@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - British 
 1 armour moved from Egypt to Ethiopia
 British take Anglo Egyptian Sudan from Italians
 British take Ethiopia from Italians
 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
 1 cruiser moved from 71 Sea Zone to 79 Sea Zone
 1 battleship moved from 72 Sea Zone to 79 Sea Zone
 1 fighter moved from 76 Sea Zone to Union of South Africa
 1 fighter moved from 76 Sea Zone to India
 1 infantry moved from Burma to Yunnan
 1 artillery moved from Burma to Yunnan
 1 infantry moved from Burma to Shan State
 2 fighters moved from Malaya to Yunnan
 1 tactical_bomber moved from Malaya to YunnanAirborne Attack Move - British 
 1 infantry moved from India to Yunnan
 1 infantry moved from India to Shan StateCombat - British 
 Battle in Yunnan
 British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
 Japanese defend with 4 infantry
 British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 0/6 hits
 Japanese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
 1 infantry owned by the British lost in Yunnan
 British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits
 Japanese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
 1 infantry owned by the British , 4 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
 British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Japanese: 4 infantry
 Casualties for British: 1 artillery and 2 infantry
 Battle in Shan State
 British attack with 2 infantry
 Japanese defend with 1 infantry
 British roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
 1 infantry owned by the British lost in Shan State
 British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
 Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
 British roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
 Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
 1 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 2 fighters moved from Yunnan to Malaya
 1 tactical_bomber moved from Yunnan to SiamTurn Complete - British 
 British collect 21 PUs; end with 21 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,4,6,5,5
 UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs total
 Some Units in India change ownership: 2 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 2 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery moved from Rhodesia to Union of South Africa
 2 infantry moved from Rhodesia to Union of South Africa
 1 infantry moved from Nigeria to French Central Africa
 Italians take French Central Africa from French
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Iraq to Northwest Persia
 Italians take Northwest Persia from Neutral_Allies
 1 artillery and 3 infantry moved from Iraq to Persia
 2 transports moved from 95 Sea Zone to 97 Sea Zone
 1 artillery moved from Southern Italy to 97 Sea Zone
 3 infantry moved from Southern Italy to 97 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
 1 artillery moved from 98 Sea Zone to Egypt
 3 infantry moved from 98 Sea Zone to Egypt
 1 battleship moved from 95 Sea Zone to 98 Sea Zone
 2 cruisers moved from 95 Sea Zone to 98 Sea Zone
 3 fighters moved from Southern Italy to Egypt
 1 bomber moved from Southern Italy to Egypt
 2 infantry moved from Southern Italy to 95 Sea Zone
 1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Gibraltar
 1 armour moved from Western Ukraine to Rostov
 Italians take Bryansk from Russians
 Italians take Rostov from RussiansCombat - Italians 
 Battle in Persia
 Italians attack with 1 artillery and 3 infantry
 Neutral_Allies defend with 2 infantry
 Italians roll dice for 1 artillery and 3 infantry in Persia, round 1 : 3/4 hits
 Neutral_Allies roll dice for 2 infantry in Persia, round 1 : 0/2 hits
 2 infantry owned by the Neutral_Allies lost in Persia
 Italians win, taking Persia from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Allies: 2 infantry
 Battle in Gibraltar
 Battle in Egypt
 Italians attack with 1 artillery, 1 bomber, 3 fighters and 5 infantry
 British defend with 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
 Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
 Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 5 infantry in Egypt, round 1 : 4/10 hits
 British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
 4 infantry owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
 Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Egypt, round 2 : 5/8 hits
 British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
 1 artillery owned by the British lost in Egypt
 Italians win, taking Gibraltar from British, taking Egypt from British with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 18
 Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantry
 Casualties for Italians: 2 infantry
 Battle in Union of South Africa
 Italians attack with 1 artillery and 2 infantry
 British defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
 Italians roll dice for 1 artillery and 2 infantry in Union of South Africa, round 1 : 0/3 hits
 British roll dice for 1 fighter and 2 infantry in Union of South Africa, round 1 : 1/3 hits
 1 infantry owned by the Italians lost in Union of South Africa
 1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Rhodesia
 British win with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 3 fighters moved from Egypt to Trans-Jordan
 1 bomber moved from Egypt to Greece
 1 infantry moved from Bessarabia to Western Ukraine
 1 armour, 1 artillery and 3 infantry moved from Romania to Bessarabia
 1 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians 
 1 factory_minor placed in Iraq
 2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 36 PUs; end with 36 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - ANZAC 
 1 cruiser moved from 67 Sea Zone to 87 Sea Zone
 1 fighter moved from Malaya to Western AustraliaNon Combat Move - ANZAC Turn Complete - ANZAC 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 1 and gets 0 hitsPurchase Units - Germans 
 Germans buy 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 destroyers moved from 125 Sea Zone to 110 Sea Zone
 1 cruiser moved from 125 Sea Zone to 110 Sea Zone
 1 transport moved from 125 Sea Zone to 112 Sea Zone
 1 armour moved from Western Germany to 112 Sea Zone
 1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 armour moved from 110 Sea Zone to United Kingdom
 1 infantry moved from Scotland to United Kingdom
 3 fighters moved from Western Germany to 110 Sea Zone
 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 2 tactical_bombers moved from Western Germany to United Kingdom
 2 artilleries moved from Archangel to Vologda
 2 armour moved from Norway to 125 Sea Zone
 2 armour and 2 transports moved from 125 Sea Zone to 127 Sea Zone
 2 armour moved from 127 Sea Zone to Nenetsia
 6 armour moved from Eastern Poland to Ukraine
 5 armour moved from Smolensk to UkraineAirborne Attack Move - Germans 
 2 infantry moved from Western Germany to United Kingdom
 2 infantry moved from France to United Kingdom
 2 infantry moved from Novgorod to VologdaCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
 Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 4 transports
 Germans roll dice for 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 1 : 3/9 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 transports in 110 Sea Zone, round 1 : 2/3 hits
 1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 2 destroyers owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 1/7 hits
 Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 2 : 1/1 hits
 1 battleship owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
 4 transports owned by the Americans lost in 110 Sea Zone
 Germans win with 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 42
 Casualties for Germans: 2 destroyers and 1 fighter
 Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 4 transports
 Battle in Nenetsia
 Battle in United Kingdom
 Germans attack with 1 armour, 5 infantry and 2 tactical_bombers
 British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 armour and 2 artilleries
 Germans roll dice for 1 armour, 5 infantry and 2 tactical_bombers in United Kingdom, round 1 : 5/8 hits
 British roll dice for 1 armour and 2 artilleries in United Kingdom, round 1 : 1/3 hits
 2 artilleries owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in United Kingdom
 Germans captures 21PUs while taking British capital
 Germans win, taking Nenetsia from Russians, taking United Kingdom from British with 1 armour, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
 Casualties for Germans: 1 infantry
 Casualties for Americans: 1 armour and 2 artilleries
 Battle in Vologda
 Germans attack with 2 artilleries and 2 infantry
 Russians defend with 1 armour and 2 infantry
 Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 1 : 1/4 hits
 Russians roll dice for 1 armour and 2 infantry in Vologda, round 1 : 1/3 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
 Germans roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 1/3 hits
 Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 2/2 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
 Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits
 Russians roll dice for 1 armour in Vologda, round 3 : 1/1 hits
 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Vologda
 Russians win with no units remaining. Battle score for attacker is -2
 Casualties for Germans: 2 artilleries and 2 infantry
 Casualties for Russians: 1 armour and 2 infantry
 Battle in Ukraine
 Germans attack with 11 armour
 Russians defend with 1 aaGun, 1 armour, 1 factory_minor and 10 infantry
 Germans roll dice for 11 armour in Ukraine, round 1 : 6/11 hits
 Russians roll dice for 1 aaGun, 1 armour and 10 infantry in Ukraine, round 1 : 3/11 hits
 5 infantry owned by the Russians , 3 armour owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
 Germans roll dice for 8 armour in Ukraine, round 2 : 7/8 hits
 Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 2/6 hits
 5 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine
 Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is 10
 Casualties for Germans: 5 armour
 Casualties for Russians: 1 aaGun, 1 armour and 10 infantryNon Combat Move - Germans 
 1 armour moved from Novgorod to Nenetsia
 1 artillery moved from Eastern Poland to Belarus
 3 aaGuns moved from Smolensk to Belarus
 1 aaGun moved from Novgorod to Belarus
 1 infantry moved from Karelia to Novgorod
 3 infantry moved from Poland to Eastern Poland
 10 infantry moved from Germany to Poland
 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
 2 fighters moved from 110 Sea Zone to Western Germany
 3 tactical_bombers moved from 110 Sea Zone to Western Germany
 3 infantry moved from Southern France to Normandy Bordeaux
 2 aaGuns moved from France to Normandy Bordeaux
 1 artillery moved from France to Normandy Bordeaux
 1 armour moved from Western Germany to PolandPlace Units - Germans 
 3 infantry placed in Novgorod
 10 infantry placed in Germany
 3 infantry placed in France
 3 infantry placed in Southern France
 3 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 58 PUs; end with 79 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 3 and gets 0 hitsPurchase Units - Russians 
 Russians buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 2 armour moved from Russia to Vologda
 4 infantry moved from Russia to Vologda
 1 infantry moved from Russia to Bryansk
 Russians take Bryansk from Italians
 6 infantry moved from Russia to Tambov
 1 infantry moved from Hopei to Chahar
 2 infantry moved from Hopei to KweichowCombat - Russians Non Combat Move - Russians Place Units - Russians 
 1 fighter placed in Russia
 3 infantry placed in Volgograd
 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 21 PUs; end with 22 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 6 and gets 1 hit
 Japanese removing all Technology Tokens after successful research.
 Japanese discover Heavy BomberActivate Technology - Japanese 
 Japanese activating Heavy BomberPurchase Units - Japanese 
 Japanese buy 6 armour, 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 unit repaired.
 1 artillery moved from Korea to Manchuria
 Japanese take Manchuria from Chinese
 1 artillery moved from Korea to Amur
 Japanese take Amur from Russians
 1 artillery moved from Sikang to Kazakhstan
 Japanese take Kazakhstan from Russians
 4 infantry moved from Japan to 6 Sea Zone
 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
 1 infantry moved from 19 Sea Zone to Kiangsu
 1 infantry moved from 19 Sea Zone to Kiangsu
 2 infantry moved from 19 Sea Zone to Shantung
 1 armour moved from Kwangtung to Kiangsu
 1 battleship moved from 37 Sea Zone to 39 Sea Zone
 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
 2 destroyers moved from 37 Sea Zone to 39 Sea Zone
 1 submarine moved from 37 Sea Zone to 39 Sea Zone
 1 infantry moved from Philippines to 35 Sea Zone
 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
 1 infantry moved from 56 Sea Zone to Western Australia
 1 infantry moved from Northern Territory to Western Australia
 1 battleship moved from 30 Sea Zone to 33 Sea Zone
 2 bombers moved from Siberia to Shantung
 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
 2 fighters moved from 6 Sea Zone to Kiangsu
 1 bomber moved from Borneo to Western Australia
 2 transports moved from 37 Sea Zone to 20 Sea Zone
 2 destroyers moved from 35 Sea Zone to 20 Sea ZoneAirborne Attack Move - Japanese 
 2 infantry moved from Japan to KiangsuCombat - Japanese 
 Battle in 39 Sea Zone
 Japanese attack with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
 British defend with 1 cruiser and 3 destroyers
 Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 2 cruisers and 2 destroyers in 39 Sea Zone, round 1 : 4/5 hits
 British roll dice for 1 cruiser and 3 destroyers in 39 Sea Zone, round 1 : 1/4 hits
 Units damaged: 1 battleship owned by the Japanese
 1 cruiser owned by the British and 3 destroyers owned by the British lost in 39 Sea Zone
 Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 36
 Casualties for British: 1 cruiser and 3 destroyers
 Battle in Kiangsu
 Japanese attack with 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Kiangsu, round 1 : 3/9 hits
 Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
 Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Shantung
 Japanese attack with 2 bombers and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 bombers and 2 infantry in Shantung, round 1 : 2/6 hits
 Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Shantung
 Japanese win, taking Shantung from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Western Australia
 Japanese attack with 1 bomber and 2 infantry
 ANZAC defend with 1 fighter
 Japanese roll dice for 1 bomber and 2 infantry in Western Australia, round 1 : 1/4 hits
 ANZAC roll dice for 1 fighter in Western Australia, round 1 : 0/1 hits
 1 fighter owned by the ANZAC lost in Western Australia
 Japanese win, taking Western Australia from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 10
 Casualties for ANZAC: 1 fighterNon Combat Move - Japanese 
 1 bomber moved from Western Australia to Queensland
 1 infantry moved from Kwangtung to Kwangsi
 1 fighter moved from Kiangsu to 20 Sea Zone
 1 fighter moved from Kiangsu to 20 Sea Zone
 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
 2 carriers moved from 6 Sea Zone to 20 Sea Zone
 3 infantry moved from Soviet Far East to Siberia
 1 bomber moved from Japan to Kwangtung
 2 aaGuns moved from Buyant-Uhaa to Manchuria
 2 carriers moved from 26 Sea Zone to 33 Sea Zone
 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
 2 bombers moved from Shantung to Kiangsu
 2 bombers moved from Kiangsu to KiangsiPlace Units - Japanese 
 1 factory_minor placed in Korea
 1 artillery and 2 infantry placed in French Indo China
 3 armour placed in Kwangtung
 2 armour and 4 infantry placed in Japan
 1 armour and 1 infantry placed in New South WalesTurn Complete - Japanese 
 Japanese collect 63 PUs; end with 63 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 73 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans 
 1 battleship moved from 108 Sea Zone to 91 Sea Zone
 1 carrier moved from 108 Sea Zone to 91 Sea Zone
 2 fighters moved from 108 Sea Zone to 91 Sea Zone
 2 armour moved from Eastern United States to 101 Sea Zone
 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 2 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
 1 battleship moved from 101 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 mech_infantry moved from 91 Sea Zone to Gibraltar
 2 armour moved from 91 Sea Zone to Gibraltar
 2 fighters moved from 91 Sea Zone to Gibraltar
 1 bomber moved from British Guiana to Gibraltar
 2 bombers moved from New Brunswick Nova Scotia to Iceland
 1 bomber moved from Eastern United States to 123 Sea Zone
 1 bomber moved from 123 Sea Zone to IcelandCombat - Americans 
 Battle in Gibraltar
 Americans attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
 Italians defend with 1 harbour and 2 infantry
 Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 1 : 3/3 hits
 Italians roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
 2 infantry owned by the Italians lost in Gibraltar
 Americans win, taking Gibraltar from Italians with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Italians: 2 infantryNon Combat Move - Americans 
 1 bomber moved from Gibraltar to British Guiana
 2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans 
 1 carrier and 2 destroyers placed in 101 Sea Zone
 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Tsinghai to Sikang
 Chinese take Sikang from Japanese
 1 infantry moved from Kweichow to Szechwan
 Chinese take Szechwan from Japanese
 7 infantry moved from Kweichow to Yunnan
 Chinese take Yunnan from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in Chahar
 4 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - British 
 1 armour moved from Ethiopia to Belgian Congo
 British take Kenya from Italians
 British take Belgian Congo from Italians
 2 transports moved from 79 Sea Zone to 39 Sea Zone
 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
 1 battleship moved from 79 Sea Zone to 39 Sea Zone
 1 fighter moved from India to 39 Sea Zone
 1 tactical_bomber moved from Siam to 39 Sea Zone
 2 fighters moved from Malaya to 39 Sea Zone
 1 infantry moved from Shan State to Siam
 2 infantry moved from India to West India
 1 infantry moved from Eastern Persia to West IndiaCombat - British 
 Battle in 39 Sea Zone
 British attack with 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
 Japanese defend with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
 Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
 British roll dice for 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 1 : 2/4 hits
 British roll dice for 1 battleship, 1 cruiser and 2 transports in 39 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 battleship, 2 cruisers and 2 destroyers in 39 Sea Zone, round 1 : 3/5 hits
 Units damaged: 1 battleship owned by the British
 2 destroyers owned by the Japanese , 2 fighters owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
 British roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 39 Sea Zone, round 2 : 2/4 hits
 Japanese roll dice for 1 battleship and 2 cruisers in 39 Sea Zone, round 2 : 2/3 hits
 1 tactical_bomber owned by the British , 2 cruisers owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone
 British roll dice for 1 battleship, 1 cruiser and 2 transports in 39 Sea Zone, round 3 : 0/2 hits
 Japanese roll dice for 1 battleship in 39 Sea Zone, round 3 : 1/1 hits
 1 cruiser owned by the British lost in 39 Sea Zone
 British roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 4 : 1/1 hits
 Japanese roll dice for 1 battleship in 39 Sea Zone, round 4 : 0/1 hits
 1 battleship owned by the Japanese lost in 39 Sea Zone
 British win, taking 39 Sea Zone from Japanese with 1 battleship and 2 transports remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
 Casualties for British: 1 cruiser, 3 fighters and 1 tactical_bomberNon Combat Move - British 
 1 carrier moved from 76 Sea Zone to 79 Sea ZoneTurn Complete - British 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 2 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 11 PUs; end with 11 PUs total
 Some Units in India change ownership: 2 armour
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Italians 
 Italians buy 5 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians 
 1 artillery moved from Egypt to 98 Sea Zone
 3 infantry moved from Egypt to 98 Sea Zone
 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
 1 artillery moved from 92 Sea Zone to Gibraltar
 3 infantry moved from 92 Sea Zone to Gibraltar
 2 fighters moved from Trans-Jordan to 92 Sea Zone
 1 transport moved from 92 Sea Zone to 95 Sea Zone
 1 infantry moved from Northwest Persia to Caucasus
 Italians take Caucasus from Russians
 1 artillery moved from Persia to Eastern Persia
 Italians take Eastern Persia from British
 3 infantry moved from Persia to Eastern Persia
 1 infantry moved from Normandy Bordeaux to Southern France
 6 infantry moved from Northern Italy to Southern France
 1 artillery moved from Northern Italy to Southern France
 1 bomber moved from Greece to Volgograd
 1 armour moved from Rostov to Volgograd
 1 infantry moved from Western Ukraine to Bryansk
 1 armour moved from Bessarabia to Bryansk
 1 infantry moved from French Central Africa to French West Africa
 Italians take French West Africa from French
 1 artillery moved from Rhodesia to Belgian Congo
 1 infantry moved from Rhodesia to Belgian CongoCombat - Italians 
 Battle in Belgian Congo
 Italians attack with 1 artillery and 1 infantry
 British defend with 1 armour
 Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 1 : 0/2 hits
 British roll dice for 1 armour in Belgian Congo, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits
 British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
 1 armour owned by the British lost in Belgian Congo
 Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
 Casualties for British: 1 armour
 Battle in Bryansk
 Italians attack with 1 armour and 1 infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 armour and 1 infantry in Bryansk, round 1 : 0/2 hits
 Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
 Italians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits
 Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
 1 infantry owned by the Italians lost in Bryansk
 Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
 Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
 1 armour owned by the Italians lost in Bryansk
 Russians win with 1 infantry remaining. Battle score for attacker is -9
 Casualties for Italians: 1 armour and 1 infantry
 Battle in Volgograd
 Italians attack with 1 armour and 1 bomber
 Russians defend with 1 factory_minor and 3 infantry
 Italians roll dice for 1 armour and 1 bomber in Volgograd, round 1 : 2/2 hits
 Russians roll dice for 3 infantry in Volgograd, round 1 : 2/3 hits
 2 infantry owned by the Russians , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Volgograd
 Russians win with 1 infantry remaining. Battle score for attacker is -12
 Casualties for Russians: 2 infantry
 Casualties for Italians: 1 armour and 1 bomber
 Battle in Gibraltar
 Italians attack with 1 artillery and 3 infantry
 Americans defend with 2 armour, 1 harbour, 2 infantry and 1 mech_infantry
 Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 1/3 hits
 Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 : 1/4 hits
 Americans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 2/5 hits
 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
 Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
 Americans roll dice for 2 armour and 1 mech_infantry in Gibraltar, round 2 : 2/3 hits
 1 mech_infantry owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
 Americans win with 2 armour remaining. Battle score for attacker is -3
 Casualties for Italians: 1 artillery and 3 infantry
 Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Italians 
 1 fighter moved from Trans-Jordan to Southern Italy
 1 artillery moved from Northern Italy to Southern FrancePlace Units - Italians 
 3 armour placed in Iraq
 2 armour, 3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 37 PUs; end with 38 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - ANZAC 
 1 cruiser moved from 87 Sea Zone to 91 Sea ZoneNon Combat Move - ANZAC Turn Complete - ANZAC 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - French 
 1 infantry moved from French Equatorial Africa to French Central Africa
 French take French Central Africa from ItaliansCombat - French Non Combat Move - French Turn Complete - French 
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 clap clap clap…now how about a back to me axis without any fekin paras!? 
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 Test summary from TripleA, engine version: 1.6.1.2, time: 19:20:57 
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 Scramble?! 
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 Full scrambles, #110, #111. I’ve gotta train you up if we’re gonna win this tournament… Just look at all of these games in retrospect as a kind of Rocky montage! :-D 
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 I’ve just learnt the full rules…then you go adding shit in or even to the extent of changing games!!! 



 
		 
		






