@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Americans
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 2 artilleries, 3 bombers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 artillery moved from Yunnan to Szechwan
 Japanese take Szechwan from Chinese
 1 infantry moved from New South Wales to Queensland
 Japanese take Queensland from ANZAC
 1 battleship moved from 62 Sea Zone to 63 Sea Zone
 1 artillery moved from Buyant-Uhaa to Manchuria
 6 infantry moved from Buyant-Uhaa to Manchuria
 2 fighters moved from Chahar to Manchuria
 2 tactical_bombers moved from Chahar to Manchuria
 1 transport moved from 5 Sea Zone to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Sumatra to 41 Sea Zone
 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 1 infantry moved from Borneo to 43 Sea Zone
 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 submarine moved from 33 Sea Zone to 30 Sea Zone
 2 tactical_bombers moved from Caroline Islands to 30 Sea Zone
 2 fighters moved from Caroline Islands to 30 Sea Zone
 2 carriers moved from 33 Sea Zone to 30 Sea Zone
 1 fighter moved from Caroline Islands to 30 Sea Zone
 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
 1 armour moved from New South Wales to South Australia
 Japanese take South Australia from ANZAC
 1 armour moved from South Australia to Western Australia
 1 submarine moved from 41 Sea Zone to 39 Sea Zone
 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
 1 artillery moved from Kwangtung to 20 Sea Zone
 1 bomber moved from Kiangsi to 35 Sea Zone
 1 bomber moved from Kiangsi to Philippines
 1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
 1 infantry moved from Paulau Island to 34 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
 1 infantry moved from 35 Sea Zone to Philippines
 1 artillery moved from 35 Sea Zone to Philippines
 4 infantry moved from Soviet Far East to Siberia
 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 2 infantry moved from 19 Sea Zone to ManchuriaAirborne Attack Move - Japanese 
 2 infantry moved from Japan to SiberiaCombat - Japanese 
 Battle in 30 Sea Zone
 Japanese attack with 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers
 Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
 Japanese roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 carriers, 3 fighters and 2 tactical_bombers in 30 Sea Zone, round 1 : 4/5 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 30 Sea Zone, round 1 : 0/3 hits
 1 carrier owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 30 Sea Zone
 Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 2/4 hits
 Americans roll dice for 1 fighter in 30 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 battleship and 1 cruiser in 30 Sea Zone, round 2 : 2/2 hits
 1 fighter owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone
 Japanese roll dice for 2 carriers, 1 fighter and 2 tactical_bombers in 30 Sea Zone, round 3 : 1/3 hits
 Americans roll dice for 1 battleship in 30 Sea Zone, round 3 : 1/1 hits
 Units damaged: 1 carrier owned by the Japanese
 1 battleship owned by the Americans lost in 30 Sea Zone
 Japanese win with 2 carriers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 43
 Casualties for Japanese: 2 fighters and 1 submarine
 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
 Battle in 63 Sea Zone
 Japanese attack with 1 battleship
 ANZAC defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 battleship in 63 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 63 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship in 63 Sea Zone, round 2 : 1/1 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 63 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 63 Sea Zone
 1 transport owned by the ANZAC lost in 63 Sea Zone
 Japanese win, taking 63 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 15
 Casualties for ANZAC: 1 destroyer and 1 transport
 Battle in 35 Sea Zone
 Japanese attack with 1 bomber, 2 destroyers and 1 transport
 Americans defend with 1 destroyer and 1 submarine
 Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 35 Sea Zone, round 1 : 2/3 hits
 Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
 Japanese win with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in 54 Sea Zone
 Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers
 Americans defend with 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
 Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers in 54 Sea Zone, round 1 : 0/4 hits
 Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 1 : 2/2 hits
 1 carrier owned by the Japanese lost in 54 Sea Zone
 Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 cruiser, 1 destroyer and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/4 hits
 Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 54 Sea Zone
 1 transport owned by the Americans and 2 infantry owned by the Americans lost in 54 Sea Zone
 Japanese win, taking 54 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 carrier and 1 tactical_bomber
 Casualties for Americans: 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
 Battle in Philippines
 Japanese attack with 1 artillery, 1 bomber and 1 infantry
 Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 : 2/3 hits
 Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 2/3 hits
 1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
 Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits
 Americans roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
 1 bomber owned by the Japanese lost in Philippines
 Americans win with 1 fighter remaining. Battle score for attacker is -13
 Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
 Casualties for Americans: 2 infantry
 Battle in Siberia
 Japanese attack with 6 infantry
 Russians defend with 4 infantry
 Japanese roll dice for 6 infantry in Siberia, round 1 : 2/6 hits
 Russians roll dice for 4 infantry in Siberia, round 1 : 1/4 hits
 2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
 Japanese roll dice for 5 infantry in Siberia, round 2 : 0/5 hits
 Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
 1 infantry owned by the Japanese lost in Siberia
 Japanese roll dice for 4 infantry in Siberia, round 3 : 1/4 hits
 Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits
 1 infantry owned by the Russians lost in Siberia
 Japanese roll dice for 4 infantry in Siberia, round 4 : 0/4 hits
 Russians roll dice for 1 infantry in Siberia, round 4 : 1/1 hits
 1 infantry owned by the Japanese lost in Siberia
 Japanese roll dice for 3 infantry in Siberia, round 5 : 1/3 hits
 Russians roll dice for 1 infantry in Siberia, round 5 : 0/1 hits
 1 infantry owned by the Russians lost in Siberia
 Japanese win, taking Siberia from Russians with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 3 infantry
 Casualties for Russians: 4 infantry
 Battle in Java
 Battle in Celebes
 Battle in Hawaiian Islands
 Battle in Western Australia
 Japanese attack with 1 armour
 ANZAC defend with 1 fighter
 Japanese roll dice for 1 armour in Western Australia, round 1 : 0/1 hits
 ANZAC roll dice for 1 fighter in Western Australia, round 1 : 1/1 hits
 1 armour owned by the Japanese lost in Western Australia
 ANZAC win, taking Java from Dutch, taking Celebes from Dutch, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 armour
 Battle in Manchuria
 Japanese attack with 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers
 Russians defend with 10 infantry
 Japanese roll dice for 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers in Manchuria, round 1 : 5/13 hits
 Chinese roll dice for 10 infantry in Manchuria, round 1 : 5/10 hits
 5 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Manchuria
 Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/8 hits
 Chinese roll dice for 5 infantry in Manchuria, round 2 : 3/5 hits
 2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
 Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Manchuria, round 3 : 1/5 hits
 Chinese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
 Japanese roll dice for 2 fighters and 2 tactical_bombers in Manchuria, round 4 : 2/4 hits
 Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits
 2 infantry owned by the Russians lost in Manchuria
 Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 artillery and 8 infantry
 Casualties for Russians: 10 infantryNon Combat Move - Japanese 
 2 aaGuns moved from Buyant-Uhaa to Jehol
 2 fighters and 2 tactical_bombers moved from Manchuria to Kiangsu
 4 infantry moved from Kwangtung to Kwangsi
 1 battleship moved from 41 Sea Zone to 42 Sea Zone
 1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
 1 transport moved from 62 Sea Zone to 33 Sea Zone
 1 tactical_bomber moved from 30 Sea Zone to Marshall Islands
 1 bomber moved from 35 Sea Zone to KwangsiPlace Units - Japanese 
 1 factory_minor placed in Kwangtung
 3 infantry placed in French Indo China
 2 artilleries, 3 bombers and 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 53 PUs; end with 53 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans 
 Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 3 artilleries moved from Eastern United States to 101 Sea Zone
 3 infantry moved from Eastern United States to 101 Sea Zone
 1 armour moved from Western United States to Eastern United States
 1 infantry moved from Alaska to 2 Sea Zone
 1 mech_infantry moved from Alaska to 2 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
 1 destroyer moved from 2 Sea Zone to 3 Sea Zone
 1 infantry moved from 3 Sea Zone to Soviet Far East
 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
 1 infantry moved from West Indies to 89 Sea Zone
 1 armour moved from West Indies to 89 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 armour moved from 91 Sea Zone to Morocco
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Morocco
 1 bomber moved from West Indies to Gibraltar
 1 bomber moved from West Indies to Morocco
 1 bomber moved from West Indies to Gibraltar
 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
 1 battleship moved from 101 Sea Zone to 91 Sea Zone
 1 fighter moved from West Indies to Eastern United States
 1 fighter moved from Philippines to 19 Sea Zone
 3 fighters moved from Alaska to KoreaCombat - Americans 
 Battle in Soviet Far East
 Battle in Morocco
 Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
 Italians defend with 1 armour and 1 mech_infantry
 Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
 Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 1/5 hits
 Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 1 : 1/2 hits
 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
 Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 3/4 hits
 Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits
 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
 Americans win, taking Soviet Far East from Japanese, taking Morocco from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
 Casualties for Italians: 1 armour and 1 mech_infantry
 Casualties for Americans: 2 infantry
 Battle in 19 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 19 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Gibraltar
 Americans attack with 2 artilleries, 2 bombers and 2 infantry
 Italians defend with 1 fighter, 1 harbour and 2 infantry
 Americans roll dice for 1 battleship in Gibraltar, round 1 : 1/1 hits
 Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Gibraltar, round 1 : 3/6 hits
 Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 1 : 1/3 hits
 1 fighter owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
 Americans win, taking Gibraltar from Italians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 13
 Casualties for Italians: 1 fighter and 2 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 2 bombers moved from Gibraltar to British Guiana
 1 bomber moved from Morocco to British Guiana
 1 fighter moved from 19 Sea Zone to KoreaPlace Units - Americans 
 1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
 1 fighter placed in Eastern United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Hopei to Chahar
 Chinese take Chahar from Japanese
 6 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 14 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - British 
 5 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 infantry moved from Burma to Yunnan
 Chinese take Yunnan from Japanese
 3 infantry moved from Burma to Shan State
 2 armour moved from India to Shan State
 4 infantry moved from Alexandria to Egypt
 2 artilleries moved from Alexandria to Egypt
 1 armour moved from Alexandria to Egypt
 1 mech_infantry moved from Alexandria to Egypt
 2 infantry moved from Rhodesia to Union of South Africa
 2 destroyers moved from 76 Sea Zone to 79 Sea Zone
 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
 1 battleship moved from 76 Sea Zone to 72 Sea Zone
 1 cruiser moved from 76 Sea Zone to 79 Sea Zone
 2 transports moved from 76 Sea Zone to 79 Sea Zone
 1 cruiser moved from 76 Sea Zone to 71 Sea Zone
 1 fighter moved from India to Malaya
 1 artillery moved from India to Burma
 2 infantry moved from India to BurmaCombat - British 
 Battle in Egypt
 British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
 Italians defend with 1 artillery, 1 harbour and 1 infantry
 British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 2/8 hits
 Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
 British win, taking Egypt from Italians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
 Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British 
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_AlliesTurn Complete - British 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 2 infantry placed in India
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
 Some Units in India change ownership: 4 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians 
 1 battleship, 2 cruisers, 2 destroyers and 3 transports moved from 98 Sea Zone to 95 Sea Zone
 1 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 infantry moved from French Equatorial Africa to Nigeria
 Italians take Nigeria from British
 1 infantry moved from Tanganyika Territory to Rhodesia
 Italians take Rhodesia from British
 1 artillery moved from Belgian Congo to Rhodesia
 1 infantry moved from Belgian Congo to Rhodesia
 1 armour moved from Romania to Western Ukraine
 Italians take Western Ukraine from Russians
 2 artilleries and 2 infantry moved from Romania to Bessarabia
 1 infantry moved from Bulgaria to Romania
 1 artillery and 2 infantry moved from Yugoslavia to RomaniaCombat - Italians Non Combat Move - Italians 
 1 armour moved from Northern Italy to Romania
 1 artillery moved from Northern Italy to Southern Italy
 5 infantry moved from Northern Italy to Southern Italy
 2 aaGuns moved from Northern Italy to Southern Italy
 1 infantry moved from Northern Italy to Southern France
 1 artillery moved from Trans-Jordan to Iraq
 Italians take Iraq from Neutral_Axis
 1 infantry moved from Syria to Iraq
 1 infantry moved from Syria to Trans-Jordan
 1 bomber moved from Greece to Southern ItalyPlace Units - Italians 
 1 carrier placed in 95 Sea Zone
 2 fighters placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
 Italians collect 29 PUs (2 lost to blockades); end with 31 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - ANZAC 
 1 cruiser moved from 52 Sea Zone to 67 Sea Zone
 1 fighter moved from Western Australia to MalayaCombat - ANZAC Non Combat Move - ANZAC Turn Complete - ANZAC 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 French take French Equatorial Africa from ItaliansCombat - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 2 and gets 0 hitsPurchase Units - Germans 
 Germans buy 3 armour, 1 artillery and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 3 destroyers moved from 110 Sea Zone to 125 Sea Zone
 1 cruiser moved from 110 Sea Zone to 125 Sea Zone
 1 infantry moved from United Kingdom to Scotland
 1 armour moved from Novgorod to Archangel
 Germans take Archangel from Russians
 1 armour moved from Archangel to Smolensk
 2 armour moved from Novgorod to Smolensk
 3 artilleries moved from Belarus to Smolensk
 6 infantry moved from Belarus to Smolensk
 4 armour moved from Baltic States to Smolensk
 3 infantry moved from Romania to Eastern Poland
 1 infantry moved from Bessarabia to Eastern Poland
 4 armour moved from Germany to Eastern Poland
 2 armour moved from Poland to Eastern Poland
 1 mech_infantry moved from Poland to Eastern Poland
 1 artillery moved from Baltic States to Eastern Poland
 3 infantry moved from Baltic States to Eastern PolandAirborne Attack Move - Germans 
 1 infantry moved from Novgorod to Smolensk
 2 infantry moved from Western Germany to Eastern PolandCombat - Germans 
 Battle in 125 Sea Zone
 Germans attack with 1 cruiser and 3 destroyers
 Russians defend with 1 submarine
 Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 1 cruiser and 3 destroyers in 125 Sea Zone, round 1 : 1/4 hits
 1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
 Germans win, taking 125 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is -2
 Casualties for Germans: 1 destroyer
 Casualties for Russians: 1 submarine
 Battle in Scotland
 Germans attack with 1 infantry
 British defend with 1 aaGun and 1 airfield
 1 aaGun owned by the British lost in Scotland
 Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 aaGun
 Battle in Eastern Poland
 Germans attack with 6 armour, 1 artillery, 9 infantry and 1 mech_infantry
 Russians defend with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
 Germans roll dice for 6 armour, 1 artillery, 9 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/17 hits
 Russians roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/14 hits
 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
 Germans roll dice for 6 armour, 1 artillery, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/14 hits
 Russians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/11 hits
 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
 Germans roll dice for 6 armour, 1 artillery, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 5/11 hits
 Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Eastern Poland, round 3 : 3/7 hits
 4 infantry owned by the Russians , 3 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
 Germans roll dice for 6 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 4 : 4/8 hits
 Russians roll dice for 1 armour and 1 artillery in Eastern Poland, round 4 : 1/2 hits
 1 armour owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 6 armour and 1 artillery remaining. Battle score for attacker is 16
 Casualties for Germans: 9 infantry and 1 mech_infantry
 Casualties for Russians: 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
 Battle in Smolensk
 Germans attack with 7 armour, 3 artilleries and 7 infantry
 Russians defend with 1 aaGun, 1 artillery and 16 infantry
 AA guns fire in Smolensk : 0/1 hits
 Germans roll dice for 7 armour, 3 artilleries and 7 infantry in Smolensk, round 1 : 9/17 hits
 Russians roll dice for 1 aaGun, 1 artillery and 16 infantry in Smolensk, round 1 : 7/17 hits
 8 infantry owned by the Russians , 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
 Germans roll dice for 7 armour and 3 artilleries in Smolensk, round 2 : 7/10 hits
 Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 3/9 hits
 7 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Smolensk
 Germans roll dice for 7 armour in Smolensk, round 3 : 5/7 hits
 Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits
 1 infantry owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
 Germans win, taking Smolensk from Russians with 5 armour remaining. Battle score for attacker is 11
 Casualties for Germans: 2 armour, 3 artilleries and 7 infantry
 Casualties for Russians: 1 aaGun, 1 artillery and 16 infantryNon Combat Move - Germans 
 3 aaGuns moved from Belarus to Smolensk
 2 artilleries moved from Novgorod to Archangel
 1 aaGun moved from Baltic States to Novgorod
 1 infantry moved from Finland to Karelia
 2 armour moved from United Kingdom to 110 Sea Zone
 2 armour and 3 transports moved from 110 Sea Zone to 125 Sea Zone
 2 armour moved from 125 Sea Zone to Norway
 2 aaGuns moved from Normandy Bordeaux to France
 3 fighters moved from Normandy Bordeaux to Western Germany
 5 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans 
 1 armour and 2 infantry placed in Novgorod
 3 infantry placed in United Kingdom
 3 infantry placed in Southern France
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Germany: 3 infantry
 EDIT: Adding units owned by Germans to Poland: 3 infantry
 EDIT: Turning off Edit Mode
 1 artillery and 2 infantry placed in France
 10 infantry placed in Germany
 2 armour and 2 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 56 PUs; end with 56 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 2 and gets 0 hitsPurchase Units - Russians 
 Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 infantry moved from Russia to Vologda
 1 armour moved from Russia to Vologda
 3 infantry moved from Suiyuyan to HopeiNon Combat Move - Russians Place Units - Russians 
 1 armour and 2 infantry placed in Ukraine
 2 armour and 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 1 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 1 armour, 2 carriers and 10 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 2 fighters and 2 tactical_bombers moved from Kiangsu to Korea
 1 infantry moved from Queensland to Northern Territory
 Japanese take Northern Territory from ANZAC
 1 artillery moved from Szechwan to Sikang
 Japanese take Sikang from Chinese
 4 infantry moved from Kwangsi to Yunnan
 1 bomber moved from Japan to 3 Sea Zone
 3 infantry moved from Siberia to Soviet Far East
 1 bomber moved from Japan to Soviet Far East
 1 transport moved from 33 Sea Zone to 6 Sea Zone
 1 transport moved from 26 Sea Zone to 6 Sea Zone
 2 artilleries moved from Japan to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries moved from 6 Sea Zone to Korea
 2 infantry moved from 6 Sea Zone to Korea
 1 bomber moved from Japan to 3 Sea Zone
 1 bomber moved from Kwangsi to Shan State
 1 transport moved from 35 Sea Zone to 36 Sea Zone
 2 infantry moved from French Indo China to 36 Sea Zone
 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
 2 infantry moved from 37 Sea Zone to Shan State
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
 1 infantry moved from 37 Sea Zone to Shan State
 1 infantry moved from French Indo China to Shan State
 1 battleship moved from 42 Sea Zone to 37 Sea Zone
 1 cruiser moved from 44 Sea Zone to 37 Sea Zone
 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
 1 infantry moved from 35 Sea Zone to PhilippinesAirborne Attack Move - Japanese 
 2 infantry moved from Japan to KoreaCombat - Japanese 
 Battle in 3 Sea Zone
 Japanese attack with 2 bombers
 Americans defend with 1 destroyer and 1 transport
 Japanese roll dice for 2 bombers in 3 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Americans lost in 3 Sea Zone
 1 transport owned by the Americans lost in 3 Sea Zone
 Japanese win with 2 bombers remaining. Battle score for attacker is 15
 Casualties for Americans: 1 destroyer and 1 transport
 Battle in Philippines
 Battle in Yunnan
 Japanese attack with 4 infantry
 British defend with 1 infantry
 Japanese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
 Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
 1 infantry owned by the British lost in Yunnan
 Japanese win, taking Philippines from Americans, taking Yunnan from Chinese with 4 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Soviet Far East
 Japanese attack with 1 bomber and 3 infantry
 Americans defend with 1 infantry and 1 mech_infantry
 Japanese roll dice for 1 bomber and 3 infantry in Soviet Far East, round 1 : 1/4 hits
 Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 1 : 0/2 hits
 1 infantry owned by the Americans lost in Soviet Far East
 Japanese roll dice for 1 bomber and 3 infantry in Soviet Far East, round 2 : 1/4 hits
 Russians roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits
 1 mech_infantry owned by the Americans lost in Soviet Far East
 Japanese win, taking Soviet Far East from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
 Casualties for Americans: 1 infantry and 1 mech_infantry
 Battle in Shan State
 Japanese attack with 1 bomber and 4 infantry
 British defend with 2 armour and 3 infantry
 Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 1 : 1/3 hits
 Japanese roll dice for 1 bomber and 4 infantry in Shan State, round 1 : 1/5 hits
 UK_Pacific roll dice for 2 armour and 3 infantry in Shan State, round 1 : 3/5 hits
 2 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
 Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
 UK_Pacific roll dice for 2 armour and 1 infantry in Shan State, round 2 : 0/3 hits
 1 infantry owned by the British lost in Shan State
 Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 3 : 0/2 hits
 UK_Pacific roll dice for 2 armour in Shan State, round 3 : 0/2 hits
 Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 4 : 1/2 hits
 UK_Pacific roll dice for 2 armour in Shan State, round 4 : 0/2 hits
 1 armour owned by the British lost in Shan State
 Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 5 : 0/2 hits
 UK_Pacific roll dice for 1 armour in Shan State, round 5 : 0/1 hits
 Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 6 : 1/2 hits
 UK_Pacific roll dice for 1 armour in Shan State, round 6 : 0/1 hits
 1 armour owned by the British lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 12
 Casualties for Japanese: 3 infantry
 Casualties for British: 2 armour and 3 infantry
 Battle in Korea
 Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
 Russians defend with 3 infantry; Americans defend with 4 fighters
 Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 1 : 5/10 hits
 Russians roll dice for 4 fighters and 3 infantry in Korea, round 1 : 2/7 hits
 3 infantry owned by the Russians , 2 fighters owned by the Americans and 2 infantry owned by the Japanese lost in Korea
 Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 2/8 hits
 Russians roll dice for 2 fighters in Korea, round 2 : 2/2 hits
 2 fighters owned by the Americans and 2 infantry owned by the Japanese lost in Korea
 Japanese win, taking Korea from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
 Casualties for Japanese: 4 infantry
 Casualties for Russians: 3 infantry
 Casualties for Americans: 4 fightersNon Combat Move - Japanese 
 2 fighters moved from Korea to 6 Sea Zone
 2 tactical_bombers moved from Korea to 6 Sea Zone
 1 bomber moved from Soviet Far East to Japan
 2 bombers moved from 3 Sea Zone to Siberia
 2 aaGuns moved from Jehol to Buyant-Uhaa
 1 submarine moved from 39 Sea Zone to 37 Sea Zone
 1 destroyer moved from 44 Sea Zone to 37 Sea Zone
 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
 1 battleship moved from 63 Sea Zone to 30 Sea Zone
 2 carriers, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
 1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
 1 bomber moved from Shan State to BorneoPlace Units - Japanese 
 2 carriers placed in 6 Sea Zone
 6 infantry placed in Japan
 3 infantry placed in French Indo China
 1 armour and 1 infantry placed in KwangtungTurn Complete - Japanese 
 Japanese collect 58 PUs; end with 58 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Americans 
 Americans buy 1 armour, 1 battleship, 1 bomber, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 2 artilleries moved from Gibraltar to 91 Sea Zone
 1 armour moved from Morocco to 91 Sea Zone
 1 artillery moved from Morocco to 91 Sea Zone
 1 infantry moved from Gibraltar to 91 Sea Zone
 1 armour, 3 artilleries, 1 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
 1 battleship moved from 91 Sea Zone to 110 Sea Zone
 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 1 infantry moved from 110 Sea Zone to United Kingdom
 3 artilleries moved from 110 Sea Zone to United Kingdom
 1 armour moved from 110 Sea Zone to United Kingdom
 1 carrier moved from 101 Sea Zone to 108 Sea Zone
 2 fighters moved from Eastern United States to 108 Sea Zone
 1 battleship moved from 101 Sea Zone to 108 Sea Zone
 2 bombers moved from British Guiana to New Brunswick Nova ScotiaCombat - Americans 
 Battle in United Kingdom
 Americans attack with 1 armour, 3 artilleries and 1 infantry
 Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
 Americans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 1 : 1/2 hits
 Americans roll dice for 1 armour, 3 artilleries and 1 infantry in United Kingdom, round 1 : 2/5 hits
 Germans roll dice for 1 artillery and 4 infantry in United Kingdom, round 1 : 2/5 hits
 1 artillery owned by the Americans , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
 Americans roll dice for 1 armour and 2 artilleries in United Kingdom, round 2 : 2/3 hits
 Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits
 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
 Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans with 1 armour and 2 artilleries remaining. Battle score for attacker is 9
 Casualties for Germans: 1 artillery and 4 infantry
 Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans Place Units - Americans 
 1 armour, 1 bomber and 2 infantry placed in Eastern United States
 1 battleship, 1 cruiser and 2 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Anhwe to Kiangsu
 Chinese take Kiangsu from Japanese
 1 infantry moved from Anhwe to Shantung
 Chinese take Shantung from Japanese
 4 infantry moved from Anhwe to Kweichow
 2 infantry moved from Kansu to TsinghaiCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 4 infantry placed in KweichowTurn Complete - Chinese 
 Chinese collect 16 PUs; end with 18 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - British 
 1 armour moved from Egypt to Ethiopia
 British take Anglo Egyptian Sudan from Italians
 British take Ethiopia from Italians
 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
 1 cruiser moved from 71 Sea Zone to 79 Sea Zone
 1 battleship moved from 72 Sea Zone to 79 Sea Zone
 1 fighter moved from 76 Sea Zone to Union of South Africa
 1 fighter moved from 76 Sea Zone to India
 1 infantry moved from Burma to Yunnan
 1 artillery moved from Burma to Yunnan
 1 infantry moved from Burma to Shan State
 2 fighters moved from Malaya to Yunnan
 1 tactical_bomber moved from Malaya to YunnanAirborne Attack Move - British 
 1 infantry moved from India to Yunnan
 1 infantry moved from India to Shan StateCombat - British 
 Battle in Yunnan
 British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
 Japanese defend with 4 infantry
 British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 0/6 hits
 Japanese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
 1 infantry owned by the British lost in Yunnan
 British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits
 Japanese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
 1 infantry owned by the British , 4 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
 British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Japanese: 4 infantry
 Casualties for British: 1 artillery and 2 infantry
 Battle in Shan State
 British attack with 2 infantry
 Japanese defend with 1 infantry
 British roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
 1 infantry owned by the British lost in Shan State
 British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
 Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
 British roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
 Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
 1 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 2 fighters moved from Yunnan to Malaya
 1 tactical_bomber moved from Yunnan to SiamTurn Complete - British 
 British collect 21 PUs; end with 21 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,4,6,5,5
 UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs total
 Some Units in India change ownership: 2 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 2 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery moved from Rhodesia to Union of South Africa
 2 infantry moved from Rhodesia to Union of South Africa
 1 infantry moved from Nigeria to French Central Africa
 Italians take French Central Africa from French
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Iraq to Northwest Persia
 Italians take Northwest Persia from Neutral_Allies
 1 artillery and 3 infantry moved from Iraq to Persia
 2 transports moved from 95 Sea Zone to 97 Sea Zone
 1 artillery moved from Southern Italy to 97 Sea Zone
 3 infantry moved from Southern Italy to 97 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
 1 artillery moved from 98 Sea Zone to Egypt
 3 infantry moved from 98 Sea Zone to Egypt
 1 battleship moved from 95 Sea Zone to 98 Sea Zone
 2 cruisers moved from 95 Sea Zone to 98 Sea Zone
 3 fighters moved from Southern Italy to Egypt
 1 bomber moved from Southern Italy to Egypt
 2 infantry moved from Southern Italy to 95 Sea Zone
 1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Gibraltar
 1 armour moved from Western Ukraine to Rostov
 Italians take Bryansk from Russians
 Italians take Rostov from RussiansCombat - Italians 
 Battle in Persia
 Italians attack with 1 artillery and 3 infantry
 Neutral_Allies defend with 2 infantry
 Italians roll dice for 1 artillery and 3 infantry in Persia, round 1 : 3/4 hits
 Neutral_Allies roll dice for 2 infantry in Persia, round 1 : 0/2 hits
 2 infantry owned by the Neutral_Allies lost in Persia
 Italians win, taking Persia from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Allies: 2 infantry
 Battle in Gibraltar
 Battle in Egypt
 Italians attack with 1 artillery, 1 bomber, 3 fighters and 5 infantry
 British defend with 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
 Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
 Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 5 infantry in Egypt, round 1 : 4/10 hits
 British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
 4 infantry owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
 Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Egypt, round 2 : 5/8 hits
 British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
 1 artillery owned by the British lost in Egypt
 Italians win, taking Gibraltar from British, taking Egypt from British with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 18
 Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantry
 Casualties for Italians: 2 infantry
 Battle in Union of South Africa
 Italians attack with 1 artillery and 2 infantry
 British defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
 Italians roll dice for 1 artillery and 2 infantry in Union of South Africa, round 1 : 0/3 hits
 British roll dice for 1 fighter and 2 infantry in Union of South Africa, round 1 : 1/3 hits
 1 infantry owned by the Italians lost in Union of South Africa
 1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Rhodesia
 British win with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 3 fighters moved from Egypt to Trans-Jordan
 1 bomber moved from Egypt to Greece
 1 infantry moved from Bessarabia to Western Ukraine
 1 armour, 1 artillery and 3 infantry moved from Romania to Bessarabia
 1 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians 
 1 factory_minor placed in Iraq
 2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 36 PUs; end with 36 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - ANZAC 
 1 cruiser moved from 67 Sea Zone to 87 Sea Zone
 1 fighter moved from Malaya to Western AustraliaNon Combat Move - ANZAC Turn Complete - ANZAC 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 1 and gets 0 hitsPurchase Units - Germans 
 Germans buy 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 destroyers moved from 125 Sea Zone to 110 Sea Zone
 1 cruiser moved from 125 Sea Zone to 110 Sea Zone
 1 transport moved from 125 Sea Zone to 112 Sea Zone
 1 armour moved from Western Germany to 112 Sea Zone
 1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 armour moved from 110 Sea Zone to United Kingdom
 1 infantry moved from Scotland to United Kingdom
 3 fighters moved from Western Germany to 110 Sea Zone
 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 2 tactical_bombers moved from Western Germany to United Kingdom
 2 artilleries moved from Archangel to Vologda
 2 armour moved from Norway to 125 Sea Zone
 2 armour and 2 transports moved from 125 Sea Zone to 127 Sea Zone
 2 armour moved from 127 Sea Zone to Nenetsia
 6 armour moved from Eastern Poland to Ukraine
 5 armour moved from Smolensk to UkraineAirborne Attack Move - Germans 
 2 infantry moved from Western Germany to United Kingdom
 2 infantry moved from France to United Kingdom
 2 infantry moved from Novgorod to VologdaCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
 Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 4 transports
 Germans roll dice for 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 1 : 3/9 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 transports in 110 Sea Zone, round 1 : 2/3 hits
 1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 2 destroyers owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 1/7 hits
 Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 2 : 1/1 hits
 1 battleship owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
 4 transports owned by the Americans lost in 110 Sea Zone
 Germans win with 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 42
 Casualties for Germans: 2 destroyers and 1 fighter
 Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 4 transports
 Battle in Nenetsia
 Battle in United Kingdom
 Germans attack with 1 armour, 5 infantry and 2 tactical_bombers
 British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 armour and 2 artilleries
 Germans roll dice for 1 armour, 5 infantry and 2 tactical_bombers in United Kingdom, round 1 : 5/8 hits
 British roll dice for 1 armour and 2 artilleries in United Kingdom, round 1 : 1/3 hits
 2 artilleries owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in United Kingdom
 Germans captures 21PUs while taking British capital
 Germans win, taking Nenetsia from Russians, taking United Kingdom from British with 1 armour, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
 Casualties for Germans: 1 infantry
 Casualties for Americans: 1 armour and 2 artilleries
 Battle in Vologda
 Germans attack with 2 artilleries and 2 infantry
 Russians defend with 1 armour and 2 infantry
 Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 1 : 1/4 hits
 Russians roll dice for 1 armour and 2 infantry in Vologda, round 1 : 1/3 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
 Germans roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 1/3 hits
 Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 2/2 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
 Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits
 Russians roll dice for 1 armour in Vologda, round 3 : 1/1 hits
 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Vologda
 Russians win with no units remaining. Battle score for attacker is -2
 Casualties for Germans: 2 artilleries and 2 infantry
 Casualties for Russians: 1 armour and 2 infantry
 Battle in Ukraine
 Germans attack with 11 armour
 Russians defend with 1 aaGun, 1 armour, 1 factory_minor and 10 infantry
 Germans roll dice for 11 armour in Ukraine, round 1 : 6/11 hits
 Russians roll dice for 1 aaGun, 1 armour and 10 infantry in Ukraine, round 1 : 3/11 hits
 5 infantry owned by the Russians , 3 armour owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
 Germans roll dice for 8 armour in Ukraine, round 2 : 7/8 hits
 Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 2/6 hits
 5 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine
 Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is 10
 Casualties for Germans: 5 armour
 Casualties for Russians: 1 aaGun, 1 armour and 10 infantryNon Combat Move - Germans 
 1 armour moved from Novgorod to Nenetsia
 1 artillery moved from Eastern Poland to Belarus
 3 aaGuns moved from Smolensk to Belarus
 1 aaGun moved from Novgorod to Belarus
 1 infantry moved from Karelia to Novgorod
 3 infantry moved from Poland to Eastern Poland
 10 infantry moved from Germany to Poland
 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
 2 fighters moved from 110 Sea Zone to Western Germany
 3 tactical_bombers moved from 110 Sea Zone to Western Germany
 3 infantry moved from Southern France to Normandy Bordeaux
 2 aaGuns moved from France to Normandy Bordeaux
 1 artillery moved from France to Normandy Bordeaux
 1 armour moved from Western Germany to PolandPlace Units - Germans 
 3 infantry placed in Novgorod
 10 infantry placed in Germany
 3 infantry placed in France
 3 infantry placed in Southern France
 3 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 58 PUs; end with 79 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 3 and gets 0 hitsPurchase Units - Russians 
 Russians buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 2 armour moved from Russia to Vologda
 4 infantry moved from Russia to Vologda
 1 infantry moved from Russia to Bryansk
 Russians take Bryansk from Italians
 6 infantry moved from Russia to Tambov
 1 infantry moved from Hopei to Chahar
 2 infantry moved from Hopei to KweichowCombat - Russians Non Combat Move - Russians Place Units - Russians 
 1 fighter placed in Russia
 3 infantry placed in Volgograd
 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 21 PUs; end with 22 PUs total



 
		 
		





