@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 lol too late…ok next time….if I lose 7 your willing to play…I’ll take the fkin handicap :x scr!? 
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 Scramble 1 @ 109, 3 @ 110. 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Germans 
 Germans buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 fighter moved from Norway to 111 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 118 Sea Zone to 109 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 tactical_bomber moved from Poland to France
 1 fighter moved from Slovakia Hungary to France
 1 bomber moved from Germany to 111 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 111 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 transport moved from 114 Sea Zone to 112 Sea Zone
 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
 2 artilleries moved from Holland Belgium to France
 1 armour moved from Holland Belgium to France
 1 armour moved from Holland Belgium to France
 1 mech_infantry moved from Western Germany to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 3 infantry moved from Holland Belgium to France
 2 infantry moved from Western Germany to France
 2 mech_infantrys moved from Western Germany to Southern France
 1 armour moved from Holland Belgium to Normandy Bordeaux
 11 infantry moved from Germany to Poland
 3 artilleries moved from Germany to Poland
 6 infantry moved from Greater Southern Germany to Yugoslavia
 2 artilleries moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Greater Southern Germany to France
 1 armour moved from Romania to Yugoslavia
 1 armour moved from Greater Southern Germany to France
 1 armour moved from Greater Southern Germany to France
 1 mech_infantry moved from Western Germany to Southern France
 1 artillery moved from Western Germany to France
 1 infantry moved from Western Germany to FranceCombat - Germans 
 British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in France
 Germans attack with 5 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 AA guns fire in France : 0/2 hits
 Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in France, round 1 : 5/16 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 4/11 hits
 4 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
 Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 3/12 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 4/7 hits
 2 infantry owned by the French , 2 infantry owned by the Germans , 1 artillery owned by the British and 2 artilleries owned by the Germans lost in France
 Germans roll dice for 5 armour, 1 artillery, 1 fighter and 1 tactical_bomber in France, round 3 : 4/8 hits
 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits
 1 armour owned by the French , 1 armour owned by the British , 1 armour owned by the Germans , 1 artillery owned by the French , 1 fighter owned by the French and 1 artillery owned by the Germans lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
 Casualties for Germans: 1 armour, 3 artilleries and 6 infantry
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 106 Sea Zone
 British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in 111 Sea Zone
 Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 : 4/5 hits
 British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 3/3 hits
 Units damaged: 1 battleship owned by the Germans
 1 cruiser owned by the British , 1 battleship owned by the British , 1 fighter owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
 Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
 Casualties for Germans: 1 fighter and 1 submarine
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
 Battle in Yugoslavia
 Germans attack with 2 armour, 2 artilleries and 6 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Yugoslavia, round 1 : 2/10 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 3/5 hits
 3 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Yugoslavia, round 2 : 3/7 hits
 Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits
 2 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Neutral_Allies: 5 infantry
 Casualties for Germans: 5 infantry
 Battle in 109 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer, 1 fighter and 1 transport
 Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer, 1 fighter and 1 transport in 109 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the British lost in 109 Sea Zone
 1 submarine owned by the Germans retreated to 118 Sea Zone
 British win with 1 fighter and 1 transport remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in 110 Sea Zone
 Germans attack with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
 French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
 Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 1/6 hits
 British roll dice for 3 fighters in 110 Sea Zone, round 1 : 0/3 hits
 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 2/3 hits
 1 cruiser owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits
 British roll dice for 1 battleship, 1 cruiser and 3 fighters in 110 Sea Zone, round 2 : 3/5 hits
 1 cruiser owned by the French , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 bomber and 2 tactical_bombers in 110 Sea Zone, round 3 : 0/3 hits
 British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 bomber and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/2 hits
 British roll dice for 1 battleship in 110 Sea Zone, round 4 : 1/1 hits
 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
 Germans win with 1 bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 2 fighters, 2 submarines and 3 tactical_bombers
 Casualties for French: 1 cruiser and 1 fighter
 Casualties for British: 1 battleship, 1 cruiser and 2 fighters
 Battle in Southern France
 Germans attack with 3 mech_infantrys
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 3 mech_infantrys in Southern France, round 1 : 1/3 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
 1 infantry owned by the French lost in Southern France
 Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 2/3 hits
 French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
 1 artillery owned by the French lost in Southern France
 Germans win, taking Southern France from French with 3 mech_infantrys remaining. Battle score for attacker is 7
 Casualties for French: 1 artillery and 1 infantry
 Battle in Normandy Bordeaux
 Germans attack with 1 armour, 1 infantry and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
 1 infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
 1 infantry owned by the French lost in Normandy Bordeaux
 Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
 1 armour owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
 French win with no units remaining. Battle score for attacker is -6
 Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
 Casualties for French: 1 artillery and 1 infantry
 Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 1 fighter moved from France to Western Germany
 1 tactical_bomber moved from France to Western Germany
 1 bomber moved from 111 Sea Zone to Western Germany
 1 fighter moved from 111 Sea Zone to Western Germany
 1 tactical_bomber moved from 111 Sea Zone to Western Germany
 1 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 1 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 1 aaGun moved from Germany to Poland
 1 aaGun moved from Germany to Poland
 1 aaGun moved from Germany to Poland
 1 bomber moved from 110 Sea Zone to Northern ItalyPlace Units - Germans 
 2 infantry placed in Western Germany
 1 armour and 6 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
 Germans collect 39 PUs (3 lost to blockades); end with 58 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Russians 
 Russians buy 2 carriers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians 
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 1 infantry moved from Western Ukraine to Bessarabia
 3 infantry moved from Ukraine to Bessarabia
 1 artillery moved from Western Ukraine to Bessarabia
 1 infantry moved from Eastern Poland to Bessarabia
 1 artillery moved from Novgorod to Vyborg
 1 infantry moved from Karelia to Vyborg
 1 infantry moved from Novgorod to Vyborg
 5 infantry moved from Novgorod to Vyborg
 2 infantry moved from Baltic States to Belarus
 1 infantry moved from Archangel to Belarus
 1 fighter moved from Russia to Novgorod
 1 tactical_bomber moved from Russia to Novgorod
 1 armour and 1 mech_infantry moved from Volgograd to Ukraine
 2 infantry moved from Caucasus to Rostov
 1 armour and 1 mech_infantry moved from Russia to Western Ukraine
 1 artillery and 1 infantry moved from Russia to Bryansk
 6 infantry moved from Amur to Buryatia
 6 infantry moved from Sakha to BuryatiaCombat - Russians Non Combat Move - Russians 
 2 aaGuns moved from Russia to Bryansk
 2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians 
 2 carriers and 1 transport placed in 115 Sea Zone
 1 fighter placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese 
 Japanese buy 1 battleship and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 3 infantry moved from Kwangsi to French Indo China
 1 artillery moved from Kwangsi to French Indo China
 3 infantry moved from Kiangsi to Kwangtung
 1 artillery moved from Kiangsi to Kwangtung
 1 tactical_bomber moved from Kiangsu to Kwangtung
 1 fighter moved from Kiangsu to Kwangtung
 3 infantry moved from Kiangsu to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Kiangsu to Anhwe
 3 infantry moved from Shantung to Anhwe
 1 artillery moved from Shantung to Anhwe
 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery moved from Jehol to Chahar
 6 infantry moved from Manchuria to Jehol
 1 mech_infantry moved from Manchuria to Anhwe
 1 artillery moved from Manchuria to Jehol
 4 infantry moved from Korea to Manchuria
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery moved from 20 Sea Zone to Kwangtung
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 bomber moved from Japan to 37 Sea Zone
 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
 1 carrier moved from 33 Sea Zone to 36 Sea Zone
 1 fighter moved from 33 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
 1 bomber moved from Japan to 37 Sea Zone
 2 carriers moved from 6 Sea Zone to 36 Sea Zone
 2 fighters moved from 6 Sea Zone to Kwangtung
 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
 1 fighter moved from Okinawa to Kwangtung
 1 battleship moved from 6 Sea Zone to 36 Sea Zone
 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
 2 fighters moved from Japan to Jehol
 2 tactical_bombers moved from Japan to Jehol
 1 fighter moved from Korea to Formosa
 1 fighter moved from Formosa to KwangtungCombat - Japanese 
 Battle in Kwangtung
 Japanese attack with 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/13 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
 2 infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in 37 Sea Zone
 Japanese attack with 2 bombers and 1 cruiser
 British defend with 1 battleship
 Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship in 37 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the Japanese lost in 37 Sea Zone
 Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 2/2 hits
 British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
 1 bomber owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 bomber and 1 cruiser
 Casualties for British: 1 battleshipNon Combat Move - Japanese 
 1 bomber moved from 37 Sea Zone to Hainan
 2 fighters moved from Kwangtung to 36 Sea Zone
 1 infantry moved from 19 Sea Zone to Kiangsu
 3 fighters moved from Kwangtung to Kiangsi
 1 artillery moved from 19 Sea Zone to Kiangsu
 1 tactical_bomber moved from Kwangtung to KiangsiPlace Units - Japanese 
 1 battleship and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 33 PUs; end with 33 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Americans takes Political Action: Political Action Americans To War With Japanese
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans 
 Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 fighter moved from Philippines to 20 Sea Zone
 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
 Americans take 35 Sea Zone from Japanese
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
 2 infantry moved from 6 Sea Zone to KoreaCombat - Americans 
 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
 Battle in 6 Sea Zone
 Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
 Japanese defend with 1 battleship and 1 submarine
 Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 2/2 hits
 Units damaged: 1 battleship owned by the Japanese
 1 submarine owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 1 battleship in 6 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Americans lost in 6 Sea Zone
 Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
 Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 battleship and 1 submarine
 Casualties for Americans: 2 submarines
 Battle in Korea
 Americans attack with 2 infantry
 Japanese defend with 1 aaGun
 1 aaGun owned by the Japanese lost in Korea
 Americans win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 aaGun
 Battle in 20 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 2 transports
 2 transports owned by the Japanese lost in 20 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for Japanese: 2 transportsNon Combat Move - Americans 
 1 fighter moved from 20 Sea Zone to Guam
 2 fighters moved from Hawaiian Islands to Midway
 1 artillery moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 fighter moved from Western United States to Midway
 1 armour moved from Central United States to 101 Sea Zone
 1 armour, 1 cruiser and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 armour moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 bomber moved from Central United States to United Kingdom
 1 fighter moved from Eastern United States to 26 Sea Zone
 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from Eastern United States to Central United States
 1 infantry moved from Eastern United States to Central United States
 1 infantry moved from Central United States to Western United States
 1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans 
 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
 3 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 57 PUs; end with 57 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 2 infantry moved from Suiyuyan to Chahar
 1 fighter moved from Szechwan to ChaharCombat - Chinese 
 Battle in Chahar
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 artillery and 2 infantry
 Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 : 1/3 hits
 Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 1 : 0/3 hits
 1 infantry owned by the Japanese lost in Chahar
 Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
 Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
 Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits
 Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
 Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits
 Japanese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits
 1 artillery owned by the Japanese lost in Chahar
 Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Chahar to Suiyuyan
 1 infantry moved from Shensi to Suiyuyan
 1 infantry moved from Kweichow to Hopei
 1 infantry moved from Hunan to Yunnan
 6 infantry moved from Szechwan to YunnanPlace Units - Chinese 
 3 artilleries placed in SuiyuyanTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,6,4,2,6,3,1,6,4,5,5,1,4,3,1,1,2,6
 Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
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 Scram, kid! 
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 full scramble plz 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - British 
 1 destroyer moved from 106 Sea Zone to 118 Sea Zone
 1 fighter moved from Scotland to 111 Sea Zone
 1 mech_infantry moved from United Kingdom to 109 Sea Zone
 1 infantry moved from Scotland to 109 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 bomber moved from United Kingdom to 111 Sea Zone
 1 fighter moved from Gibraltar to 97 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 infantry moved from Alexandria to 98 Sea Zone
 1 armour moved from Alexandria to 98 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 1 armour moved from 76 Sea Zone to Ethiopia
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 mech_infantry moved from Egypt to Ethiopia
 3 infantry moved from Malaya to Shan State
 2 infantry moved from Burma to Yunnan
 1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in 96 Sea Zone
 British attack with 1 cruiser
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 1/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Italians lost in 96 Sea Zone
 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 cruiser remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in 118 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 118 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 118 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer in 118 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 1/1 hits
 British roll dice for 1 destroyer in 118 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the British lost in 118 Sea Zone
 Germans win with 1 submarine remaining. Battle score for attacker is -8
 Casualties for British: 1 destroyer
 Battle in 97 Sea Zone
 British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
 Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
 British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 3/5 hits
 Units damaged: 1 battleship owned by the Italians
 Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 1 : 2/4 hits
 1 fighter owned by the Italians , 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
 British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits
 Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
 1 tactical_bomber owned by the British , 1 fighter owned by the Italians , 1 battleship owned by the Italians , 1 fighter owned by the British and 1 transport owned by the Italians lost in 97 Sea Zone
 British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
 Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber
 Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
 Battle in 111 Sea Zone
 British attack with 1 bomber and 1 fighter
 Germans defend with 1 battleship
 British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 1 : 1/2 hits
 Germans roll dice for 1 battleship in 111 Sea Zone, round 1 : 0/1 hits
 1 battleship owned by the Germans lost in 111 Sea Zone
 British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
 Casualties for Germans: 1 battleship
 Battle in Ethiopia
 British attack with 1 armour, 2 infantry and 1 mech_infantry
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 1 cruiser in Ethiopia, round 1 : 0/1 hits
 British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 1 : 0/4 hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 2/3 hits
 2 infantry owned by the British lost in Ethiopia
 British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits
 1 armour owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
 Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
 Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
 Casualties for Italians: 1 infantry
 Battle in Holland BelgiumNon Combat Move - British 
 1 aaGun and 1 infantry moved from Scotland to United Kingdom
 1 bomber moved from 111 Sea Zone to United Kingdom
 1 fighter moved from 111 Sea Zone to United Kingdom
 1 armour and 1 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
 1 armour moved from 109 Sea Zone to United Kingdom
 1 infantry moved from 109 Sea Zone to United Kingdom
 1 artillery and 1 infantry moved from Ontario to Quebec
 1 artillery and 1 infantry moved from Alexandria to Egypt
 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
 2 infantry moved from Union of South Africa to Rhodesia
 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
 1 fighter moved from 97 Sea Zone to Malta
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 2 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 2 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
 1 fighter moved from Burma to Suiyuyan
 1 fighter and 1 tactical_bomber moved from India to SuiyuyanPlace Units - British 
 1 destroyer placed in 110 Sea Zone
 2 fighters placed in United KingdomTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 18 PUs; end with 18 PUs total
 Some Units in India change ownership: 2 artilleries and 3 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
 1 submarine moved from 95 Sea Zone to 97 Sea Zone
 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
 1 transport moved from 95 Sea Zone to 97 Sea Zone
 1 bomber moved from Northern Italy to 97 Sea Zone
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 3 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 artillery moved from Tobruk to Alexandria
 1 armour moved from Tobruk to Alexandria
 1 mech_infantry moved from Tobruk to Alexandria
 1 infantry moved from Ethiopia to Kenya
 1 artillery moved from Ethiopia to Kenya
 2 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 armour moved from Northern Italy to Holland BelgiumCombat - Italians 
 Battle in Tunisia
 Italians attack with 1 artillery and 2 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 1 : 1/3 hits
 French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
 1 infantry owned by the French lost in Tunisia
 Italians win, taking Tunisia from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Battle in 97 Sea Zone
 Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 British defend with 1 cruiser and 1 destroyer
 Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 1 : 1/3 hits
 British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
 Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 2/3 hits
 British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
 Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 6
 Casualties for British: 1 cruiser and 1 destroyer
 Casualties for Italians: 1 destroyer and 1 submarine
 Battle in Holland Belgium
 Italians attack with 1 armour
 British defend with 1 infantry and 1 mech_infantry
 Italians roll dice for 1 armour in Holland Belgium, round 1 : 0/1 hits
 British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
 1 armour owned by the Italians lost in Holland Belgium
 British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
 Casualties for Italians: 1 armourNon Combat Move - Italians 
 1 bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Italians 
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
 Italians collect 12 PUs; end with 12 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Malaya to Shan StateNon Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
 2 fighters moved from New Zealand to Wake Island
 2 aaGuns moved from New South Wales to Queensland
 1 fighter moved from Queensland to PhilippinesPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
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 Surprise scramble!! 
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 ye go for it 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - French 
 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
 1 infantry moved from Morocco to Algeria
 1 infantry moved from French West Africa to Nigeria
 1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French 
 Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in 97 Sea Zone
 French attack with 1 cruiser and 1 destroyer
 Italians defend with 1 cruiser, 1 fighter and 1 transport
 French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 1/2 hits
 Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 1 : 1/2 hits
 1 cruiser owned by the Italians and 1 destroyer owned by the French lost in 97 Sea Zone
 French roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits
 Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/1 hits
 1 cruiser owned by the French lost in 97 Sea Zone
 Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -8
 Casualties for French: 1 cruiser and 1 destroyer
 Casualties for Italians: 1 cruiser
 Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French 
 1 infantry moved from Syria to Trans-JordanTurn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 1 and gets 0 hitsPurchase Units - Germans 
 Germans buy 3 destroyers and 13 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 13 infantry moved from Poland to Baltic States
 3 artilleries moved from Poland to Baltic States
 1 armour moved from Poland to Baltic States
 2 infantry moved from Germany to Poland
 2 infantry moved from Western Germany to Holland Belgium
 1 mech_infantry moved from Southern France to Holland Belgium
 1 mech_infantry moved from Southern France to Normandy Bordeaux
 Germans take Normandy Bordeaux from French
 4 armour moved from France to Germany
 5 infantry moved from Finland to Karelia
 2 infantry moved from Norway to Finland
 5 infantry moved from Bulgaria to Romania
 2 armour moved from Yugoslavia to Romania
 2 artilleries moved from Yugoslavia to Romania
 1 infantry moved from Yugoslavia to Romania
 1 armour moved from Germany to Baltic States
 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
 1 bomber moved from Western Germany to GermanyCombat - Germans 
 Battle in Holland Belgium
 Germans attack with 2 infantry and 1 mech_infantry
 British defend with 1 infantry and 1 mech_infantry
 Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 1 : 2/3 hits
 British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
 1 infantry owned by the British , 1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Holland Belgium
 Germans win, taking Holland Belgium from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantry and 1 mech_infantry
 Battle in Baltic States
 Germans attack with 2 armour, 3 artilleries and 13 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 armour, 3 artilleries and 13 infantry in Baltic States, round 1 : 3/18 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Germans win, taking Baltic States from Russians with 2 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Karelia
 Germans attack with 5 infantry
 Russians defend with 1 infantry
 Germans roll dice for 5 infantry in Karelia, round 1 : 1/5 hits
 Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Karelia
 Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 tactical_bombers moved from Normandy Bordeaux to FrancePlace Units - Germans 
 4 infantry placed in Western Germany
 Germans undo move 1.
 2 infantry placed in Western Germany
 10 infantry placed in Germany
 1 infantry placed in France
 3 destroyers placed in 112 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
 Germans collect 46 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
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 Scccramble? 
- 
					
					
					
					
 no, sir 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians 
 Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 infantry moved from Vyborg to 115 Sea Zone
 2 carriers, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
 2 infantry moved from 113 Sea Zone to Norway
 1 artillery and 5 infantry moved from Vyborg to Karelia
 2 infantry moved from Vyborg to Finland
 1 infantry moved from Vyborg to Karelia
 1 fighter moved from Russia to Karelia
 1 artillery and 7 infantry moved from Bessarabia to Romania
 1 infantry moved from Eastern Poland to Romania
 1 armour and 1 mech_infantry moved from Western Ukraine to Romania
 1 armour and 1 mech_infantry moved from Ukraine to Romania
 1 submarine moved from 125 Sea Zone to 110 Sea Zone
 1 fighter and 1 tactical_bomber moved from Novgorod to Romania
 1 fighter moved from Novgorod to FinlandCombat - Russians 
 Battle in Finland
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 2 infantry
 Russians roll dice for 1 fighter and 2 infantry in Finland, round 1 : 1/3 hits
 Germans roll dice for 2 infantry in Finland, round 1 : 1/2 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
 Russians roll dice for 1 fighter and 1 infantry in Finland, round 2 : 1/2 hits
 Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
 Russians win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 2 infantry
 Casualties for Russians: 2 infantry
 Battle in Karelia
 Russians attack with 1 artillery, 1 fighter and 6 infantry
 Germans defend with 5 infantry
 Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Karelia, round 1 : 1/8 hits
 Germans roll dice for 5 infantry in Karelia, round 1 : 2/5 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
 Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Karelia, round 2 : 4/6 hits
 Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits
 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
 Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 5 infantry
 Casualties for Russians: 3 infantry
 Battle in Norway
 Battle in Romania
 Russians attack with 2 armour, 1 artillery, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
 Germans defend with 2 armour, 2 artilleries and 7 infantry
 Russians roll dice for 2 armour, 1 artillery, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 1 : 7/15 hits
 Germans roll dice for 2 armour, 2 artilleries and 7 infantry in Romania, round 1 : 4/11 hits
 4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Romania
 Russians roll dice for 2 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/11 hits
 Germans roll dice for 2 armour and 2 artilleries in Romania, round 2 : 2/4 hits
 2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Romania
 Russians roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 2/9 hits
 Germans roll dice for 2 armour in Romania, round 3 : 1/2 hits
 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Romania
 Russians win, taking Norway from Germans, taking Romania from Germans with 2 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
 Casualties for Germans: 2 armour, 2 artilleries and 7 infantry
 Casualties for Russians: 7 infantryNon Combat Move - Russians 
 1 fighter moved from Finland to 113 Sea Zone
 1 fighter moved from Karelia to Vyborg
 1 aaGun moved from Novgorod to Vyborg
 1 aaGun moved from Novgorod to Karelia
 1 infantry moved from Belarus to Eastern Poland
 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
 1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
 2 infantry moved from Rostov to Ukraine
 2 infantry moved from Belarus to Archangel
 2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 3 infantry placed in Novgorod
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 42 PUs; end with 42 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs



 
		 
		






