@j_stroyer 2.7
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 1 bomber moved from United Kingdom to 96 Sea Zone
 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
 2 infantry moved from Ethiopia to Kenya
 1 artillery moved from Ethiopia to Kenya
 3 fighters moved from United Kingdom to Normandy Bordeaux
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 infantry moved from Shan State to French Indo China
 UK_Pacific take French Indo China from Japanese
 1 tactical_bomber moved from Malaya to 20 Sea Zone
 2 fighters moved from Malaya to 20 Sea ZoneCombat - British 
 Battle in 96 Sea Zone
 British attack with 1 bomber and 1 destroyer
 Italians defend with 1 battleship, 1 cruiser and 2 transports
 British roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 1 : 2/2 hits
 Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 1 : 0/2 hits
 1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
 2 transports owned by the Italians lost in 96 Sea Zone
 British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 46
 Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
 Battle in 20 Sea Zone
 British attack with 2 fighters and 1 tactical_bomber
 Japanese defend with 1 cruiser
 British roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/3 hits
 Japanese roll dice for 1 cruiser in 20 Sea Zone, round 1 : 1/1 hits
 1 tactical_bomber owned by the British and 1 cruiser owned by the Japanese lost in 20 Sea Zone
 British win with 2 fighters remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 cruiser
 Casualties for British: 1 tactical_bomber
 Battle in Kenya
 British attack with 1 artillery and 2 infantry
 Italians defend with 1 infantry
 British roll dice for 1 artillery and 2 infantry in Kenya, round 1 : 2/3 hits
 Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
 British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Normandy Bordeaux
 British attack with 3 fighters
 Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
 British roll dice for 3 fighters in Normandy Bordeaux, round 1 : 2/3 hits
 Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 1 : 1/2 hits
 1 armour owned by the Germans , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
 British win with 2 fighters remaining. Battle score for attacker is 0
 Casualties for Germans: 1 armour and 1 artillery
 Casualties for British: 1 fighterNon Combat Move - British 
 1 bomber moved from 96 Sea Zone to Malta
 2 fighters moved from Normandy Bordeaux to United Kingdom
 1 artillery moved from Ontario to Quebec
 1 infantry moved from Ontario to Quebec
 1 infantry moved from Egypt to Alexandria
 2 infantry moved from Rhodesia to Tanganyika Territory
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_Allies
 1 transport moved from 76 Sea Zone to 72 Sea Zone
 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
 2 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 2 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 1 battleship moved from 39 Sea Zone to 37 Sea Zone
 3 aaGuns and 5 infantry moved from Burma to Yunnan
 1 artillery moved from India to Burma
 3 infantry moved from Malaya to Shan State
 2 fighters moved from 20 Sea Zone to KwangtungPlace Units - British 
 1 artillery and 2 infantry placed in United Kingdom
 3 destroyers placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,3
 British collect 28 PUs (3 lost to blockades); end with 28 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 1 artillery and 2 infantry placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 24 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
 Units Change Ownership
 Some Units in India change ownership: 1 artillery and 2 infantry
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 transport; Remaining resources: 2 PUs;Combat Move - Italians 
 1 fighter moved from Southern Italy to 96 Sea Zone
 1 fighter moved from Southern Italy to 96 Sea Zone
 1 bomber moved from Southern Italy to Malta
 2 artilleries moved from Tobruk to Libya
 1 armour moved from Tobruk to Libya
 1 armour moved from Albania to RomaniaCombat - Italians 
 Battle in 96 Sea Zone
 Italians attack with 2 fighters
 British defend with 1 destroyer
 Italians roll dice for 2 fighters in 96 Sea Zone, round 1 : 1/2 hits
 British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
 Italians win with 1 fighter remaining. Battle score for attacker is -2
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 fighter
 Battle in Libya
 Italians attack with 1 armour and 2 artilleries
 French defend with 1 infantry
 Italians roll dice for 1 armour and 2 artilleries in Libya, round 1 : 1/3 hits
 French roll dice for 1 infantry in Libya, round 1 : 1/1 hits
 1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
 Italians win, taking Libya from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
 Casualties for French: 1 infantry
 Casualties for Italians: 1 artillery
 Battle in Malta
 Italians attack with 1 bomber
 British defend with 1 aaGun, 1 bomber and 1 infantry
 AA guns fire in Malta : 0/1 hits
 Italians roll dice for 1 bomber in Malta, round 1 : 0/1 hits
 British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 1 : 0/2 hits
 retreated to MaltaNon Combat Move - Italians 
 1 fighter moved from 96 Sea Zone to Southern Italy
 1 bomber moved from Malta to Southern ItalyPlace Units - Italians 
 1 transport placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 9 PUs; end with 11 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - French 
 1 infantry moved from Algeria to Tunisia
 1 infantry moved from Trans-Jordan to Egypt
 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 infantry moved from Nigeria to French Equatorial AfricaCombat - French 
 Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
 Battle in Normandy Bordeaux
 Battle in 95 Sea Zone
 French attack with 1 destroyer
 Italians defend with 1 fighter and 1 transport
 French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
 French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
 Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/1 hits
 1 destroyer owned by the French lost in 95 Sea Zone
 Italians win, taking Normandy Bordeaux from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is -8
 Casualties for French: 1 destroyer
 Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Germans 
 Germans buy 1 battleship and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 7 infantry moved from Germany to Poland
 2 infantry moved from Slovakia Hungary to Eastern Poland
 3 armour moved from Greater Southern Germany to Eastern Poland
 5 infantry moved from Romania to Bessarabia
 2 artilleries moved from Romania to Bessarabia
 2 mech_infantrys moved from Southern France to Normandy Bordeaux
 1 armour moved from Holland Belgium to Normandy Bordeaux
 2 artilleries moved from Western Germany to Germany
 1 armour moved from Nenetsia to Evenkiyskiy
 Germans take Urals from Russians
 Germans take Evenkiyskiy from Russians
 1 infantry moved from Nenetsia to Vologda
 Germans take Vologda from Russians
 1 fighter moved from Western Germany to Southern Italy
 1 bomber moved from Germany to FranceCombat - Germans 
 Battle in Normandy Bordeaux
 Germans attack with 1 armour and 2 mech_infantrys
 French defend with 1 factory_minor, 1 harbour and 2 infantry
 Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 1 : 0/3 hits
 French roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
 Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits
 French roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
 Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits
 French roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits
 French roll dice for 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits
 Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 5 : 1/2 hits
 French roll dice for 2 infantry in Normandy Bordeaux, round 5 : 2/2 hits
 1 infantry owned by the French , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 French win with 1 infantry remaining. Battle score for attacker is -11
 Casualties for Germans: 1 armour and 2 mech_infantrys
 Casualties for French: 1 infantry
 Battle in Bessarabia
 Germans attack with 2 artilleries and 5 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 artilleries and 5 infantry in Bessarabia, round 1 : 1/7 hits
 Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 infantry moved from Holland Belgium to FrancePlace Units - Germans 
 1 battleship placed in 112 Sea Zone
 7 infantry placed in Germany
 2 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 44 PUs; end with 44 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Russians 
 Russians buy 6 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 armour moved from Russia to Vologda
 1 armour moved from Western Ukraine to Bessarabia
 2 infantry moved from Western Ukraine to Bessarabia
 1 artillery moved from Western Ukraine to Bessarabia
 4 infantry moved from Ukraine to Bessarabia
 1 artillery moved from Ukraine to Bessarabia
 6 infantry moved from Baltic States to Eastern Poland
 2 armour moved from Novgorod to Eastern Poland
 1 armour moved from Baltic States to Eastern Poland
 2 mech_infantrys moved from Baltic States to Eastern Poland
 1 artillery moved from Baltic States to Eastern Poland
 1 infantry moved from Belarus to Eastern PolandCombat - Russians 
 Battle in Vologda
 Russians attack with 2 armour
 Germans defend with 1 infantry
 Russians roll dice for 2 armour in Vologda, round 1 : 1/2 hits
 Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Vologda
 Russians win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Eastern Poland
 Russians attack with 3 armour, 1 artillery, 7 infantry and 2 mech_infantrys
 Germans defend with 5 armour, 2 artilleries and 3 infantry
 Russians roll dice for 3 armour, 1 artillery, 7 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 2/13 hits
 Germans roll dice for 5 armour, 2 artilleries and 3 infantry in Eastern Poland, round 1 : 6/10 hits
 6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/7 hits
 Germans roll dice for 5 armour, 2 artilleries and 1 infantry in Eastern Poland, round 2 : 4/8 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 2 mech_infantrys owned by the Russians lost in Eastern Poland
 3 armour owned by the Russians retreated to Belarus
 Germans win with 5 armour and 2 artilleries remaining. Battle score for attacker is -24
 Casualties for Germans: 3 infantry
 Casualties for Russians: 1 artillery, 7 infantry and 2 mech_infantrys
 Battle in Bessarabia
 Russians attack with 1 armour, 2 artilleries and 6 infantry
 Germans defend with 2 artilleries and 5 infantry
 Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Bessarabia, round 1 : 2/9 hits
 Germans roll dice for 2 artilleries and 5 infantry in Bessarabia, round 1 : 4/7 hits
 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
 Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/5 hits
 Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 2/5 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Russians roll dice for 1 armour and 2 artilleries in Bessarabia, round 3 : 0/3 hits
 Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 3 : 2/4 hits
 2 artilleries owned by the Russians lost in Bessarabia
 1 armour owned by the Russians retreated to Ukraine
 Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -17
 Casualties for Germans: 3 infantry
 Casualties for Russians: 2 artilleries and 6 infantryNon Combat Move - Russians 
 1 infantry moved from Novgorod to Baltic States
 2 aaGuns moved from Baltic States to Belarus
 2 aaGuns moved from Western Ukraine to Ukraine
 1 infantry moved from Bryansk to Western Ukraine
 9 infantry moved from Bryansk to Belarus
 1 infantry moved from Yakut S.S.R. to Yenisey
 1 infantry moved from Dzavhan to Yenisey
 1 infantry moved from Tsagaan Olom to Kansu
 1 infantry moved from Amur to Buyant-Uhaa
 1 infantry moved from Amur to SiberiaPlace Units - Russians 
 3 infantry placed in Ukraine
 3 armour placed in Novgorod
 3 armour placed in RussiaTurn Complete - Russians 
 Russians collect 35 PUs; end with 35 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Japanese 
 Japanese buy 1 factory_upgrade and 4 infantry; Remaining resources: 1 PUs;Combat Move - Japanese 
 2 infantry moved from Suiyuyan to Kansu
 1 mech_infantry moved from Suiyuyan to Kansu
 1 artillery moved from Suiyuyan to Kansu
 5 infantry moved from Hopei to Anhwe
 2 artilleries moved from Hopei to Anhwe
 1 infantry moved from Jehol to Buyant-Uhaa
 1 armour moved from Korea to Buyant-Uhaa
 1 infantry moved from Korea to Amur
 1 armour moved from Korea to Amur
 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Siberia
 1 bomber moved from Manchuria to Siberia
 1 fighter moved from Manchuria to Siberia
 1 fighter moved from Manchuria to Amur
 1 fighter moved from Manchuria to Buyant-Uhaa
 5 infantry moved from Kiangsi to Kiangsu
 2 artilleries moved from Kiangsi to KiangsuCombat - Japanese 
 Battle in Siberia
 Japanese attack with 1 bomber, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Siberia, round 1 : 0/3 hits
 Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
 Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Siberia
 Japanese win, taking Siberia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Buyant-Uhaa
 Japanese attack with 1 armour, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buyant-Uhaa, round 1 : 2/3 hits
 Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Buyant-Uhaa
 Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Anhwe
 Japanese attack with 2 artilleries and 5 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 artilleries and 5 infantry in Anhwe, round 1 : 0/7 hits
 Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
 1 infantry owned by the Japanese lost in Anhwe
 Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 1/6 hits
 Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is -3
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 1 infantry
 Battle in Kansu
 Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 1 : 0/4 hits
 Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
 1 infantry owned by the Japanese lost in Kansu
 Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits
 Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 3 : 0/3 hits
 Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
 Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 4 : 2/3 hits
 Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
 Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
 Casualties for Japanese: 2 infantry
 Casualties for Russians: 1 infantry
 Battle in Amur
 Japanese attack with 1 armour, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Amur, round 1 : 1/3 hits
 Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
 Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 1 fighter moved from Amur to Japan
 1 fighter moved from Siberia to 6 Sea Zone
 1 bomber moved from Siberia to Manchuria
 1 armour moved from 19 Sea Zone to Kiangsu
 1 infantry moved from 19 Sea Zone to Kiangsu
 1 fighter moved from Buyant-Uhaa to Anhwe
 1 fighter moved from Anhwe to KiangsuPlace Units - Japanese 
 Units in Korea being upgraded or consumed: 1 factory_minor
 1 factory_upgrade and 3 infantry placed in Korea
 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 32 PUs; end with 33 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
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 Sccccrrrramble? 
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 no scramble :cry: 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 25 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
 Some Units in India change ownership: 4 armour and 1 mech_infantry
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 got an error trying to post move, so have attached file here 
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 now trip a is saying The upload folder is full. Please try a smaller file and/or contact an administrator. will try later 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 infantry moved from Egypt to Alexandria
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 French take Holland Belgium from GermansCombat - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 2 and gets 0 hits
 Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans 
 Germans buy 4 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from France to Normandy Bordeaux
 Germans take Normandy Bordeaux from French
 1 fighter moved from Western Germany to Holland Belgium
 2 infantry moved from Bessarabia to Ukraine
 2 artilleries moved from Bessarabia to Ukraine
 1 fighter moved from Southern Italy to Ukraine
 15 infantry moved from Poland to Eastern Poland
 7 infantry moved from Germany to Poland
 2 artilleries moved from Germany to Poland
 2 battleships moved from 112 Sea Zone to 113 Sea Zone
 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
 1 carrier moved from 112 Sea Zone to 113 Sea Zone
 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
 1 armour moved from Evenkiyskiy to Timguska
 Germans take Timguska from Russians
 1 armour moved from Timguska to Novosibirsk
 Germans take Novosibirsk from RussiansCombat - Germans 
 Battle in 113 Sea Zone
 Germans attack with 2 battleships, 1 carrier, 1 cruiser and 1 destroyer
 Russians defend with 1 cruiser and 1 submarine
 Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 destroyer in 113 Sea Zone, round 1 : 3/4 hits
 Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 0/1 hits
 1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
 Germans win with 2 battleships, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 18
 Casualties for Russians: 1 cruiser and 1 submarine
 Battle in Ukraine
 Germans attack with 2 artilleries, 1 fighter and 2 infantry
 Russians defend with 2 aaGuns, 1 armour, 1 factory_minor and 3 infantry
 AA guns fire in Ukraine : 0/1 hits
 Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Ukraine, round 1 : 2/5 hits
 Russians roll dice for 2 aaGuns, 1 armour and 3 infantry in Ukraine, round 1 : 2/4 hits
 2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Ukraine
 Germans roll dice for 2 artilleries and 1 fighter in Ukraine, round 2 : 2/3 hits
 Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 4/4 hits
 2 infantry owned by the Russians , 2 artilleries owned by the Germans and 1 fighter owned by the Germans lost in Ukraine
 Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -10
 Casualties for Germans: 2 artilleries, 1 fighter and 2 infantry
 Casualties for Russians: 2 aaGuns and 2 infantry
 Battle in Holland Belgium
 Germans attack with 1 fighter and 2 infantry
 French defend with 1 infantry
 Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 1 : 1/3 hits
 French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
 1 infantry owned by the French lost in Holland Belgium
 Germans win, taking Holland Belgium from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantryNon Combat Move - Germans 
 1 fighter moved from Holland Belgium to Eastern PolandPlace Units - Germans 
 4 infantry placed in Germany
 4 destroyers placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 47 PUs; end with 47 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Russians 
 Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Yenisey to Evenkiyskiy
 Russians take Evenkiyskiy from Germans
 1 infantry moved from Yenisey to Timguska
 Russians take Timguska from Germans
 2 armour moved from Vologda to Urals
 Russians take Urals from Germans
 2 armour moved from Urals to Novosibirsk
 1 infantry moved from Ukraine to Bessarabia
 1 armour moved from Ukraine to Bessarabia
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 3 armour moved from Novgorod to Karelia
 3 armour moved from Belarus to Bryansk
 3 armour moved from Russia to BryanskCombat - Russians 
 Battle in Novosibirsk
 Russians attack with 2 armour
 Germans defend with 1 armour
 Russians roll dice for 2 armour in Novosibirsk, round 1 : 2/2 hits
 Germans roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
 1 armour owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
 Russians win, taking Novosibirsk from Germans with 1 armour remaining. Battle score for attacker is 0
 Casualties for Germans: 1 armour
 Casualties for Russians: 1 armour
 Battle in Bessarabia
 Russians attack with 1 armour and 1 infantry
 Italians defend with 1 armour
 Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 1 : 0/2 hits
 Germans roll dice for 1 armour in Bessarabia, round 1 : 1/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
 Germans roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
 1 armour owned by the Italians lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 armourNon Combat Move - Russians 
 8 infantry moved from Belarus to Bryansk
 2 aaGuns moved from Belarus to BryanskPlace Units - Russians 
 1 artillery and 2 infantry placed in Novgorod
 3 infantry placed in Ukraine
 8 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 35 PUs; end with 35 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Japanese 
 Japanese buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 armour moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 1 armour moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 infantry moved from Siberia to Sakha
 Japanese take Sakha from Russians
 1 armour moved from Buyant-Uhaa to Yakut S.S.R.
 Japanese take Ulaanbaatar from Russians
 1 infantry moved from Buyant-Uhaa to Chahar
 3 infantry moved from Anhwe to Shantung
 1 artillery moved from Anhwe to Shantung
 1 artillery moved from Anhwe to Shantung
 6 infantry moved from Kiangsu to Shantung
 2 artilleries moved from Kiangsu to Shantung
 1 mech_infantry moved from Kansu to Tsinghai
 Japanese take Tsinghai from Chinese
 1 armour moved from Kiangsu to Chahar
 1 fighter moved from Kiangsu to Shantung
 1 destroyer moved from 33 Sea Zone to 21 Sea Zone
 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 transport moved from 6 Sea Zone to 19 Sea Zone
 2 battleships moved from 33 Sea Zone to 19 Sea Zone
 2 submarines moved from 33 Sea Zone to 19 Sea Zone
 2 carriers moved from 33 Sea Zone to 19 Sea Zone
 2 fighters moved from 33 Sea Zone to 19 Sea Zone
 2 tactical_bombers moved from 33 Sea Zone to 19 Sea Zone
 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
 1 carrier moved from 6 Sea Zone to 19 Sea Zone
 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
 1 submarine moved from 6 Sea Zone to 19 Sea Zone
 1 fighter moved from 6 Sea Zone to Korea
 1 fighter moved from Japan to Chahar
 1 tactical_bomber moved from Shantung to 19 Sea Zone
 1 fighter moved from Shantung to 19 Sea Zone
 1 artillery moved from Kansu to TsinghaiCombat - Japanese Non Combat Move - Japanese Place Units - Japanese 
 5 infantry placed in Japan
 1 fighter and 6 infantry placed in KoreaTurn Complete - Japanese 
 Japanese collect 33 PUs; end with 33 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Politics - Americans 
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans 
 Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 submarine moved from 54 Sea Zone to 21 Sea Zone
 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
 2 infantry moved from 33 Sea Zone to Caroline Islands
 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
 2 fighters moved from Eastern United States to 106 Sea ZoneCombat - Americans 
 Battle in 106 Sea Zone
 Americans attack with 1 destroyer and 2 fighters
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 1 : 2/3 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 106 Sea Zone
 Americans win with 2 fighters remaining. Battle score for attacker is -2
 Casualties for Germans: 1 submarine
 Casualties for Americans: 1 destroyer
 Battle in 21 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 21 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
 Americans win with 1 destroyer remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 submarine
 Battle in Caroline Islands
 Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 3/3 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
 Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans 
 1 fighter moved from Hawaiian Islands to Wake Island
 1 bomber moved from Hawaiian Islands to Philippines
 2 aaGuns moved from Western United States to 10 Sea Zone
 2 infantry moved from Western United States to 10 Sea Zone
 2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 2 aaGuns moved from 26 Sea Zone to Hawaiian Islands
 1 tactical_bomber moved from Western United States to Wake Island
 2 fighters moved from 106 Sea Zone to Western United States
 1 armour moved from Central United States to 101 Sea Zone
 3 mech_infantrys moved from Central United States to 101 Sea Zone
 4 infantry moved from Central United States to 101 Sea Zone
 1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
 1 armour moved from 91 Sea Zone to Morocco
 3 mech_infantrys moved from 91 Sea Zone to Morocco
 4 infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 artillery moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans 
 2 armour and 2 infantry placed in Western United States
 1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Hopei to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 infantry moved from Kiangsi to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Kiangsi to Kiangsu
 Chinese take Kiangsu from Japanese
 8 infantry moved from Kiangsi to Anhwe
 11 artilleries moved from Kiangsi to AnhweCombat - Chinese Non Combat Move - Chinese 
 1 fighter moved from Kwangtung to HunanPlace Units - Chinese 
 1 infantry placed in Sikang
 1 infantry placed in Shensi
 1 infantry placed in Hopei
 1 artillery and 1 infantry placed in AnhweTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,6,3,3,2,3,3,2,5,3,1,6,6,6,1,1,5,3,5,3,1,3,3,3
 Chinese collect 11 PUs (3 lost to blockades); end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - British 
 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
 1 bomber moved from Gibraltar to 97 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 fighter moved from 110 Sea Zone to Normandy BordeauxCombat - British 
 Battle in 97 Sea Zone
 British attack with 1 bomber, 1 cruiser and 1 destroyer
 Italians defend with 1 destroyer
 British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 2/3 hits
 Italians roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Italians lost in 97 Sea Zone
 British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
 Casualties for Italians: 1 destroyer
 Battle in Normandy Bordeaux
 British attack with 1 fighter and 2 infantry
 Germans defend with 1 factory_minor, 1 harbour and 1 infantry
 British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 0/1 hits
 British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
 Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 fighter moved from Normandy Bordeaux to 110 Sea Zone
 1 bomber moved from 97 Sea Zone to Malta
 1 infantry moved from Tobruk to Libya
 1 infantry moved from Kenya to Anglo Egyptian Sudan
 2 transports moved from 80 Sea Zone to 76 Sea Zone
 1 infantry moved from Italian Somaliland to 76 Sea Zone
 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Egypt
 2 artilleries moved from Iraq to Trans-Jordan
 1 infantry moved from Iraq to Trans-Jordan
 1 infantry moved from Iraq to Northwest Persia
 British take Northwest Persia from Neutral_Allies
 3 infantry moved from Iraq to Northwest Persia
 3 aaGuns moved from Hunan to Anhwe
 5 infantry moved from Hunan to Anhwe
 2 infantry moved from Kiangsi to Anhwe
 3 infantry moved from Yunnan to Hunan
 1 artillery moved from Yunnan to Hunan
 1 infantry moved from Kwangsi to Hunan
 1 infantry moved from French Indo China to Kwangsi
 1 infantry moved from Burma to Yunnan
 4 armour and 1 mech_infantry moved from India to Yunnan
 2 infantry moved from Hainan to 36 Sea Zone
 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to Philippines
 1 battleship moved from 36 Sea Zone to 35 Sea Zone
 2 fighters moved from Kiangsi to AnhwePlace Units - British 
 2 fighters placed in United Kingdom
 2 transports placed in 106 Sea ZoneTurn Complete - British 
 British collect 35 PUs; end with 37 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs



 
		 
		






