@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 1 and gets 0 hitsPurchase Units - Germans 
 Germans buy 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 destroyers moved from 125 Sea Zone to 110 Sea Zone
 1 cruiser moved from 125 Sea Zone to 110 Sea Zone
 1 transport moved from 125 Sea Zone to 112 Sea Zone
 1 armour moved from Western Germany to 112 Sea Zone
 1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 armour moved from 110 Sea Zone to United Kingdom
 1 infantry moved from Scotland to United Kingdom
 3 fighters moved from Western Germany to 110 Sea Zone
 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 2 tactical_bombers moved from Western Germany to United Kingdom
 2 artilleries moved from Archangel to Vologda
 2 armour moved from Norway to 125 Sea Zone
 2 armour and 2 transports moved from 125 Sea Zone to 127 Sea Zone
 2 armour moved from 127 Sea Zone to Nenetsia
 6 armour moved from Eastern Poland to Ukraine
 5 armour moved from Smolensk to UkraineAirborne Attack Move - Germans 
 2 infantry moved from Western Germany to United Kingdom
 2 infantry moved from France to United Kingdom
 2 infantry moved from Novgorod to VologdaCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
 Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 4 transports
 Germans roll dice for 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 1 : 3/9 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 transports in 110 Sea Zone, round 1 : 2/3 hits
 1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 2 destroyers owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 1/7 hits
 Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 2 : 1/1 hits
 1 battleship owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
 4 transports owned by the Americans lost in 110 Sea Zone
 Germans win with 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 42
 Casualties for Germans: 2 destroyers and 1 fighter
 Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 4 transports
 Battle in Nenetsia
 Battle in United Kingdom
 Germans attack with 1 armour, 5 infantry and 2 tactical_bombers
 British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 armour and 2 artilleries
 Germans roll dice for 1 armour, 5 infantry and 2 tactical_bombers in United Kingdom, round 1 : 5/8 hits
 British roll dice for 1 armour and 2 artilleries in United Kingdom, round 1 : 1/3 hits
 2 artilleries owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in United Kingdom
 Germans captures 21PUs while taking British capital
 Germans win, taking Nenetsia from Russians, taking United Kingdom from British with 1 armour, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
 Casualties for Germans: 1 infantry
 Casualties for Americans: 1 armour and 2 artilleries
 Battle in Vologda
 Germans attack with 2 artilleries and 2 infantry
 Russians defend with 1 armour and 2 infantry
 Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 1 : 1/4 hits
 Russians roll dice for 1 armour and 2 infantry in Vologda, round 1 : 1/3 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
 Germans roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 1/3 hits
 Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 2/2 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
 Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits
 Russians roll dice for 1 armour in Vologda, round 3 : 1/1 hits
 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Vologda
 Russians win with no units remaining. Battle score for attacker is -2
 Casualties for Germans: 2 artilleries and 2 infantry
 Casualties for Russians: 1 armour and 2 infantry
 Battle in Ukraine
 Germans attack with 11 armour
 Russians defend with 1 aaGun, 1 armour, 1 factory_minor and 10 infantry
 Germans roll dice for 11 armour in Ukraine, round 1 : 6/11 hits
 Russians roll dice for 1 aaGun, 1 armour and 10 infantry in Ukraine, round 1 : 3/11 hits
 5 infantry owned by the Russians , 3 armour owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
 Germans roll dice for 8 armour in Ukraine, round 2 : 7/8 hits
 Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 2/6 hits
 5 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine
 Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is 10
 Casualties for Germans: 5 armour
 Casualties for Russians: 1 aaGun, 1 armour and 10 infantryNon Combat Move - Germans 
 1 armour moved from Novgorod to Nenetsia
 1 artillery moved from Eastern Poland to Belarus
 3 aaGuns moved from Smolensk to Belarus
 1 aaGun moved from Novgorod to Belarus
 1 infantry moved from Karelia to Novgorod
 3 infantry moved from Poland to Eastern Poland
 10 infantry moved from Germany to Poland
 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
 2 fighters moved from 110 Sea Zone to Western Germany
 3 tactical_bombers moved from 110 Sea Zone to Western Germany
 3 infantry moved from Southern France to Normandy Bordeaux
 2 aaGuns moved from France to Normandy Bordeaux
 1 artillery moved from France to Normandy Bordeaux
 1 armour moved from Western Germany to PolandPlace Units - Germans 
 3 infantry placed in Novgorod
 10 infantry placed in Germany
 3 infantry placed in France
 3 infantry placed in Southern France
 3 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 58 PUs; end with 79 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 3 and gets 0 hitsPurchase Units - Russians 
 Russians buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 2 armour moved from Russia to Vologda
 4 infantry moved from Russia to Vologda
 1 infantry moved from Russia to Bryansk
 Russians take Bryansk from Italians
 6 infantry moved from Russia to Tambov
 1 infantry moved from Hopei to Chahar
 2 infantry moved from Hopei to KweichowCombat - Russians Non Combat Move - Russians Place Units - Russians 
 1 fighter placed in Russia
 3 infantry placed in Volgograd
 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 21 PUs; end with 22 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 6 and gets 1 hit
 Japanese removing all Technology Tokens after successful research.
 Japanese discover Heavy BomberActivate Technology - Japanese 
 Japanese activating Heavy BomberPurchase Units - Japanese 
 Japanese buy 6 armour, 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 unit repaired.
 1 artillery moved from Korea to Manchuria
 Japanese take Manchuria from Chinese
 1 artillery moved from Korea to Amur
 Japanese take Amur from Russians
 1 artillery moved from Sikang to Kazakhstan
 Japanese take Kazakhstan from Russians
 4 infantry moved from Japan to 6 Sea Zone
 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
 1 infantry moved from 19 Sea Zone to Kiangsu
 1 infantry moved from 19 Sea Zone to Kiangsu
 2 infantry moved from 19 Sea Zone to Shantung
 1 armour moved from Kwangtung to Kiangsu
 1 battleship moved from 37 Sea Zone to 39 Sea Zone
 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
 2 destroyers moved from 37 Sea Zone to 39 Sea Zone
 1 submarine moved from 37 Sea Zone to 39 Sea Zone
 1 infantry moved from Philippines to 35 Sea Zone
 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
 1 infantry moved from 56 Sea Zone to Western Australia
 1 infantry moved from Northern Territory to Western Australia
 1 battleship moved from 30 Sea Zone to 33 Sea Zone
 2 bombers moved from Siberia to Shantung
 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
 2 fighters moved from 6 Sea Zone to Kiangsu
 1 bomber moved from Borneo to Western Australia
 2 transports moved from 37 Sea Zone to 20 Sea Zone
 2 destroyers moved from 35 Sea Zone to 20 Sea ZoneAirborne Attack Move - Japanese 
 2 infantry moved from Japan to KiangsuCombat - Japanese 
 Battle in 39 Sea Zone
 Japanese attack with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
 British defend with 1 cruiser and 3 destroyers
 Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 2 cruisers and 2 destroyers in 39 Sea Zone, round 1 : 4/5 hits
 British roll dice for 1 cruiser and 3 destroyers in 39 Sea Zone, round 1 : 1/4 hits
 Units damaged: 1 battleship owned by the Japanese
 1 cruiser owned by the British and 3 destroyers owned by the British lost in 39 Sea Zone
 Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 36
 Casualties for British: 1 cruiser and 3 destroyers
 Battle in Kiangsu
 Japanese attack with 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Kiangsu, round 1 : 3/9 hits
 Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
 Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Shantung
 Japanese attack with 2 bombers and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 bombers and 2 infantry in Shantung, round 1 : 2/6 hits
 Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Shantung
 Japanese win, taking Shantung from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Western Australia
 Japanese attack with 1 bomber and 2 infantry
 ANZAC defend with 1 fighter
 Japanese roll dice for 1 bomber and 2 infantry in Western Australia, round 1 : 1/4 hits
 ANZAC roll dice for 1 fighter in Western Australia, round 1 : 0/1 hits
 1 fighter owned by the ANZAC lost in Western Australia
 Japanese win, taking Western Australia from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 10
 Casualties for ANZAC: 1 fighterNon Combat Move - Japanese 
 1 bomber moved from Western Australia to Queensland
 1 infantry moved from Kwangtung to Kwangsi
 1 fighter moved from Kiangsu to 20 Sea Zone
 1 fighter moved from Kiangsu to 20 Sea Zone
 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
 2 carriers moved from 6 Sea Zone to 20 Sea Zone
 3 infantry moved from Soviet Far East to Siberia
 1 bomber moved from Japan to Kwangtung
 2 aaGuns moved from Buyant-Uhaa to Manchuria
 2 carriers moved from 26 Sea Zone to 33 Sea Zone
 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
 2 bombers moved from Shantung to Kiangsu
 2 bombers moved from Kiangsu to KiangsiPlace Units - Japanese 
 1 factory_minor placed in Korea
 1 artillery and 2 infantry placed in French Indo China
 3 armour placed in Kwangtung
 2 armour and 4 infantry placed in Japan
 1 armour and 1 infantry placed in New South WalesTurn Complete - Japanese 
 Japanese collect 63 PUs; end with 63 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 73 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans 
 1 battleship moved from 108 Sea Zone to 91 Sea Zone
 1 carrier moved from 108 Sea Zone to 91 Sea Zone
 2 fighters moved from 108 Sea Zone to 91 Sea Zone
 2 armour moved from Eastern United States to 101 Sea Zone
 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 2 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
 1 battleship moved from 101 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 mech_infantry moved from 91 Sea Zone to Gibraltar
 2 armour moved from 91 Sea Zone to Gibraltar
 2 fighters moved from 91 Sea Zone to Gibraltar
 1 bomber moved from British Guiana to Gibraltar
 2 bombers moved from New Brunswick Nova Scotia to Iceland
 1 bomber moved from Eastern United States to 123 Sea Zone
 1 bomber moved from 123 Sea Zone to IcelandCombat - Americans 
 Battle in Gibraltar
 Americans attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
 Italians defend with 1 harbour and 2 infantry
 Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 1 : 3/3 hits
 Italians roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
 2 infantry owned by the Italians lost in Gibraltar
 Americans win, taking Gibraltar from Italians with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Italians: 2 infantryNon Combat Move - Americans 
 1 bomber moved from Gibraltar to British Guiana
 2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans 
 1 carrier and 2 destroyers placed in 101 Sea Zone
 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Tsinghai to Sikang
 Chinese take Sikang from Japanese
 1 infantry moved from Kweichow to Szechwan
 Chinese take Szechwan from Japanese
 7 infantry moved from Kweichow to Yunnan
 Chinese take Yunnan from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in Chahar
 4 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - British 
 1 armour moved from Ethiopia to Belgian Congo
 British take Kenya from Italians
 British take Belgian Congo from Italians
 2 transports moved from 79 Sea Zone to 39 Sea Zone
 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
 1 battleship moved from 79 Sea Zone to 39 Sea Zone
 1 fighter moved from India to 39 Sea Zone
 1 tactical_bomber moved from Siam to 39 Sea Zone
 2 fighters moved from Malaya to 39 Sea Zone
 1 infantry moved from Shan State to Siam
 2 infantry moved from India to West India
 1 infantry moved from Eastern Persia to West IndiaCombat - British 
 Battle in 39 Sea Zone
 British attack with 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
 Japanese defend with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
 Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
 British roll dice for 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 1 : 2/4 hits
 British roll dice for 1 battleship, 1 cruiser and 2 transports in 39 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 battleship, 2 cruisers and 2 destroyers in 39 Sea Zone, round 1 : 3/5 hits
 Units damaged: 1 battleship owned by the British
 2 destroyers owned by the Japanese , 2 fighters owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
 British roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 39 Sea Zone, round 2 : 2/4 hits
 Japanese roll dice for 1 battleship and 2 cruisers in 39 Sea Zone, round 2 : 2/3 hits
 1 tactical_bomber owned by the British , 2 cruisers owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone
 British roll dice for 1 battleship, 1 cruiser and 2 transports in 39 Sea Zone, round 3 : 0/2 hits
 Japanese roll dice for 1 battleship in 39 Sea Zone, round 3 : 1/1 hits
 1 cruiser owned by the British lost in 39 Sea Zone
 British roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 4 : 1/1 hits
 Japanese roll dice for 1 battleship in 39 Sea Zone, round 4 : 0/1 hits
 1 battleship owned by the Japanese lost in 39 Sea Zone
 British win, taking 39 Sea Zone from Japanese with 1 battleship and 2 transports remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
 Casualties for British: 1 cruiser, 3 fighters and 1 tactical_bomberNon Combat Move - British 
 1 carrier moved from 76 Sea Zone to 79 Sea ZoneTurn Complete - British 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 2 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 11 PUs; end with 11 PUs total
 Some Units in India change ownership: 2 armour
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Italians 
 Italians buy 5 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians 
 1 artillery moved from Egypt to 98 Sea Zone
 3 infantry moved from Egypt to 98 Sea Zone
 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
 1 artillery moved from 92 Sea Zone to Gibraltar
 3 infantry moved from 92 Sea Zone to Gibraltar
 2 fighters moved from Trans-Jordan to 92 Sea Zone
 1 transport moved from 92 Sea Zone to 95 Sea Zone
 1 infantry moved from Northwest Persia to Caucasus
 Italians take Caucasus from Russians
 1 artillery moved from Persia to Eastern Persia
 Italians take Eastern Persia from British
 3 infantry moved from Persia to Eastern Persia
 1 infantry moved from Normandy Bordeaux to Southern France
 6 infantry moved from Northern Italy to Southern France
 1 artillery moved from Northern Italy to Southern France
 1 bomber moved from Greece to Volgograd
 1 armour moved from Rostov to Volgograd
 1 infantry moved from Western Ukraine to Bryansk
 1 armour moved from Bessarabia to Bryansk
 1 infantry moved from French Central Africa to French West Africa
 Italians take French West Africa from French
 1 artillery moved from Rhodesia to Belgian Congo
 1 infantry moved from Rhodesia to Belgian CongoCombat - Italians 
 Battle in Belgian Congo
 Italians attack with 1 artillery and 1 infantry
 British defend with 1 armour
 Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 1 : 0/2 hits
 British roll dice for 1 armour in Belgian Congo, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits
 British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
 1 armour owned by the British lost in Belgian Congo
 Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
 Casualties for British: 1 armour
 Battle in Bryansk
 Italians attack with 1 armour and 1 infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 armour and 1 infantry in Bryansk, round 1 : 0/2 hits
 Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
 Italians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits
 Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
 1 infantry owned by the Italians lost in Bryansk
 Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
 Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
 1 armour owned by the Italians lost in Bryansk
 Russians win with 1 infantry remaining. Battle score for attacker is -9
 Casualties for Italians: 1 armour and 1 infantry
 Battle in Volgograd
 Italians attack with 1 armour and 1 bomber
 Russians defend with 1 factory_minor and 3 infantry
 Italians roll dice for 1 armour and 1 bomber in Volgograd, round 1 : 2/2 hits
 Russians roll dice for 3 infantry in Volgograd, round 1 : 2/3 hits
 2 infantry owned by the Russians , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Volgograd
 Russians win with 1 infantry remaining. Battle score for attacker is -12
 Casualties for Russians: 2 infantry
 Casualties for Italians: 1 armour and 1 bomber
 Battle in Gibraltar
 Italians attack with 1 artillery and 3 infantry
 Americans defend with 2 armour, 1 harbour, 2 infantry and 1 mech_infantry
 Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 1/3 hits
 Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 : 1/4 hits
 Americans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 2/5 hits
 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
 Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
 Americans roll dice for 2 armour and 1 mech_infantry in Gibraltar, round 2 : 2/3 hits
 1 mech_infantry owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
 Americans win with 2 armour remaining. Battle score for attacker is -3
 Casualties for Italians: 1 artillery and 3 infantry
 Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Italians 
 1 fighter moved from Trans-Jordan to Southern Italy
 1 artillery moved from Northern Italy to Southern FrancePlace Units - Italians 
 3 armour placed in Iraq
 2 armour, 3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 37 PUs; end with 38 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - ANZAC 
 1 cruiser moved from 87 Sea Zone to 91 Sea ZoneNon Combat Move - ANZAC Turn Complete - ANZAC 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - French 
 1 infantry moved from French Equatorial Africa to French Central Africa
 French take French Central Africa from ItaliansCombat - French Non Combat Move - French Turn Complete - French 
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 clap clap clap…now how about a back to me axis without any fekin paras!? 
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 Test summary from TripleA, engine version: 1.6.1.2, time: 19:20:57 
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 Scramble?! 
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 Full scrambles, #110, #111. I’ve gotta train you up if we’re gonna win this tournament… Just look at all of these games in retrospect as a kind of Rocky montage! :-D 
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 I’ve just learnt the full rules…then you go adding shit in or even to the extent of changing games!!! 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 4 and gets 0 hits
 Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans 
 Germans buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 battleship moved from 113 Sea Zone to 110 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 124 Sea Zone to 109 Sea Zone
 1 fighter moved from Holland Belgium to France
 2 fighters moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 2 bombers moved from Germany to 111 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 armour moved from Holland Belgium to Normandy Bordeaux
 2 armour moved from Holland Belgium to France
 1 infantry moved from Holland Belgium to France
 1 infantry moved from Holland Belgium to France
 1 artillery moved from Holland Belgium to France
 1 mech_infantry moved from Western Germany to France
 2 mech_infantrys moved from Western Germany to Southern France
 1 artillery moved from Western Germany to France
 3 infantry moved from Western Germany to France
 1 armour moved from Greater Southern Germany to France
 1 armour moved from Greater Southern Germany to Southern France
 1 tactical_bomber moved from Poland to France
 6 infantry moved from Greater Southern Germany to Yugoslavia
 2 artilleries moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Greater Southern Germany to France
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 2 infantry moved from Germany to Western Germany
 9 infantry moved from Germany to Poland
 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
 1 mech_infantry moved from Western Germany to France
 3 artilleries moved from Germany to PolandCombat - Germans 
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 106 Sea Zone
 1 transport owned by the British lost in 106 Sea Zone
 Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in France
 Germans attack with 4 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 AA guns fire in France : 0/2 hits
 Germans roll dice for 4 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 1 : 8/15 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 4/11 hits
 6 infantry owned by the French , 4 infantry owned by the Germans , 1 artillery owned by the British and 1 aaGun owned by the French lost in France
 Germans roll dice for 4 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/11 hits
 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 2 : 2/4 hits
 1 armour owned by the French , 1 armour owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the French , 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 4 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
 Casualties for Germans: 5 infantry and 1 mech_infantry
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Battle in 111 Sea Zone
 Germans attack with 2 bombers, 1 fighter, 1 submarine and 2 tactical_bombers
 British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the British
 Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 1 : 1/5 hits
 British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 2/4 hits
 1 fighter owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
 Germans roll dice for 2 bombers and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/4 hits
 British roll dice for 1 battleship, 1 cruiser and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits
 1 cruiser owned by the British , 2 tactical_bombers owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
 Germans win with 2 bombers remaining. Battle score for attacker is 12
 Casualties for Germans: 1 fighter, 1 submarine and 2 tactical_bombers
 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Battle in Yugoslavia
 Germans attack with 2 armour, 2 artilleries, 1 fighter and 6 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 1 : 2/11 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
 2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 2 : 2/9 hits
 Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits
 2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in Yugoslavia, round 3 : 3/7 hits
 Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
 1 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Neutral_Allies: 5 infantry
 Casualties for Germans: 4 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
 French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
 Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 3/5 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 3 fighters in 110 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the Germans
 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 2/3 hits
 1 cruiser owned by the French , 1 cruiser owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/5 hits
 British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
 2 fighters owned by the British and 2 fighters owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 battleship and 2 tactical_bombers in 110 Sea Zone, round 3 : 1/3 hits
 British roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits
 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
 Germans roll dice for 1 battleship and 1 tactical_bomber in 110 Sea Zone, round 4 : 0/2 hits
 British roll dice for 1 battleship in 110 Sea Zone, round 4 : 1/1 hits
 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 battleship in 110 Sea Zone, round 5 : 0/1 hits
 British roll dice for 1 battleship in 110 Sea Zone, round 5 : 1/1 hits
 1 battleship owned by the Germans lost in 110 Sea Zone
 British win with 1 battleship remaining. Battle score for attacker is -20
 Casualties for Germans: 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
 Casualties for French: 1 cruiser and 1 fighter
 Casualties for British: 1 cruiser and 2 fighters
 Battle in 109 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 109 Sea Zone
 British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in Southern France
 Germans attack with 1 armour and 2 mech_infantrys
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 1 : 2/3 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
 Germans win, taking Southern France from French with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
 Casualties for French: 1 artillery and 1 infantry
 Battle in Normandy Bordeaux
 Germans attack with 1 armour, 1 artillery and 1 infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/3 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
 1 infantry owned by the French lost in Normandy Bordeaux
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for French: 1 artillery and 1 infantry
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 1 infantry moved from Poland to 114 Sea Zone
 1 armour moved from Poland to 114 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Norway
 1 armour moved from 112 Sea Zone to Norway
 1 fighter moved from Yugoslavia to Southern Italy
 1 fighter moved from France to Southern Italy
 1 tactical_bomber moved from France to Holland Belgium
 1 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 1 bomber moved from 111 Sea Zone to Germany
 1 bomber moved from 111 Sea Zone to Holland BelgiumPlace Units - Germans 
 8 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
 Germans collect 41 PUs (1 lost to blockades); end with 61 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
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 bump! 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Russians 
 Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
 1 artillery moved from Novgorod to Karelia
 1 infantry moved from Novgorod to Karelia
 1 infantry moved from Bessarabia to Western Ukraine
 3 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Eastern Poland to Western Ukraine
 2 infantry moved from Baltic States to Belarus
 5 infantry moved from Novgorod to Belarus
 1 infantry moved from Archangel to Belarus
 1 fighter moved from Russia to Yakut S.S.R.
 1 tactical_bomber moved from Russia to Yakut S.S.R.
 1 fighter moved from Novgorod to Yenisey
 6 infantry moved from Sakha to Buryatia
 5 infantry moved from Amur to Buryatia
 2 infantry moved from Caucasus to Rostov
 1 armour moved from Volgograd to Bryansk
 1 mech_infantry moved from Volgograd to Bryansk
 1 armour moved from Russia to Bryansk
 1 mech_infantry moved from Russia to Bryansk
 1 infantry moved from Russia to Bryansk
 1 artillery moved from Russia to BryanskCombat - Russians Non Combat Move - Russians 
 2 aaGuns moved from Russia to Bryansk
 2 aaGuns moved from Novgorod to Belarus
 2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians 
 1 artillery and 2 infantry placed in Novgorod
 3 infantry placed in Ukraine
 10 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese 
 Japanese buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese 
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 3 infantry moved from Kiangsi to Kwangsi
 1 artillery moved from Kiangsi to Kwangsi
 3 infantry moved from Kiangsu to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Kiangsu to Anhwe
 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery moved from Jehol to Chahar
 3 infantry moved from Shantung to Anhwe
 1 artillery moved from Shantung to Anhwe
 4 infantry moved from Korea to Amur
 6 infantry moved from Manchuria to Amur
 1 mech_infantry moved from Manchuria to Chahar
 1 artillery moved from Manchuria to Amur
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Soviet Far East
 1 armour moved from 5 Sea Zone to Soviet Far East
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 battleship moved from 19 Sea Zone to 22 Sea Zone
 1 submarine moved from 19 Sea Zone to 22 Sea Zone
 1 carrier moved from 6 Sea Zone to 22 Sea Zone
 1 fighter moved from 6 Sea Zone to 22 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
 1 battleship moved from 6 Sea Zone to 33 Sea Zone
 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
 1 submarine moved from 6 Sea Zone to 33 Sea Zone
 1 bomber moved from Japan to Kiangsu
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea ZoneCombat - Japanese 
 Battle in Soviet Far East
 Battle in Amur
 Japanese attack with 1 artillery and 10 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery and 10 infantry in Amur, round 1 : 1/11 hits
 Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Amur
 Japanese win, taking Soviet Far East from Russians, taking Amur from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 3 infantry moved from 19 Sea Zone to Manchuria
 1 fighter moved from Formosa to Kwangsi
 1 fighter moved from Okinawa to Kwangsi
 1 tactical_bomber moved from Kiangsu to Kwangsi
 1 fighter moved from Kiangsu to KwangsiPlace Units - Japanese 
 1 destroyer and 1 submarine placed in 6 Sea Zone
 1 factory_minor placed in KoreaTurn Complete - Japanese 
 Japanese collect 32 PUs; end with 32 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans 
 Americans buy 1 carrier, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 2 fighters moved from Hawaiian Islands to Western United States
 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
 1 fighter moved from Philippines to Guam
 1 bomber moved from Central United States to Western United States
 1 fighter moved from Eastern United States to Western United StatesPlace Units - Americans 
 3 transports placed in 101 Sea Zone
 3 infantry placed in Central United States
 2 infantry placed in Western United States
 1 carrier placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total



 
		 
		






