@j_stroyer 2.7
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Politics - Germans 
 Germans takes Political Action: Political Action Germans To War With Chinese
 Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans 
 Germans buy 2 armour, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 14 infantry moved from Bessarabia to Eastern Poland
 2 artilleries moved from Bessarabia to Eastern Poland
 5 armour moved from Bessarabia to Eastern Poland
 2 infantry moved from Germany to Poland
 2 armour moved from Germany to Northern Italy
 2 armour moved from Germany to Poland
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Denmark to Western GermanyCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 5 armour, 2 artilleries and 14 infantry
 Russians defend with 1 infantry
 Germans roll dice for 5 armour, 2 artilleries and 14 infantry in Eastern Poland, round 1 : 5/21 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 aaGun moved from Germany to Poland
 1 aaGun moved from Germany to Greater Southern GermanyPlace Units - Germans 
 2 armour and 5 infantry placed in Germany
 2 infantry placed in Southern France
 1 infantry placed in Germany
 Germans undo move 3.
 1 infantry placed in Southern France
 2 submarines placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 38 PUs; end with 38 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Ukraine to Bessarabia
 Russians take Bessarabia from Germans
 1 infantry moved from Volgograd to Kazakhstan
 1 infantry moved from Volgograd to Samara
 1 infantry moved from Russia to Vologda
 1 infantry moved from Russia to Vologda
 8 infantry moved from Bryansk to Ukraine
 1 armour moved from Tambov to Ukraine
 1 infantry moved from Volgograd to Rostov
 1 infantry moved from Russia to Smolensk
 1 infantry moved from Russia to Bryansk
 1 infantry moved from Russia to Samara
 1 infantry moved from Novgorod to Baltic States
 1 infantry moved from Novgorod to Belarus
 3 armour moved from Baltic States to Bryansk
 3 armour moved from Norway to Karelia
 1 artillery moved from Norway to FinlandCombat - Russians Non Combat Move - Russians Place Units - Russians 
 3 infantry placed in Novgorod
 2 artilleries and 1 infantry placed in Ukraine
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 35 PUs; end with 35 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
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 Hey man, download the 270BC map for TripleA… I need to practice on that one for a tourney match. Also, it’ll nice to best you in the Roman era for a change of pace! :-D 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Japanese 
 1 armour moved from Korea to Amur
 1 infantry moved from Buryatia to Amur
 1 infantry moved from Manchuria to Amur
 8 infantry moved from Manchuria to Jehol
 9 infantry moved from Korea to Manchuria
 2 armour moved from Yenisey to Urals
 Japanese take Evenkiyskiy from Russians
 Japanese take Urals from Russians
 1 mech_infantry moved from Kansu to Shensi
 2 bombers moved from Jehol to Shensi
 1 artillery moved from Kansu to Shensi
 9 fighters moved from Jehol to 19 Sea Zone
 6 tactical_bombers moved from Jehol to 19 Sea ZoneCombat - Japanese 
 Battle in 19 Sea Zone
 Japanese attack with 9 fighters and 6 tactical_bombers
 Americans defend with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
 Japanese roll dice for 9 fighters and 6 tactical_bombers in 19 Sea Zone, round 1 : 12/15 hits
 Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 destroyer in 19 Sea Zone, round 1 : 5/6 hits
 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 cruisers owned by the Americans and 5 fighters owned by the Japanese lost in 19 Sea Zone
 Japanese win with 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
 Casualties for Japanese: 5 fighters
 Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
 Battle in Shensi
 Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
 Chinese defend with 1 fighter and 1 infantry
 Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Shensi, round 1 : 2/4 hits
 Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 1/2 hits
 1 fighter owned by the Chinese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
 Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 mech_infantry
 Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Japanese 
 2 bombers moved from Shensi to Jehol
 4 fighters moved from 19 Sea Zone to Jehol
 6 tactical_bombers moved from 19 Sea Zone to JeholPlace Units - Japanese 
 7 infantry placed in Korea
 2 infantry placed in KoreaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 8
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,3,5,2
 Japanese collect 19 PUs (8 lost to blockades); end with 21 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Americans 
 Americans buy 1 artillery, 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 2 armour moved from Soviet Far East to 4 Sea Zone
 2 infantry moved from Soviet Far East to 4 Sea Zone
 2 fighters moved from 4 Sea Zone to Japan
 2 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
 1 armour moved from 6 Sea Zone to Japan
 2 infantry moved from 6 Sea Zone to Japan
 1 armour moved from 6 Sea Zone to JapanCombat - Americans 
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6,5,6
 Battle in Japan
 Americans attack with 2 armour, 2 fighters and 2 infantry
 Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry
 Americans roll dice for 2 armour, 2 fighters and 2 infantry in Japan, round 1 : 1/6 hits
 Japanese roll dice for 4 infantry in Japan, round 1 : 1/4 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
 Americans roll dice for 2 armour, 2 fighters and 1 infantry in Japan, round 2 : 2/5 hits
 Japanese roll dice for 3 infantry in Japan, round 2 : 1/3 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
 Americans roll dice for 2 armour and 2 fighters in Japan, round 3 : 1/4 hits
 Japanese roll dice for 1 infantry in Japan, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Japan
 Americans captures 21PUs while taking Japanese capital
 Americans converts factory_major into different units
 Americans win, taking Japan from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
 Casualties for Japanese: 4 infantry
 Casualties for Americans: 2 infantryNon Combat Move - Americans 
 4 transports moved from 6 Sea Zone to 8 Sea Zone
 2 fighters moved from Japan to 6 Sea Zone
 2 fighters moved from Western United States to 10 Sea Zone
 1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
 2 fighters moved from Kiangsu to Anhwe
 1 tactical_bomber moved from Kiangsu to Anhwe
 1 infantry moved from Gibraltar to 91 Sea Zone
 1 artillery moved from Gibraltar to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
 1 infantry moved from 95 Sea Zone to Southern Italy
 1 artillery moved from 95 Sea Zone to Southern Italy
 4 transports moved from 95 Sea Zone to 91 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 3 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 3 infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans 
 6 bombers placed in Eastern United States
 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 62 PUs; end with 83 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Tsinghai to Kansu
 Chinese take Kansu from Japanese
 1 infantry moved from Chahar to Suiyuyan
 Chinese take Suiyuyan from Japanese
 14 artilleries and 11 infantry moved from Anhwe to Jehol
 1 infantry moved from Shantung to JeholCombat - Chinese 
 Battle in Jehol
 Chinese attack with 14 artilleries and 12 infantry
 Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers
 Chinese roll dice for 14 artilleries and 12 infantry in Jehol, round 1 : 6/26 hits
 Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers in Jehol, round 1 : 12/33 hits
 6 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Jehol
 Chinese roll dice for 14 artilleries in Jehol, round 2 : 4/14 hits
 Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 11 infantry and 6 tactical_bombers in Jehol, round 2 : 14/27 hits
 14 artilleries owned by the Chinese and 4 infantry owned by the Japanese lost in Jehol
 Japanese win with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers remaining. Battle score for attacker is -62
 Casualties for Japanese: 10 infantry
 Casualties for Chinese: 14 artilleries and 12 infantryNon Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Shantung
 1 infantry placed in Chahar
 2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese 
 Chinese collect 18 PUs; end with 18 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - British 
 3 armour moved from Yunnan to Shensi
 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 mech_infantry moved from Kwangtung to 20 Sea Zone
 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 battleship moved from 6 Sea Zone to 19 Sea Zone
 1 mech_infantry moved from 19 Sea Zone to Jehol
 1 mech_infantry moved from Anhwe to Jehol
 4 armour moved from Anhwe to Jehol
 1 artillery moved from Anhwe to Jehol
 11 infantry moved from Anhwe to Jehol
 2 bombers moved from India to Jehol
 1 armour moved from Morocco to 91 Sea Zone
 1 artillery moved from Morocco to 91 Sea Zone
 2 infantry moved from Morocco to 91 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
 1 artillery moved from 95 Sea Zone to Northern Italy
 2 infantry moved from 95 Sea Zone to Northern Italy
 1 armour moved from 95 Sea Zone to Northern Italy
 2 artilleries moved from Southern Italy to Northern Italy
 2 infantry moved from Southern Italy to Northern Italy
 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 infantry moved from Libya to 96 Sea Zone
 1 infantry moved from Malta to 96 Sea Zone
 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 2 infantry moved from 97 Sea Zone to Northern Italy
 1 bomber moved from Malta to Northern Italy
 4 infantry moved from Caucasus to Rostov
 2 infantry moved from United Kingdom to 110 Sea Zone
 3 fighters moved from United Kingdom to Normandy Bordeaux
 2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British 
 Battle in Jehol
 British attack with 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
 Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers
 British roll dice for 1 battleship in Jehol, round 1 : 1/1 hits
 British roll dice for 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys in Jehol, round 1 : 6/20 hits
 Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers in Jehol, round 1 : 5/23 hits
 5 infantry owned by the British , 5 infantry owned by the Japanese and 2 bombers owned by the Japanese lost in Jehol
 British roll dice for 4 armour, 1 artillery, 2 bombers, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 7/15 hits
 Japanese roll dice for 4 artilleries, 4 fighters, 2 infantry and 6 tactical_bombers in Jehol, round 2 : 8/16 hits
 6 infantry owned by the British , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 mech_infantrys owned by the British and 4 artilleries owned by the Japanese lost in Jehol
 British roll dice for 4 armour, 1 artillery and 2 bombers in Jehol, round 3 : 5/7 hits
 Japanese roll dice for 4 fighters and 5 tactical_bombers in Jehol, round 3 : 5/9 hits
 4 armour owned by the British , 5 tactical_bombers owned by the Japanese and 1 artillery owned by the British lost in Jehol
 British roll dice for 2 bombers in Jehol, round 4 : 1/2 hits
 Japanese roll dice for 4 fighters in Jehol, round 4 : 2/4 hits
 2 bombers owned by the British and 1 fighter owned by the Japanese lost in Jehol
 Japanese win with 3 fighters remaining. Battle score for attacker is 44
 Casualties for Japanese: 4 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 tactical_bombers
 Casualties for British: 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
 Battle in Shensi
 British attack with 3 armour
 Japanese defend with 1 artillery
 British roll dice for 3 armour in Shensi, round 1 : 2/3 hits
 Japanese roll dice for 1 artillery in Shensi, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Shensi
 British win, taking Shensi from Japanese with 3 armour remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Normandy Bordeaux
 British attack with 3 fighters and 2 infantry
 Germans defend with 2 infantry; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
 British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 0/1 hits
 British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 4/5 hits
 Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Italians lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 2 infantry
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery
 Battle in Northern Italy
 British attack with 1 armour, 3 artilleries, 1 bomber and 6 infantry
 Germans defend with 2 armour; Italians defend with 2 aaGuns, 1 factory_major and 2 infantry
 AA guns fire in Northern Italy : 0/1 hits
 British roll dice for 1 armour, 3 artilleries, 1 bomber and 6 infantry in Northern Italy, round 1 : 2/11 hits
 Italians roll dice for 2 aaGuns, 2 armour and 2 infantry in Northern Italy, round 1 : 1/4 hits
 1 infantry owned by the British and 2 aaGuns owned by the Italians lost in Northern Italy
 British roll dice for 1 armour, 3 artilleries, 1 bomber and 5 infantry in Northern Italy, round 2 : 4/10 hits
 Italians roll dice for 2 armour and 2 infantry in Northern Italy, round 2 : 2/4 hits
 2 infantry owned by the British , 2 armour owned by the Germans and 2 infantry owned by the Italians lost in Northern Italy
 British converts factory_major into different units
 British win, taking Northern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
 Casualties for Germans: 2 armour
 Casualties for British: 3 infantry
 Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - British 
 2 fighters moved from Normandy Bordeaux to 110 Sea Zone
 1 fighter moved from Normandy Bordeaux to United Kingdom
 1 bomber moved from Northern Italy to Southern Italy
 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 infantry moved from Syria to 99 Sea Zone
 1 infantry moved from 99 Sea Zone to Greece
 British take Greece from Neutral_Allies
 2 infantry moved from Hunan to AnhwePlace Units - British 
 1 artillery and 2 infantry placed in Egypt
 3 armour placed in Southern Italy
 2 fighters and 2 infantry placed in United KingdomTurn Complete - British 
 British collect 44 PUs; end with 44 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 3 armour placed in Kwangtung
 2 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 24 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
 Units Change Ownership
 Some Units in India change ownership: 2 armour
 Some Units in Kwangtung change ownership: 3 armour
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 2 x Axis dead… That’s gotta be concession #34! Now let’s fight with barbarians and catapults, whattaya say? 
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 lol ok… i’ll down it 
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 got it…you want to start? cause I dont know wtf I’m doing 
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 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - Carthage 
 Carthage buy 1 city, 8 spearmen and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage 
 1 warelephant moved from Carthago to SZ 36
 1 spearman moved from Melita to SZ 36
 1 hoplite moved from Carthago to SZ 36
 1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 38
 1 bireme and 1 hoplite moved from SZ 36 to SZ 38
 1 hoplite moved from SZ 38 to Syracuse
 1 spearman moved from SZ 38 to Syracuse
 1 warelephant moved from SZ 38 to Syracuse
 1 warelephant moved from Lilybaeum to Syracuse
 7 spearmen moved from Lilybaeum to Syracuse
 1 spearman moved from Lilybaeum to Syracuse
 1 swordman moved from Gades to SZ 14
 1 spearman moved from Gades to SZ 14
 2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
 1 spearman moved from SZ 15 to Siga
 1 swordman moved from SZ 15 to Siga
 3 spearmen moved from Carthago Nova to Castulo
 2 swordmen moved from Carthago Nova to Castulo
 1 swordman moved from Corduba to Castulo
 2 swordmen moved from Corduba to Salmantica
 1 spearman moved from Corduba to Castulo
 3 spearmen moved from Corduba to Salmantica
 2 spearmen moved from Hispatis to Pax Julia
 1 swordman moved from Hispatis to Pax Julia
 2 cavalrys moved from Corduba to Pax Julia
 3 spearmen moved from Thapsus to Thenae
 3 cavalrys moved from Carthago to ThenaeCombat - Carthage 
 Battle in Siga
 Carthage attack with 1 spearman and 1 swordman
 Neutral defend with 2 spearmen
 Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 : 0/2 hits
 Neutral roll dice for 2 spearmen in Siga, round 1 : 0/2 hits
 Carthage roll dice for 1 spearman and 1 swordman in Siga, round 2 : 1/2 hits
 Neutral roll dice for 2 spearmen in Siga, round 2 : 1/2 hits
 1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Siga
 Carthage roll dice for 1 swordman in Siga, round 3 : 0/1 hits
 Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits
 Carthage roll dice for 1 swordman in Siga, round 4 : 0/1 hits
 Neutral roll dice for 1 spearman in Siga, round 4 : 1/1 hits
 1 swordman owned by the Carthage lost in Siga
 Neutral win with 1 spearman remaining. Battle score for attacker is -4
 Casualties for Neutral: 1 spearman
 Casualties for Carthage: 1 spearman and 1 swordman
 Battle in Pax Julia
 Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
 Neutral defend with 1 cavalry and 3 swordmen
 Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 1 : 2/5 hits
 Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 : 0/4 hits
 1 swordman owned by the Neutral and 1 cavalry owned by the Neutral lost in Pax Julia
 Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 2 : 1/5 hits
 Neutral roll dice for 2 swordmen in Pax Julia, round 2 : 1/2 hits
 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
 Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Pax Julia, round 3 : 1/4 hits
 Neutral roll dice for 1 swordman in Pax Julia, round 3 : 0/1 hits
 1 swordman owned by the Neutral lost in Pax Julia
 Carthage win, taking Pax Julia from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 13
 Casualties for Neutral: 1 cavalry and 3 swordmen
 Casualties for Carthage: 1 spearman
 Battle in Castulo
 Carthage attack with 4 spearmen and 3 swordmen
 Neutral defend with 2 cavalrys and 3 swordmen
 Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 1 : 1/7 hits
 Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 : 1/5 hits
 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
 Carthage roll dice for 3 spearmen and 3 swordmen in Castulo, round 2 : 3/6 hits
 Neutral roll dice for 1 cavalry and 3 swordmen in Castulo, round 2 : 1/4 hits
 2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
 Carthage roll dice for 2 spearmen and 3 swordmen in Castulo, round 3 : 1/5 hits
 Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits
 1 swordman owned by the Neutral lost in Castulo
 Carthage win, taking Castulo from Neutral with 2 spearmen and 3 swordmen remaining. Battle score for attacker is 14
 Casualties for Neutral: 2 cavalrys and 3 swordmen
 Casualties for Carthage: 2 spearmen
 Battle in Salmantica
 Carthage attack with 3 spearmen and 2 swordmen
 Neutral defend with 3 cavalrys and 1 swordman
 Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 1 : 1/5 hits
 Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 1 : 0/4 hits
 1 cavalry owned by the Neutral lost in Salmantica
 Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 2 : 3/5 hits
 Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 2 : 1/3 hits
 1 swordman owned by the Neutral , 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
 Carthage win, taking Salmantica from Neutral with 2 spearmen and 2 swordmen remaining. Battle score for attacker is 13
 Casualties for Neutral: 3 cavalrys and 1 swordman
 Casualties for Carthage: 1 spearman
 Battle in Thenae
 Carthage attack with 3 cavalrys and 3 spearmen
 Neutral defend with 1 archer and 2 spearmen
 Carthage roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 : 3/6 hits
 Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 0/3 hits
 2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
 Carthage win, taking Thenae from Neutral with 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 10
 Casualties for Neutral: 1 archer and 2 spearmen
 Battle in Syracuse
 Carthage attack with 1 hoplite, 9 spearmen and 2 warelephants
 GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
 Carthage roll dice for 1 hoplite, 9 spearmen and 2 warelephants in Syracuse, round 1 : 3/12 hits
 GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 1 : 5/11 hits
 Units damaged: 2 warelephants owned by the Carthage
 3 slingerss owned by the GreekCityStates and 3 spearmen owned by the Carthage lost in Syracuse
 Carthage roll dice for 1 hoplite, 6 spearmen and 2 warelephants in Syracuse, round 2 : 5/9 hits
 GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 1 slingers in Syracuse, round 2 : 2/8 hits
 1 slingers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
 Carthage roll dice for 1 hoplite, 4 spearmen and 2 warelephants in Syracuse, round 3 : 3/7 hits
 GreekCityStates roll dice for 3 hoplites in Syracuse, round 3 : 2/3 hits
 3 hoplites owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
 Carthage win, taking Syracuse from GreekCityStates with 1 hoplite, 2 spearmen and 2 warelephants remaining. Battle score for attacker is 20
 Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
 Casualties for Carthage: 7 spearmenNon Combat Move - Carthage 
 4 spearmen moved from Carthago to SZ 32
 2 biremes, 4 spearmen and 1 trireme moved from SZ 32 to SZ 36
 4 spearmen moved from SZ 36 to LilybaeumPlace Units - Carthage 
 1 city placed in Carthago Nova
 8 spearmen and 1 warelephant placed in CarthagoTurn Complete - Carthage 
 Carthage collect 67 PUs; end with 67 PUs total
 2 units repaired.
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 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - RomanRepublic 
 RomanRepublic buy 1 bireme, 5 cavalrys, 1 fort, 1 onager and 1 velites; Remaining resources: 0 PUs;Combat Move - RomanRepublic 
 1 ballista moved from Roma to Arretium
 1 velites moved from Salapia to Ariminum
 2 velitess moved from Arretium to Ariminum
 2 legionaires moved from Roma to Arretium
 2 velitess moved from Roma to Arretium
 2 legionaires moved from Salapia to Ariminum
 1 velites moved from Salapia to Ariminum
 1 legionaire moved from Roma to Arretium
 1 cavalry moved from Roma to Arretium
 2 biremes moved from SZ 28 to SZ 25
 5 velitess moved from Messana to Lilybaeum
 2 legionaires moved from Messana to Lilybaeum
 1 bireme moved from SZ 44 to SZ 35
 1 velites moved from Croton to SZ 35
 1 velites moved from SZ 35 to Messana
 1 velites moved from Roma to SZ 28
 1 legionaire moved from Roma to SZ 28
 1 velites moved from Roma to SZ 28
 1 velites moved from Roma to SZ 28
 1 legionaire, 2 triremes and 3 velitess moved from SZ 28 to SZ 34
 1 legionaire moved from SZ 34 to Messana
 3 velitess moved from SZ 34 to Messana
 1 cavalry moved from Roma to Ariminum
 1 velites moved from Salapia to Roma
 1 velites moved from Capua to RomaCombat - RomanRepublic 
 Battle in Lilybaeum
 RomanRepublic attack with 2 legionaires and 5 velitess
 Carthage defend with 4 spearmen
 RomanRepublic roll dice for 2 legionaires and 5 velitess in Lilybaeum, round 1 : 2/7 hits
 Carthage roll dice for 4 spearmen in Lilybaeum, round 1 : 2/4 hits
 2 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum
 RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 2 : 3/5 hits
 Carthage roll dice for 2 spearmen in Lilybaeum, round 2 : 0/2 hits
 2 spearmen owned by the Carthage lost in Lilybaeum
 RomanRepublic win, taking Lilybaeum from Carthage with 2 legionaires and 3 velitess remaining. Battle score for attacker is 6
 Casualties for RomanRepublic: 2 velitess
 Casualties for Carthage: 4 spearmenNon Combat Move - RomanRepublic Place Units - RomanRepublic 
 5 cavalrys, 1 fort, 1 onager and 1 velites placed in Roma
 1 bireme placed in SZ 28Turn Complete - RomanRepublic 
 RomanRepublic collect 48 PUs; end with 48 PUs total
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 It’s an odd game. Check out the ‘politics panel’. I think you’ve got another shot after this one… 
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 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - GreekCityStates 
 GreekCityStates buy 1 cavalry and 6 hoplites; Remaining resources: 0 PUs;Combat Move - GreekCityStates 
 5 hoplites moved from Athens to SZ 67
 1 cavalry moved from Athens to SZ 67
 5 hoplites moved from SZ 67 to Corinth
 1 cavalry moved from SZ 67 to Corinth
 3 slingerss moved from Athens to Corinth
 2 archers moved from Athens to Corinth
 3 slingerss moved from Sparta to Corinth
 6 hoplites moved from Sparta to CorinthCombat - GreekCityStates 
 Battle in Corinth
 GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
 Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
 GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 1 : 4/20 hits
 Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 1 : 4/13 hits
 4 slingerss owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Corinth
 GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 2 : 7/16 hits
 Macedonia roll dice for 2 cavalrys, 5 hoplites and 2 swordmen in Corinth, round 2 : 5/9 hits
 2 swordmen owned by the Macedonia , 2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates , 3 hoplites owned by the Macedonia , 2 cavalrys owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
 GreekCityStates roll dice for 11 hoplites in Corinth, round 3 : 2/11 hits
 Macedonia roll dice for 2 hoplites in Corinth, round 3 : 1/2 hits
 2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
 GreekCityStates win, taking Corinth from Macedonia with 10 hoplites remaining. Battle score for attacker is 20
 Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
 Casualties for GreekCityStates: 2 archers, 1 cavalry, 1 hoplite and 6 slingerssNon Combat Move - GreekCityStates Place Units - GreekCityStates 
 1 cavalry and 5 hoplites placed in Sparta
 1 hoplite were produced but were not placedTurn Complete - GreekCityStates 
 GreekCityStates collect 35 PUs; end with 35 PUs total
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 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - Macedonia 
 Macedonia buy 1 city, 5 peltastss and 1 swordman; Remaining resources: 0 PUs;Combat Move - Macedonia 
 2 hoplites moved from Dodona to Delphi
 4 peltastss moved from Dodona to Delphi
 1 peltasts moved from Larissa to Athens
 Macedonia take Athens from GreekCityStates
 2 hoplites moved from Larissa to Delphi
 1 swordman moved from Larissa to Delphi
 4 peltastss moved from Larissa to Delphi
 1 cavalry moved from Larissa to Delphi
 3 hoplites moved from Thessalonica to Byzantium
 2 swordmen moved from Thessalonica to Byzantium
 2 cavalrys moved from Thessalonica to Byzantium
 4 peltastss moved from Thessalonica to Byzantium
 1 trireme moved from SZ 70 to SZ 69
 2 biremes moved from SZ 70 to SZ 69
 1 cavalry moved from Philippopolis to Byzantium
 2 hoplites moved from Philippopolis to Odessus
 4 peltastss moved from Philippopolis to Odessus
 1 hoplite moved from Pella to Nicopolis
 3 peltastss moved from Pella to Nicopolis
 1 cavalry moved from Pella to NicopolisCombat - Macedonia 
 Battle in Odessus
 Macedonia attack with 2 hoplites and 4 peltastss
 Neutral defend with 1 axeman and 3 swordmen
 Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 1 : 0/6 hits
 Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 : 2/4 hits
 2 peltastss owned by the Macedonia lost in Odessus
 Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 2 : 1/4 hits
 Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 0/4 hits
 1 axeman owned by the Neutral lost in Odessus
 Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 3 : 1/4 hits
 Neutral roll dice for 3 swordmen in Odessus, round 3 : 2/3 hits
 1 swordman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
 Macedonia roll dice for 2 hoplites in Odessus, round 4 : 2/2 hits
 Neutral roll dice for 2 swordmen in Odessus, round 4 : 0/2 hits
 2 swordmen owned by the Neutral lost in Odessus
 Macedonia win, taking Odessus from Neutral with 2 hoplites remaining. Battle score for attacker is 7
 Casualties for Macedonia: 4 peltastss
 Casualties for Neutral: 1 axeman and 3 swordmen
 Battle in Byzantium
 Macedonia attack with 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen
 Neutral defend with 3 archers, 2 axemen and 4 swordmen
 Macedonia roll dice for 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen in Byzantium, round 1 : 2/12 hits
 Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 1 : 3/9 hits
 2 axemen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
 Macedonia roll dice for 3 cavalrys, 3 hoplites, 1 peltasts and 2 swordmen in Byzantium, round 2 : 4/9 hits
 Neutral roll dice for 3 archers and 4 swordmen in Byzantium, round 2 : 2/7 hits
 4 swordmen owned by the Neutral , 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Byzantium
 Macedonia roll dice for 2 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 3 : 5/7 hits
 Neutral roll dice for 3 archers in Byzantium, round 3 : 0/3 hits
 3 archers owned by the Neutral lost in Byzantium
 Macedonia win, taking Byzantium from Neutral with 2 cavalrys, 3 hoplites and 2 swordmen remaining. Battle score for attacker is 22
 Casualties for Macedonia: 1 cavalry and 4 peltastss
 Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
 Battle in Nicopolis
 Macedonia attack with 1 cavalry, 1 hoplite and 3 peltastss
 Neutral defend with 1 archer and 2 swordmen
 Macedonia roll dice for 1 cavalry, 1 hoplite and 3 peltastss in Nicopolis, round 1 : 1/5 hits
 Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 1 : 1/3 hits
 1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
 Macedonia roll dice for 1 cavalry, 1 hoplite and 2 peltastss in Nicopolis, round 2 : 1/4 hits
 Neutral roll dice for 1 archer and 1 swordman in Nicopolis, round 2 : 1/2 hits
 1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
 Macedonia roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Nicopolis, round 3 : 0/3 hits
 Neutral roll dice for 1 archer in Nicopolis, round 3 : 1/1 hits
 1 peltasts owned by the Macedonia lost in Nicopolis
 Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 4 : 0/2 hits
 Neutral roll dice for 1 archer in Nicopolis, round 4 : 0/1 hits
 Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 5 : 1/2 hits
 Neutral roll dice for 1 archer in Nicopolis, round 5 : 1/1 hits
 1 archer owned by the Neutral and 1 cavalry owned by the Macedonia lost in Nicopolis
 Macedonia win, taking Nicopolis from Neutral with 1 hoplite remaining. Battle score for attacker is 2
 Casualties for Macedonia: 1 cavalry and 3 peltastss
 Casualties for Neutral: 1 archer and 2 swordmen
 Battle in Delphi
 Macedonia attack with 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman
 GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss
 Macedonia roll dice for 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman in Delphi, round 1 : 6/14 hits
 GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 1 : 4/6 hits
 3 slingerss owned by the GreekCityStates , 1 archer owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Delphi
 Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 4 hoplites, 4 peltastss and 1 swordman remaining. Battle score for attacker is 12
 Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 slingerss
 Casualties for Macedonia: 4 peltastssNon Combat Move - Macedonia Place Units - Macedonia 
 1 city placed in Larissa
 5 peltastss and 1 swordman placed in ThessalonicaTurn Complete - Macedonia 
 Macedonia collect 45 PUs; end with 45 PUs total
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 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - Egypt 
 Egypt buy 7 axemen and 2 triremes; Remaining resources: 2 PUs;Combat Move - Egypt 
 1 chariot moved from Memphis to Jerusalem
 5 spearmen moved from Memphis to Pharan
 2 axemen moved from Memphis to Pharan
 1 archer moved from Memphis to Pharan
 2 archers moved from Alexandria to Paraetonium
 3 archers moved from Hermopolis to Paraetonium
 2 chariots moved from Alexandria to Paraetonium
 4 spearmen moved from Alexandria to Paraetonium
 2 spearmen moved from Hermopolis to Alexandria
 2 spearmen moved from Jerusalem to Aelana
 1 chariot moved from Jerusalem to Aelana
 2 axemen moved from Alexandria to SZ 57
 1 axeman moved from Alexandria to SZ 57
 1 axeman and 3 biremes moved from SZ 57 to SZ 58
 2 axemen and 1 trireme moved from SZ 57 to SZ 58
 3 axemen moved from SZ 58 to Pharan
 4 axemen moved from Hermopolis to Paraetonium
 1 chariot moved from Sidon to Jerusalem
 1 chariot moved from Sidon to Jerusalem
 6 spearmen moved from Sidon to Jerusalem
 3 axemen moved from Sidon to Jerusalem
 2 spearmen moved from Jerusalem to Aelana
 1 axeman moved from Jerusalem to AelanaCombat - Egypt 
 Battle in Paraetonium
 Egypt attack with 5 archers, 4 axemen, 2 chariots and 4 spearmen
 Neutral defend with 3 spearmen
 Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 4 spearmen in Paraetonium, round 1 : 2/15 hits
 Neutral roll dice for 3 spearmen in Paraetonium, round 1 : 1/3 hits
 2 spearmen owned by the Neutral and 1 spearman owned by the Egypt lost in Paraetonium
 Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 3 spearmen in Paraetonium, round 2 : 2/14 hits
 Neutral roll dice for 1 spearman in Paraetonium, round 2 : 0/1 hits
 1 spearman owned by the Neutral lost in Paraetonium
 Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 2 chariots and 3 spearmen remaining. Battle score for attacker is 6
 Casualties for Egypt: 1 spearman
 Casualties for Neutral: 3 spearmen
 Battle in Aelana
 Egypt attack with 1 axeman, 1 chariot and 4 spearmen
 Neutral defend with 2 spearmen
 Egypt roll dice for 1 axeman, 1 chariot and 4 spearmen in Aelana, round 1 : 1/6 hits
 Neutral roll dice for 2 spearmen in Aelana, round 1 : 1/2 hits
 1 spearman owned by the Neutral and 1 spearman owned by the Egypt lost in Aelana
 Egypt roll dice for 1 axeman, 1 chariot and 3 spearmen in Aelana, round 2 : 1/5 hits
 Neutral roll dice for 1 spearman in Aelana, round 2 : 0/1 hits
 1 spearman owned by the Neutral lost in Aelana
 Egypt win, taking Aelana from Neutral with 1 axeman, 1 chariot and 3 spearmen remaining. Battle score for attacker is 3
 Casualties for Egypt: 1 spearman
 Casualties for Neutral: 2 spearmenNon Combat Move - Egypt Place Units - Egypt 
 2 triremes placed in SZ 56
 7 axemen placed in AlexandriaTurn Complete - Egypt 
 Egypt collect 49 PUs; end with 51 PUs total
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 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - Seleucid 
 Seleucid buy 2 cataphracts, 4 cavalrys, 1 city and 5 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid 
 1 hoplite moved from Antioch to SZ 61
 1 hoplite moved from Antioch to SZ 61
 2 peltastss moved from Antioch to SZ 61
 2 hoplites, 1 peltasts and 1 trireme moved from SZ 61 to SZ 62
 1 bireme and 1 peltasts moved from SZ 61 to SZ 62
 2 hoplites moved from SZ 62 to Salamis
 2 peltastss moved from SZ 62 to Salamis
 4 hoplites moved from Sardis to Halicarnassus
 3 peltastss moved from Sardis to Halicarnassus
 2 hoplites moved from Attalia to Halicarnassus
 1 peltasts moved from Attalia to Halicarnassus
 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Ctesiphon
 1 cataphract and 1 cavalry moved from Hatra to Ctesiphon
 2 peltastss moved from Hatra to Seleucia
 1 peltasts moved from Antioch to Sidon
 Seleucid take Sidon from Egypt
 3 peltastss moved from Damascus to Palmyra
 2 hoplites moved from Damascus to Palmyra
 1 legionaire moved from Damascus to Palmyra
 2 cavalrys moved from Damascus to Palmyra
 2 peltastss moved from Emesa to Palmyra
 1 hoplite moved from Emesa to Palmyra
 1 legionaire moved from Emesa to Palmyra
 1 peltasts moved from Antioch to Damascus
 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Amida
 2 peltastss moved from Tarsus to Tavium
 2 hoplites moved from Tarsus to Tavium
 1 cavalry moved from Edessa to Amida
 2 hoplites, 2 legionaires and 2 peltastss moved from Antioch to Melitene
 1 cataphract moved from Antioch to Melitene
 1 cavalry moved from Antioch to Tavium
 1 cavalry moved from Antioch to MeliteneCombat - Seleucid 
 Battle in Tavium
 Seleucid attack with 1 cavalry, 2 hoplites and 2 peltastss
 Neutral defend with 1 cavalry and 3 spearmen
 Seleucid roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Tavium, round 1 : 1/5 hits
 Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 : 1/4 hits
 1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
 Seleucid roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Tavium, round 2 : 2/4 hits
 Neutral roll dice for 3 spearmen in Tavium, round 2 : 1/3 hits
 2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
 Seleucid roll dice for 1 cavalry and 2 hoplites in Tavium, round 3 : 3/3 hits
 Neutral roll dice for 1 spearman in Tavium, round 3 : 0/1 hits
 1 spearman owned by the Neutral lost in Tavium
 Seleucid win, taking Tavium from Neutral with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 9
 Casualties for Seleucid: 2 peltastss
 Casualties for Neutral: 1 cavalry and 3 spearmen
 Battle in Salamis
 Seleucid attack with 2 hoplites and 2 peltastss
 Egypt defend with 2 spearmen
 Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 1 : 0/4 hits
 Egypt roll dice for 2 spearmen in Salamis, round 1 : 1/2 hits
 1 peltasts owned by the Seleucid lost in Salamis
 Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 2 : 0/3 hits
 Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits
 Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 3 : 2/3 hits
 Egypt roll dice for 2 spearmen in Salamis, round 3 : 1/2 hits
 2 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
 Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is 2
 Casualties for Egypt: 2 spearmen
 Casualties for Seleucid: 2 peltastss
 Battle in Palmyra
 Seleucid attack with 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss
 Neutral defend with 3 cavalrys and 4 spearmen
 Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 1 : 2/12 hits
 Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 : 0/7 hits
 2 cavalrys owned by the Neutral lost in Palmyra
 Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 2 : 2/12 hits
 Neutral roll dice for 1 cavalry and 4 spearmen in Palmyra, round 2 : 2/5 hits
 1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 2 peltastss owned by the Seleucid lost in Palmyra
 Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 3 peltastss in Palmyra, round 3 : 7/10 hits
 Neutral roll dice for 3 spearmen in Palmyra, round 3 : 1/3 hits
 3 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Palmyra
 Seleucid win, taking Palmyra from Neutral with 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 18
 Casualties for Seleucid: 3 peltastss
 Casualties for Neutral: 3 cavalrys and 4 spearmen
 Battle in Amida
 Seleucid attack with 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss
 Neutral defend with 2 archers and 4 spearmen
 Seleucid roll dice for 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss in Amida, round 1 : 1/9 hits
 Neutral roll dice for 2 archers and 4 spearmen in Amida, round 1 : 2/6 hits
 1 spearman owned by the Neutral and 2 peltastss owned by the Seleucid lost in Amida
 Seleucid roll dice for 1 cavalry, 3 hoplites, 2 legionaires and 1 peltasts in Amida, round 2 : 3/7 hits
 Neutral roll dice for 2 archers and 3 spearmen in Amida, round 2 : 1/5 hits
 3 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Amida
 Seleucid roll dice for 1 cavalry, 3 hoplites and 2 legionaires in Amida, round 3 : 3/6 hits
 Neutral roll dice for 2 archers in Amida, round 3 : 0/2 hits
 2 archers owned by the Neutral lost in Amida
 Seleucid win, taking Amida from Neutral with 1 cavalry, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 14
 Casualties for Seleucid: 3 peltastss
 Casualties for Neutral: 2 archers and 4 spearmen
 Battle in Melitene
 Seleucid attack with 1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss
 Neutral defend with 2 archers and 3 spearmen
 Seleucid roll dice for 1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss in Melitene, round 1 : 2/8 hits
 Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 : 4/5 hits
 2 spearmen owned by the Neutral , 1 cavalry owned by the Seleucid , 2 peltastss owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Melitene
 Seleucid roll dice for 1 cataphract, 2 hoplites and 1 legionaire in Melitene, round 2 : 1/4 hits
 Neutral roll dice for 2 archers and 1 spearman in Melitene, round 2 : 1/3 hits
 1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Melitene
 Seleucid roll dice for 1 cataphract, 1 hoplite and 1 legionaire in Melitene, round 3 : 0/3 hits
 Neutral roll dice for 2 archers in Melitene, round 3 : 2/2 hits
 1 hoplite owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Melitene
 1 cataphract owned by the Seleucid retreated to Antioch
 Neutral win with 2 archers remaining. Battle score for attacker is -17
 Casualties for Seleucid: 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss
 Casualties for Neutral: 3 spearmen
 Battle in Halicarnassus
 Seleucid attack with 6 hoplites and 4 peltastss
 Neutral defend with 3 archers and 5 spearmen
 Seleucid roll dice for 6 hoplites and 4 peltastss in Halicarnassus, round 1 : 3/10 hits
 Neutral roll dice for 3 archers and 5 spearmen in Halicarnassus, round 1 : 4/8 hits
 3 spearmen owned by the Neutral and 4 peltastss owned by the Seleucid lost in Halicarnassus
 Seleucid roll dice for 6 hoplites in Halicarnassus, round 2 : 3/6 hits
 Neutral roll dice for 3 archers and 2 spearmen in Halicarnassus, round 2 : 3/5 hits
 2 spearmen owned by the Neutral , 3 hoplites owned by the Seleucid and 1 archer owned by the Neutral lost in Halicarnassus
 Seleucid roll dice for 3 hoplites in Halicarnassus, round 3 : 0/3 hits
 Neutral roll dice for 2 archers in Halicarnassus, round 3 : 2/2 hits
 2 hoplites owned by the Seleucid lost in Halicarnassus
 1 hoplite owned by the Seleucid retreated to Sardis
 Neutral win with 2 archers remaining. Battle score for attacker is -14
 Casualties for Seleucid: 5 hoplites and 4 peltastss
 Casualties for Neutral: 1 archer and 5 spearmen
 Battle in Ctesiphon
 Seleucid attack with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
 Parthia defend with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
 Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss in Ctesiphon, round 1 : 9/18 hits
 Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Ctesiphon, round 1 : 4/13 hits
 1 cavalry owned by the Parthia , 7 spearmen owned by the Parthia , 4 peltastss owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
 Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 1 peltasts in Ctesiphon, round 2 : 4/14 hits
 Parthia roll dice for 2 archers, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 3/4 hits
 1 cataphract owned by the Parthia , 2 cavalrys owned by the Seleucid , 1 peltasts owned by the Seleucid , 2 archers owned by the Parthia and 1 horsearcher owned by the Parthia lost in Ctesiphon
 Seleucid win, taking Ctesiphon from Parthia with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires remaining. Battle score for attacker is 32
 Casualties for Seleucid: 2 cavalrys and 5 peltastss
 Casualties for Parthia: 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmenNon Combat Move - Seleucid Place Units - Seleucid 
 1 city placed in Hatra
 2 cataphracts, 4 cavalrys and 5 peltastss placed in AntiochTurn Complete - Seleucid 
 Seleucid collect 86 PUs; end with 86 PUs total
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 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - Parthia 
 Parthia buy 3 horsearchers and 4 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia 
 1 horsearcher moved from Ecbatana to Ctesiphon
 2 horsearchers moved from Cyropolis to Ctesiphon
 4 spearmen moved from Ecbatana to Ctesiphon
 1 archer moved from Ecbatana to Ctesiphon
 1 cataphract moved from Susa to Ctesiphon
 3 archers moved from Susa to Ctesiphon
 1 horsearcher moved from Susa to Ctesiphon
 7 spearmen moved from Susa to Ctesiphon
 1 cavalry moved from Susa to Ctesiphon
 4 spearmen moved from Persepolis to Susa
 1 cataphract moved from Persepolis to Susa
 2 archers moved from Persepolis to Susa
 1 cavalry moved from Persepolis to SusaCombat - Parthia 
 Battle in Ctesiphon
 Parthia attack with 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen
 Seleucid defend with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
 Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen in Ctesiphon, round 1 : 5/21 hits
 Seleucid roll dice for 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires in Ctesiphon, round 1 : 6/11 hits
 2 hoplites owned by the Seleucid , 1 cavalry owned by the Seleucid , 6 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Ctesiphon
 Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 5 spearmen in Ctesiphon, round 2 : 1/15 hits
 Seleucid roll dice for 3 cataphracts and 3 hoplites in Ctesiphon, round 2 : 3/6 hits
 1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Ctesiphon
 Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 2 spearmen in Ctesiphon, round 3 : 2/12 hits
 Seleucid roll dice for 3 cataphracts and 2 hoplites in Ctesiphon, round 3 : 3/5 hits
 2 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 1 archer owned by the Parthia lost in Ctesiphon
 Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 4 : 1/9 hits
 Seleucid roll dice for 3 cataphracts in Ctesiphon, round 4 : 1/3 hits
 1 cataphract owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
 Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 5 : 2/8 hits
 Seleucid roll dice for 2 cataphracts in Ctesiphon, round 5 : 1/2 hits
 2 cataphracts owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
 Parthia win, taking Ctesiphon from Seleucid with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 13
 Casualties for Seleucid: 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
 Casualties for Parthia: 3 archers and 11 spearmenNon Combat Move - Parthia Place Units - Parthia 
 3 horsearchers and 4 spearmen placed in PersepolisTurn Complete - Parthia 
 Parthia collect 30 PUs; end with 30 PUs total
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 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :2 Purchase Units - Carthage 
 Carthage buy 1 bireme, 10 spearmen, 1 swordman, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage 
 3 cavalrys moved from Thenae to Sabrata
 3 spearmen moved from Thenae to Sabrata
 1 bireme moved from SZ 38 to SZ 36
 1 trireme moved from SZ 38 to SZ 36
 1 warelephant moved from Carthago to SZ 36
 7 spearmen moved from Carthago to SZ 36
 1 warelephant moved from SZ 36 to Lilybaeum
 7 spearmen moved from SZ 36 to Lilybaeum
 2 warelephants moved from Syracuse to Lilybaeum
 1 hoplite moved from Syracuse to Lilybaeum
 2 spearmen moved from Syracuse to Lilybaeum
 2 biremes moved from SZ 15 to SZ 14
 1 swordman moved from Acci to SZ 14
 1 spearman moved from Gades to SZ 14
 1 swordman moved from SZ 14 to Siga
 1 spearman moved from SZ 14 to Siga
 1 swordman moved from Pax Julia to Emerita Augusta
 1 spearman moved from Pax Julia to Emerita Augusta
 2 cavalrys moved from Pax Julia to Emerita Augusta
 2 spearmen moved from Castulo to Toletum
 3 swordmen moved from Castulo to Toletum
 1 swordman moved from Salmantica to Lucus Augusti
 1 spearman moved from Salmantica to Lucus Augusti
 1 swordman moved from Salmantica to Toletum
 1 spearman moved from Salmantica to ToletumCombat - Carthage 
 Battle in Sabrata
 Carthage attack with 3 cavalrys and 3 spearmen
 Neutral defend with 1 archer and 1 spearman
 Carthage roll dice for 3 cavalrys and 3 spearmen in Sabrata, round 1 : 0/6 hits
 Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 : 1/2 hits
 1 spearman owned by the Carthage lost in Sabrata
 Carthage roll dice for 3 cavalrys and 2 spearmen in Sabrata, round 2 : 1/5 hits
 Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 2/2 hits
 1 spearman owned by the Neutral and 2 spearmen owned by the Carthage lost in Sabrata
 Carthage roll dice for 3 cavalrys in Sabrata, round 3 : 1/3 hits
 Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits
 1 archer owned by the Neutral and 1 cavalry owned by the Carthage lost in Sabrata
 Carthage win, taking Sabrata from Neutral with 2 cavalrys remaining. Battle score for attacker is -6
 Casualties for Neutral: 1 archer and 1 spearman
 Casualties for Carthage: 1 cavalry and 3 spearmen
 Battle in Lilybaeum
 Carthage attack with 1 hoplite, 9 spearmen and 3 warelephants
 RomanRepublic defend with 2 legionaires and 3 velitess
 Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Lilybaeum, round 1 : 3/13 hits
 RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 1 : 2/5 hits
 Units damaged: 2 warelephants owned by the Carthage
 3 velitess owned by the RomanRepublic lost in Lilybaeum
 Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Lilybaeum, round 2 : 4/13 hits
 RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 2 : 0/2 hits
 2 legionaires owned by the RomanRepublic lost in Lilybaeum
 Carthage win, taking Lilybaeum from RomanRepublic with 1 hoplite, 9 spearmen and 3 warelephants remaining. Battle score for attacker is 17
 Casualties for RomanRepublic: 2 legionaires and 3 velitess
 Battle in Emerita Augusta
 Carthage attack with 2 cavalrys, 1 spearman and 1 swordman
 Neutral defend with 1 cavalry and 2 swordmen
 Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Emerita Augusta, round 1 : 1/4 hits
 Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 1 : 1/3 hits
 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Emerita Augusta
 Carthage roll dice for 2 cavalrys and 1 swordman in Emerita Augusta, round 2 : 1/3 hits
 Neutral roll dice for 2 swordmen in Emerita Augusta, round 2 : 1/2 hits
 1 swordman owned by the Neutral and 1 cavalry owned by the Carthage lost in Emerita Augusta
 Carthage roll dice for 1 cavalry and 1 swordman in Emerita Augusta, round 3 : 1/2 hits
 Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 0/1 hits
 1 swordman owned by the Neutral lost in Emerita Augusta
 Carthage win, taking Emerita Augusta from Neutral with 1 cavalry and 1 swordman remaining. Battle score for attacker is 5
 Casualties for Neutral: 1 cavalry and 2 swordmen
 Casualties for Carthage: 1 cavalry and 1 spearman
 Battle in Siga
 Carthage attack with 1 spearman and 1 swordman
 Neutral defend with 1 spearman
 Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 : 0/2 hits
 Neutral roll dice for 1 spearman in Siga, round 1 : 1/1 hits
 1 spearman owned by the Carthage lost in Siga
 Carthage roll dice for 1 swordman in Siga, round 2 : 0/1 hits
 Neutral roll dice for 1 spearman in Siga, round 2 : 0/1 hits
 Carthage roll dice for 1 swordman in Siga, round 3 : 1/1 hits
 Neutral roll dice for 1 spearman in Siga, round 3 : 1/1 hits
 1 spearman owned by the Neutral and 1 swordman owned by the Carthage lost in Siga
 Neutral win with no units remaining. Battle score for attacker is -4
 Casualties for Neutral: 1 spearman
 Casualties for Carthage: 1 spearman and 1 swordman
 Battle in Lucus Augusti
 Carthage attack with 1 spearman and 1 swordman
 Neutral defend with 1 swordman
 Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 1 : 0/2 hits
 Neutral roll dice for 1 swordman in Lucus Augusti, round 1 : 0/1 hits
 Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 2 : 0/2 hits
 Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits
 Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 3 : 1/2 hits
 Neutral roll dice for 1 swordman in Lucus Augusti, round 3 : 1/1 hits
 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Lucus Augusti
 Carthage win, taking Lucus Augusti from Neutral with 1 swordman remaining. Battle score for attacker is 1
 Casualties for Neutral: 1 swordman
 Casualties for Carthage: 1 spearman
 Battle in Toletum
 Carthage attack with 3 spearmen and 4 swordmen
 Neutral defend with 4 cavalrys
 Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 1 : 3/7 hits
 Neutral roll dice for 4 cavalrys in Toletum, round 1 : 0/4 hits
 3 cavalrys owned by the Neutral lost in Toletum
 Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 2 : 2/7 hits
 Neutral roll dice for 1 cavalry in Toletum, round 2 : 0/1 hits
 1 cavalry owned by the Neutral lost in Toletum
 Carthage win, taking Toletum from Neutral with 3 spearmen and 4 swordmen remaining. Battle score for attacker is 16
 Casualties for Neutral: 4 cavalrysNon Combat Move - Carthage Place Units - Carthage 
 1 trireme placed in SZ 36
 3 spearmen and 1 warelephant placed in Carthago Nova
 7 spearmen and 1 swordman placed in Carthago
 1 bireme placed in SZ 36Turn Complete - Carthage 
 Carthage collect 72 PUs; end with 72 PUs total
 2 units repaired.



 
		 
		







