japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
8 infantry moved from Russia to Smolensk
7 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
18 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Amur, round 1 : 1/18 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 artillery moved from Chahar to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
3 infantry moved from Kiangsi to Kwangtung
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
1 battleship moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 33 Sea Zone to 62 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to Queensland
3 fighters moved from 33 Sea Zone to Queensland
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Jehol to Buyant-Uhaa
1 artillery moved from Manchuria to Buyant-Uhaa
7 infantry moved from Manchuria to Buyant-Uhaa
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to KweichowAirborne Attack Move - Japanese
2 infantry moved from Japan to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Queensland
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Queensland, round 1 : 3/6 hits
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Queensland, round 1 : 3/5 hits
2 infantry owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the ANZAC and 2 fighters owned by the Japanese lost in Queensland
Japanese roll dice for 1 fighter and 2 tactical_bombers in Queensland, round 2 : 2/3 hits
ANZAC roll dice for 2 fighters in Queensland, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Queensland
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 artillery, 2 fighters and 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 4 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 1 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 1 : 4/9 hits
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 1 : 5/8 hits
3 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits
2 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 bomber in Kweichow, round 4 : 1/1 hits
Chinese roll dice for 1 fighter in Kweichow, round 4 : 0/1 hits
1 fighter owned by the Chinese lost in Kweichow
Japanese win with 1 bomber remaining. Battle score for attacker is -23
Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 7 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery and 9 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery and 9 infantry in Buyant-Uhaa, round 1 : 2/10 hits
Russians roll dice for 3 infantry in Buyant-Uhaa, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 1 artillery and 7 infantry in Buyant-Uhaa, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Battle in New South Wales
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 1 : 2/2 hits
Japanese roll dice for 1 armour and 1 infantry in New South Wales, round 1 : 2/2 hits
ANZAC roll dice for 2 aaGuns and 1 fighter in New South Wales, round 1 : 0/1 hits
2 aaGuns owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 18
Casualties for ANZAC: 2 aaGuns and 1 fighter
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 : 2/8 hits
Chinese roll dice for 5 infantry in Yunnan, round 1 : 2/5 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 4/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Borneo
Battle in Sumatra
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Soviet Far East
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 aaGuns moved from Manchuria to Buyant-Uhaa
2 tactical_bombers moved from Yunnan to Chahar
2 fighters moved from Yunnan to Chahar
1 bomber moved from Yunnan to Kiangsi
1 bomber moved from Kweichow to Kiangsi
1 carrier moved from 33 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from Queensland to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Marianas to Caroline Islands
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 25 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
1 fighter moved from 25 Sea Zone to 30 Sea Zone
1 battleship moved from 25 Sea Zone to 30 Sea Zone
1 cruiser moved from 25 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to Alaska
1 fighter moved from Western United States to Alaska
2 bombers moved from Eastern United States to West Indies
1 infantry moved from Central United States to Eastern United StatesNon Combat Move - Americans
Place Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
1 armour placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
5 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
4 infantry moved from India to Burma
1 battleship moved from 79 Sea Zone to 76 Sea Zone
4 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Alexandria, round 1 : 4/9 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Shan State, round 1 : 4/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from Shan State to Malaya
1 fighter moved from Alexandria to 76 Sea ZonePlace Units - British
3 destroyers placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 2 armour and 1 fighter -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 cruisers moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 armour moved from Greece to Romania
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Greece to Bulgaria
1 artillery moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 destroyers moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from Kenya to Belgian Congo
1 bomber moved from Southern Italy to 81 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Normandy Bordeaux to Northern ItalyCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
British defend with 1 armour, 1 infantry and 1 transport
1 infantry owned by the British , 1 transport owned by the British and 1 armour owned by the British lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 infantry and 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Syria
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 1 : 2/2 hits
French roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Syria from French, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 2/2 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Italians
2 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - ANZAC
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 destroyer moved from 66 Sea Zone to 63 Sea Zone
1 cruiser moved from 67 Sea Zone to 52 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 63 Sea Zone to New ZealandTurn Complete - ANZAC
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4 and gets 0 hitsPurchase Units - Germans
Germans buy 4 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
5 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 armour moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 armour, 1 artillery, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United Kingdom
3 fighters and 5 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Norway to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea ZoneAirborne Attack Move - Germans
2 infantry moved from Western Germany to United Kingdom
2 infantry moved from France to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 3 destroyers, 1 submarine and 3 transports
British defend with 3 destroyers
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 1 cruiser, 3 destroyers and 3 transports in 110 Sea Zone, round 1 : 1/6 hits
British roll dice for 3 destroyers in 110 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser, 3 destroyers and 3 transports in 110 Sea Zone, round 2 : 5/6 hits
British roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits
2 bombers owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans win with 1 cruiser, 3 destroyers and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 2 bombers and 1 submarine
Casualties for British: 3 destroyers
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries and 10 infantry
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 2 artilleries and 10 infantry in Novgorod, round 1 : 5/15 hits
Russians roll dice for 1 aaGun, 1 armour, 1 fighter, 7 infantry and 1 mech_infantry in Novgorod, round 1 : 5/10 hits
4 infantry owned by the Russians , 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Novgorod, round 2 : 5/10 hits
Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 3/6 hits
3 infantry owned by the Russians , 1 armour owned by the Russians , 3 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Novgorod, round 3 : 3/7 hits
Russians roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 9 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 fighter, 7 infantry and 1 mech_infantry
Battle in United Kingdom
Germans attack with 2 armour, 1 artillery, 3 fighters, 7 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 1/12 hits
1 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 3 fighters, 6 infantry and 5 tactical_bombers in United Kingdom, round 1 : 8/17 hits
British roll dice for 4 aaGuns, 1 fighter, 6 infantry and 1 mech_infantry in United Kingdom, round 1 : 2/8 hits
2 infantry owned by the British , 2 infantry owned by the French , 2 infantry owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 5 tactical_bombers in United Kingdom, round 2 : 10/15 hits
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/4 hits
2 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 1 artillery, 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 5 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns, 1 fighter, 4 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 aaGuns, 3 artilleries and 5 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Belarus
1 aaGun, 1 artillery and 3 infantry moved from Poland to Baltic States
4 armour moved from Germany to Baltic States
1 infantry moved from Romania to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Poland
1 infantry moved from Norway to Finland
3 fighters moved from United Kingdom to Normandy Bordeaux
5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
2 infantry placed in France
2 infantry placed in Western Germany
4 armour and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 51 PUs (1 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
7 infantry moved from Russia to Smolensk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
4 infantry moved from Amur to Siberia
2 infantry moved from Amur to Korea
10 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Tsagaan Olom to SuiyuyanCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/14 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
Scramble or no?
This one’s a toughie… might use it as an example in an A&A theory post :-D
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no scramble sir
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 artilleries, 3 bombers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from Buyant-Uhaa to Manchuria
6 infantry moved from Buyant-Uhaa to Manchuria
2 fighters moved from Chahar to Manchuria
2 tactical_bombers moved from Chahar to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Caroline Islands to 30 Sea Zone
2 fighters moved from Caroline Islands to 30 Sea Zone
2 carriers moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from Caroline Islands to 30 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 bomber moved from Kiangsi to 35 Sea Zone
1 bomber moved from Kiangsi to Philippines
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
4 infantry moved from Soviet Far East to Siberia
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to ManchuriaAirborne Attack Move - Japanese
2 infantry moved from Japan to SiberiaCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 carriers, 3 fighters and 2 tactical_bombers in 30 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 30 Sea Zone, round 1 : 0/3 hits
1 carrier owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 30 Sea Zone
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 fighter in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship and 1 cruiser in 30 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese roll dice for 2 carriers, 1 fighter and 2 tactical_bombers in 30 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship in 30 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the Americans lost in 30 Sea Zone
Japanese win with 2 carriers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Battle in 63 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship in 63 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 63 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 63 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 63 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 63 Sea Zone
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 1 transport
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 35 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers in 54 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 1 : 2/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 54 Sea Zone
1 transport owned by the Americans and 2 infantry owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 : 2/3 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 2/3 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in Philippines
Americans win with 1 fighter remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for Americans: 2 infantry
Battle in Siberia
Japanese attack with 6 infantry
Russians defend with 4 infantry
Japanese roll dice for 6 infantry in Siberia, round 1 : 2/6 hits
Russians roll dice for 4 infantry in Siberia, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 5 infantry in Siberia, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 4 infantry in Siberia, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Siberia
Japanese roll dice for 4 infantry in Siberia, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Siberia, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 3 infantry in Siberia, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 4 infantry
Battle in Java
Battle in Celebes
Battle in Hawaiian Islands
Battle in Western Australia
Japanese attack with 1 armour
ANZAC defend with 1 fighter
Japanese roll dice for 1 armour in Western Australia, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter in Western Australia, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Western Australia
ANZAC win, taking Java from Dutch, taking Celebes from Dutch, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 10 infantry
Japanese roll dice for 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers in Manchuria, round 1 : 5/13 hits
Chinese roll dice for 10 infantry in Manchuria, round 1 : 5/10 hits
5 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/8 hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 3/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Manchuria, round 3 : 1/5 hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese roll dice for 2 fighters and 2 tactical_bombers in Manchuria, round 4 : 2/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Manchuria
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for Russians: 10 infantryNon Combat Move - Japanese
2 aaGuns moved from Buyant-Uhaa to Jehol
2 fighters and 2 tactical_bombers moved from Manchuria to Kiangsu
4 infantry moved from Kwangtung to Kwangsi
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to Marshall Islands
1 bomber moved from 35 Sea Zone to KwangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in French Indo China
2 artilleries, 3 bombers and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Western United States to Eastern United States
1 infantry moved from Alaska to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from West Indies to 89 Sea Zone
1 armour moved from West Indies to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from West Indies to Gibraltar
1 bomber moved from West Indies to Morocco
1 bomber moved from West Indies to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from West Indies to Eastern United States
1 fighter moved from Philippines to 19 Sea Zone
3 fighters moved from Alaska to KoreaCombat - Americans
Battle in Soviet Far East
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 1/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 1 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 3/4 hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Soviet Far East from Japanese, taking Morocco from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Italians defend with 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Gibraltar, round 1 : 1/1 hits
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Gibraltar, round 1 : 3/6 hits
Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 1 : 1/3 hits
1 fighter owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Gibraltar to British Guiana
1 bomber moved from Morocco to British Guiana
1 fighter moved from 19 Sea Zone to KoreaPlace Units - Americans
1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
5 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Burma to Shan State
2 armour moved from India to Shan State
4 infantry moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Union of South Africa
2 destroyers moved from 76 Sea Zone to 79 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 72 Sea Zone
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
2 transports moved from 76 Sea Zone to 79 Sea Zone
1 cruiser moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from India to Malaya
1 artillery moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 2/8 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_AlliesTurn Complete - British
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
2 infantry placed in India
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 battleship, 2 cruisers, 2 destroyers and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Belgian Congo to Rhodesia
1 infantry moved from Belgian Congo to Rhodesia
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Yugoslavia to RomaniaCombat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Syria to Iraq
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 29 PUs (2 lost to blockades); end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - ANZAC
1 cruiser moved from 52 Sea Zone to 67 Sea Zone
1 fighter moved from Western Australia to MalayaCombat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC