japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C v C
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 3 armour, 1 artillery and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
2 armour moved from Novgorod to Smolensk
3 artilleries moved from Belarus to Smolensk
6 infantry moved from Belarus to Smolensk
4 armour moved from Baltic States to Smolensk
3 infantry moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
4 armour moved from Germany to Eastern Poland
2 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
3 infantry moved from Baltic States to Eastern PolandAirborne Attack Move - Germans
1 infantry moved from Novgorod to Smolensk
2 infantry moved from Western Germany to Eastern PolandCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 cruiser and 3 destroyers
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 3 destroyers in 125 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Scotland
Germans attack with 1 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun
Battle in Eastern Poland
Germans attack with 6 armour, 1 artillery, 9 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 1 artillery, 9 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/17 hits
Russians roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/14 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 1 artillery, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/14 hits
Russians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/11 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 1 artillery, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 5/11 hits
Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Eastern Poland, round 3 : 3/7 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 6 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 4 : 4/8 hits
Russians roll dice for 1 armour and 1 artillery in Eastern Poland, round 4 : 1/2 hits
1 armour owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour and 1 artillery remaining. Battle score for attacker is 16
Casualties for Germans: 9 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 7 armour, 3 artilleries and 7 infantry
Russians defend with 1 aaGun, 1 artillery and 16 infantry
AA guns fire in Smolensk : 0/1 hits
Germans roll dice for 7 armour, 3 artilleries and 7 infantry in Smolensk, round 1 : 9/17 hits
Russians roll dice for 1 aaGun, 1 artillery and 16 infantry in Smolensk, round 1 : 7/17 hits
8 infantry owned by the Russians , 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 7 armour and 3 artilleries in Smolensk, round 2 : 7/10 hits
Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 3/9 hits
7 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Smolensk
Germans roll dice for 7 armour in Smolensk, round 3 : 5/7 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits
1 infantry owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 5 armour remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 3 artilleries and 7 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 16 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Smolensk
2 artilleries moved from Novgorod to Archangel
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Finland to Karelia
2 armour moved from United Kingdom to 110 Sea Zone
2 armour and 3 transports moved from 110 Sea Zone to 125 Sea Zone
2 armour moved from 125 Sea Zone to Norway
2 aaGuns moved from Normandy Bordeaux to France
3 fighters moved from Normandy Bordeaux to Western Germany
5 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
3 infantry placed in United Kingdom
3 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Adding units owned by Germans to Poland: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in France
10 infantry placed in Germany
2 armour and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
3 infantry moved from Suiyuyan to HopeiNon Combat Move - Russians
Place Units - Russians
1 armour and 2 infantry placed in Ukraine
2 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 2 carriers and 10 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kiangsu to Korea
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Kwangsi to Yunnan
1 bomber moved from Japan to 3 Sea Zone
3 infantry moved from Siberia to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to 3 Sea Zone
1 bomber moved from Kwangsi to Shan State
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesAirborne Attack Move - Japanese
2 infantry moved from Japan to KoreaCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers in 3 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippines
Battle in Yunnan
Japanese attack with 4 infantry
British defend with 1 infantry
Japanese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Philippines from Americans, taking Yunnan from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 bomber and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber and 3 infantry in Soviet Far East, round 1 : 1/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 bomber and 3 infantry in Soviet Far East, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 bomber and 4 infantry
British defend with 2 armour and 3 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 1 : 1/3 hits
Japanese roll dice for 1 bomber and 4 infantry in Shan State, round 1 : 1/5 hits
UK_Pacific roll dice for 2 armour and 3 infantry in Shan State, round 1 : 3/5 hits
2 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 2 armour and 1 infantry in Shan State, round 2 : 0/3 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 3 : 0/2 hits
UK_Pacific roll dice for 2 armour in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 4 : 1/2 hits
UK_Pacific roll dice for 2 armour in Shan State, round 4 : 0/2 hits
1 armour owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 5 : 0/2 hits
UK_Pacific roll dice for 1 armour in Shan State, round 5 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 6 : 1/2 hits
UK_Pacific roll dice for 1 armour in Shan State, round 6 : 0/1 hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry
Casualties for British: 2 armour and 3 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 3 infantry; Americans defend with 4 fighters
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 1 : 5/10 hits
Russians roll dice for 4 fighters and 3 infantry in Korea, round 1 : 2/7 hits
3 infantry owned by the Russians , 2 fighters owned by the Americans and 2 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 2/8 hits
Russians roll dice for 2 fighters in Korea, round 2 : 2/2 hits
2 fighters owned by the Americans and 2 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 4 infantry
Casualties for Russians: 3 infantry
Casualties for Americans: 4 fightersNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
1 bomber moved from Soviet Far East to Japan
2 bombers moved from 3 Sea Zone to Siberia
2 aaGuns moved from Jehol to Buyant-Uhaa
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 63 Sea Zone to 30 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
1 bomber moved from Shan State to BorneoPlace Units - Japanese
2 carriers placed in 6 Sea Zone
6 infantry placed in Japan
3 infantry placed in French Indo China
1 armour and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 bomber, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 1 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 108 Sea Zone
2 fighters moved from Eastern United States to 108 Sea Zone
1 battleship moved from 101 Sea Zone to 108 Sea Zone
2 bombers moved from British Guiana to New Brunswick Nova ScotiaCombat - Americans
Battle in United Kingdom
Americans attack with 1 armour, 3 artilleries and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 1 : 1/2 hits
Americans roll dice for 1 armour, 3 artilleries and 1 infantry in United Kingdom, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 4 infantry in United Kingdom, round 1 : 2/5 hits
1 artillery owned by the Americans , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 armour and 2 artilleries in United Kingdom, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans with 1 armour and 2 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
Place Units - Americans
1 armour, 1 bomber and 2 infantry placed in Eastern United States
1 battleship, 1 cruiser and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
4 infantry moved from Anhwe to Kweichow
2 infantry moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 armour moved from Egypt to Ethiopia
British take Anglo Egyptian Sudan from Italians
British take Ethiopia from Italians
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 71 Sea Zone to 79 Sea Zone
1 battleship moved from 72 Sea Zone to 79 Sea Zone
1 fighter moved from 76 Sea Zone to Union of South Africa
1 fighter moved from 76 Sea Zone to India
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
2 fighters moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to YunnanAirborne Attack Move - British
1 infantry moved from India to Yunnan
1 infantry moved from India to Shan StateCombat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 0/6 hits
Japanese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits
Japanese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the British , 4 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 4 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to SiamTurn Complete - British
British collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,4,6,5,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Rhodesia to Union of South Africa
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery and 3 infantry moved from Iraq to Persia
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
2 infantry moved from Southern Italy to 95 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Western Ukraine to Rostov
Italians take Bryansk from Russians
Italians take Rostov from RussiansCombat - Italians
Battle in Persia
Italians attack with 1 artillery and 3 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Persia, round 1 : 3/4 hits
Neutral_Allies roll dice for 2 infantry in Persia, round 1 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Persia
Italians win, taking Persia from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Gibraltar
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 3 fighters and 5 infantry
British defend with 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 5 infantry in Egypt, round 1 : 4/10 hits
British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
4 infantry owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Egypt, round 2 : 5/8 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Gibraltar from British, taking Egypt from British with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Union of South Africa
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Union of South Africa, round 1 : 0/3 hits
British roll dice for 1 fighter and 2 infantry in Union of South Africa, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Union of South Africa
1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Rhodesia
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Greece
1 infantry moved from Bessarabia to Western Ukraine
1 armour, 1 artillery and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians
1 factory_minor placed in Iraq
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - ANZAC
1 cruiser moved from 67 Sea Zone to 87 Sea Zone
1 fighter moved from Malaya to Western AustraliaNon Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
3 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to United Kingdom
2 artilleries moved from Archangel to Vologda
2 armour moved from Norway to 125 Sea Zone
2 armour and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 armour moved from 127 Sea Zone to Nenetsia
6 armour moved from Eastern Poland to Ukraine
5 armour moved from Smolensk to UkraineAirborne Attack Move - Germans
2 infantry moved from Western Germany to United Kingdom
2 infantry moved from France to United Kingdom
2 infantry moved from Novgorod to VologdaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 4 transports
Germans roll dice for 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 1 : 3/9 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 transports in 110 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 2 destroyers owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 1/7 hits
Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
4 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 42
Casualties for Germans: 2 destroyers and 1 fighter
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 4 transports
Battle in Nenetsia
Battle in United Kingdom
Germans attack with 1 armour, 5 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 armour and 2 artilleries
Germans roll dice for 1 armour, 5 infantry and 2 tactical_bombers in United Kingdom, round 1 : 5/8 hits
British roll dice for 1 armour and 2 artilleries in United Kingdom, round 1 : 1/3 hits
2 artilleries owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in United Kingdom
Germans captures 21PUs while taking British capital
Germans win, taking Nenetsia from Russians, taking United Kingdom from British with 1 armour, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 2 artilleries
Battle in Vologda
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 1 : 1/4 hits
Russians roll dice for 1 armour and 2 infantry in Vologda, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 2/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits
Russians roll dice for 1 armour in Vologda, round 3 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Ukraine
Germans attack with 11 armour
Russians defend with 1 aaGun, 1 armour, 1 factory_minor and 10 infantry
Germans roll dice for 11 armour in Ukraine, round 1 : 6/11 hits
Russians roll dice for 1 aaGun, 1 armour and 10 infantry in Ukraine, round 1 : 3/11 hits
5 infantry owned by the Russians , 3 armour owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 8 armour in Ukraine, round 2 : 7/8 hits
Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 2/6 hits
5 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is 10
Casualties for Germans: 5 armour
Casualties for Russians: 1 aaGun, 1 armour and 10 infantryNon Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
1 artillery moved from Eastern Poland to Belarus
3 aaGuns moved from Smolensk to Belarus
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
3 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from 110 Sea Zone to Western Germany
3 infantry moved from Southern France to Normandy Bordeaux
2 aaGuns moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 armour moved from Russia to Vologda
4 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
6 infantry moved from Russia to Tambov
1 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to KweichowCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 fighter placed in Russia
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Kwangtung to Kiangsu
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 cruisers moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 battleship moved from 30 Sea Zone to 33 Sea Zone
2 bombers moved from Siberia to Shantung
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
2 fighters moved from 6 Sea Zone to Kiangsu
1 bomber moved from Borneo to Western Australia
2 transports moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 35 Sea Zone to 20 Sea ZoneAirborne Attack Move - Japanese
2 infantry moved from Japan to KiangsuCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
British defend with 1 cruiser and 3 destroyers
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 cruisers and 2 destroyers in 39 Sea Zone, round 1 : 4/5 hits
British roll dice for 1 cruiser and 3 destroyers in 39 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British and 3 destroyers owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 36
Casualties for British: 1 cruiser and 3 destroyers
Battle in Kiangsu
Japanese attack with 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Kiangsu, round 1 : 3/9 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shantung, round 1 : 2/6 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western Australia
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 fighter
Japanese roll dice for 1 bomber and 2 infantry in Western Australia, round 1 : 1/4 hits
ANZAC roll dice for 1 fighter in Western Australia, round 1 : 0/1 hits
1 fighter owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighterNon Combat Move - Japanese
1 bomber moved from Western Australia to Queensland
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
2 tactical_bombers moved from Kiangsu to 20 Sea Zone
2 carriers moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from Soviet Far East to Siberia
1 bomber moved from Japan to Kwangtung
2 aaGuns moved from Buyant-Uhaa to Manchuria
2 carriers moved from 26 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Shantung to Kiangsu
2 bombers moved from Kiangsu to KiangsiPlace Units - Japanese
1 factory_minor placed in Korea
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Kwangtung
2 armour and 4 infantry placed in Japan
1 armour and 1 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 108 Sea Zone to 91 Sea Zone
1 carrier moved from 108 Sea Zone to 91 Sea Zone
2 fighters moved from 108 Sea Zone to 91 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
2 bombers moved from New Brunswick Nova Scotia to Iceland
1 bomber moved from Eastern United States to 123 Sea Zone
1 bomber moved from 123 Sea Zone to IcelandCombat - Americans
Battle in Gibraltar
Americans attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 1 : 3/3 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to British Guiana
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
7 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
1 armour moved from Ethiopia to Belgian Congo
British take Kenya from Italians
British take Belgian Congo from Italians
2 transports moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from Siam to 39 Sea Zone
2 fighters moved from Malaya to 39 Sea Zone
1 infantry moved from Shan State to Siam
2 infantry moved from India to West India
1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in 39 Sea Zone
British attack with 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
British roll dice for 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 39 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship, 2 cruisers and 2 destroyers in 39 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Japanese , 2 fighters owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 39 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 2 cruisers in 39 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the British , 2 cruisers owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 2 transports in 39 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship in 39 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British lost in 39 Sea Zone
British roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship in 39 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Japanese with 1 battleship and 2 transports remaining. Battle score for attacker is 13
Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
Casualties for British: 1 cruiser, 3 fighters and 1 tactical_bomberNon Combat Move - British
1 carrier moved from 76 Sea Zone to 79 Sea ZoneTurn Complete - British
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 5 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Egypt to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Trans-Jordan to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 artillery moved from Persia to Eastern Persia
Italians take Eastern Persia from British
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Normandy Bordeaux to Southern France
6 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Greece to Volgograd
1 armour moved from Rostov to Volgograd
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from French
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 1 : 0/2 hits
British roll dice for 1 armour in Belgian Congo, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits
British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Bryansk, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 armour owned by the Italians lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantry
Battle in Volgograd
Italians attack with 1 armour and 1 bomber
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 armour and 1 bomber in Volgograd, round 1 : 2/2 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 bomber
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
Americans defend with 2 armour, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 : 1/4 hits
Americans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 2/5 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 2 armour and 1 mech_infantry in Gibraltar, round 2 : 2/3 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win with 2 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Southern Italy
1 artillery moved from Northern Italy to Southern FrancePlace Units - Italians
3 armour placed in Iraq
2 armour, 3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 37 PUs; end with 38 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - ANZAC
1 cruiser moved from 87 Sea Zone to 91 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from French Equatorial Africa to French Central Africa
French take French Central Africa from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French