@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 3 PUs; end with 4 PUs total
 Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific : India : 1 flag, 1 factory_major Production/PUs Summary : Germans : 59 / 91 
 Russians : 2 / 0
 Japanese : 70 / 62
 Americans : 51 / 72
 Chinese : 0 / 0
 British : 15 / 7
 UK_Pacific : 3 / 4
 Italians : 54 / 75
 ANZAC : 10 / 11
 French : 1 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Italians 
 Italians buy 9 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Burma to 38 Sea Zone
 1 artillery moved from Burma to 38 Sea Zone
 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
 1 artillery moved from 39 Sea Zone to India
 1 infantry moved from 39 Sea Zone to India
 1 armour moved from Burma to India
 3 armour moved from West India to India
 3 infantry moved from West India to India
 3 armour moved from Eastern Persia to India
 1 artillery moved from Suriname to 88 Sea Zone
 1 artillery and 1 transport moved from 88 Sea Zone to 89 Sea Zone
 1 artillery moved from 89 Sea Zone to Central AmericaCombat - Italians 
 Battle in Central America
 Battle in India
 Italians attack with 7 armour, 1 artillery and 4 infantry
 British defend with 1 airfield, 1 fighter, 1 harbour and 16 infantry; UK_Pacific defend with 1 factory_major
 UK_Pacific win, taking Central America from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is -25
 Casualties for British: 11 infantry
 Casualties for Italians: 7 armour, 1 artillery and 4 infantryNon Combat Move - Italians 
 1 infantry moved from Turkmenistan to Eastern Persia
 3 armour moved from Iraq to Eastern Persia
 3 armour moved from Volgograd to Turkmenistan
 1 armour moved from Tambov to Kazakhstan
 1 infantry moved from Tambov to Volgograd
 2 aaGuns moved from Bryansk to Tambov
 3 armour moved from Ukraine to Volgograd
 2 infantry moved from Ukraine to Rostov
 3 armour moved from Egypt to Iraq
 1 armour moved from French West Africa to French Equatorial Africa
 1 artillery moved from Ethiopia to Anglo Egyptian Sudan
 2 artilleries and 6 infantry moved from Southern France to Northern Italy
 1 submarine moved from 95 Sea Zone to 91 Sea Zone
 1 bomber moved from Southern Italy to FrancePlace Units - Italians 
 3 armour placed in Volgograd
 3 armour placed in Ukraine
 3 armour placed in Egypt
 1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians 
 Italians collect 55 PUs; end with 55 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 66 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 76 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - ANZAC 
 ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea ZoneCombat - ANZAC 
 Battle in JavaNon Combat Move - ANZAC 
 1 infantry moved from South Australia to Western AustraliaPlace Units - ANZAC 
 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC : Queensland : 1 flag, 1 airfield and 1 harbour 
 New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
 New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
 Western Australia : 1 flag, 2 fighters and 2 infantry
 Java : 1 flag, 1 infantry
 42 Sea Zone : 1 flag, 1 transport
 34 Sea Zone : 1 flag, 1 infantry and 1 transportProduction/PUs Summary : Germans : 59 / 91 
 Russians : 2 / 0
 Japanese : 66 / 62
 Americans : 50 / 72
 Chinese : 0 / 0
 British : 15 / 7
 UK_Pacific : 3 / 4
 Italians : 55 / 76
 ANZAC : 14 / 14
 French : 1 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Combat Move - French Non Combat Move - French Turn Complete - French Territory Summary for French : United Kingdom : 1 flag, 2 infantry Production/PUs Summary : Germans : 59 / 91 
 Russians : 2 / 0
 Japanese : 66 / 62
 Americans : 50 / 72
 Chinese : 0 / 0
 British : 15 / 7
 UK_Pacific : 3 / 4
 Italians : 55 / 76
 ANZAC : 14 / 14
 French : 1 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Germans 
 Germans buy 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 3 transports moved from 109 Sea Zone to 110 Sea Zone
 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
 1 battleship moved from 109 Sea Zone to 110 Sea Zone
 2 carriers moved from 109 Sea Zone to 110 Sea Zone
 2 submarines moved from 109 Sea Zone to 110 Sea Zone
 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
 2 fighters moved from 109 Sea Zone to United Kingdom
 2 tactical_bombers moved from 109 Sea Zone to United Kingdom
 1 infantry moved from Holland Belgium to 110 Sea Zone
 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
 4 infantry moved from 110 Sea Zone to United Kingdom
 1 tactical_bomber moved from Western Germany to United Kingdom
 2 bombers moved from Western Germany to United KingdomCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
 British defend with 3 submarines
 Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 18
 Casualties for British: 3 submarines
 Battle in United Kingdom
 Germans attack with 2 bombers, 2 fighters, 4 infantry and 3 tactical_bombers
 French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
 British win with 2 fighters remaining. Battle score for attacker is -47
 Casualties for Germans: 1 bomber, 2 fighters, 4 infantry and 3 tactical_bombers
 Casualties for French: 2 infantry
 Casualties for British: 4 aaGuns and 1 artillery
 1 bomber owned by the Germans retreatedNon Combat Move - Germans 
 3 infantry moved from Western Germany to Holland Belgium
 3 armour moved from Western Germany to Holland Belgium
 1 infantry moved from Karelia to Finland
 6 armour moved from Bryansk to Eastern Poland
 5 infantry moved from Bryansk to Western Ukraine
 1 aaGun moved from Tambov to Russia
 12 armour moved from Russia to Urals
 1 bomber moved from United Kingdom to FrancePlace Units - Germans 
 2 fighters placed in Western Germany
 1 destroyer and 1 transport placed in 110 Sea Zone
 2 battleships and 1 carrier placed in 112 Sea ZoneTurn Complete - Germans 
 Germans collect 59 PUs; end with 59 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
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 I’ve revived this old file to save confusion, as I’m proposing that we start YET ANOTHER kind of TripleA game. You can start Axis off, as seems to be your habit these days. Look up rules for ‘New World Order’ on here if things prove to be too confusing. How is Beirut anyway, fella? Seeing any real-life action over there the now?? 
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 lets play them both files then! I’m not sure Ill hold out with Russia in tourn. Germs are pushing in with some big shit, I got the numbers oh. Gunna be a close call I think… Beirout was good. Fkin first bo,b in 4/5 years went off the day after we landed lol. So all was a little quiet. Women fit as hell! I was getting a bollocking from maris every 5 mins haha. Was a good crack oh. Hows your around the arab world in 18 days treating you? Do you keep pretending to go to toilet to make your a&a moves? :lol: 
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 done move but got a feeling its gone to the other forum thread…. 
 much more in this 1 eh & those bunkers kick some ass!
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 Test summary from TripleA, engine version: 1.6.1.2, time: 21:43:45 
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 Took a little doing, but here we go… Scramble? Oh yeah, BTW, everybody has paratroopers. FYI. 
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 max scramble 110 & 111 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Germans 
 Germans takes Political Action: Political Action Germans To War With Chinese
 Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
 Turning on Edit Mode
 EDIT: Adding Technology Airborne_Forces for Germans
 EDIT: Adding Technology Airborne_Forces for Russians
 EDIT: Adding Technology Airborne_Forces for Japanese
 EDIT: Adding Technology Airborne_Forces for Americans
 EDIT: Adding Technology Airborne_Forces for Chinese
 EDIT: Adding Technology Airborne_Forces for British
 EDIT: Adding Technology Airborne_Forces for UK_Pacific
 EDIT: Adding Technology Airborne_Forces for Italians
 EDIT: Adding Technology Airborne_Forces for ANZAC
 EDIT: Adding Technology Airborne_Forces for French
 EDIT: Turning off Edit ModeResearch Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 4 and gets 0 hitsPurchase Units - Germans 
 Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 armour moved from Greater Southern Germany to Southern France
 1 mech_infantry moved from Western Germany to Southern France
 1 armour moved from Greater Southern Germany to France
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 armour moved from Holland Belgium to Normandy Bordeaux
 3 infantry moved from Holland Belgium to France
 2 armour moved from Holland Belgium to France
 1 artillery moved from Holland Belgium to France
 1 artillery moved from Western Germany to France
 3 mech_infantrys moved from Western Germany to France
 3 infantry moved from Western Germany to France
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 103 Sea Zone to 91 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 108 Sea Zone to 109 Sea Zone
 1 battleship moved from 113 Sea Zone to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 fighter moved from Holland Belgium to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 fighter moved from Norway to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Poland to France
 1 fighter moved from Slovakia Hungary to France
 1 fighter moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 infantry moved from Romania to YugoslaviaAirborne Attack Move - Germans Combat - Germans 
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
 Battle in 91 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 cruiser
 Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Germans lost in 91 Sea Zone
 British win with 1 cruiser remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in 109 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
 British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the British lost in 109 Sea Zone
 1 transport owned by the British lost in 109 Sea Zone
 Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
 Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers
 French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
 Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 6/7 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 2 cruisers and 3 fighters in 110 Sea Zone, round 1 : 3/6 hits
 Units damaged: 1 battleship owned by the Germans
 1 cruiser owned by the French , 1 cruiser owned by the British , 2 fighters owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 battleship, 2 bombers and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/5 hits
 British roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits
 1 battleship owned by the British lost in 110 Sea Zone
 Germans win with 1 battleship, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 54
 Casualties for Germans: 2 fighters
 Casualties for French: 1 cruiser and 1 fighter
 Casualties for British: 1 battleship, 1 cruiser and 2 fighters
 Battle in 111 Sea Zone
 Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
 British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 2/2 hits
 Units damaged: 1 battleship owned by the British
 Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 1 : 2/4 hits
 British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 2/4 hits
 1 cruiser owned by the British , 1 fighter owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
 Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/4 hits
 British roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits
 1 battleship owned by the British lost in 111 Sea Zone
 Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
 Casualties for Germans: 2 submarines
 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
 British win with 1 transport remaining. Battle score for attacker is 2
 Casualties for Germans: 1 submarine
 Casualties for British: 1 destroyer
 Battle in Normandy Bordeaux
 Germans attack with 1 armour, 1 artillery and 1 infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
 1 infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 0/2 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
 Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
 1 infantry owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
 1 armour owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
 French win with no units remaining. Battle score for attacker is -6
 Casualties for Germans: 1 armour, 1 artillery and 1 infantry
 Casualties for French: 1 artillery and 1 infantry
 Battle in Southern France
 Germans attack with 2 armour and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 1 : 2/3 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
 Germans win, taking Southern France from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
 Casualties for French: 1 artillery and 1 infantry
 Battle in France
 Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 AA guns fire in France : 0/2 hits
 Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 1 : 4/16 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 5/11 hits
 3 infantry owned by the French , 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
 Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 1/11 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 : 3/8 hits
 1 infantry owned by the French , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
 Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 6/8 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits
 2 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
 Germans roll dice for 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber in France, round 4 : 1/6 hits
 French roll dice for 1 fighter in France, round 4 : 0/1 hits
 1 fighter owned by the French lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
 Casualties for Germans: 1 artillery, 6 infantry and 3 mech_infantrys
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Battle in Yugoslavia
 Germans attack with 2 artilleries and 7 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 1 : 3/9 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 3/5 hits
 3 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
 4 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
 Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
 Casualties for Neutral_Allies: 3 infantry
 Casualties for Germans: 3 infantry
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 1 artillery moved from Germany to 114 Sea Zone
 1 infantry moved from Germany to 114 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
 1 infantry moved from 115 Sea Zone to Finland
 Germans take Finland from Neutral_Axis
 1 artillery moved from 115 Sea Zone to Finland
 3 infantry moved from Norway to Finland
 2 tactical_bombers moved from 111 Sea Zone to Western Germany
 2 fighters moved from 111 Sea Zone to Western Germany
 1 tactical_bomber moved from 110 Sea Zone to Western Germany
 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
 2 bombers moved from 110 Sea Zone to Western Germany
 2 infantry moved from Denmark to Western Germany
 1 fighter moved from France to Western Germany
 1 tactical_bomber moved from France to Western Germany
 1 artillery moved from Germany to Poland
 1 artillery moved from Germany to Slovakia Hungary
 1 aaGun moved from Germany to Poland
 2 aaGuns moved from Germany to Slovakia Hungary
 1 aaGun moved from Western Germany to Germany
 1 aaGun moved from Western Germany to Holland Belgium
 10 infantry moved from Germany to Poland
 1 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 1 aaGun moved from Western Germany to FrancePlace Units - Germans 
 1 artillery and 7 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
 Germans collect 39 PUs (1 lost to blockades); end with 58 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Research Technology - Russians 
 Russians spend 5 on tech rolls
 Russians roll 3 and gets 0 hitsPurchase Units - Russians 
 Russians buy 14 infantry; Remaining resources: 2 PUs;Combat Move - Russians 
 1 infantry moved from Archangel to Novgorod
 1 infantry moved from Belarus to Baltic States
 6 infantry moved from Novgorod to Baltic States
 3 infantry moved from Vyborg to Karelia
 1 artillery moved from Novgorod to Karelia
 3 infantry moved from Ukraine to Bessarabia
 1 armour moved from Volgograd to Ukraine
 2 infantry moved from Caucasus to Rostov
 1 armour moved from Russia to Belarus
 1 mech_infantry moved from Russia to Belarus
 1 infantry moved from Russia to Bryansk
 1 artillery moved from Russia to Bryansk
 6 infantry moved from Amur to Buryatia
 6 infantry moved from Sakha to Buryatia
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 1 mech_infantry moved from Volgograd to Ukraine
 2 infantry moved from Eastern Poland to Bessarabia
 1 fighter moved from Russia to Baltic States
 1 tactical_bomber moved from Russia to Baltic StatesAirborne Attack Move - Russians Non Combat Move - Russians 
 1 aaGun moved from Russia to Bryansk
 1 aaGun moved from Russia to Smolensk
 1 aaGun moved from Novgorod to Baltic States
 2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 8 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 39 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedResearch Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese roll 3 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 infantry moved from Korea to Amur
 Japanese take Amur from Russians
 1 artillery moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 2 infantry moved from Jehol to Chahar
 1 artillery moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 3 infantry moved from Shantung to Anhwe
 1 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 infantry moved from Siam to French Indo China
 3 infantry moved from Kwangsi to Yunnan
 1 artillery moved from Kwangsi to Yunnan
 3 infantry moved from Kiangsi to Hunan
 1 artillery moved from Kiangsi to Hunan
 1 tactical_bomber moved from Kiangsu to Yunnan
 1 fighter moved from Kiangsu to Yunnan
 1 fighter moved from Formosa to Hunan
 2 bombers moved from Japan to YunnanCombat - Japanese 
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/8 hits
 Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits
 Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
 2 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 4 infantry
 Battle in Hunan
 Japanese attack with 1 artillery, 1 fighter and 3 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 : 3/5 hits
 Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 2 bombers moved from Yunnan to Kwangsi
 1 tactical_bomber moved from Yunnan to Kwangsi
 1 fighter moved from Hunan to Kwangsi
 1 fighter moved from Yunnan to Kwangsi
 1 artillery moved from Kiangsu to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
 1 artillery moved from 36 Sea Zone to French Indo China
 1 infantry moved from 36 Sea Zone to French Indo China
 3 infantry moved from Kiangsu to Kiangsi
 1 fighter moved from Okinawa to Kwangsi
 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
 1 transport moved from 20 Sea Zone to 36 Sea Zone
 2 infantry moved from Manchuria to Jehol
 1 mech_infantry moved from Manchuria to Anhwe
 1 aaGun moved from Korea to Manchuria
 3 infantry moved from Korea to Manchuria
 2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
 1 fighter moved from Korea to Marianas
 1 armour moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
 1 armour moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from 33 Sea Zone to Caroline Islands
 2 fighters and 2 tactical_bombers moved from Japan to Caroline IslandsPlace Units - Japanese 
 3 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 33 PUs; end with 33 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans 
 Americans spend 10 on tech rolls
 Americans roll 1,6 and gets 1 hit
 Americans removing all Technology Tokens after successful research.
 Americans discover Long Range AircraftActivate Technology - Americans 
 Americans activating Long Range AircraftPurchase Units - Americans 
 Americans buy 1 artillery, 2 bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 cruiser moved from 10 Sea Zone to 25 Sea Zone
 1 battleship moved from 10 Sea Zone to 25 Sea Zone
 1 carrier moved from 10 Sea Zone to 25 Sea Zone
 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
 1 fighter moved from 10 Sea Zone to 25 Sea Zone
 1 mech_infantry moved from Central United States to Western United States
 1 armour moved from Central United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
 1 bomber moved from Central United States to West Indies
 1 fighter moved from Eastern United States to West Indies
 2 mech_infantrys moved from Central United States to Eastern United States
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
 1 destroyer moved from 10 Sea Zone to 2 Sea ZoneNon Combat Move - Americans 
 1 infantry moved from 2 Sea Zone to Alaska
 1 mech_infantry moved from 2 Sea Zone to Alaska
 1 infantry moved from 89 Sea Zone to West Indies
 1 armour moved from 89 Sea Zone to West IndiesPlace Units - Americans 
 1 artillery and 2 bombers placed in Eastern United States
 2 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 6 infantry moved from Szechwan to Yunnan
 1 fighter moved from Szechwan to Yunnan
 1 infantry moved from Shensi to KweichowCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 6 infantry
 Japanese defend with 1 artillery and 2 infantry
 Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 : 1/7 hits
 Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
 1 infantry owned by the Japanese lost in Yunnan
 Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits
 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
 1 infantry owned by the Japanese lost in Yunnan
 Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 2/7 hits
 Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to KweichowPlace Units - Chinese 
 4 infantry placed in KweichowTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - British 
 3 infantry moved from India to Burma
 1 bomber moved from United Kingdom to 110 Sea Zone
 2 infantry moved from Scotland to United Kingdom
 2 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 2 infantry moved from 76 Sea Zone to Ethiopia
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 carrier moved from 98 Sea Zone to 76 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to Ethiopia
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 1 fighter moved from India to 76 Sea Zone
 1 battleship moved from 37 Sea Zone to 79 Sea Zone
 2 infantry moved from Alexandria to Egypt
 1 armour moved from Alexandria to Egypt
 1 artillery moved from Alexandria to Egypt
 1 fighter moved from Malta to Egypt
 1 cruiser moved from 98 Sea Zone to 76 Sea Zone
 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 destroyer moved from 98 Sea Zone to 76 Sea Zone
 1 cruiser moved from 91 Sea Zone to 109 Sea Zone
 1 infantry moved from Malaya to Shan StateCombat - British 
 Battle in 109 Sea Zone
 British attack with 1 cruiser
 Germans defend with 1 submarine
 1 submarine owned by the Germans Submerged
 Battle in Ethiopia
 British attack with 3 infantry and 1 tactical_bomber
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 2 cruisers in Ethiopia, round 1 : 0/2 hits
 British roll dice for 3 infantry and 1 tactical_bomber in Ethiopia, round 1 : 0/4 hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 2/3 hits
 2 infantry owned by the British lost in Ethiopia
 British roll dice for 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 0/2 hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits
 1 infantry owned by the British and 1 tactical_bomber owned by the British lost in Ethiopia
 Italians winBritish win, taking 109 Sea Zone from Germans with 1 cruiser remaining with 1 artillery and 2 infantry remaining. Battle score for attacker is -20
 Casualties for British: 3 infantry and 1 tactical_bomber
 Battle in 110 Sea Zone
 British attack with 1 bomber
 Germans defend with 1 battleship
 British roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
 1 bomber owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
 Germans win with no units remaining. Battle score for attacker is 8
 Casualties for Germans: 1 battleship
 Casualties for British: 1 bomberNon Combat Move - British 
 1 cruiser moved from 109 Sea Zone to 108 Sea Zone
 1 infantry moved from Quebec to 106 Sea Zone
 1 armour moved from Quebec to 106 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea ZonePlace Units - British 
 3 destroyers placed in 109 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
 British collect 26 PUs (2 lost to blockades); end with 30 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 5 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 19 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
 Some Units in India change ownership: 5 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Northern Italy to Normandy Bordeaux
 Italians take Normandy Bordeaux from French
 1 submarine moved from 95 Sea Zone to 93 Sea Zone
 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
 2 artilleries moved from Northern Italy to Yugoslavia
 2 infantry moved from Northern Italy to Yugoslavia
 1 armour moved from Albania to Greece
 2 infantry moved from Albania to Greece
 2 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 mech_infantry moved from Tobruk to Tunisia
 1 armour moved from Tobruk to Tunisia
 1 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 artillery moved from Tobruk to 96 Sea Zone
 1 infantry moved from Tobruk to 96 Sea Zone
 1 artillery moved from 96 Sea Zone to Malta
 1 infantry moved from 96 Sea Zone to Malta
 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
 1 battleship moved from 97 Sea Zone to 92 Sea Zone
 2 infantry moved from Southern Italy to 95 Sea Zone
 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Gibraltar
 2 infantry moved from Southern Italy to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Gibraltar
 1 bomber moved from Northern Italy to 93 Sea Zone
 2 fighters moved from Southern Italy to Greece
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
 Italians take Anglo Egyptian Sudan from BritishAirborne Attack Move - Italians 
 Turning on Edit Mode
 EDIT: Adding units owned by Italians to Greece: 2 infantry
 EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
 EDIT: Turning off Edit ModeCombat - Italians 
 Battle in 93 Sea Zone
 Italians attack with 1 bomber, 2 destroyers and 1 submarine
 French defend with 1 cruiser and 1 destroyer
 Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 bomber and 2 destroyers in 93 Sea Zone, round 1 : 3/3 hits
 French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
 1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
 Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 2 destroyers remaining. Battle score for attacker is 14
 Casualties for French: 1 cruiser and 1 destroyer
 Casualties for Italians: 1 submarine
 Battle in Malta
 Italians attack with 1 artillery and 1 infantry
 British defend with 1 aaGun and 1 infantry
 Italians roll dice for 2 cruisers in Malta, round 1 : 1/2 hits
 Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 : 0/2 hits
 British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
 1 aaGun owned by the British lost in Malta
 Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits
 British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
 1 infantry owned by the British lost in Malta
 Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 aaGun and 1 infantry
 Battle in Gibraltar
 Italians attack with 4 infantry
 British defend with 1 fighter and 1 harbour
 Italians roll dice for 1 battleship in Gibraltar, round 1 : 1/1 hits
 British roll dice for 1 fighter in Gibraltar, round 1 : 1/1 hits
 1 fighter owned by the British and 1 infantry owned by the Italians lost in Gibraltar
 Italians win, taking Gibraltar from British with 3 infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 fighter
 Casualties for Italians: 1 infantry
 Battle in Tunisia
 Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
 French defend with 1 infantry
 Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 1 : 0/5 hits
 French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
 Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits
 French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
 1 infantry owned by the French lost in Tunisia
 Italians win, taking Tunisia from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Battle in Yugoslavia
 Italians attack with 2 artilleries and 2 infantry
 Neutral_Allies defend with 2 infantry
 Italians roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 1 : 2/4 hits
 Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 1 : 0/2 hits
 2 infantry owned by the Neutral_Allies lost in Yugoslavia
 Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Allies: 2 infantry
 Battle in Greece
 Italians attack with 1 armour, 2 fighters and 4 infantry
 Neutral_Allies defend with 4 infantry
 Italians roll dice for 1 armour, 2 fighters and 4 infantry in Greece, round 1 : 2/7 hits
 Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
 Italians roll dice for 1 armour, 2 fighters and 3 infantry in Greece, round 2 : 1/6 hits
 Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits
 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
 Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 3 : 1/5 hits
 Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits
 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
 Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Neutral_Allies: 4 infantry
 Casualties for Italians: 3 infantryNon Combat Move - Italians 
 1 bomber moved from 93 Sea Zone to Southern Italy
 1 infantry moved from Ethiopia to Kenya
 1 artillery moved from Ethiopia to Kenya
 2 fighters moved from Greece to Southern ItalyPlace Units - Italians 
 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
 Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 1 fighter moved from Queensland to Western Australia
 2 fighters moved from New Zealand to Queensland
 1 cruiser moved from 63 Sea Zone to 67 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 66 Sea ZoneNon Combat Move - ANZAC Place Units - ANZAC 
 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs



 
		 
		






