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Memphis
Seleucid roll dice for 8 cataphracts in Memphis, round 4 : 3/8 hits
Egypt roll dice for 3 archers in Memphis, round 4 : 3/3 hits
3 archers owned by the Egypt and 3 cataphracts owned by the Seleucid lost in Memphis
Seleucid win, taking Memphis from Egypt with 5 cataphracts remaining. Battle score for attacker is 5
Casualties for Egypt: 4 archers, 6 axemen and 7 spearmen
Casualties for Seleucid: 3 cataphracts, 1 hoplite, 1 legionaire and 10 peltastssNon Combat Move - Seleucid
9 peltastss moved from Jerusalem to Pharan
4 peltastss moved from Palmyra to Hatra
9 peltastss moved from Edessa to Hatra
1 peltasts moved from Palmyra to Hatra
5 peltastss moved from Damascus to Palmyra
1 peltasts moved from Antioch to Emesa
3 peltastss moved from Melitene to Amida
5 peltastss moved from Attalia to Sardis
5 peltastss moved from Tarsus to AttaliaPlace Units - Seleucid
5 cavalrys placed in Jerusalem
3 peltastss placed in Jerusalem
7 peltastss placed in Sardis
5 peltastss placed in Tarsus
1 hoplite and 4 peltastss placed in Hatra
5 peltastss placed in Damascus
9 peltastss placed in Sidon
11 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 119 PUs; end with 119 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Parthia
Parthia buy 1 city, 5 horsearchers and 5 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
3 horsearchers moved from Persepolis to Cyropolis
1 cavalry moved from Ctesiphon to Cyropolis
6 cavalrys moved from Ctesiphon to Seleucia
2 cavalrys moved from Persepolis to Vologesia
2 cavalrys moved from Persepolis to SeleuciaCombat - Parthia
Battle in Cyropolis
Parthia attack with 1 cavalry and 3 horsearchers
Seleucid defend with 1 hoplite
Parthia roll dice for 1 cavalry and 3 horsearchers in Cyropolis, round 1 : 1/4 hits
Seleucid roll dice for 1 hoplite in Cyropolis, round 1 : 1/1 hits
1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Cyropolis
Parthia win, taking Cyropolis from Seleucid with 3 horsearchers remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 cavalryNon Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
2 horsearchers and 5 spearmen placed in Ctesiphon
3 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Numidia
Numidia buy 5 cavalrys and 2 spearmen; Remaining resources: 0 PUs;Combat Move - Numidia
3 spearmen moved from Berenice to Siwa
1 archer moved from Leptis Magna to Berenice
2 spearmen moved from Leptis Magna to Berenice
4 cavalrys moved from Leptis Magna to Berenice
3 spearmen moved from Capsa to Thenae
1 spearman moved from Theveste to Capsa
1 spearman moved from Cirta to Theveste
1 swordman moved from Cirta to Theveste
5 cavalrys moved from Auzia to Theveste
2 biremes moved from SZ 36 to SZ 38Combat - Numidia
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis Magna
1 cavalry and 2 spearmen placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Carthage
Carthage buy 1 bireme, 4 cavalrys, 1 swordman, 1 trireme and 4 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
3 biremes and 7 triremes moved from SZ 33 to SZ 34
5 warelephants moved from Messana to SZ 34
2 cavalrys moved from Messana to SZ 34
1 swordman moved from Messana to SZ 34
1 hoplite moved from Messana to SZ 34
10 spearmen moved from Messana to SZ 34
1 hoplite moved from SZ 34 to Capua
Carthage take Capua from RomanRepublic
1 swordman moved from SZ 34 to Capua
5 warelephants moved from SZ 34 to Capua
2 cavalrys moved from SZ 34 to Capua
10 spearmen moved from SZ 34 to Capua
4 spearmen moved from Carthago to SZ 32
3 spearmen and 1 trireme moved from SZ 32 to SZ 33
1 bireme and 1 spearman moved from SZ 32 to SZ 33
4 spearmen moved from SZ 33 to Lilybaeum
1 warelephant moved from Tolosa to Narbo
8 cavalrys moved from Tolosa to Narbo
3 swordmen moved from Tolosa to Narbo
2 biremes moved from SZ 17 to SZ 18
4 cavalrys moved from Tarraco to Narbo
1 spearman moved from Barcino to Narbo
3 swordmen moved from Tarraco to Barcino
4 cavalrys moved from Carthago Nova to TarracoCombat - Carthage
Battle in Narbo
Carthage attack with 12 cavalrys, 1 spearman, 3 swordmen and 1 warelephant
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 12 cavalrys, 1 spearman, 3 swordmen and 1 warelephant in Narbo, round 1 : 5/17 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 1 : 2/3 hits
Units damaged: 1 warelephant owned by the Carthage
2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Narbo
Carthage win, taking Narbo from Neutral with 12 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 9
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for Carthage: 1 spearmanNon Combat Move - Carthage
5 spearmen moved from Thapsus to ThenaePlace Units - Carthage
1 bireme and 1 trireme placed in SZ 32
4 warelephants placed in Barcino
4 cavalrys placed in Carthago Nova
1 swordman placed in CarthagoTurn Complete - Carthage
Carthage collect 105 PUs; end with 105 PUs total
1 unit repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 fort, 1 trireme and 9 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
3 biremes moved from SZ 28 to SZ 34
9 triremes moved from SZ 28 to SZ 34
2 cavalrys moved from Veldidena to Patavium
2 velitess moved from Veldidena to Patavium
4 legionaires moved from Veldidena to Patavium
1 ballista moved from Veldidena to Patavium
1 onager moved from Verona to Patavium
3 velitess moved from Verona to Patavium
1 ballista moved from Verona to Patavium
6 legionaires moved from Nemausus to Massilia
3 legionaires moved from Genua to Massilia
1 cavalry moved from Genua to Roma
8 cavalrys moved from Mediolanum to Massilia
1 velites moved from Genua to Massilia
5 legionaires moved from Ariminum to Patavium
2 ballistas moved from Ariminum to PataviumCombat - RomanRepublic
Battle in SZ 34
RomanRepublic attack with 3 biremes and 9 triremes
Carthage defend with 3 biremes and 7 triremes
RomanRepublic roll dice for 3 biremes and 9 triremes in SZ 34, round 1 : 6/12 hits
Carthage roll dice for 3 biremes and 7 triremes in SZ 34, round 1 : 1/10 hits
3 triremes owned by the Carthage , 3 biremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 34
RomanRepublic roll dice for 2 biremes and 9 triremes in SZ 34, round 2 : 5/11 hits
Carthage roll dice for 4 triremes in SZ 34, round 2 : 2/4 hits
4 triremes owned by the Carthage and 2 biremes owned by the RomanRepublic lost in SZ 34
RomanRepublic win with 9 triremes remaining. Battle score for attacker is 84
Casualties for RomanRepublic: 3 biremes
Casualties for Carthage: 3 biremes and 7 triremes
Battle in Patavium
RomanRepublic attack with 4 ballistas, 2 cavalrys, 9 legionaires, 1 onager and 5 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic roll dice for 4 ballistas, 2 cavalrys, 9 legionaires, 1 onager and 5 velitess in Patavium, round 1 : 12/21 hits
Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 1 : 6/12 hits
5 axemen owned by the Neutral , 3 archers owned by the Neutral , 4 swordmen owned by the Neutral , 1 cavalry owned by the RomanRepublic and 5 velitess owned by the RomanRepublic lost in Patavium
RomanRepublic win, taking Patavium from Neutral with 4 ballistas, 1 cavalry, 9 legionaires and 1 onager remaining. Battle score for attacker is 24
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Casualties for RomanRepublic: 1 cavalry and 5 velitessNon Combat Move - RomanRepublic
Place Units - RomanRepublic
9 velitess placed in Roma
RomanRepublic undo move 1.
2 biremes and 1 trireme placed in SZ 28
1 fort and 5 velitess placed in Roma
4 velitess placed in GenuaTurn Complete - RomanRepublic
RomanRepublic collect 60 PUs; end with 60 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 12 slingerss; Remaining resources: 1 PUs;Combat Move - GreekCityStates
1 cavalry moved from Sparta to Athens
1 slingers moved from Sparta to Corinth
2 archers moved from Sparta to CorinthNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 slingerss placed in Sparta
6 slingerss placed in Pergamum
GreekCityStates undo move 2.
1 hoplite and 5 slingerss placed in Pergamum
1 slingers were produced but were not placedTurn Complete - GreekCityStates
GreekCityStates collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Macedonia
Macedonia buy 7 cavalrys, 1 hoplite and 11 peltastss; Remaining resources: 0 PUs;Combat Move - Macedonia
8 swordmen moved from Larissa to Athens
15 peltastss moved from Larissa to Athens
1 peltasts moved from Delphi to Athens
2 hoplites moved from Larissa to Athens
4 cavalrys moved from Thessalonica to Athens
1 hoplite moved from Tyras to Sarmizegetusa
2 peltastss moved from Thessalonica to Pella
7 peltastss moved from Byzantium to Thessalonica
6 swordmen moved from Pessinus to Heraclea PonticaCombat - Macedonia
Battle in Heraclea Pontica
Macedonia attack with 6 swordmen
Neutral defend with 3 spearmen
Macedonia roll dice for 6 swordmen in Heraclea Pontica, round 1 : 3/6 hits
Neutral roll dice for 3 spearmen in Heraclea Pontica, round 1 : 1/3 hits
3 spearmen owned by the Neutral and 1 swordman owned by the Macedonia lost in Heraclea Pontica
Macedonia win, taking Heraclea Pontica from Neutral with 5 swordmen remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 swordman
Casualties for Neutral: 3 spearmen
Battle in Athens
Macedonia attack with 4 cavalrys, 2 hoplites, 16 peltastss and 8 swordmen
GreekCityStates defend with 4 cavalrys, 7 hoplites and 3 slingerss
Macedonia roll dice for 4 cavalrys, 2 hoplites, 16 peltastss and 8 swordmen in Athens, round 1 : 7/30 hits
GreekCityStates roll dice for 4 cavalrys, 7 hoplites and 3 slingerss in Athens, round 1 : 5/14 hits
3 slingerss owned by the GreekCityStates , 4 cavalrys owned by the GreekCityStates and 5 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 4 cavalrys, 2 hoplites, 11 peltastss and 8 swordmen in Athens, round 2 : 6/25 hits
GreekCityStates roll dice for 7 hoplites in Athens, round 2 : 3/7 hits
6 hoplites owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 4 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen in Athens, round 3 : 5/22 hits
GreekCityStates roll dice for 1 hoplite in Athens, round 3 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 4 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen remaining. Battle score for attacker is 41
Casualties for GreekCityStates: 4 cavalrys, 7 hoplites and 3 slingerss
Casualties for Macedonia: 8 peltastssNon Combat Move - Macedonia
Place Units - Macedonia
6 cavalrys placed in Larissa
1 cavalry, 1 hoplite and 4 peltastss placed in Thessalonica
7 peltastss placed in ByzantiumTurn Complete - Macedonia
Macedonia collect 65 PUs; end with 65 PUs total





