@j_stroyer 2.7
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 infantry moved from Chahar to Suiyuyan
 1 armour moved from Chahar to Suiyuyan
 1 fighter moved from Chahar to Suiyuyan
 9 infantry moved from Korea to Manchuria
 9 infantry moved from Shantung to Jehol
 4 artilleries moved from Shantung to Jehol
 3 fighters moved from Shantung to Jehol
 1 bomber moved from Shantung to Jehol
 1 tactical_bomber moved from Manchuria to Jehol
 1 bomber moved from Manchuria to Jehol
 2 fighters moved from Korea to Jehol
 2 tactical_bombers moved from Korea to Jehol
 3 tactical_bombers moved from 19 Sea Zone to Jehol
 3 fighters moved from 19 Sea Zone to Jehol
 1 mech_infantry moved from Tsinghai to Kansu
 1 artillery moved from Tsinghai to Kansu
 2 armour moved from Yakut S.S.R. to Yenisey
 1 infantry moved from Sakha to BuryatiaCombat - Japanese 
 Battle in Yenisey
 Japanese attack with 2 armour
 Russians defend with 1 infantry
 Japanese roll dice for 2 armour in Yenisey, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Yenisey
 Japanese win, taking Yenisey from Russians with 2 armour remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Suiyuyan
 Japanese attack with 1 armour, 1 fighter and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Suiyuyan, round 1 : 1/3 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kansu
 Japanese attack with 1 artillery and 1 mech_infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Kansu
 Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 1 fighter moved from Suiyuyan to JeholPlace Units - Japanese 
 1 armour and 9 infantry placed in KoreaTurn Complete - Japanese 
 Japanese collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 armour moved from Morocco to 91 Sea Zone
 3 mech_infantrys moved from Morocco to 91 Sea Zone
 4 infantry moved from Morocco to 91 Sea Zone
 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
 4 infantry moved from 95 Sea Zone to Southern Italy
 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
 1 armour moved from 95 Sea Zone to Southern Italy
 4 infantry moved from Hawaiian Islands to 26 Sea Zone
 4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
 4 infantry moved from 6 Sea Zone to Japan
 2 infantry moved from Western United States to 10 Sea Zone
 2 armour moved from Western United States to 10 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
 2 armour moved from 4 Sea Zone to Soviet Far East
 2 infantry moved from 4 Sea Zone to Soviet Far East
 1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
 2 fighters moved from Western United States to 4 Sea Zone
 2 infantry moved from Caroline Islands to 33 Sea Zone
 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
 1 artillery moved from Caroline Islands to 33 Sea Zone
 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
 1 mech_infantry moved from 6 Sea Zone to Japan
 1 artillery moved from 6 Sea Zone to Japan
 2 infantry moved from 6 Sea Zone to Japan
 1 bomber moved from Philippines to 19 Sea Zone
 1 fighter moved from Wake Island to 19 Sea Zone
 1 tactical_bomber moved from Wake Island to 19 Sea Zone
 1 destroyer moved from 21 Sea Zone to 19 Sea Zone
 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea ZoneCombat - Americans 
 Battle in 19 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers
 Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport
 Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 3 submarines in 19 Sea Zone, round 1 : 2/3 hits
 Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
 Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 7/15 hits
 Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
 Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 transport in 19 Sea Zone, round 1 : 6/10 hits
 Units damaged: 2 carriers owned by the Americans
 1 submarine owned by the Americans , 2 fighters owned by the Americans , 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 19 Sea Zone
 Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 8/13 hits
 Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 transport in 19 Sea Zone, round 2 : 4/10 hits
 1 fighter owned by the Americans , 2 destroyers owned by the Americans , 3 carriers owned by the Japanese , 4 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
 Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 4/9 hits
 Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 2/3 hits
 1 fighter owned by the Americans , 1 transport owned by the Japanese , 1 cruiser owned by the Japanese , 1 bomber owned by the Americans and 2 battleships owned by the Japanese lost in 19 Sea Zone
 Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
 Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport
 Casualties for Americans: 1 bomber, 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
 Battle in Soviet Far East
 Battle in Southern Italy
 Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
 Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
 Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 1/2 hits
 Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 0/8 hits
 Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 2 infantry in Southern Italy, round 1 : 1/4 hits
 1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 0/7 hits
 Italians roll dice for 1 aaGun, 1 bomber, 1 fighter and 2 infantry in Southern Italy, round 2 : 3/4 hits
 3 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 1 armour and 3 mech_infantrys in Southern Italy, round 3 : 2/4 hits
 Italians roll dice for 1 aaGun, 1 bomber, 1 fighter and 2 infantry in Southern Italy, round 3 : 1/4 hits
 1 aaGun owned by the Italians , 1 mech_infantry owned by the Americans and 1 bomber owned by the Italians lost in Southern Italy
 Americans roll dice for 1 armour and 2 mech_infantrys in Southern Italy, round 4 : 0/3 hits
 Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 4 : 2/3 hits
 2 mech_infantrys owned by the Americans lost in Southern Italy
 Americans roll dice for 1 armour in Southern Italy, round 5 : 0/1 hits
 Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 5 : 1/3 hits
 1 armour owned by the Americans lost in Southern Italy
 Italians win, taking Soviet Far East from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -10
 Casualties for Italians: 2 aaGuns and 1 bomber
 Casualties for Americans: 1 armour, 4 infantry and 3 mech_infantrys
 Battle in Japan
 Americans attack with 1 artillery, 6 infantry and 1 mech_infantry
 Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
 Americans roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Japan, round 1 : 1/8 hits
 Japanese roll dice for 3 aaGuns and 6 infantry in Japan, round 1 : 2/6 hits
 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Japan
 Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Japan, round 2 : 1/6 hits
 Japanese roll dice for 2 aaGuns and 6 infantry in Japan, round 2 : 1/6 hits
 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
 Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 3 : 0/5 hits
 Japanese roll dice for 1 aaGun and 6 infantry in Japan, round 3 : 3/6 hits
 3 infantry owned by the Americans lost in Japan
 Americans roll dice for 1 artillery and 1 mech_infantry in Japan, round 4 : 1/2 hits
 Japanese roll dice for 1 aaGun and 6 infantry in Japan, round 4 : 2/6 hits
 1 mech_infantry owned by the Americans , 1 artillery owned by the Americans and 1 aaGun owned by the Japanese lost in Japan
 Japanese win with 6 infantry remaining. Battle score for attacker is -14
 Casualties for Japanese: 3 aaGuns
 Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantryNon Combat Move - Americans 
 2 fighters moved from 19 Sea Zone to Kiangsu
 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
 1 artillery moved from Brazil to 86 Sea Zone
 1 infantry moved from Brazil to 86 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to GibraltarPlace Units - Americans 
 2 transports placed in 101 Sea Zone
 1 artillery placed in Eastern United States
 1 battleship and 1 carrier placed in 10 Sea Zone
 2 fighters placed in Western United States
 2 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 1 mech_infantry placed in Kwangtung
 2 bombers placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 25 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
 Units Change Ownership
 Some Units in India change ownership: 2 bombers
 Some Units in Kwangtung change ownership: 1 mech_infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - Italians 
 2 infantry moved from Southern France to Normandy Bordeaux
 1 artillery moved from Southern France to Normandy Bordeaux
 2 infantry moved from Northern Italy to Southern FranceCombat - Italians 
 Battle in Normandy Bordeaux
 Italians attack with 1 artillery and 2 infantry
 British defend with 1 factory_minor, 1 harbour and 2 infantry
 Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
 British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
 British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
 1 infantry owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
 British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
 Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
 British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
 1 infantry owned by the British lost in Normandy Bordeaux
 Italians win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
 Casualties for British: 2 infantry
 Casualties for Italians: 2 infantryNon Combat Move - Italians Turn Complete - Italians 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - French 
 1 infantry moved from Tobruk to Libya
 1 infantry moved from Egypt to AlexandriaNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Politics - Germans 
 Germans takes Political Action: Political Action Germans To War With Chinese
 Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans 
 Germans buy 2 armour, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 14 infantry moved from Bessarabia to Eastern Poland
 2 artilleries moved from Bessarabia to Eastern Poland
 5 armour moved from Bessarabia to Eastern Poland
 2 infantry moved from Germany to Poland
 2 armour moved from Germany to Northern Italy
 2 armour moved from Germany to Poland
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Denmark to Western GermanyCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 5 armour, 2 artilleries and 14 infantry
 Russians defend with 1 infantry
 Germans roll dice for 5 armour, 2 artilleries and 14 infantry in Eastern Poland, round 1 : 5/21 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 aaGun moved from Germany to Poland
 1 aaGun moved from Germany to Greater Southern GermanyPlace Units - Germans 
 2 armour and 5 infantry placed in Germany
 2 infantry placed in Southern France
 1 infantry placed in Germany
 Germans undo move 3.
 1 infantry placed in Southern France
 2 submarines placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 38 PUs; end with 38 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Ukraine to Bessarabia
 Russians take Bessarabia from Germans
 1 infantry moved from Volgograd to Kazakhstan
 1 infantry moved from Volgograd to Samara
 1 infantry moved from Russia to Vologda
 1 infantry moved from Russia to Vologda
 8 infantry moved from Bryansk to Ukraine
 1 armour moved from Tambov to Ukraine
 1 infantry moved from Volgograd to Rostov
 1 infantry moved from Russia to Smolensk
 1 infantry moved from Russia to Bryansk
 1 infantry moved from Russia to Samara
 1 infantry moved from Novgorod to Baltic States
 1 infantry moved from Novgorod to Belarus
 3 armour moved from Baltic States to Bryansk
 3 armour moved from Norway to Karelia
 1 artillery moved from Norway to FinlandCombat - Russians Non Combat Move - Russians Place Units - Russians 
 3 infantry placed in Novgorod
 2 artilleries and 1 infantry placed in Ukraine
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 35 PUs; end with 35 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
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 Hey man, download the 270BC map for TripleA… I need to practice on that one for a tourney match. Also, it’ll nice to best you in the Roman era for a change of pace! :-D 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Japanese 
 1 armour moved from Korea to Amur
 1 infantry moved from Buryatia to Amur
 1 infantry moved from Manchuria to Amur
 8 infantry moved from Manchuria to Jehol
 9 infantry moved from Korea to Manchuria
 2 armour moved from Yenisey to Urals
 Japanese take Evenkiyskiy from Russians
 Japanese take Urals from Russians
 1 mech_infantry moved from Kansu to Shensi
 2 bombers moved from Jehol to Shensi
 1 artillery moved from Kansu to Shensi
 9 fighters moved from Jehol to 19 Sea Zone
 6 tactical_bombers moved from Jehol to 19 Sea ZoneCombat - Japanese 
 Battle in 19 Sea Zone
 Japanese attack with 9 fighters and 6 tactical_bombers
 Americans defend with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
 Japanese roll dice for 9 fighters and 6 tactical_bombers in 19 Sea Zone, round 1 : 12/15 hits
 Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 destroyer in 19 Sea Zone, round 1 : 5/6 hits
 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 cruisers owned by the Americans and 5 fighters owned by the Japanese lost in 19 Sea Zone
 Japanese win with 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
 Casualties for Japanese: 5 fighters
 Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
 Battle in Shensi
 Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
 Chinese defend with 1 fighter and 1 infantry
 Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Shensi, round 1 : 2/4 hits
 Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 1/2 hits
 1 fighter owned by the Chinese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
 Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 mech_infantry
 Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Japanese 
 2 bombers moved from Shensi to Jehol
 4 fighters moved from 19 Sea Zone to Jehol
 6 tactical_bombers moved from 19 Sea Zone to JeholPlace Units - Japanese 
 7 infantry placed in Korea
 2 infantry placed in KoreaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 8
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,3,5,2
 Japanese collect 19 PUs (8 lost to blockades); end with 21 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Americans 
 Americans buy 1 artillery, 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 2 armour moved from Soviet Far East to 4 Sea Zone
 2 infantry moved from Soviet Far East to 4 Sea Zone
 2 fighters moved from 4 Sea Zone to Japan
 2 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
 1 armour moved from 6 Sea Zone to Japan
 2 infantry moved from 6 Sea Zone to Japan
 1 armour moved from 6 Sea Zone to JapanCombat - Americans 
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6,5,6
 Battle in Japan
 Americans attack with 2 armour, 2 fighters and 2 infantry
 Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry
 Americans roll dice for 2 armour, 2 fighters and 2 infantry in Japan, round 1 : 1/6 hits
 Japanese roll dice for 4 infantry in Japan, round 1 : 1/4 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
 Americans roll dice for 2 armour, 2 fighters and 1 infantry in Japan, round 2 : 2/5 hits
 Japanese roll dice for 3 infantry in Japan, round 2 : 1/3 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
 Americans roll dice for 2 armour and 2 fighters in Japan, round 3 : 1/4 hits
 Japanese roll dice for 1 infantry in Japan, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Japan
 Americans captures 21PUs while taking Japanese capital
 Americans converts factory_major into different units
 Americans win, taking Japan from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
 Casualties for Japanese: 4 infantry
 Casualties for Americans: 2 infantryNon Combat Move - Americans 
 4 transports moved from 6 Sea Zone to 8 Sea Zone
 2 fighters moved from Japan to 6 Sea Zone
 2 fighters moved from Western United States to 10 Sea Zone
 1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
 2 fighters moved from Kiangsu to Anhwe
 1 tactical_bomber moved from Kiangsu to Anhwe
 1 infantry moved from Gibraltar to 91 Sea Zone
 1 artillery moved from Gibraltar to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
 1 infantry moved from 95 Sea Zone to Southern Italy
 1 artillery moved from 95 Sea Zone to Southern Italy
 4 transports moved from 95 Sea Zone to 91 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 3 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 3 infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans 
 6 bombers placed in Eastern United States
 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 62 PUs; end with 83 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Tsinghai to Kansu
 Chinese take Kansu from Japanese
 1 infantry moved from Chahar to Suiyuyan
 Chinese take Suiyuyan from Japanese
 14 artilleries and 11 infantry moved from Anhwe to Jehol
 1 infantry moved from Shantung to JeholCombat - Chinese 
 Battle in Jehol
 Chinese attack with 14 artilleries and 12 infantry
 Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers
 Chinese roll dice for 14 artilleries and 12 infantry in Jehol, round 1 : 6/26 hits
 Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers in Jehol, round 1 : 12/33 hits
 6 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Jehol
 Chinese roll dice for 14 artilleries in Jehol, round 2 : 4/14 hits
 Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 11 infantry and 6 tactical_bombers in Jehol, round 2 : 14/27 hits
 14 artilleries owned by the Chinese and 4 infantry owned by the Japanese lost in Jehol
 Japanese win with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers remaining. Battle score for attacker is -62
 Casualties for Japanese: 10 infantry
 Casualties for Chinese: 14 artilleries and 12 infantryNon Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Shantung
 1 infantry placed in Chahar
 2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese 
 Chinese collect 18 PUs; end with 18 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - British 
 3 armour moved from Yunnan to Shensi
 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 mech_infantry moved from Kwangtung to 20 Sea Zone
 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 battleship moved from 6 Sea Zone to 19 Sea Zone
 1 mech_infantry moved from 19 Sea Zone to Jehol
 1 mech_infantry moved from Anhwe to Jehol
 4 armour moved from Anhwe to Jehol
 1 artillery moved from Anhwe to Jehol
 11 infantry moved from Anhwe to Jehol
 2 bombers moved from India to Jehol
 1 armour moved from Morocco to 91 Sea Zone
 1 artillery moved from Morocco to 91 Sea Zone
 2 infantry moved from Morocco to 91 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
 1 artillery moved from 95 Sea Zone to Northern Italy
 2 infantry moved from 95 Sea Zone to Northern Italy
 1 armour moved from 95 Sea Zone to Northern Italy
 2 artilleries moved from Southern Italy to Northern Italy
 2 infantry moved from Southern Italy to Northern Italy
 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 infantry moved from Libya to 96 Sea Zone
 1 infantry moved from Malta to 96 Sea Zone
 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 2 infantry moved from 97 Sea Zone to Northern Italy
 1 bomber moved from Malta to Northern Italy
 4 infantry moved from Caucasus to Rostov
 2 infantry moved from United Kingdom to 110 Sea Zone
 3 fighters moved from United Kingdom to Normandy Bordeaux
 2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British 
 Battle in Jehol
 British attack with 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
 Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers
 British roll dice for 1 battleship in Jehol, round 1 : 1/1 hits
 British roll dice for 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys in Jehol, round 1 : 6/20 hits
 Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers in Jehol, round 1 : 5/23 hits
 5 infantry owned by the British , 5 infantry owned by the Japanese and 2 bombers owned by the Japanese lost in Jehol
 British roll dice for 4 armour, 1 artillery, 2 bombers, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 7/15 hits
 Japanese roll dice for 4 artilleries, 4 fighters, 2 infantry and 6 tactical_bombers in Jehol, round 2 : 8/16 hits
 6 infantry owned by the British , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 mech_infantrys owned by the British and 4 artilleries owned by the Japanese lost in Jehol
 British roll dice for 4 armour, 1 artillery and 2 bombers in Jehol, round 3 : 5/7 hits
 Japanese roll dice for 4 fighters and 5 tactical_bombers in Jehol, round 3 : 5/9 hits
 4 armour owned by the British , 5 tactical_bombers owned by the Japanese and 1 artillery owned by the British lost in Jehol
 British roll dice for 2 bombers in Jehol, round 4 : 1/2 hits
 Japanese roll dice for 4 fighters in Jehol, round 4 : 2/4 hits
 2 bombers owned by the British and 1 fighter owned by the Japanese lost in Jehol
 Japanese win with 3 fighters remaining. Battle score for attacker is 44
 Casualties for Japanese: 4 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 tactical_bombers
 Casualties for British: 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
 Battle in Shensi
 British attack with 3 armour
 Japanese defend with 1 artillery
 British roll dice for 3 armour in Shensi, round 1 : 2/3 hits
 Japanese roll dice for 1 artillery in Shensi, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Shensi
 British win, taking Shensi from Japanese with 3 armour remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Normandy Bordeaux
 British attack with 3 fighters and 2 infantry
 Germans defend with 2 infantry; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
 British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 0/1 hits
 British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 4/5 hits
 Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Italians lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 2 infantry
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery
 Battle in Northern Italy
 British attack with 1 armour, 3 artilleries, 1 bomber and 6 infantry
 Germans defend with 2 armour; Italians defend with 2 aaGuns, 1 factory_major and 2 infantry
 AA guns fire in Northern Italy : 0/1 hits
 British roll dice for 1 armour, 3 artilleries, 1 bomber and 6 infantry in Northern Italy, round 1 : 2/11 hits
 Italians roll dice for 2 aaGuns, 2 armour and 2 infantry in Northern Italy, round 1 : 1/4 hits
 1 infantry owned by the British and 2 aaGuns owned by the Italians lost in Northern Italy
 British roll dice for 1 armour, 3 artilleries, 1 bomber and 5 infantry in Northern Italy, round 2 : 4/10 hits
 Italians roll dice for 2 armour and 2 infantry in Northern Italy, round 2 : 2/4 hits
 2 infantry owned by the British , 2 armour owned by the Germans and 2 infantry owned by the Italians lost in Northern Italy
 British converts factory_major into different units
 British win, taking Northern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
 Casualties for Germans: 2 armour
 Casualties for British: 3 infantry
 Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - British 
 2 fighters moved from Normandy Bordeaux to 110 Sea Zone
 1 fighter moved from Normandy Bordeaux to United Kingdom
 1 bomber moved from Northern Italy to Southern Italy
 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 infantry moved from Syria to 99 Sea Zone
 1 infantry moved from 99 Sea Zone to Greece
 British take Greece from Neutral_Allies
 2 infantry moved from Hunan to AnhwePlace Units - British 
 1 artillery and 2 infantry placed in Egypt
 3 armour placed in Southern Italy
 2 fighters and 2 infantry placed in United KingdomTurn Complete - British 
 British collect 44 PUs; end with 44 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 3 armour placed in Kwangtung
 2 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 24 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
 Units Change Ownership
 Some Units in India change ownership: 2 armour
 Some Units in Kwangtung change ownership: 3 armour
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 2 x Axis dead… That’s gotta be concession #34! Now let’s fight with barbarians and catapults, whattaya say? 
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 lol ok… i’ll down it 
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 got it…you want to start? cause I dont know wtf I’m doing 
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 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - Carthage 
 Carthage buy 1 city, 8 spearmen and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage 
 1 warelephant moved from Carthago to SZ 36
 1 spearman moved from Melita to SZ 36
 1 hoplite moved from Carthago to SZ 36
 1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 38
 1 bireme and 1 hoplite moved from SZ 36 to SZ 38
 1 hoplite moved from SZ 38 to Syracuse
 1 spearman moved from SZ 38 to Syracuse
 1 warelephant moved from SZ 38 to Syracuse
 1 warelephant moved from Lilybaeum to Syracuse
 7 spearmen moved from Lilybaeum to Syracuse
 1 spearman moved from Lilybaeum to Syracuse
 1 swordman moved from Gades to SZ 14
 1 spearman moved from Gades to SZ 14
 2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
 1 spearman moved from SZ 15 to Siga
 1 swordman moved from SZ 15 to Siga
 3 spearmen moved from Carthago Nova to Castulo
 2 swordmen moved from Carthago Nova to Castulo
 1 swordman moved from Corduba to Castulo
 2 swordmen moved from Corduba to Salmantica
 1 spearman moved from Corduba to Castulo
 3 spearmen moved from Corduba to Salmantica
 2 spearmen moved from Hispatis to Pax Julia
 1 swordman moved from Hispatis to Pax Julia
 2 cavalrys moved from Corduba to Pax Julia
 3 spearmen moved from Thapsus to Thenae
 3 cavalrys moved from Carthago to ThenaeCombat - Carthage 
 Battle in Siga
 Carthage attack with 1 spearman and 1 swordman
 Neutral defend with 2 spearmen
 Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 : 0/2 hits
 Neutral roll dice for 2 spearmen in Siga, round 1 : 0/2 hits
 Carthage roll dice for 1 spearman and 1 swordman in Siga, round 2 : 1/2 hits
 Neutral roll dice for 2 spearmen in Siga, round 2 : 1/2 hits
 1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Siga
 Carthage roll dice for 1 swordman in Siga, round 3 : 0/1 hits
 Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits
 Carthage roll dice for 1 swordman in Siga, round 4 : 0/1 hits
 Neutral roll dice for 1 spearman in Siga, round 4 : 1/1 hits
 1 swordman owned by the Carthage lost in Siga
 Neutral win with 1 spearman remaining. Battle score for attacker is -4
 Casualties for Neutral: 1 spearman
 Casualties for Carthage: 1 spearman and 1 swordman
 Battle in Pax Julia
 Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
 Neutral defend with 1 cavalry and 3 swordmen
 Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 1 : 2/5 hits
 Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 : 0/4 hits
 1 swordman owned by the Neutral and 1 cavalry owned by the Neutral lost in Pax Julia
 Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 2 : 1/5 hits
 Neutral roll dice for 2 swordmen in Pax Julia, round 2 : 1/2 hits
 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
 Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Pax Julia, round 3 : 1/4 hits
 Neutral roll dice for 1 swordman in Pax Julia, round 3 : 0/1 hits
 1 swordman owned by the Neutral lost in Pax Julia
 Carthage win, taking Pax Julia from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 13
 Casualties for Neutral: 1 cavalry and 3 swordmen
 Casualties for Carthage: 1 spearman
 Battle in Castulo
 Carthage attack with 4 spearmen and 3 swordmen
 Neutral defend with 2 cavalrys and 3 swordmen
 Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 1 : 1/7 hits
 Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 : 1/5 hits
 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
 Carthage roll dice for 3 spearmen and 3 swordmen in Castulo, round 2 : 3/6 hits
 Neutral roll dice for 1 cavalry and 3 swordmen in Castulo, round 2 : 1/4 hits
 2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
 Carthage roll dice for 2 spearmen and 3 swordmen in Castulo, round 3 : 1/5 hits
 Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits
 1 swordman owned by the Neutral lost in Castulo
 Carthage win, taking Castulo from Neutral with 2 spearmen and 3 swordmen remaining. Battle score for attacker is 14
 Casualties for Neutral: 2 cavalrys and 3 swordmen
 Casualties for Carthage: 2 spearmen
 Battle in Salmantica
 Carthage attack with 3 spearmen and 2 swordmen
 Neutral defend with 3 cavalrys and 1 swordman
 Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 1 : 1/5 hits
 Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 1 : 0/4 hits
 1 cavalry owned by the Neutral lost in Salmantica
 Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 2 : 3/5 hits
 Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 2 : 1/3 hits
 1 swordman owned by the Neutral , 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
 Carthage win, taking Salmantica from Neutral with 2 spearmen and 2 swordmen remaining. Battle score for attacker is 13
 Casualties for Neutral: 3 cavalrys and 1 swordman
 Casualties for Carthage: 1 spearman
 Battle in Thenae
 Carthage attack with 3 cavalrys and 3 spearmen
 Neutral defend with 1 archer and 2 spearmen
 Carthage roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 : 3/6 hits
 Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 0/3 hits
 2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
 Carthage win, taking Thenae from Neutral with 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 10
 Casualties for Neutral: 1 archer and 2 spearmen
 Battle in Syracuse
 Carthage attack with 1 hoplite, 9 spearmen and 2 warelephants
 GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
 Carthage roll dice for 1 hoplite, 9 spearmen and 2 warelephants in Syracuse, round 1 : 3/12 hits
 GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 1 : 5/11 hits
 Units damaged: 2 warelephants owned by the Carthage
 3 slingerss owned by the GreekCityStates and 3 spearmen owned by the Carthage lost in Syracuse
 Carthage roll dice for 1 hoplite, 6 spearmen and 2 warelephants in Syracuse, round 2 : 5/9 hits
 GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 1 slingers in Syracuse, round 2 : 2/8 hits
 1 slingers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
 Carthage roll dice for 1 hoplite, 4 spearmen and 2 warelephants in Syracuse, round 3 : 3/7 hits
 GreekCityStates roll dice for 3 hoplites in Syracuse, round 3 : 2/3 hits
 3 hoplites owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
 Carthage win, taking Syracuse from GreekCityStates with 1 hoplite, 2 spearmen and 2 warelephants remaining. Battle score for attacker is 20
 Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
 Casualties for Carthage: 7 spearmenNon Combat Move - Carthage 
 4 spearmen moved from Carthago to SZ 32
 2 biremes, 4 spearmen and 1 trireme moved from SZ 32 to SZ 36
 4 spearmen moved from SZ 36 to LilybaeumPlace Units - Carthage 
 1 city placed in Carthago Nova
 8 spearmen and 1 warelephant placed in CarthagoTurn Complete - Carthage 
 Carthage collect 67 PUs; end with 67 PUs total
 2 units repaired.
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 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - RomanRepublic 
 RomanRepublic buy 1 bireme, 5 cavalrys, 1 fort, 1 onager and 1 velites; Remaining resources: 0 PUs;Combat Move - RomanRepublic 
 1 ballista moved from Roma to Arretium
 1 velites moved from Salapia to Ariminum
 2 velitess moved from Arretium to Ariminum
 2 legionaires moved from Roma to Arretium
 2 velitess moved from Roma to Arretium
 2 legionaires moved from Salapia to Ariminum
 1 velites moved from Salapia to Ariminum
 1 legionaire moved from Roma to Arretium
 1 cavalry moved from Roma to Arretium
 2 biremes moved from SZ 28 to SZ 25
 5 velitess moved from Messana to Lilybaeum
 2 legionaires moved from Messana to Lilybaeum
 1 bireme moved from SZ 44 to SZ 35
 1 velites moved from Croton to SZ 35
 1 velites moved from SZ 35 to Messana
 1 velites moved from Roma to SZ 28
 1 legionaire moved from Roma to SZ 28
 1 velites moved from Roma to SZ 28
 1 velites moved from Roma to SZ 28
 1 legionaire, 2 triremes and 3 velitess moved from SZ 28 to SZ 34
 1 legionaire moved from SZ 34 to Messana
 3 velitess moved from SZ 34 to Messana
 1 cavalry moved from Roma to Ariminum
 1 velites moved from Salapia to Roma
 1 velites moved from Capua to RomaCombat - RomanRepublic 
 Battle in Lilybaeum
 RomanRepublic attack with 2 legionaires and 5 velitess
 Carthage defend with 4 spearmen
 RomanRepublic roll dice for 2 legionaires and 5 velitess in Lilybaeum, round 1 : 2/7 hits
 Carthage roll dice for 4 spearmen in Lilybaeum, round 1 : 2/4 hits
 2 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum
 RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 2 : 3/5 hits
 Carthage roll dice for 2 spearmen in Lilybaeum, round 2 : 0/2 hits
 2 spearmen owned by the Carthage lost in Lilybaeum
 RomanRepublic win, taking Lilybaeum from Carthage with 2 legionaires and 3 velitess remaining. Battle score for attacker is 6
 Casualties for RomanRepublic: 2 velitess
 Casualties for Carthage: 4 spearmenNon Combat Move - RomanRepublic Place Units - RomanRepublic 
 5 cavalrys, 1 fort, 1 onager and 1 velites placed in Roma
 1 bireme placed in SZ 28Turn Complete - RomanRepublic 
 RomanRepublic collect 48 PUs; end with 48 PUs total
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 It’s an odd game. Check out the ‘politics panel’. I think you’ve got another shot after this one… 
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 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - GreekCityStates 
 GreekCityStates buy 1 cavalry and 6 hoplites; Remaining resources: 0 PUs;Combat Move - GreekCityStates 
 5 hoplites moved from Athens to SZ 67
 1 cavalry moved from Athens to SZ 67
 5 hoplites moved from SZ 67 to Corinth
 1 cavalry moved from SZ 67 to Corinth
 3 slingerss moved from Athens to Corinth
 2 archers moved from Athens to Corinth
 3 slingerss moved from Sparta to Corinth
 6 hoplites moved from Sparta to CorinthCombat - GreekCityStates 
 Battle in Corinth
 GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
 Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
 GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 1 : 4/20 hits
 Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 1 : 4/13 hits
 4 slingerss owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Corinth
 GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 2 : 7/16 hits
 Macedonia roll dice for 2 cavalrys, 5 hoplites and 2 swordmen in Corinth, round 2 : 5/9 hits
 2 swordmen owned by the Macedonia , 2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates , 3 hoplites owned by the Macedonia , 2 cavalrys owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
 GreekCityStates roll dice for 11 hoplites in Corinth, round 3 : 2/11 hits
 Macedonia roll dice for 2 hoplites in Corinth, round 3 : 1/2 hits
 2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
 GreekCityStates win, taking Corinth from Macedonia with 10 hoplites remaining. Battle score for attacker is 20
 Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
 Casualties for GreekCityStates: 2 archers, 1 cavalry, 1 hoplite and 6 slingerssNon Combat Move - GreekCityStates Place Units - GreekCityStates 
 1 cavalry and 5 hoplites placed in Sparta
 1 hoplite were produced but were not placedTurn Complete - GreekCityStates 
 GreekCityStates collect 35 PUs; end with 35 PUs total



 
		 
		






