japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Ukraine to Bessarabia
4 infantry moved from Ukraine to Bessarabia
2 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour moved from Russia to Bryansk
6 infantry moved from Russia to Smolensk
4 infantry moved from Amur to KoreaCombat - Russians
Battle in Bryansk
Russians attack with 1 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Bryansk, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Smolensk, round 1 : 0/6 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 6 infantry in Smolensk, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour and 4 infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour and 4 infantry in Bessarabia, round 1 : 3/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUsTerritory Summary for Russians :
Korea : 1 flag, 4 infantry
Amur : 1 flag, 2 aaGuns and 14 infantry
Norway : 1 flag, 1 infantry
Bryansk : 1 flag, 1 armour and 2 infantry
Archangel : 1 flag, 2 aaGuns, 5 artilleries and 10 infantry
Bessarabia : 1 flag, 1 armour and 4 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 2 aaGuns, 4 artilleries and 9 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Smolensk : 1 flag, 5 infantry
115 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 42 / 57
Russians : 38 / 41
Japanese : 57 / 69
Americans : 50 / 70
Chinese : 5 / 4
British : 18 / 22
UK_Pacific : 7 / 6
Italians : 33 / 54
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 6 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 cruiser moved from 55 Sea Zone to 56 Sea Zone
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
1 cruiser moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from Japan to 4 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Amur
1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Shensi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from Anhwe to Amur
1 fighter moved from Anhwe to YunnanCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Western Australia
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 fighter
Japanese roll dice for 2 cruisers in Western Australia, round 1 : 2/2 hits
ANZAC roll dice for 1 fighter in Western Australia, round 1 : 0/1 hits
1 fighter owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Guam
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 armour and 1 infantry in Guam, round 1 : 2/2 hits
Americans roll dice for 1 bomber in Guam, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
AA guns fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 artilleries, 2 fighters, 11 infantry and 3 tactical_bombers in Amur, round 1 : 9/18 hits
Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 1 : 6/14 hits
7 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 2 : 4/12 hits
Russians roll dice for 7 infantry in Amur, round 2 : 0/7 hits
4 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 3 : 8/12 hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 7 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 aaGuns moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Amur to Japan
1 tactical_bomber moved from Amur to Siberia
1 fighter moved from 4 Sea Zone to Siberia
2 armour moved from Kiangsu to Jehol
1 fighter moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 15 Sea Zone to 5 Sea Zone
7 submarines moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 89 Sea Zone
3 carriers moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
4 cruisers moved from 26 Sea Zone to 33 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
5 fighters moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 1 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
3 artilleries moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
2 transports placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 armour, 3 artilleries, 1 fighter and 3 infantry placed in Western United States
1 artillery placed in Eastern United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 fighter
33 Sea Zone : 1 flag, 1 aaGun, 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 7 submarines, 1 tactical_bomber and 1 transport
31 Sea Zone : 1 flag, 1 carrier and 2 fighters
26 Sea Zone : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 2 transports
10 Sea Zone : 1 flag, 1 transport
4 Sea Zone : 1 flag, 3 transports
5 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
89 Sea Zone : 1 flag, 1 cruiser and 5 submarines
101 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 41
Japanese : 64 / 69
Americans : 50 / 70
Chinese : 2 / 4
British : 18 / 22
UK_Pacific : 6 / 6
Italians : 33 / 54
ANZAC : 9 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kansu, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 41
Japanese : 64 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 18 / 22
UK_Pacific : 6 / 6
Italians : 33 / 54
ANZAC : 9 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
6 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
3 infantry moved from West India to India
1 submarine moved from 102 Sea Zone to 108 Sea Zone
2 submarines moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 102 Sea Zone to 104 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 fighters and 6 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 6 infantry in Shan State, round 1 : 3/8 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
3 aaGuns moved from Burma to Shan StatePlace Units - British
1 destroyer and 2 transports placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
British collect 16 PUs (2 lost to blockades); end with 16 PUs totalTerritory Summary for British :
Shan State : 1 flag, 3 aaGuns and 5 infantry
India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 9 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
French West Africa : 1 flag, 1 bomber
108 Sea Zone : 1 flag, 1 submarine
104 Sea Zone : 1 flag, 1 submarine
75 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag, 1 destroyer and 2 transports
Eastern Persia : 1 flag
101 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 18 / 16
UK_Pacific : 7 / 0
Italians : 33 / 54
ANZAC : 9 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,5,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 18 / 16
UK_Pacific : 7 / 6
Italians : 33 / 54
ANZAC : 9 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 3 armour, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 106 Sea Zone to 101 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from Romania to Bessarabia
3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 bomber moved from Ethiopia to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 76 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 76 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 76 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 bomber owned by the Italians lost in 76 Sea Zone
French win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber
Battle in 101 Sea Zone
Italians attack with 1 submarine
British defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the British Submerged
1 transport owned by the Americans lost in 101 Sea Zone
Italians roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Italians win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Volgograd
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Volgograd, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
Italians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Italians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 armour in Gibraltar, round 1 : 0/1 hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bessarabia
Italians attack with 2 armour, 2 artilleries and 6 infantry
Russians defend with 1 armour and 4 infantry
Italians roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 1 : 1/10 hits
Russians roll dice for 1 armour and 4 infantry in Bessarabia, round 1 : 3/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Bessarabia, round 2 : 0/7 hits
Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 1/4 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 3 : 5/6 hits
Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 3 : 1/4 hits
3 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour and 4 infantry
Casualties for Italians: 5 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from French Equatorial Africa: 1 artillery
EDIT: Adding units owned by Italians to French Central Africa: 1 artillery
EDIT: Changing ownership of French Central Africa from French to Italians
EDIT: Removing units owned by Italians from French Equatorial Africa: 1 armour
EDIT: Adding units owned by Italians to Nigeria: 1 armour
EDIT: Changing ownership of Nigeria from British to Italians
EDIT: Turning off Edit Mode
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Persia
1 infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
2 infantry moved from Yugoslavia to Romania
4 armour moved from Northern Italy to Romania
3 armour moved from Egypt to IraqPlace Units - Italians
1 battleship, 1 destroyer and 1 transport placed in 71 Sea Zone
3 armour placed in EgyptTurn Complete - Italians
Italians collect 40 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiserNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
South Australia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 57
Russians : 32 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 16 / 16
UK_Pacific : 7 / 6
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 32 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 16 / 16
UK_Pacific : 7 / 6
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Novgorod to 127 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
11 armour and 8 infantry moved from Novgorod to Archangel
4 armour, 9 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Norway
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer, 1 fighter and 2 transports
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer, 1 fighter and 2 transports in 109 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer, 1 fighter and 2 transports in 109 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 5 : 1/2 hits
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 2 submarines in 109 Sea Zone, round 6 : 2/2 hits
1 transport owned by the British lost in 109 Sea Zone
2 submarines owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Archangel
Germans attack with 11 armour and 8 infantry
Russians defend with 2 aaGuns, 5 artilleries and 10 infantry
Germans roll dice for 11 armour and 8 infantry in Archangel, round 1 : 6/19 hits
Russians roll dice for 2 aaGuns, 5 artilleries and 10 infantry in Archangel, round 1 : 4/15 hits
4 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Archangel
Germans roll dice for 11 armour and 4 infantry in Archangel, round 2 : 7/15 hits
Russians roll dice for 5 artilleries and 6 infantry in Archangel, round 2 : 0/11 hits
6 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans roll dice for 11 armour and 4 infantry in Archangel, round 3 : 7/15 hits
Russians roll dice for 4 artilleries in Archangel, round 3 : 2/4 hits
2 infantry owned by the Germans and 4 artilleries owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 11 armour and 2 infantry remaining. Battle score for attacker is 42
Casualties for Germans: 6 infantry
Casualties for Russians: 2 aaGuns, 5 artilleries and 10 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 9 infantry and 4 mech_infantrys
Russians defend with 2 aaGuns, 4 artilleries and 9 infantry
Germans roll dice for 4 armour, 9 infantry and 4 mech_infantrys in Western Ukraine, round 1 : 3/17 hits
Russians roll dice for 2 aaGuns, 4 artilleries and 9 infantry in Western Ukraine, round 1 : 5/13 hits
1 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Western Ukraine
Germans roll dice for 4 armour, 4 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/12 hits
Russians roll dice for 4 artilleries and 8 infantry in Western Ukraine, round 2 : 3/12 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Western Ukraine, round 3 : 3/9 hits
Russians roll dice for 4 artilleries and 6 infantry in Western Ukraine, round 3 : 2/10 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 4 armour and 3 mech_infantrys in Western Ukraine, round 4 : 2/7 hits
Russians roll dice for 4 artilleries and 3 infantry in Western Ukraine, round 4 : 1/7 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 5 : 1/6 hits
Russians roll dice for 4 artilleries and 1 infantry in Western Ukraine, round 5 : 0/5 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 6 : 2/6 hits
Russians roll dice for 4 artilleries in Western Ukraine, round 6 : 0/4 hits
2 artilleries owned by the Russians lost in Western Ukraine
Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 7 : 3/6 hits
Russians roll dice for 2 artilleries in Western Ukraine, round 7 : 0/2 hits
2 artilleries owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 9 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 artilleries and 9 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
2 carriers and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 aaGun moved from Eastern Poland to Western Ukraine
7 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Germany
1 aaGun moved from Western Germany to Germany
6 armour and 4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 fighter, 1 infantry and 1 tactical_bomber placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western Germany
2 armour placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 artillery moved from 113 Sea Zone to Western Germany
3 infantry moved from Ukraine to Bryansk
5 infantry moved from Smolensk to Belarus
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Korea to ManchuriaCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in Belarus
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians roll dice for 5 infantry in Belarus, round 1 : 0/5 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Belarus, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Belarus, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 transport
Germans defend with 1 fighter and 1 tactical_bomber
Germans roll dice for 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 1 : 2/2 hits
1 transport owned by the Russians lost in 113 Sea Zone
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Germany
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 transport
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Russia
1 infantry moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Manchuria : 1 flag, 4 infantry
Chahar : 1 flag, 1 infantry
Olgiy : 1 flag, 2 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Belarus : 1 flag, 4 infantry
Bryansk : 1 flag, 3 infantry
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major and 21 infantry
Ukraine : 1 flag, 1 factory_minor and 4 infantry
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 50 / 66
Russians : 24 / 26
Japanese : 59 / 69
Americans : 50 / 70
Chinese : 6 / 3
British : 16 / 16
UK_Pacific : 7 / 6
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
5 units repaired.
1 fighter moved from Siberia to 4 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Korea
Japanese take Korea from Russians
1 artillery moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
3 armour moved from Kiangsu to Chahar
1 artillery moved from Amur to Manchuria
1 tactical_bomber moved from Siberia to Manchuria
2 infantry moved from Amur to Manchuria
1 armour moved from Jehol to Manchuria
1 armour moved from Jehol to Buyant-Uhaa
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Kansu to Olgiy
1 armour moved from Shensi to Olgiy
1 armour moved from Kwangtung to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to New South Wales
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
2 cruisers moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 3 tactical_bombers moved from Japan to ManchuriaCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Buyant-Uhaa, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Buyant-Uhaa, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Olgiy
Japanese attack with 1 armour and 1 artillery
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 1 artillery in Olgiy, round 1 : 0/2 hits
Russians roll dice for 2 infantry in Olgiy, round 1 : 1/2 hits
1 artillery owned by the Japanese lost in Olgiy
Japanese roll dice for 1 armour in Olgiy, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Olgiy, round 2 : 1/2 hits
1 armour owned by the Japanese lost in Olgiy
Russians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 artillery
Battle in Dutch New Guinea
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 fighter
Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
Dutch roll dice for 1 fighter in Dutch New Guinea, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Dutch roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 armour in Dutch New Guinea, round 3 : 1/1 hits
Dutch roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Japanese lost in Dutch New Guinea
Dutch win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 fighter
Battle in Chahar
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Chahar, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers in Manchuria, round 1 : 5/11 hits
Chinese roll dice for 4 infantry in Manchuria, round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Japanese roll dice for 2 cruisers in New South Wales, round 1 : 2/2 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in New South Wales, round 1 : 0/4 hits
ANZAC roll dice for 1 fighter and 4 infantry in New South Wales, round 1 : 2/5 hits
2 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour and 1 artillery in New South Wales, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 2 : 1/3 hits
1 artillery owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour in New South Wales, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 3 : 3/3 hits
1 armour owned by the Japanese lost in New South Wales
ANZAC win with 1 fighter and 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 armour moved from Kwangtung to French Indo China
2 battleships, 3 carriers, 1 destroyer, 1 submarine and 2 transports moved from 37 Sea Zone to 20 Sea Zone
3 fighters moved from Manchuria to 20 Sea Zone
3 tactical_bombers moved from Manchuria to 20 Sea Zone
1 fighter moved from 4 Sea Zone to Amur
1 aaGun moved from Amur to Siberia
1 tactical_bomber moved from Manchuria to Kiangsu
1 aaGun moved from Amur to Manchuria
1 transport moved from 56 Sea Zone to 43 Sea ZonePlace Units - Japanese
3 destroyers placed in 20 Sea Zone
3 armour placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 89 Sea Zone to 91 Sea Zone
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
3 artilleries moved from Soviet Far East to Siberia
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Alaska
1 fighter moved from Alaska to Soviet Far East
1 submarine moved from 5 Sea Zone to 3 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 5 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 0/2 hits
Americans roll dice for 5 fighters and 2 infantry in Caroline Islands, round 1 : 5/7 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siberia
Americans attack with 1 armour, 3 artilleries and 1 mech_infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 91 Sea Zone
Americans attack with 1 cruiser and 5 submarines
Germans defend with 1 battleship and 1 destroyer; Italians defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 5 submarines in 91 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 battleships, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 3 : 2/2 hits
2 submarines owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 cruiser in 91 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 4 : 2/2 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Italians win with 2 battleships and 1 transport remaining. Battle score for attacker is -22
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 cruiser and 5 submarinesNon Combat Move - Americans
5 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 33 Sea ZonePlace Units - Americans
4 armour, 1 artillery and 1 infantry placed in Western United States
4 transports placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,4
Americans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 7 armour, 4 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 fighter
Siberia : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
33 Sea Zone : 1 flag, 2 aaGuns, 1 artillery, 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 7 fighters, 7 submarines, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 flag, 4 transports
3 Sea Zone : 1 flag, 2 infantry, 1 submarine and 1 transport
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
89 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 66
Russians : 21 / 26
Japanese : 68 / 74
Americans : 50 / 68
Chinese : 0 / 3
British : 16 / 16
UK_Pacific : 7 / 6
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 50 / 66
Russians : 21 / 26
Japanese : 68 / 74
Americans : 50 / 68
Chinese : 0 / 0
British : 16 / 16
UK_Pacific : 7 / 6
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from French West Africa to 91 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to Yunnan
2 fighters moved from India to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to BurmaCombat - British
British creates battle in territory 101 Sea Zone
Battle in 91 Sea Zone
British attack with 1 bomber and 2 submarines
Germans defend with 1 battleship; Italians defend with 1 battleship and 1 transport
British roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the Italians lost in 91 Sea Zone
British roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 91 Sea Zone
1 transport owned by the Italians lost in 91 Sea Zone
British roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
British win with 1 bomber and 2 submarines remaining. Battle score for attacker is 47
Casualties for Germans: 1 battleship
Casualties for Italians: 1 battleship and 1 transport
Battle in 101 Sea Zone
British attack with 2 submarines
Italians defend with 1 submarine
British roll dice for 2 submarines in 101 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 submarines in 101 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 101 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 101 Sea Zone
British roll dice for 1 submarine in 101 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Italians lost in 101 Sea Zone
British win, taking 101 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Italians: 1 submarine
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
British roll dice for 2 fighters and 2 infantry in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns moved from Shan State to Burma
2 fighters moved from Yunnan to Burma
2 infantry moved from India to Burma
1 bomber moved from 91 Sea Zone to British GuianaPlace Units - British
1 fighter placed in United Kingdom
2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,2,4
British collect 14 PUs (2 lost to blockades); end with 14 PUs totalTerritory Summary for British :
Siam : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Burma : 1 flag, 3 aaGuns, 2 fighters and 6 infantry
India : 1 flag, 1 airfield, 1 harbour and 6 infantry
Malaya : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
British Guiana : 1 flag, 1 bomber
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
75 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 50 / 66
Russians : 21 / 26
Japanese : 63 / 74
Americans : 50 / 68
Chinese : 1 / 0
British : 16 / 14
UK_Pacific : 11 / 0
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in Malaya change ownership: 1 harbourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_majorProduction/PUs Summary :
Germans : 50 / 66
Russians : 21 / 26
Japanese : 63 / 74
Americans : 50 / 68
Chinese : 1 / 0
British : 16 / 14
UK_Pacific : 11 / 11
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 6 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
1 artillery moved from French Central Africa to French West Africa
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to British Guiana
1 infantry moved from 88 Sea Zone to British Guiana
1 armour moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
2 infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
4 armour moved from Romania to Ukraine
2 artilleries moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Volgograd to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 armour moved from Bessarabia to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to BryanskCombat - Italians
Battle in West India
Battle in British Guiana
Italians attack with 1 artillery and 1 infantry
British defend with 1 bomber
Italians roll dice for 1 artillery and 1 infantry in British Guiana, round 1 : 0/2 hits
British roll dice for 1 bomber in British Guiana, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in British Guiana, round 2 : 1/2 hits
British roll dice for 1 bomber in British Guiana, round 2 : 0/1 hits
1 bomber owned by the British lost in British Guiana
Italians win, taking British Guiana from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Ukraine
Italians attack with 4 armour, 2 artilleries and 1 infantry
Russians defend with 1 factory_minor and 4 infantry
Italians roll dice for 4 armour, 2 artilleries and 1 infantry in Ukraine, round 1 : 3/7 hits
Russians roll dice for 4 infantry in Ukraine, round 1 : 3/4 hits
3 infantry owned by the Russians , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 4 armour in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 4 armour remaining. Battle score for attacker is 1
Casualties for Russians: 4 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Bryansk
Italians attack with 4 armour and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 4 armour and 1 mech_infantry in Bryansk, round 1 : 2/5 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians roll dice for 4 armour in Bryansk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
2 aaGuns moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery moved from Tanganyika Territory to Kenya
3 armour moved from Egypt to IraqPlace Units - Italians
3 armour placed in Volgograd
3 armour placed in Egypt
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 51 PUs; end with 51 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 62 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 67 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 66
Russians : 14 / 26
Japanese : 62 / 74
Americans : 50 / 68
Chinese : 1 / 0
British : 15 / 14
UK_Pacific : 9 / 11
Italians : 51 / 72
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 50 / 66
Russians : 14 / 26
Japanese : 62 / 74
Americans : 50 / 68
Chinese : 1 / 0
British : 15 / 14
UK_Pacific : 9 / 11
Italians : 51 / 72
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0