TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 artillery moved from West Russia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to West Russia
1 armour moved from West Russia to Karelia S.S.R.
Combat - Russians
Battle in 7 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Battle in Karelia S.S.R.
Russians attack with 2 armour, 1 artillery and 5 infantry
Germans defend with 1 armour, 1 factory and 3 infantry
Russians roll dice for 2 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 1 : 3/8 hits
Germans roll dice for 1 armour and 3 infantry in Karelia S.S.R., round 1 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 1/6 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians winRussians win with 1 submarine remaining, taking Karelia S.S.R. from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
Place Units - Russians
8 infantry placed in Russia
1 infantry were produced but were not placed
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Territory Summary for Russians :
Karelia S.S.R. : 1 flag, 2 armour, 1 artillery, 1 factory and 2 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 8 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 2 infantry
7 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 21 / 22
Germans : 39 / 45
British : 30 / 34
Japanese : 34 / 36
Americans : 44 / 44
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
2 fighters moved from 5 Sea Zone to Russia
1 fighter moved from Poland to Russia
2 artilleries moved from Caucasus to Russia
3 armour moved from Caucasus to Russia
1 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Ukraine S.S.R. to West Russia
2 armour moved from Poland to West Russia
1 armour moved from Poland to Karelia S.S.R.
1 bomber moved from Germany to Russia
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 battleship moved from 5 Sea Zone to 8 Sea Zone
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 cruiser moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
Combat - Germans
Battle in 8 Sea Zone
Germans attack with 1 battleship, 1 carrier and 1 cruiser
British defend with 1 battleship, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 8 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 8 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 8 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship and 1 transport in 8 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 8 Sea Zone
1 transport owned by the British lost in 8 Sea Zone
Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 13 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 13 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in West Russia
Germans attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in West Russia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 2 armour in West Russia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 3 armour and 4 infantry
Russians defend with 2 armour, 1 artillery, 1 factory and 2 infantry
Germans roll dice for 3 armour and 4 infantry in Karelia S.S.R., round 1 : 3/7 hits
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 1 : 3/5 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 3 armour and 1 infantry in Karelia S.S.R., round 2 : 2/4 hits
Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 2/2 hits
2 armour owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 2 armour, 1 artillery and 2 infantry
Battle in Russia
Germans attack with 3 armour, 2 artilleries, 1 bomber and 3 fighters
Russians defend with 1 aaGun, 1 factory and 8 infantry
AA guns fire in Russia : 0/3 hits
Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 3 fighters in Russia, round 1 : 4/9 hits
Russians roll dice for 1 aaGun and 8 infantry in Russia, round 1 : 4/8 hits
3 infantry owned by the Russians , 1 armour owned by the Germans , 2 artilleries owned by the Germans , 1 aaGun owned by the Russians and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 2 armour, 1 bomber and 2 fighters in Russia, round 2 : 3/5 hits
Russians roll dice for 5 infantry in Russia, round 2 : 3/5 hits
3 infantry owned by the Russians , 1 bomber owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 1 armour and 1 fighter in Russia, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Russia, round 3 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Russia
Russians win with 1 infantry remaining. Battle score for attacker is -42
Casualties for Germans: 3 armour, 2 artilleries, 1 bomber and 3 fighters
Casualties for Russians: 1 aaGun and 7 infantry
Non Combat Move - Germans
2 transports moved from 5 Sea Zone to 8 Sea Zone
1 aaGun moved from Baltic States to Karelia S.S.R.
1 battleship moved from 16 Sea Zone to 17 Sea Zone
1 aaGun moved from Germany to France
Place Units - Germans
3 infantry placed in Italy
4 infantry placed in Caucasus
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
1 unit repaired.
Territory Summary for Germans :
Trans-Jordan : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour and 1 factory
Caucasus : 1 flag, 1 factory and 4 infantry
France : 1 flag, 2 aaGuns and 1 infantry
Algeria : 1 flag, 1 infantry
Germany : 1 flag, 1 factory and 8 infantry
Italy : 1 flag, 1 factory and 3 infantry
West Russia : 1 flag, 2 armour
17 Sea Zone : 1 flag, 1 battleship and 1 transport
8 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 2 transports
Production/PUs Summary :
Russians : 17 / 22
Germans : 44 / 44
British : 29 / 34
Japanese : 34 / 36
Americans : 44 / 44
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 7 times
Average roll : 3.253
Median : 3.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 79
Germans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.556
Median : 4.000
Variance : 0.295
Standard Deviation : 0.544
Total rolls : 45
Russians Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
Average roll : 2.690
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 29
British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Had an 81% chance of taking Moscow… Had to go ‘all in’! :oops:
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - British
British buy 1 cruiser, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwestern Europe to France
1 armour moved from Northwestern Europe to France
1 fighter moved from United Kingdom to France
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 bomber moved from Egypt to 35 Sea Zone
1 fighter moved from Egypt to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Egypt to India
2 infantry moved from Persia to India
Combat - British
British creates battle in territory 8 Sea Zone
Battle in France
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 2 aaGuns and 1 infantry
AA guns fire in France : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in France, round 1 : 1/3 hits
Germans roll dice for 2 aaGuns and 1 infantry in France, round 1 : 1/1 hits
1 infantry owned by the British and 1 aaGun owned by the Germans lost in France
British roll dice for 1 armour and 1 fighter in France, round 2 : 0/2 hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 2 : 0/1 hits
British roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 3 : 1/1 hits
1 aaGun owned by the Germans and 1 fighter owned by the British lost in France
British roll dice for 1 armour in France, round 4 : 0/1 hits
Germans roll dice for 1 infantry in France, round 4 : 1/1 hits
1 armour owned by the British lost in France
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 aaGuns
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in East Indies
British attack with 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 cruiser in East Indies, round 1 : 1/1 hits
British roll dice for 2 infantry in East Indies, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in East Indies, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in East Indies
British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 4 : 1/1 hits
1 infantry owned by the British lost in East Indies
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 8 Sea Zone
British attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
1 submarine owned by the British Submerged
Battle in 35 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 1 : 2/4 hits
1 carrier owned by the British and 1 destroyer owned by the British lost in 35 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the British , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 35 Sea Zone
British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the British , 1 transport owned by the British and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese winGermans win with 1 battleship, 1 carrier, 1 cruiser and 2 transports remaining with 1 battleship and 1 transport remaining. Battle score for attacker is -31
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Battle in India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 factory
British roll dice for 1 fighter and 2 infantry in India, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in India, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from India to Persia
1 infantry moved from Rhodesia to Italian East Africa
Place Units - British
1 cruiser and 2 submarines placed in 7 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
1 unit repaired.
Territory Summary for British :
Western Canada : 1 flag, 1 infantry
New Zealand : 1 flag, 1 infantry
India : 1 flag, 1 factory and 1 infantry
Italian East Africa : 1 flag, 1 infantry
Persia : 1 flag, 1 fighter
Western Australia : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 fighter
United Kingdom : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
Northwestern Europe : 1 flag
Libya : 1 flag, 1 armour
7 Sea Zone : 1 flag, 1 cruiser and 2 submarines
37 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
8 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 17 / 22
Germans : 44 / 44
British : 32 / 32
Japanese : 31 / 36
Americans : 44 / 44
2 big plots of land there shoulda been mine….fukers
Java: UK sub up or down for the Japanese counterattack?
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 battleship moved from 35 Sea Zone to 61 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Burma to Yunnan
Japanese take Yunnan from Americans
2 infantry moved from Anhwei to Kwangtung
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
Japanese take Yakut S.S.R. from Russians
Japanese take Evenki National Okrug from Russians
1 infantry moved from Buryatia S.S.R. to Manchuria
1 transport moved from 35 Sea Zone to 61 Sea Zone
2 fighters moved from French Indo-China Thailand to 58 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 60 Sea Zone to 58 Sea Zone
1 battleship moved from 62 Sea Zone to 58 Sea Zone
1 submarine moved from 48 Sea Zone to 58 Sea Zone
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 5 infantry
Americans defend with 2 infantry
Japanese win, taking Kwangtung from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 58 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 51
Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Non Combat Move - Japanese
Place Units - Japanese
2 armour placed in French Indo-China Thailand
4 submarines placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
1 unit repaired.
soz was in looloo land… play my subs however u would
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery and 2 battleships; Remaining resources: 0 PUs;
Combat Move - Americans
2 cruisers moved from 56 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 56 Sea Zone to 58 Sea Zone
1 fighter moved from Midway to 58 Sea Zone
1 fighter moved from Western United States to Midway
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 transport moved from 13 Sea Zone to 11 Sea Zone
1 infantry moved from Morocco to 14 Sea Zone
1 artillery moved from Morocco to 14 Sea Zone
1 infantry moved from 14 Sea Zone to France
1 artillery moved from 14 Sea Zone to France
1 infantry moved from Western United States to Central United States
1 infantry moved from Central United States to Eastern United States
1 bomber moved from United Kingdom to 17 Sea Zone
Combat - Americans
Battle in France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in France, round 1 : 0/2 hits
Germans roll dice for 1 infantry in France, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits
Germans roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the Americans lost in France
Americans roll dice for 1 artillery in France, round 4 : 0/1 hits
Germans roll dice for 1 infantry in France, round 4 : 0/1 hits
Americans roll dice for 1 artillery in France, round 5 : 0/1 hits
Germans roll dice for 1 infantry in France, round 5 : 0/1 hits
Americans roll dice for 1 artillery in France, round 6 : 0/1 hits
Germans roll dice for 1 infantry in France, round 6 : 0/1 hits
Americans roll dice for 1 artillery in France, round 7 : 1/1 hits
Germans roll dice for 1 infantry in France, round 7 : 0/1 hits
1 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 58 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Americans roll dice for 1 submarine in 58 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 58 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 2 fighters in 58 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 58 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 58 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 58 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 2 fighters in 58 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 58 Sea Zone
1 battleship owned by the Americans and 1 cruiser owned by the Americans retreated to 57 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
Casualties for Americans: 1 cruiser, 1 fighter and 1 submarine
Battle in Algeria
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Algeria, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour in Algeria, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 armour owned by the Americans lost in Algeria
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber in 17 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Americans lost in 17 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
Place Units - Americans
1 artillery placed in Eastern United States
2 battleships placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
2 units repaired.
Territory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry
Central United States : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 fighter and 1 infantry
Morocco : 1 flag
France : 1 flag, 1 artillery
11 Sea Zone : 1 flag, 1 transport
56 Sea Zone : 1 flag, 2 battleships
57 Sea Zone : 1 flag, 1 battleship and 1 cruiser
14 Sea Zone : 1 flag, 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 14 / 22
Germans : 38 / 44
British : 32 / 32
Japanese : 39 / 39
Americans : 45 / 45
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total
Territory Summary for Russians :
Russia : 1 flag, 1 factory and 8 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 14 / 15
Germans : 38 / 44
British : 32 / 32
Japanese : 39 / 39
Americans : 45 / 45
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
1 transport moved from 17 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
2 transports moved from 8 Sea Zone to 14 Sea Zone
1 carrier moved from 8 Sea Zone to 14 Sea Zone
1 cruiser moved from 8 Sea Zone to 14 Sea Zone
1 battleship moved from 8 Sea Zone to 14 Sea Zone
1 infantry moved from Germany to Northwestern Europe
Germans take Northwestern Europe from British
1 infantry moved from Italy to France
7 infantry moved from Germany to France
2 armour moved from Karelia S.S.R. to Russia
Germans take Archangel from Russians
2 armour moved from West Russia to Russia
4 infantry moved from Caucasus to Russia
Combat - Germans
Battle in 14 Sea Zone
Germans attack with 2 battleships, 1 carrier, 1 cruiser and 3 transports
Americans defend with 1 destroyer and 1 transport
Germans win with 2 battleships, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Gibraltar
Germans attack with 2 infantry
British defend with 1 fighter
Germans win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in France
Germans attack with 8 infantry
Americans defend with 1 artillery
Germans win, taking France from Americans with 8 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 4 armour and 4 infantry
Russians defend with 1 factory and 8 infantry
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 8 infantry
Non Combat Move - Germans
1 aaGun moved from Karelia S.S.R. to Baltic States
Place Units - Germans
4 armour placed in Caucasus
2 artilleries and 1 infantry placed in Italy
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 73 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from Western Australia to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 cruiser moved from 37 Sea Zone to 46 Sea Zone
1 cruiser moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
1 cruiser moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
Combat - British
Battle in East Indies
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in East Indies, round 1 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 1 : 1/1 hits
1 infantry owned by the British lost in East Indies
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Persia to India
1 infantry moved from India to Persia
Place Units - British
1 artillery and 1 infantry placed in India
1 fighter placed in India
2 infantry placed in United Kingdom
1 destroyer placed in 8 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Territory Summary for British :
Anglo-Egyptian Sudan : 1 flag, 1 infantry
Western Canada : 1 flag, 1 infantry
New Zealand : 1 flag, 1 infantry
India : 1 flag, 1 artillery, 1 factory, 2 fighters and 1 infantry
Persia : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
Libya : 1 flag, 1 armour
37 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
9 Sea Zone : 1 flag, 1 cruiser and 3 submarines
8 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Russians : 5 / 0
Germans : 58 / 73
British : 28 / 29
Japanese : 39 / 39
Americans : 38 / 45
fuker!
next game… i’ll concentrate more :wink:
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 battleship moved from 58 Sea Zone to 57 Sea Zone
4 submarines moved from 60 Sea Zone to 57 Sea Zone
1 armour moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Kwangtung to 61 Sea Zone
4 infantry moved from Kwangtung to 61 Sea Zone
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery, 1 battleship, 5 infantry and 3 transports moved from 61 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to India
5 infantry moved from 35 Sea Zone to India
2 armour moved from French Indo-China Thailand to India
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Manchuria to Kiangsu
Combat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 battleship and 4 submarines
Americans defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 4 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 2 armour, 1 artillery and 5 infantry
British defend with 1 artillery, 1 factory, 2 fighters and 1 infantry
Japanese win, taking India from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
2 submarines placed in 36 Sea Zone
4 submarines placed in 60 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
1 unit repaired.
To make it easy on ourselves, let’s start the new Global 40 game in this same thread.
You want to go Axis (three nations) or Allies (six nations)?
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
2 battleships moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from Midway to 57 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 57 Sea Zone
Americans attack with 2 battleships and 1 fighter
Japanese defend with 1 battleship and 4 submarines
Japanese roll dice for 4 submarines in 57 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 57 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 submarines in 57 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 57 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 3 submarines in 57 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 fighter in 57 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 2 submarines in 57 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 1 submarine in 57 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 5 : 1/2 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Americans win with 2 battleships and 1 fighter remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship and 4 submarines
Non Combat Move - Americans
1 fighter moved from 57 Sea Zone to Midway
Place Units - Americans
1 battleship, 2 destroyers and 1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 41 PUs total
1 unit repaired.
Territory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry
Central United States : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 1 artillery and 1 factory
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 fighter and 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
56 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 1 transport
57 Sea Zone : 1 flag, 2 battleships
13 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Russians : 2 / 0
Germans : 57 / 73
British : 25 / 29
Japanese : 45 / 45
Americans : 39 / 41
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Turn Complete - Russians
Territory Summary for Russians :
7 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 2 / 0
Germans : 57 / 73
British : 25 / 29
Japanese : 45 / 45
Americans : 39 / 41
1942 (old business): Good game!
Global 1940 (new business): I take Axis.
I can’t finish my combat rolls before you tell me your scramble choices.
Your Air Bases can scramble up to 3 fighters / tactical bombers to sea zones adjacent to the territory that they’re in.
Currently I’m attacking three sea zones around the UK: you need to tell me which planes, if any, have been designated to defend your sea units from my fiendish attacks…
Scramble all available planes. We will defend our nation!