@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 infantry and 1 transport moved from 66 Sea Zone to 68 Sea ZoneNon Combat Move - ANZAC Place Units - ANZAC 
 3 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 8 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 2 Combat Move - French 
 1 infantry moved from Nigeria to French Equatorial Africa
 1 armour, 1 artillery and 3 infantry moved from Holland Belgium to FranceCombat - French 
 Battle in France
 French attack with 1 armour, 1 artillery and 3 infantry
 Italians defend with 1 airfield, 1 factory_minor and 5 infantry
 French roll dice for 1 armour, 1 artillery and 3 infantry in France, round 2 : 3/5 hits
 Italians roll dice for 5 infantry in France, round 2 : 1/5 hits
 1 infantry owned by the French and 3 infantry owned by the Italians lost in France
 French roll dice for 1 armour, 1 artillery and 2 infantry in France, round 3 : 1/4 hits
 Italians roll dice for 2 infantry in France, round 3 : 0/2 hits
 1 infantry owned by the Italians lost in France
 French roll dice for 1 armour, 1 artillery and 2 infantry in France, round 4 : 2/4 hits
 Italians roll dice for 1 infantry in France, round 4 : 0/1 hits
 1 infantry owned by the Italians lost in France
 French win, taking France from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
 Casualties for French: 1 infantry
 Casualties for Italians: 5 infantry
 Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
 Trigger French 1 Liberation By French: French has 4 infantry placed in FranceNon Combat Move - French Turn Complete - French 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,4
 French collect 14 PUs (1 lost to blockades); end with 14 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 3 Politics - Germans Purchase Units - Germans 
 Germans buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Slovakia Hungary to Poland
 2 artilleries moved from Slovakia Hungary to Poland
 8 infantry moved from Germany to Poland
 6 infantry moved from Western Germany to France
 2 bombers moved from Western Germany to France
 2 armour moved from Western Germany to France
 1 artillery moved from Western Germany to France
 1 infantry moved from Western Germany to Holland Belgium
 Germans take Holland Belgium from FrenchCombat - Germans 
 Battle in France
 Germans attack with 2 armour, 1 artillery, 2 bombers and 6 infantry
 French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 6 infantry
 Germans captures 14PUs while taking French capital
 Germans win, taking France from French with 2 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 16
 Casualties for Germans: 4 infantry
 Casualties for French: 1 armour, 1 artillery and 6 infantryNon Combat Move - Germans 
 2 bombers moved from France to GermanyPlace Units - Germans 
 3 armour and 6 infantry placed in Germany
 Germans undo move 1.
 2 infantry placed in Western Germany
 3 armour and 4 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 33 PUs; end with 47 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 3 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 2 and gets 0 hitsPurchase Units - Russians 
 Russians buy 16 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 1 armour and 2 mech_infantrys moved from Ukraine to Romania
 2 infantry moved from Eastern Poland to Slovakia Hungary
 1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Eastern Poland to Romania
 6 infantry moved from Jehol to Chahar
 12 infantry moved from Manchuria to Jehol
 1 mech_infantry moved from Volgograd to Sikang
 Russians take Sikang from Chinese
 1 mech_infantry moved from Volgograd to Tsinghai
 Russians take Tsinghai from ChineseCombat - Russians 
 Battle in Slovakia Hungary
 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits
 Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
 Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Romania
 Russians attack with 5 armour, 1 artillery, 7 infantry and 5 mech_infantrys
 Italians defend with 5 infantry
 Russians roll dice for 5 armour, 1 artillery, 7 infantry and 5 mech_infantrys in Romania, round 2 : 4/18 hits
 Germans roll dice for 5 infantry in Romania, round 2 : 0/5 hits
 4 infantry owned by the Italians lost in Romania
 Russians roll dice for 5 armour, 1 artillery, 7 infantry and 5 mech_infantrys in Romania, round 3 : 5/18 hits
 Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits
 1 infantry owned by the Italians lost in Romania
 Russians win, taking Romania from Germans with 5 armour, 1 artillery, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 15
 Casualties for Italians: 5 infantryNon Combat Move - Russians 
 2 aaGuns moved from Eastern Poland to Romania
 1 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Western Ukraine to Eastern Poland
 1 infantry moved from Ukraine to Bessarabia
 1 artillery moved from Western Ukraine to Bessarabia
 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Novgorod
 1 armour moved from Finland to Novgorod
 2 armour and 1 mech_infantry moved from Novgorod to Bryansk
 1 mech_infantry moved from Volgograd to Ukraine
 2 aaGuns moved from Western Ukraine to Bessarabia
 2 aaGuns moved from Manchuria to JeholPlace Units - Russians 
 3 infantry placed in Ukraine
 3 infantry placed in Novgorod
 10 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 47 PUs; end with 47 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 3 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 2 armour, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 1 infantry moved from Kweichow to Szechwan
 Japanese take Szechwan from Chinese
 1 armour moved from Hawaiian Islands to 26 Sea Zone
 1 armour and 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 armour moved from 10 Sea Zone to Western United States
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
 2 infantry moved from 1 Sea Zone to Alaska
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 2 infantry moved from 36 Sea Zone to Kwangsi
 1 artillery moved from Hunan to Kwangsi
 3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
 1 fighter and 2 tactical_bombers moved from Chahar to Kwangsi
 2 bombers moved from Caroline Islands to 62 Sea Zone
 1 submarine moved from 54 Sea Zone to 62 Sea Zone
 1 artillery moved from Queensland to South Australia
 Japanese take South Australia from ANZAC
 1 infantry moved from Queensland to Northern Territory
 Japanese take Northern Territory from ANZAC
 1 artillery and 5 infantry moved from Chahar to Suiyuyan
 1 infantry moved from Hopei to SuiyuyanCombat - Japanese 
 Battle in 62 Sea Zone
 Japanese attack with 2 bombers and 1 submarine
 ANZAC defend with 1 cruiser and 1 destroyer
 Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 bombers in 62 Sea Zone, round 2 : 1/2 hits
 ANZAC roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 1/2 hits
 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
 Japanese roll dice for 2 bombers in 62 Sea Zone, round 3 : 2/2 hits
 ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 3 : 1/1 hits
 1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 bomber and 1 submarine
 Casualties for ANZAC: 1 cruiser and 1 destroyer
 Battle in Alaska
 Battle in Western United States
 Japanese attack with 1 armour
 Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 2 aaGuns owned by the Americans lost in Western United States
 Japanese converts factory_major into different units
 Japanese win, taking Alaska from Americans, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 10
 Casualties for Americans: 2 aaGuns
 Battle in Kwangsi
 Japanese attack with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
 Chinese defend with 9 infantry
 Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/10 hits
 Chinese roll dice for 9 infantry in Kwangsi, round 2 : 3/9 hits
 2 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
 Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Kwangsi, round 3 : 4/7 hits
 Chinese roll dice for 5 infantry in Kwangsi, round 3 : 1/5 hits
 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
 Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Kwangsi, round 4 : 3/6 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
 Casualties for Japanese: 2 fighters, 2 infantry and 1 tactical_bomber
 Casualties for Chinese: 9 infantryNon Combat Move - Japanese 
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
 1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
 2 destroyers moved from 6 Sea Zone to 1 Sea Zone
 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
 1 cruiser moved from 10 Sea Zone to 1 Sea Zone
 2 transports moved from 54 Sea Zone to 35 Sea Zone
 1 fighter and 1 tactical_bomber moved from Caroline Islands to Queensland
 2 infantry moved from New Guinea to 46 Sea Zone
 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
 2 infantry moved from 54 Sea Zone to Queensland
 1 bomber moved from 62 Sea Zone to New Guinea
 2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
 1 tactical_bomber moved from Kwangsi to Yunnan
 1 artillery moved from Kweichow to Szechwan
 1 mech_infantry moved from Hopei to Sikang
 4 infantry moved from Jehol to Manchuria
 1 aaGun moved from Chahar to SuiyuyanPlace Units - Japanese 
 1 factory_minor placed in Queensland
 2 transports placed in 6 Sea Zone
 2 armour and 2 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 53 PUs; end with 55 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 70 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 3 Purchase Units - Americans 
 Americans buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans 
 1 infantry moved from Central United States to Western United States
 2 mech_infantrys moved from Central United States to Western United States
 1 bomber moved from Central United States to Western United States
 1 mech_infantry moved from Central United States to Western United States
 1 infantry moved from Eastern United States to Quebec
 2 artilleries moved from Eastern United States to Quebec
 2 fighters moved from Eastern United States to Quebec
 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
 1 battleship moved from 101 Sea Zone to 91 Sea Zone
 1 cruiser moved from 90 Sea Zone to 91 Sea Zone
 3 submarines moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans 
 Battle in Western United States
 Americans attack with 1 bomber, 1 infantry and 3 mech_infantrys
 Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
 Americans win, taking Western United States from Japanese with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 armour
 Battle in 112 Sea Zone
 Americans attack with 3 submarines
 British defend with 1 cruiser
 Americans win with 3 submarines remaining. Battle score for attacker is 12
 Casualties for British: 1 cruiser
 Battle in Quebec
 Americans attack with 2 artilleries, 2 fighters and 1 infantry
 British defend with 1 armour and 1 factory_minor
 Americans win, taking Quebec from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
 Casualties for British: 1 armour
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 2 fighters moved from Quebec to Central United States
 1 bomber moved from Western United States to Central United StatesPlace Units - Americans 
 2 armour, 1 artillery, 2 fighters and 4 infantry placed in Central United States
 2 transports placed in 101 Sea Zone
 Note to player Americans: America has joined the Allies, and declared war on the Axis!
 Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans 
 Total Cost from Convoy Blockades: 12
 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2,2,2,4,5,1,4,1,1,4,2,3,5,1,3,6
 Americans collect 37 PUs (12 lost to blockades); end with 39 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 
 3 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 1 PU; end with 1 PU total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 3 Research Technology - British 
 British spend 0 on tech rolls
 British roll 3 and gets 0 hitsPurchase Units - British 
 British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British 
 1 transport moved from 125 Sea Zone to 110 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
 British take Anglo Egyptian Sudan from Italians
 1 cruiser and 1 transport moved from 81 Sea Zone to 72 Sea Zone
 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
 1 mech_infantry moved from Tanganyika Territory to Kenya
 1 infantry moved from Belgian Congo to Kenya
 1 infantry moved from Tanganyika Territory to 72 Sea Zone
 1 infantry moved from 72 Sea Zone to KenyaCombat - British 
 Battle in Kenya
 British attack with 2 infantry and 1 mech_infantry
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits
 British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits
 Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits
 British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 3 : 0/3 hits
 Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 2/3 hits
 2 infantry owned by the British lost in Kenya
 1 mech_infantry retreated to Tanganyika Territory
 Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
 Casualties for British: 2 infantry
 Battle in Normandy Bordeaux
 British attack with 2 infantry
 Italians defend with 1 factory_minor, 1 harbour and 1 infantry
 British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
 Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
 British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
 Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
 1 infantry owned by the British lost in Normandy Bordeaux
 British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
 Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
 1 infantry owned by the British lost in Normandy Bordeaux
 Italians win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for British: 2 infantry
 Battle in Egypt
 British attack with 1 armour and 1 mech_infantry
 Italians defend with 1 harbour and 1 infantry
 British roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 0/2 hits
 Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
 1 mech_infantry owned by the British lost in Egypt
 British roll dice for 1 armour in Egypt, round 3 : 1/1 hits
 Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
 1 infantry owned by the Italians lost in Egypt
 British win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is -1
 Casualties for British: 1 mech_infantry
 Casualties for Italians: 1 infantryNon Combat Move - British 
 1 mech_infantry moved from Norway to Karelia
 1 infantry moved from Norway to Finland
 1 infantry moved from West India to Eastern Persia
 1 armour and 2 mech_infantrys moved from India to Eastern Persia
 1 artillery and 1 infantry moved from India to West India
 1 artillery and 1 infantry moved from Java to 42 Sea Zone
 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
 1 fighter moved from Dutch New Guinea to Queensland
 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
 3 aaGuns and 7 infantry moved from Yunnan to Burma
 3 infantry moved from Shan State to Burma
 1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 72 Sea Zone
 1 artillery moved from Union of South Africa to RhodesiaPlace Units - British 
 4 infantry placed in United Kingdom
 British undo move 1.
 3 infantry and 1 mech_infantry placed in United Kingdom
 2 armour and 1 infantry placed in Union of South AfricaTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,3
 British collect 27 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific 
 2 bombers and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 29 PUs; end with 30 PUs total
 Some Units in India change ownership: 2 bombers and 1 mech_infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 3 Purchase Units - Italians 
 Italians buy 3 armour, 3 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Albania to 97 Sea Zone
 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 infantry moved from 98 Sea Zone to Egypt
 1 artillery moved from Algeria to Morocco
 Italians take Morocco from French
 1 bomber moved from Southern Italy to Egypt
 2 infantry moved from Kenya to Anglo Egyptian Sudan
 Italians take Anglo Egyptian Sudan from British
 2 armour moved from Greater Southern Germany to Northern Italy
 2 artilleries moved from Greater Southern Germany to Northern Italy
 1 infantry moved from Greater Southern Germany to Yugoslavia
 3 infantry moved from Greater Southern Germany to Northern Italy
 1 fighter moved from Albania to Normandy Bordeaux
 1 fighter moved from Albania to Western Germany
 1 artillery moved from Kenya to Anglo Egyptian SudanCombat - Italians 
 Battle in Egypt
 Italians attack with 1 bomber and 1 infantry
 British defend with 1 armour and 1 harbour
 Italians win, taking Egypt from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
 Casualties for British: 1 armour
 Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Italians 
 1 bomber moved from Egypt to LibyaPlace Units - Italians 
 2 infantry placed in Normandy Bordeaux
 3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4,1,3
 Italians collect 22 PUs (1 lost to blockades); end with 22 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry and 1 transport moved from 68 Sea Zone to 87 Sea Zone
 1 infantry moved from 87 Sea Zone to French West AfricaCombat - ANZAC 
 Battle in French West AfricaNon Combat Move - ANZAC Place Units - ANZAC 
 1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 7 PUs; end with 7 PUs total



 
		 
		






