@SuperbattleshipYamato Are you using tournament? I’m just using the one you download form the Triple A Maps website. It’s Called World War 1 1914 Improved. No mods just the actual thing. One thing we will have to manually do is make sure we have one Infantry with Artillery. Because you can’t have artillery by itself to attack or defend. Must be one guy there.
C v C
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Parthia
Parthia buy 5 horsearchers; Remaining resources: 0 PUs;Combat Move - Parthia
4 spearmen moved from Susa to Babylon
4 spearmen moved from Persepolis to Babylon
3 horsearchers moved from Persepolis to Babylon
2 archers moved from Susa to Babylon
1 cataphract moved from Susa to Babylon
1 cavalry moved from Susa to Babylon
1 cavalry moved from Ctesiphon to Seleucia
2 horsearchers moved from Ctesiphon to Seleucia
2 horsearchers moved from Ctesiphon to Seleucia
1 archer moved from Ctesiphon to Seleucia
1 cataphract moved from Ctesiphon to SeleuciaCombat - Parthia
Battle in Seleucia
Parthia attack with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers
Seleucid defend with 1 peltasts
Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers in Seleucia, round 1 : 4/7 hits
Seleucid roll dice for 1 peltasts in Seleucia, round 1 : 0/1 hits
1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Babylon
Parthia attack with 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 8 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 8 spearmen in Babylon, round 1 : 4/15 hits
Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 1 : 5/10 hits
4 spearmen owned by the Neutral and 5 spearmen owned by the Parthia lost in Babylon
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 3 spearmen in Babylon, round 2 : 3/10 hits
Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 2 : 2/6 hits
3 spearmen owned by the Neutral and 2 spearmen owned by the Parthia lost in Babylon
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 1 spearman in Babylon, round 3 : 3/8 hits
Neutral roll dice for 3 archers in Babylon, round 3 : 1/3 hits
3 archers owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
Parthia win, taking Babylon from Neutral with 2 archers, 1 cataphract, 1 cavalry and 3 horsearchers remaining. Battle score for attacker is 9
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 8 spearmenNon Combat Move - Parthia
Place Units - Parthia
5 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Carthage
Carthage buy 4 cavalrys, 1 city, 9 spearmen and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
1 hoplite moved from Lilybaeum to Messana
3 warelephants moved from Lilybaeum to Messana
9 spearmen moved from Lilybaeum to Messana
1 warelephant moved from Carthago Nova to Valentia
3 spearmen moved from Carthago Nova to Valentia
3 spearmen moved from Toletum to Valentia
3 swordmen moved from Toletum to Valentia
1 cavalry moved from Emerita Augusta to Palantia
1 swordman moved from Lucus Augusti to Palantia
1 swordman moved from Toletum to Palantia
1 swordman moved from Emerita Augusta to SalmanticaCombat - Carthage
Battle in Valentia
Carthage attack with 6 spearmen, 3 swordmen and 1 warelephant
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 6 spearmen, 3 swordmen and 1 warelephant in Valentia, round 1 : 2/10 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 : 3/6 hits
Units damaged: 1 warelephant owned by the Carthage
2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
Carthage roll dice for 4 spearmen, 3 swordmen and 1 warelephant in Valentia, round 2 : 2/8 hits
Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 2 : 2/4 hits
1 axeman owned by the Neutral , 1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
Carthage roll dice for 2 spearmen, 3 swordmen and 1 warelephant in Valentia, round 3 : 2/6 hits
Neutral roll dice for 2 archers in Valentia, round 3 : 2/2 hits
2 archers owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
Carthage win, taking Valentia from Neutral with 3 swordmen and 1 warelephant remaining. Battle score for attacker is 3
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Casualties for Carthage: 6 spearmen
Battle in Palantia
Carthage attack with 1 cavalry and 2 swordmen
Neutral defend with 3 cavalrys
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 1 : 1/3 hits
Neutral roll dice for 3 cavalrys in Palantia, round 1 : 0/3 hits
1 cavalry owned by the Neutral lost in Palantia
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 2 : 0/3 hits
Neutral roll dice for 2 cavalrys in Palantia, round 2 : 0/2 hits
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 3 : 0/3 hits
Neutral roll dice for 2 cavalrys in Palantia, round 3 : 0/2 hits
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 4 : 1/3 hits
Neutral roll dice for 2 cavalrys in Palantia, round 4 : 0/2 hits
1 cavalry owned by the Neutral lost in Palantia
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 5 : 0/3 hits
Neutral roll dice for 1 cavalry in Palantia, round 5 : 0/1 hits
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 6 : 2/3 hits
Neutral roll dice for 1 cavalry in Palantia, round 6 : 0/1 hits
1 cavalry owned by the Neutral lost in Palantia
Carthage win, taking Palantia from Neutral with 1 cavalry and 2 swordmen remaining. Battle score for attacker is 12
Casualties for Neutral: 3 cavalrys
Battle in Messana
Carthage attack with 1 hoplite, 9 spearmen and 3 warelephants
RomanRepublic defend with 4 forts, 3 legionaires and 5 velitess
Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Messana, round 1 : 4/13 hits
Units damaged: 4 forts owned by the RomanRepublic
RomanRepublic roll dice for 4 forts, 3 legionaires and 5 velitess in Messana, round 1 : 7/12 hits
Units damaged: 3 warelephants owned by the Carthage
4 spearmen owned by the Carthage lost in Messana
3 warelephants owned by the Carthage , 1 hoplite owned by the Carthage and 5 spearmen owned by the Carthage retreated to Lilybaeum
RomanRepublic win with 4 forts, 3 legionaires and 5 velitess remaining. Battle score for attacker is -12
Casualties for Carthage: 4 spearmenNon Combat Move - Carthage
8 spearmen moved from Carthago to SZ 36
1 swordman moved from Carthago to SZ 36
1 swordman moved from SZ 36 to Lilybaeum
8 spearmen moved from SZ 36 to Lilybaeum
2 cavalrys moved from Sabrata to Leptis MagnaPlace Units - Carthage
4 cavalrys placed in Carthago Nova
9 spearmen and 1 warelephant placed in Carthago
1 city placed in ThapsusTurn Complete - Carthage
Carthage collect 77 PUs; end with 77 PUs total
8 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - RomanRepublic
RomanRepublic buy 2 ballistas, 5 cavalrys, 2 legionaires and 1 trireme; Remaining resources: 2 PUs;Combat Move - RomanRepublic
2 velitess moved from Roma to SZ 28
1 trireme and 1 velites moved from SZ 28 to SZ 34
1 velites moved from SZ 34 to Messana
1 trireme and 1 velites moved from SZ 28 to SZ 34
1 velites moved from SZ 34 to Messana
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
1 bireme moved from SZ 28 to SZ 34
1 velites moved from Capua to SZ 34
1 velites moved from SZ 34 to Messana
1 bireme moved from SZ 28 to SZ 34
1 legionaire moved from Capua to SZ 34
1 legionaire moved from SZ 34 to Messana
1 trireme moved from SZ 28 to SZ 34
1 velites moved from Capua to SZ 34
1 velites moved from SZ 34 to Messana
1 bireme moved from SZ 28 to SZ 34
1 velites moved from Capua to SZ 34
1 velites moved from SZ 34 to Messana
2 biremes moved from SZ 28 to SZ 34
2 legionaires moved from Capua to SZ 34
2 legionaires moved from SZ 34 to Messana
1 cavalry moved from Capua to Ariminum
6 cavalrys moved from Genua to Massilia
6 legionaires moved from Genua to Massilia
1 onager moved from Genua to Massilia
1 ballista moved from Genua to Massilia
1 velites moved from Genua to Massilia
6 velitess moved from Verona to Mediolanum
4 legionaires moved from Verona to Mediolanum
1 ballista moved from Verona to Mediolanum
1 cavalry moved from Verona to MediolanumCombat - RomanRepublic
Battle in Massilia
RomanRepublic attack with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites
Neutral defend with 1 archer and 4 swordmen
RomanRepublic roll dice for 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites in Massilia, round 1 : 5/15 hits
Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 1 : 2/5 hits
1 archer owned by the Neutral , 4 swordmen owned by the Neutral , 1 cavalry owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Massilia
RomanRepublic win, taking Massilia from Neutral with 1 ballista, 5 cavalrys, 6 legionaires and 1 onager remaining. Battle score for attacker is 13
Casualties for Neutral: 1 archer and 4 swordmen
Casualties for RomanRepublic: 1 cavalry and 1 velites
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 1 cavalry, 4 legionaires and 6 velitess
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 6 velitess in Mediolanum, round 1 : 3/12 hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 1 : 1/5 hits
3 axemen owned by the Neutral and 1 velites owned by the RomanRepublic lost in Mediolanum
RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 5 velitess in Mediolanum, round 2 : 4/11 hits
Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 2 : 0/2 hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry, 4 legionaires and 5 velitess remaining. Battle score for attacker is 13
Casualties for Neutral: 4 axemen and 1 swordman
Casualties for RomanRepublic: 1 velitesNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 trireme placed in SZ 28
2 ballistas, 5 cavalrys and 1 legionaire placed in Roma
1 legionaire were produced but were not placedTurn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 59 PUs total -
Greeeeeeks
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - GreekCityStates
GreekCityStates buy 2 biremes, 1 city, 1 hoplite and 2 slingerss; Remaining resources: 0 PUs;Combat Move - GreekCityStates
1 hoplite moved from Sardis to Pergamum
1 slingers moved from Sardis to Pergamum
1 archer moved from Sardis to Pergamum
1 bireme moved from SZ 67 to SZ 68
1 hoplite moved from Athens to SZ 68
1 hoplite moved from SZ 68 to Sardis
1 archer moved from Sardis to Pergamum
1 slingers moved from Sardis to Pergamum
2 biremes moved from SZ 67 to SZ 68
2 hoplites moved from Athens to SZ 68
2 hoplites moved from SZ 68 to Sardis
2 hoplites moved from Sparta to SZ 67
1 hoplite and 1 trireme moved from SZ 67 to SZ 68
1 hoplite moved from SZ 68 to Sardis
1 hoplite and 1 trireme moved from SZ 67 to SZ 68
1 hoplite moved from SZ 68 to Sardis
5 hoplites moved from Sparta to CorinthCombat - GreekCityStates
Battle in Pergamum
GreekCityStates attack with 2 archers, 1 hoplite and 2 slingerss
Macedonia defend with 1 city and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 hoplite and 2 slingerss in Pergamum, round 1 : 1/5 hits
Macedonia roll dice for 2 swordmen in Pergamum, round 1 : 1/2 hits
1 swordman owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Pergamum
GreekCityStates roll dice for 2 archers, 1 hoplite and 1 slingers in Pergamum, round 2 : 1/4 hits
Macedonia roll dice for 1 swordman in Pergamum, round 2 : 0/1 hits
1 swordman owned by the Macedonia lost in Pergamum
GreekCityStates win, taking Pergamum from Macedonia with 2 archers, 1 hoplite and 1 slingers remaining. Battle score for attacker is 6
Casualties for Macedonia: 2 swordmen
Casualties for GreekCityStates: 1 slingersNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 city placed in Sardis
2 biremes placed in SZ 67
1 hoplite and 2 slingerss placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Macedonia
Macedonia buy 1 peltasts and 11 swordmen; Remaining resources: 0 PUs;Combat Move - Macedonia
1 peltasts moved from Delphi to Athens
6 hoplites, 10 peltastss and 1 swordman moved from Larissa to Athens
1 cavalry moved from Thessalonica to SZ 70
3 peltastss moved from Thessalonica to SZ 70
1 cavalry moved from SZ 70 to Pergamum
3 peltastss moved from SZ 70 to Pergamum
2 hoplites moved from Axiopolis to Istropolis
3 hoplites moved from Odessus to IstropolisCombat - Macedonia
Battle in Athens
Macedonia attack with 6 hoplites, 11 peltastss and 1 swordman
GreekCityStates defend with 1 cavalry and 9 hoplites
Macedonia roll dice for 6 hoplites, 11 peltastss and 1 swordman in Athens, round 1 : 3/18 hits
GreekCityStates roll dice for 1 cavalry and 9 hoplites in Athens, round 1 : 4/10 hits
2 hoplites owned by the GreekCityStates , 1 cavalry owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 6 hoplites, 7 peltastss and 1 swordman in Athens, round 2 : 0/14 hits
GreekCityStates roll dice for 7 hoplites in Athens, round 2 : 3/7 hits
3 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 6 hoplites, 4 peltastss and 1 swordman in Athens, round 3 : 1/11 hits
GreekCityStates roll dice for 7 hoplites in Athens, round 3 : 1/7 hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 6 hoplites, 3 peltastss and 1 swordman in Athens, round 4 : 3/10 hits
GreekCityStates roll dice for 6 hoplites in Athens, round 4 : 2/6 hits
3 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 6 hoplites, 1 peltasts and 1 swordman in Athens, round 5 : 1/8 hits
GreekCityStates roll dice for 3 hoplites in Athens, round 5 : 1/3 hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 6 hoplites and 1 swordman in Athens, round 6 : 0/7 hits
GreekCityStates roll dice for 2 hoplites in Athens, round 6 : 2/2 hits
1 swordman owned by the Macedonia and 1 hoplite owned by the Macedonia lost in Athens
Macedonia roll dice for 5 hoplites in Athens, round 7 : 3/5 hits
GreekCityStates roll dice for 2 hoplites in Athens, round 7 : 2/2 hits
2 hoplites owned by the GreekCityStates and 2 hoplites owned by the Macedonia lost in Athens
Macedonia win, taking Athens from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 8
Casualties for GreekCityStates: 1 cavalry and 9 hoplites
Casualties for Macedonia: 3 hoplites, 11 peltastss and 1 swordman
Battle in Istropolis
Macedonia attack with 5 hoplites
Neutral defend with 4 swordmen
Macedonia roll dice for 5 hoplites in Istropolis, round 1 : 3/5 hits
Neutral roll dice for 4 swordmen in Istropolis, round 1 : 1/4 hits
1 hoplite owned by the Macedonia and 3 swordmen owned by the Neutral lost in Istropolis
Macedonia roll dice for 4 hoplites in Istropolis, round 2 : 2/4 hits
Neutral roll dice for 1 swordman in Istropolis, round 2 : 1/1 hits
1 hoplite owned by the Macedonia and 1 swordman owned by the Neutral lost in Istropolis
Macedonia win, taking Istropolis from Neutral with 3 hoplites remaining. Battle score for attacker is 6
Casualties for Macedonia: 2 hoplites
Casualties for Neutral: 4 swordmen
Battle in Pergamum
Macedonia attack with 1 cavalry and 3 peltastss
GreekCityStates defend with 2 archers, 1 city, 1 hoplite and 1 slingers
Macedonia roll dice for 1 cavalry and 3 peltastss in Pergamum, round 1 : 1/4 hits
GreekCityStates roll dice for 2 archers, 1 hoplite and 1 slingers in Pergamum, round 1 : 4/4 hits
1 slingers owned by the GreekCityStates , 1 cavalry owned by the Macedonia and 3 peltastss owned by the Macedonia lost in Pergamum
GreekCityStates win with 2 archers and 1 hoplite remaining. Battle score for attacker is -8
Casualties for GreekCityStates: 1 slingers
Casualties for Macedonia: 1 cavalry and 3 peltastssNon Combat Move - Macedonia
Place Units - Macedonia
6 swordmen placed in Larissa
1 peltasts and 5 swordmen placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Egypt
Egypt buy 11 axemen and 1 trireme; Remaining resources: 1 PUs;Combat Move - Egypt
5 axemen moved from Petra to Jerusalem
5 spearmen moved from Petra to Jerusalem
2 chariots moved from Petra to Jerusalem
2 spearmen moved from Alexandria to Memphis
3 axemen moved from Alexandria to Memphis
1 archer moved from Paliurus to Cyrene
Egypt take Cyrene from Numidia
2 archers moved from Paliurus to Berenice
1 axeman moved from Siwa to Berenice
2 archers moved from Siwa to Berenice
2 chariots moved from Siwa to Berenice
2 spearmen moved from Siwa to Berenice
2 axemen moved from Paraetonium to Siwa
1 spearman moved from Paraetonium to Siwa
3 triremes moved from SZ 56 to SZ 64
1 bireme moved from SZ 56 to SZ 64Combat - Egypt
Battle in Berenice
Egypt attack with 4 archers, 1 axeman, 2 chariots and 2 spearmen
Numidia defend with 1 archer
Egypt roll dice for 4 archers, 1 axeman, 2 chariots and 2 spearmen in Berenice, round 1 : 3/9 hits
Numidia roll dice for 1 archer in Berenice, round 1 : 1/1 hits
1 spearman owned by the Egypt and 1 archer owned by the Numidia lost in Berenice
Egypt win, taking Berenice from Numidia with 4 archers, 1 axeman, 2 chariots and 1 spearman remaining. Battle score for attacker is 1
Casualties for Egypt: 1 spearman
Casualties for Numidia: 1 archer
Battle in Jerusalem
Egypt attack with 5 axemen, 2 chariots and 5 spearmen
Seleucid defend with 3 cataphracts, 3 cavalrys and 1 city
Egypt roll dice for 5 axemen, 2 chariots and 5 spearmen in Jerusalem, round 1 : 5/12 hits
Seleucid roll dice for 3 cataphracts and 3 cavalrys in Jerusalem, round 1 : 1/6 hits
1 spearman owned by the Egypt , 3 cavalrys owned by the Seleucid and 2 cataphracts owned by the Seleucid lost in Jerusalem
Egypt roll dice for 5 axemen, 2 chariots and 4 spearmen in Jerusalem, round 2 : 4/11 hits
Seleucid roll dice for 1 cataphract in Jerusalem, round 2 : 0/1 hits
1 cataphract owned by the Seleucid lost in Jerusalem
Egypt win, taking Jerusalem from Seleucid with 5 axemen, 2 chariots and 4 spearmen remaining. Battle score for attacker is 30
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 3 cataphracts and 3 cavalrysNon Combat Move - Egypt
Place Units - Egypt
8 axemen placed in Alexandria
1 trireme placed in SZ 56
3 axemen were produced but were not placedTurn Complete - Egypt
Egypt collect 49 PUs; end with 50 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Seleucid
Seleucid buy 4 cataphracts, 1 city, 1 hoplite and 21 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
2 cavalrys moved from Antioch to Jerusalem
4 cataphracts moved from Antioch to Jerusalem
5 peltastss moved from Sidon to Jerusalem
3 hoplites moved from Bostra to Jerusalem
2 hoplites moved from Halicarnassus to SZ 65
2 hoplites moved from SZ 65 to Rhodos
1 hoplite moved from Tavium to Melitene
1 legionaire moved from Satala to Melitene
3 hoplites moved from Satala to MeliteneCombat - Seleucid
Battle in Melitene
Seleucid attack with 4 hoplites and 1 legionaire
Neutral defend with 2 archers
Seleucid roll dice for 4 hoplites and 1 legionaire in Melitene, round 1 : 1/5 hits
Neutral roll dice for 2 archers in Melitene, round 1 : 2/2 hits
1 hoplite owned by the Seleucid , 1 archer owned by the Neutral and 1 legionaire owned by the Seleucid lost in Melitene
Seleucid roll dice for 3 hoplites in Melitene, round 2 : 0/3 hits
Neutral roll dice for 1 archer in Melitene, round 2 : 1/1 hits
1 hoplite owned by the Seleucid lost in Melitene
Seleucid roll dice for 2 hoplites in Melitene, round 3 : 1/2 hits
Neutral roll dice for 1 archer in Melitene, round 3 : 0/1 hits
1 archer owned by the Neutral lost in Melitene
Seleucid win, taking Melitene from Neutral with 2 hoplites remaining. Battle score for attacker is -6
Casualties for Seleucid: 2 hoplites and 1 legionaire
Casualties for Neutral: 2 archers
Battle in Rhodos
Seleucid attack with 2 hoplites
GreekCityStates defend with 1 hoplite and 1 slingers
Seleucid roll dice for 2 hoplites in Rhodos, round 1 : 1/2 hits
GreekCityStates roll dice for 1 hoplite and 1 slingers in Rhodos, round 1 : 0/2 hits
1 slingers owned by the GreekCityStates lost in Rhodos
Seleucid roll dice for 2 hoplites in Rhodos, round 2 : 2/2 hits
GreekCityStates roll dice for 1 hoplite in Rhodos, round 2 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Rhodos
Seleucid win, taking Rhodos from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 hoplite and 1 slingers
Battle in Jerusalem
Seleucid attack with 4 cataphracts, 2 cavalrys, 3 hoplites and 5 peltastss
Egypt defend with 5 axemen, 2 chariots, 1 city and 4 spearmen
Seleucid roll dice for 4 cataphracts, 2 cavalrys, 3 hoplites and 5 peltastss in Jerusalem, round 1 : 6/14 hits
Egypt roll dice for 5 axemen, 2 chariots and 4 spearmen in Jerusalem, round 1 : 2/11 hits
1 spearman owned by the Egypt , 5 axemen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 4 cataphracts, 2 cavalrys, 3 hoplites and 3 peltastss in Jerusalem, round 2 : 4/12 hits
Egypt roll dice for 2 chariots and 3 spearmen in Jerusalem, round 2 : 2/5 hits
3 spearmen owned by the Egypt , 1 chariot owned by the Egypt and 2 peltastss owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 4 cataphracts, 2 cavalrys, 3 hoplites and 1 peltasts in Jerusalem, round 3 : 5/10 hits
Egypt roll dice for 1 chariot in Jerusalem, round 3 : 1/1 hits
1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 4 cataphracts, 2 cavalrys and 3 hoplites remaining. Battle score for attacker is 29
Casualties for Egypt: 5 axemen, 2 chariots and 4 spearmen
Casualties for Seleucid: 5 peltastssNon Combat Move - Seleucid
1 peltasts moved from Palmyra to Bostra
1 peltasts moved from Hatra to Palmyra
5 peltastss moved from Antioch to EmesaPlace Units - Seleucid
1 hoplite and 4 peltastss placed in Hatra
4 cataphracts and 1 peltasts placed in Tarsus
11 peltastss placed in Antioch
5 peltastss placed in Damascus
1 city placed in SidonTurn Complete - Seleucid
Seleucid collect 87 PUs; end with 87 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Parthia
Parthia buy 8 horsearchers; Remaining resources: 0 PUs;Combat Move - Parthia
3 spearmen moved from Cyropolis to Gazaca
1 archer moved from Cyropolis to Gazaca
5 horsearchers moved from Persepolis to Gazaca
1 archer moved from Babylon to Teredon
1 cataphract moved from Babylon to Teredon
1 archer moved from Babylon to Seleucia
3 horsearchers moved from Babylon to Teredon
1 cavalry moved from Babylon to TeredonCombat - Parthia
Battle in Gazaca
Parthia attack with 1 archer, 5 horsearchers and 3 spearmen
Neutral defend with 1 archer and 3 spearmen
Parthia roll dice for 1 archer, 5 horsearchers and 3 spearmen in Gazaca, round 1 : 2/9 hits
Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 1 : 2/4 hits
2 spearmen owned by the Neutral and 2 spearmen owned by the Parthia lost in Gazaca
Parthia roll dice for 1 archer, 5 horsearchers and 1 spearman in Gazaca, round 2 : 4/7 hits
Neutral roll dice for 1 archer and 1 spearman in Gazaca, round 2 : 1/2 hits
1 spearman owned by the Neutral , 1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Gazaca
Parthia win, taking Gazaca from Neutral with 1 archer and 5 horsearchers remaining. Battle score for attacker is 4
Casualties for Neutral: 1 archer and 3 spearmen
Casualties for Parthia: 3 spearmen
Battle in Teredon
Parthia attack with 1 archer, 1 cataphract, 1 cavalry and 3 horsearchers
Neutral defend with 4 spearmen
Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 3 horsearchers in Teredon, round 1 : 4/6 hits
Neutral roll dice for 4 spearmen in Teredon, round 1 : 3/4 hits
4 spearmen owned by the Neutral , 1 cavalry owned by the Parthia , 1 archer owned by the Parthia and 1 horsearcher owned by the Parthia lost in Teredon
Parthia win, taking Teredon from Neutral with 1 cataphract and 2 horsearchers remaining. Battle score for attacker is -2
Casualties for Neutral: 4 spearmen
Casualties for Parthia: 1 archer, 1 cavalry and 1 horsearcherNon Combat Move - Parthia
Place Units - Parthia
7 horsearchers placed in Persepolis
1 horsearcher were produced but were not placedTurn Complete - Parthia
Parthia collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Carthage
Carthage buy 6 cavalrys, 13 spearmen and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
1 warelephant moved from Valentia to Tarraco
3 swordmen moved from Valentia to Tarraco
4 cavalrys moved from Carthago Nova to Tarraco
2 biremes moved from SZ 14 to SZ 15
1 cavalry moved from Palantia to Tarraco
1 swordman moved from Salmantica to Palantia
1 warelephant moved from Carthago to SZ 36
9 spearmen moved from Carthago to SZ 36
1 warelephant moved from SZ 36 to Lilybaeum
9 spearmen moved from SZ 36 to LilybaeumCombat - Carthage
Battle in Tarraco
Carthage attack with 5 cavalrys, 3 swordmen and 1 warelephant
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 5 cavalrys, 3 swordmen and 1 warelephant in Tarraco, round 1 : 7/9 hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 : 1/6 hits
Units damaged: 1 warelephant owned by the Carthage
3 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Tarraco
Carthage win, taking Tarraco from Neutral with 5 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 21
Casualties for Neutral: 3 axemen and 3 swordmenNon Combat Move - Carthage
Place Units - Carthage
4 cavalrys placed in Carthago Nova
2 cavalrys, 4 spearmen and 1 warelephant placed in Thapsus
9 spearmen placed in CarthagoTurn Complete - Carthage
Carthage collect 81 PUs; end with 81 PUs total
1 unit repaired.Summary Text: Connection reset by peer: socket write error
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 cavalry, 1 city, 5 legionaires and 1 trireme; Remaining resources: 1 PUs;Combat Move - RomanRepublic
1 cavalry moved from Massilia to Nemausus
1 ballista moved from Massilia to Nemausus
4 cavalrys moved from Massilia to Nemausus
1 onager moved from Massilia to Nemausus
6 legionaires moved from Massilia to Nemausus
4 legionaires moved from Mediolanum to Vindonissa
1 ballista moved from Mediolanum to Vindonissa
1 cavalry moved from Mediolanum to Vindonissa
5 velitess moved from Mediolanum to Vindonissa
5 biremes moved from SZ 34 to SZ 33
3 triremes moved from SZ 34 to SZ 33
1 cavalry moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 legionaire moved from Croton to SZ 35
1 legionaire moved from Tarentum to Croton
1 bireme and 1 legionaire moved from SZ 35 to SZ 34
1 cavalry, 1 legionaire and 1 trireme moved from SZ 28 to SZ 34
2 legionaires moved from SZ 34 to Messana
1 cavalry moved from SZ 34 to Messana
2 biremes moved from SZ 21 to SZ 25
1 cavalry moved from Ariminum to Vindonissa
4 cavalrys moved from Roma to AriminumCombat - RomanRepublic
Battle in Nemausus
RomanRepublic attack with 1 ballista, 5 cavalrys, 6 legionaires and 1 onager
Neutral defend with 4 cavalrys and 1 swordman
RomanRepublic roll dice for 1 ballista, 5 cavalrys, 6 legionaires and 1 onager in Nemausus, round 1 : 6/13 hits
Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 1 : 1/5 hits
1 swordman owned by the Neutral , 1 cavalry owned by the RomanRepublic and 4 cavalrys owned by the Neutral lost in Nemausus
RomanRepublic win, taking Nemausus from Neutral with 1 ballista, 4 cavalrys, 6 legionaires and 1 onager remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrys and 1 swordman
Casualties for RomanRepublic: 1 cavalry
Battle in Vindonissa
RomanRepublic attack with 1 ballista, 2 cavalrys, 4 legionaires and 5 velitess
Neutral defend with 3 archers and 1 swordman
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires and 5 velitess in Vindonissa, round 1 : 3/12 hits
Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 1 : 2/4 hits
2 archers owned by the Neutral , 1 swordman owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Vindonissa
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires and 3 velitess in Vindonissa, round 2 : 5/10 hits
Neutral roll dice for 1 archer in Vindonissa, round 2 : 1/1 hits
1 archer owned by the Neutral and 1 velites owned by the RomanRepublic lost in Vindonissa
RomanRepublic win, taking Vindonissa from Neutral with 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess remaining. Battle score for attacker is 7
Casualties for Neutral: 3 archers and 1 swordman
Casualties for RomanRepublic: 3 velitessNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Genua
1 bireme and 1 trireme placed in SZ 28
1 cavalry and 5 legionaires placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 63 PUs total -
Grrrr. Eeeeks.
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Doh!
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites and 4 slingerss; Remaining resources: 0 PUs;Combat Move - GreekCityStates
5 hoplites moved from Corinth to Athens
2 slingerss moved from Sparta to SZ 67
2 biremes and 2 slingerss moved from SZ 67 to SZ 68
2 slingerss moved from SZ 68 to Athens
2 archers moved from Pergamum to Nicaea
1 hoplite moved from Pergamum to Nicaea
5 hoplites moved from Sardis to Nicaea
1 hoplite moved from Sparta to CorinthCombat - GreekCityStates
Battle in Athens
GreekCityStates attack with 5 hoplites and 2 slingerss
Macedonia defend with 3 hoplites
GreekCityStates roll dice for 5 hoplites and 2 slingerss in Athens, round 1 : 2/7 hits
Macedonia roll dice for 3 hoplites in Athens, round 1 : 0/3 hits
2 hoplites owned by the Macedonia lost in Athens
GreekCityStates roll dice for 5 hoplites and 2 slingerss in Athens, round 2 : 1/7 hits
Macedonia roll dice for 1 hoplite in Athens, round 2 : 0/1 hits
1 hoplite owned by the Macedonia lost in Athens
GreekCityStates win, taking Athens from Macedonia with 5 hoplites and 2 slingerss remaining. Battle score for attacker is 15
Casualties for Macedonia: 3 hoplites
Battle in Nicaea
GreekCityStates attack with 2 archers and 6 hoplites
Neutral defend with 4 spearmen
GreekCityStates roll dice for 2 archers and 6 hoplites in Nicaea, round 1 : 1/8 hits
Neutral roll dice for 4 spearmen in Nicaea, round 1 : 2/4 hits
1 spearman owned by the Neutral and 2 archers owned by the GreekCityStates lost in Nicaea
GreekCityStates roll dice for 6 hoplites in Nicaea, round 2 : 4/6 hits
Neutral roll dice for 3 spearmen in Nicaea, round 2 : 1/3 hits
3 spearmen owned by the Neutral and 1 hoplite owned by the GreekCityStates lost in Nicaea
GreekCityStates win, taking Nicaea from Neutral with 5 hoplites remaining. Battle score for attacker is -1
Casualties for GreekCityStates: 2 archers and 1 hoplite
Casualties for Neutral: 4 spearmenNon Combat Move - GreekCityStates
Place Units - GreekCityStates
2 hoplites and 1 slingers placed in Sparta
3 hoplites and 3 slingerss placed in Pergamum
1 hoplite placed in Sardis
GreekCityStates undo move 3.
GreekCityStates undo move 2.
2 hoplites and 2 slingerss placed in Pergamum
GreekCityStates undo move 2.
GreekCityStates undo move 1.
2 hoplites and 1 slingers placed in Pergamum
2 hoplites and 1 slingers placed in Sardis
1 hoplite and 1 slingers placed in Sparta
1 hoplite placed in Sardis
1 slingers placed in PergamumTurn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Macedonia
Macedonia buy 2 hoplites and 10 swordmen; Remaining resources: 0 PUs;Combat Move - Macedonia
5 swordmen moved from Thessalonica to SZ 70
1 peltasts moved from Thessalonica to SZ 70
5 swordmen moved from SZ 70 to Pergamum
1 peltasts moved from SZ 70 to Pergamum
3 hoplites moved from Istropolis to Sarmizegetusa
1 swordman moved from Larissa to DelphiCombat - Macedonia
Battle in Sarmizegetusa
Macedonia attack with 3 hoplites
Neutral defend with 1 axeman and 1 swordman
Macedonia roll dice for 3 hoplites in Sarmizegetusa, round 1 : 1/3 hits
Neutral roll dice for 1 axeman and 1 swordman in Sarmizegetusa, round 1 : 0/2 hits
1 axeman owned by the Neutral lost in Sarmizegetusa
Macedonia roll dice for 3 hoplites in Sarmizegetusa, round 2 : 2/3 hits
Neutral roll dice for 1 swordman in Sarmizegetusa, round 2 : 0/1 hits
1 swordman owned by the Neutral lost in Sarmizegetusa
Macedonia win, taking Sarmizegetusa from Neutral with 3 hoplites remaining. Battle score for attacker is 7
Casualties for Neutral: 1 axeman and 1 swordman
Battle in Pergamum
Macedonia attack with 1 peltasts and 5 swordmen
GreekCityStates defend with 1 city, 2 hoplites and 2 slingerss
Macedonia roll dice for 1 peltasts and 5 swordmen in Pergamum, round 1 : 1/6 hits
GreekCityStates roll dice for 2 hoplites and 2 slingerss in Pergamum, round 1 : 0/4 hits
1 slingers owned by the GreekCityStates lost in Pergamum
Macedonia roll dice for 1 peltasts and 5 swordmen in Pergamum, round 2 : 3/6 hits
GreekCityStates roll dice for 2 hoplites and 1 slingers in Pergamum, round 2 : 1/3 hits
1 slingers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
Macedonia win, taking Pergamum from GreekCityStates with 5 swordmen remaining. Battle score for attacker is 12
Casualties for Macedonia: 1 peltasts
Casualties for GreekCityStates: 2 hoplites and 2 slingerssNon Combat Move - Macedonia
Place Units - Macedonia
2 hoplites and 4 swordmen placed in Larissa
6 swordmen placed in Thessalonica
Turning on Edit Mode
EDIT: Removing units owned by Macedonia from Larissa: 5 swordmen
EDIT: Adding units owned by Macedonia to Thessalonica: 5 swordmen
EDIT: Turning off Edit ModeTurn Complete - Macedonia
Macedonia collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Egypt
Egypt buy 7 axemen, 1 city and 1 trireme; Remaining resources: 2 PUs;Combat Move - Egypt
2 chariots moved from Petra to Thamea
8 axemen moved from Alexandria to Memphis
2 axemen moved from Memphis to Hermopolis
1 spearman moved from Memphis to Hermopolis
3 triremes moved from SZ 64 to SZ 65
1 bireme moved from SZ 64 to SZ 65
3 biremes moved from SZ 63 to SZ 58
2 triremes moved from SZ 63 to SZ 58
1 trireme moved from SZ 56 to SZ 55
2 axemen moved from Cydonia to SZ 55
2 axemen moved from SZ 55 to Paraetonium
4 archers moved from Berenice to Siwa
2 chariots moved from Berenice to Siwa
1 spearman moved from Berenice to Siwa
1 axeman moved from Berenice to Siwa
1 archer moved from Cyrene to PaliurusCombat - Egypt
Battle in SZ 65
Egypt attack with 1 bireme and 3 triremes
Seleucid defend with 1 bireme and 1 trireme
Egypt roll dice for 1 bireme and 3 triremes in SZ 65, round 1 : 2/4 hits
Seleucid roll dice for 1 bireme and 1 trireme in SZ 65, round 1 : 1/2 hits
1 bireme owned by the Seleucid , 1 trireme owned by the Seleucid and 1 bireme owned by the Egypt lost in SZ 65
Egypt win with 3 triremes remaining. Battle score for attacker is 12
Casualties for Egypt: 1 bireme
Casualties for Seleucid: 1 bireme and 1 trireme
Battle in Thamea
Egypt attack with 2 chariots
Neutral defend with 1 spearman
Egypt roll dice for 2 chariots in Thamea, round 1 : 1/2 hits
Neutral roll dice for 1 spearman in Thamea, round 1 : 1/1 hits
1 spearman owned by the Neutral and 1 chariot owned by the Egypt lost in Thamea
Egypt win, taking Thamea from Neutral with 1 chariot remaining. Battle score for attacker is -3
Casualties for Egypt: 1 chariot
Casualties for Neutral: 1 spearmanNon Combat Move - Egypt
Place Units - Egypt
7 axemen placed in Alexandria
1 city placed in Memphis
1 trireme placed in SZ 56Turn Complete - Egypt
Egypt collect 41 PUs; end with 43 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Seleucid
Seleucid buy 1 hoplite, 1 legionaire and 39 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
4 cataphracts moved from Tarsus to Sardis
1 peltasts moved from Bostra to Thamea
1 peltasts moved from Palmyra to Thamea
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
2 cavalrys moved from Jerusalem to Memphis
4 cataphracts moved from Jerusalem to Memphis
1 hoplite moved from Jerusalem to Petra
Seleucid take Petra from Egypt
1 hoplite moved from Jerusalem to Aelana
Seleucid take Aelana from EgyptCombat - Seleucid
Battle in Thamea
Seleucid attack with 2 peltastss
Egypt defend with 1 chariot
Seleucid roll dice for 2 peltastss in Thamea, round 1 : 0/2 hits
Egypt roll dice for 1 chariot in Thamea, round 1 : 1/1 hits
1 peltasts owned by the Seleucid lost in Thamea
Seleucid roll dice for 1 peltasts in Thamea, round 2 : 0/1 hits
Egypt roll dice for 1 chariot in Thamea, round 2 : 1/1 hits
1 peltasts owned by the Seleucid lost in Thamea
Egypt win with 1 chariot remaining. Battle score for attacker is -4
Casualties for Seleucid: 2 peltastss
Battle in Memphis
Seleucid attack with 4 cataphracts and 2 cavalrys
Egypt defend with 9 axemen, 1 city and 1 spearman
Seleucid roll dice for 4 cataphracts and 2 cavalrys in Memphis, round 1 : 1/6 hits
Egypt roll dice for 9 axemen and 1 spearman in Memphis, round 1 : 0/10 hits
1 axeman owned by the Egypt lost in Memphis
Seleucid roll dice for 4 cataphracts and 2 cavalrys in Memphis, round 2 : 3/6 hits
Egypt roll dice for 8 axemen and 1 spearman in Memphis, round 2 : 2/9 hits
3 axemen owned by the Egypt and 2 cavalrys owned by the Seleucid lost in Memphis
Seleucid roll dice for 4 cataphracts in Memphis, round 3 : 2/4 hits
Egypt roll dice for 5 axemen and 1 spearman in Memphis, round 3 : 0/6 hits
2 axemen owned by the Egypt lost in Memphis
Seleucid roll dice for 4 cataphracts in Memphis, round 4 : 1/4 hits
Egypt roll dice for 3 axemen and 1 spearman in Memphis, round 4 : 0/4 hits
1 axeman owned by the Egypt lost in Memphis
Seleucid roll dice for 4 cataphracts in Memphis, round 5 : 1/4 hits
Egypt roll dice for 2 axemen and 1 spearman in Memphis, round 5 : 1/3 hits
1 axeman owned by the Egypt and 1 cataphract owned by the Seleucid lost in Memphis
Seleucid roll dice for 3 cataphracts in Memphis, round 6 : 2/3 hits
Egypt roll dice for 1 axeman and 1 spearman in Memphis, round 6 : 0/2 hits
1 spearman owned by the Egypt and 1 axeman owned by the Egypt lost in Memphis
Seleucid win, taking Memphis from Egypt with 3 cataphracts remaining. Battle score for attacker is 15
Casualties for Egypt: 9 axemen and 1 spearman
Casualties for Seleucid: 1 cataphract and 2 cavalrys
Battle in Sardis
Seleucid attack with 4 cataphracts
GreekCityStates defend with 1 city, 3 hoplites and 1 slingers
Seleucid roll dice for 4 cataphracts in Sardis, round 1 : 1/4 hits
GreekCityStates roll dice for 3 hoplites and 1 slingers in Sardis, round 1 : 2/4 hits
1 slingers owned by the GreekCityStates and 2 cataphracts owned by the Seleucid lost in Sardis
Seleucid roll dice for 2 cataphracts in Sardis, round 2 : 0/2 hits
GreekCityStates roll dice for 3 hoplites in Sardis, round 2 : 2/3 hits
2 cataphracts owned by the Seleucid lost in Sardis
GreekCityStates win with 3 hoplites remaining. Battle score for attacker is -26
Casualties for GreekCityStates: 1 slingers
Casualties for Seleucid: 4 cataphractsNon Combat Move - Seleucid
1 peltasts moved from Tarsus to Attalia
1 hoplite moved from Melitene to Satala
1 hoplite moved from Melitene to Amida
1 peltasts moved from Damascus to Bostra
5 peltastss moved from Emesa to Hatra
1 peltasts moved from Damascus to Palmyra
3 peltastss moved from Damascus to Jerusalem
11 peltastss moved from Antioch to MelitenePlace Units - Seleucid
1 hoplite and 4 peltastss placed in Hatra
1 legionaire and 7 peltastss placed in Jerusalem
9 peltastss placed in Sidon
5 peltastss placed in Damascus
11 peltastss placed in Antioch
3 peltastss placed in Tarsus
Seleucid undo move 5.
2 peltastss placed in Tarsus
9 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 102 PUs; end with 102 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Parthia
Parthia buy 2 cavalrys, 1 city and 5 horsearchers; Remaining resources: 2 PUs;Combat Move - Parthia
5 horsearchers moved from Gazaca to Ninive
1 cataphract moved from Seleucia to Ninive
7 horsearchers moved from Persepolis to Ninive
4 horsearchers moved from Seleucia to Ninive
1 cavalry moved from Seleucia to Ninive
1 archer moved from Gazaca to Ninive
1 archer moved from Seleucia to Vologesia
1 cataphract moved from Teredon to Vologesia
1 archer moved from Seleucia to Vologesia
2 horsearchers moved from Teredon to VologesiaCombat - Parthia
Battle in Ninive
Parthia attack with 1 archer, 1 cataphract, 1 cavalry and 16 horsearchers
Neutral defend with 2 archers and 5 spearmen
Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 16 horsearchers in Ninive, round 1 : 6/19 hits
Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 1 : 2/7 hits
5 spearmen owned by the Neutral , 1 cavalry owned by the Parthia , 1 archer owned by the Neutral and 1 archer owned by the Parthia lost in Ninive
Parthia roll dice for 1 cataphract and 16 horsearchers in Ninive, round 2 : 4/17 hits
Neutral roll dice for 1 archer in Ninive, round 2 : 0/1 hits
1 archer owned by the Neutral lost in Ninive
Parthia win, taking Ninive from Neutral with 1 cataphract and 16 horsearchers remaining. Battle score for attacker is 15
Casualties for Neutral: 2 archers and 5 spearmen
Casualties for Parthia: 1 archer and 1 cavalry
Battle in Vologesia
Parthia attack with 2 archers, 1 cataphract and 2 horsearchers
Neutral defend with 3 spearmen
Parthia roll dice for 2 archers, 1 cataphract and 2 horsearchers in Vologesia, round 1 : 1/5 hits
Neutral roll dice for 3 spearmen in Vologesia, round 1 : 0/3 hits
1 spearman owned by the Neutral lost in Vologesia
Parthia roll dice for 2 archers, 1 cataphract and 2 horsearchers in Vologesia, round 2 : 1/5 hits
Neutral roll dice for 2 spearmen in Vologesia, round 2 : 0/2 hits
1 spearman owned by the Neutral lost in Vologesia
Parthia roll dice for 2 archers, 1 cataphract and 2 horsearchers in Vologesia, round 3 : 1/5 hits
Neutral roll dice for 1 spearman in Vologesia, round 3 : 0/1 hits
1 spearman owned by the Neutral lost in Vologesia
Parthia win, taking Vologesia from Neutral with 2 archers, 1 cataphract and 2 horsearchers remaining. Battle score for attacker is 9
Casualties for Neutral: 3 spearmenNon Combat Move - Parthia
Place Units - Parthia
1 city placed in Ctesiphon
2 cavalrys and 5 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 61 PUs; end with 63 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Carthage
Carthage buy 2 biremes, 4 cavalrys, 1 spearman and 4 triremes; Remaining resources: 0 PUs;Combat Move - Carthage
1 cavalry moved from Leptis Magna to Cyrene
Carthage take Cyrene from Egypt
1 cavalry moved from Leptis Magna to Berenice
1 warelephant moved from Tarraco to Barcino
5 cavalrys moved from Tarraco to Barcino
3 swordmen moved from Tarraco to Barcino
4 cavalrys moved from Carthago Nova to Tarraco
3 swordmen moved from Palantia to Toletum
1 warelephant moved from Thapsus to SZ 36
2 cavalrys moved from Thapsus to SZ 36
6 spearmen moved from Carthago to SZ 36
2 spearmen moved from Carthago to SZ 36
1 warelephant moved from SZ 36 to Lilybaeum
2 cavalrys moved from SZ 36 to Lilybaeum
8 spearmen moved from SZ 36 to Lilybaeum
2 biremes moved from SZ 15 to SZ 16Combat - Carthage
Battle in Barcino
Carthage attack with 5 cavalrys, 3 swordmen and 1 warelephant
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
Carthage roll dice for 5 cavalrys, 3 swordmen and 1 warelephant in Barcino, round 1 : 3/9 hits
Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 1 : 1/5 hits
Units damaged: 1 warelephant owned by the Carthage
1 axeman owned by the Neutral , 1 swordman owned by the Neutral and 1 cavalry owned by the Neutral lost in Barcino
Carthage roll dice for 5 cavalrys, 3 swordmen and 1 warelephant in Barcino, round 2 : 3/9 hits
Neutral roll dice for 2 swordmen in Barcino, round 2 : 0/2 hits
2 swordmen owned by the Neutral lost in Barcino
Carthage win, taking Barcino from Neutral with 5 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 19
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmenNon Combat Move - Carthage
Place Units - Carthage
2 biremes and 4 triremes placed in SZ 36
1 spearman placed in Carthago
4 cavalrys placed in Carthago NovaTurn Complete - Carthage
Carthage collect 89 PUs; end with 89 PUs total
1 unit repaired.Summary Text: Connection reset by peer: socket write error
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - RomanRepublic
RomanRepublic buy 1 fort, 4 triremes and 3 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 bireme moved from SZ 34 to SZ 33
2 biremes moved from SZ 25 to SZ 27
1 bireme moved from SZ 28 to SZ 27
1 trireme moved from SZ 34 to SZ 33
1 trireme moved from SZ 28 to SZ 27
2 velitess moved from Vindonissa to Veldidena
2 cavalrys moved from Vindonissa to Veldidena
4 legionaires moved from Vindonissa to Veldidena
1 ballista moved from Vindonissa to Veldidena
4 cavalrys moved from Ariminum to Massilia
1 cavalry moved from Roma to Genua
2 ballistas moved from Roma to Arretium
5 legionaires moved from Roma to Arretium
4 cavalrys moved from Nemausus to Mediolanum
1 ballista moved from Nemausus to Mediolanum
1 onager moved from Nemausus to MediolanumCombat - RomanRepublic
Battle in Veldidena
RomanRepublic attack with 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess
Neutral defend with 1 axeman and 1 swordman
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess in Veldidena, round 1 : 2/9 hits
Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 1 : 0/2 hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
RomanRepublic win, taking Veldidena from Neutral with 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess remaining. Battle score for attacker is 7
Casualties for Neutral: 1 axeman and 1 swordmanNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Genua
4 triremes placed in SZ 28
3 velitess placed in GenuaTurn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 63 PUs total