@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 no scram 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Research Technology - Japanese 
 Japanese spend 5 on tech rollsPurchase Units - Japanese 
 Japanese buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
 1 artillery and 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery and 3 infantry moved from Kiangsu to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery and 3 infantry moved from Kiangsi to Hunan
 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry moved from Shantung to 19 Sea Zone
 1 infantry moved from Shantung to Anhwe
 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
 2 infantry moved from Siam to French Indo China
 1 fighter moved from Formosa to 35 Sea Zone
 2 fighters and 2 tactical_bombers moved from Manchuria to Yenisey
 1 mech_infantry moved from Manchuria to Anhwe
 1 artillery and 6 infantry moved from Manchuria to Jehol
 4 infantry moved from Korea to Manchuria
 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
 1 fighter moved from Okinawa to Kwangsi
 1 fighter moved from Korea to Kiangsi
 2 bombers moved from Japan to 26 Sea ZoneCombat - Japanese 
 Battle in 62 Sea Zone
 Japanese attack with 1 destroyer
 ANZAC defend with 1 destroyer and 1 transport
 ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 destroyer
 Battle in 35 Sea Zone
 Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 transports
 Americans defend with 1 destroyer and 1 submarine
 Units damaged: 1 battleship owned by the Japanese
 Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in 26 Sea Zone
 Japanese attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
 Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Japanese win, taking 26 Sea Zone from Neutral with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Battle in Hunan
 Japanese attack with 1 artillery and 3 infantry
 Chinese defend with 2 infantry
 1 artillery owned by the Japanese retreated to Kiangsi
 Chinese win with 2 infantry remaining. Battle score for attacker is -9
 Casualties for Japanese: 3 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 4 infantry
 Battle in Philippines
 Japanese attack with 2 artilleries and 4 infantry
 Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
 Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 3 infantry
 Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese 
 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
 1 aaGun moved from Manchuria to Jehol
 1 carrier moved from 33 Sea Zone to 31 Sea Zone
 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
 2 bombers moved from 26 Sea Zone to Marshall Islands
 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands
 1 fighter moved from 35 Sea Zone to KwangsiPlace Units - Japanese 
 1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 31 PUs; end with 31 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Research Technology - Japanese 
 Japanese spend 5 on tech rollsPurchase Units - Japanese 
 Japanese buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
 1 artillery and 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery and 3 infantry moved from Kiangsu to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery and 3 infantry moved from Kiangsi to Hunan
 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry moved from Shantung to 19 Sea Zone
 1 infantry moved from Shantung to Anhwe
 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
 2 infantry moved from Siam to French Indo China
 1 fighter moved from Formosa to 35 Sea Zone
 2 fighters and 2 tactical_bombers moved from Manchuria to Yenisey
 1 mech_infantry moved from Manchuria to Anhwe
 1 artillery and 6 infantry moved from Manchuria to Jehol
 4 infantry moved from Korea to Manchuria
 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
 1 fighter moved from Okinawa to Kwangsi
 1 fighter moved from Korea to Kiangsi
 2 bombers moved from Japan to 26 Sea ZoneCombat - Japanese 
 Battle in 62 Sea Zone
 Japanese attack with 1 destroyer
 ANZAC defend with 1 destroyer and 1 transport
 ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 destroyer
 Battle in 35 Sea Zone
 Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 transports
 Americans defend with 1 destroyer and 1 submarine
 Units damaged: 1 battleship owned by the Japanese
 Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in 26 Sea Zone
 Japanese attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
 Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Japanese win, taking 26 Sea Zone from Neutral with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Battle in Hunan
 Japanese attack with 1 artillery and 3 infantry
 Chinese defend with 2 infantry
 1 artillery owned by the Japanese retreated to Kiangsi
 Chinese win with 2 infantry remaining. Battle score for attacker is -9
 Casualties for Japanese: 3 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 4 infantry
 Battle in Philippines
 Japanese attack with 2 artilleries and 4 infantry
 Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
 Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 3 infantry
 Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese 
 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
 1 aaGun moved from Manchuria to Jehol
 1 carrier moved from 33 Sea Zone to 31 Sea Zone
 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
 2 bombers moved from 26 Sea Zone to Marshall Islands
 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands
 1 fighter moved from 35 Sea Zone to KwangsiPlace Units - Japanese 
 1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 31 PUs; end with 31 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Politics - Americans 
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans 
 Americans buy 1 battleship, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 carrier moved from 10 Sea Zone to 89 Sea Zone
 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
 1 fighter moved from 10 Sea Zone to 89 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
 1 cruiser moved from 101 Sea Zone to 106 Sea Zone
 1 bomber moved from Central United States to 106 Sea Zone
 1 fighter moved from Eastern United States to 106 Sea Zone
 1 fighter moved from Western United States to 106 Sea ZoneCombat - Americans 
 Battle in 106 Sea Zone
 Americans attack with 1 bomber, 1 cruiser and 2 fighters
 British defend with 1 destroyer and 1 transport
 Americans win, taking 106 Sea Zone from Neutral with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transportNon Combat Move - Americans 
 2 fighters moved from 106 Sea Zone to Eastern United States
 1 bomber moved from 106 Sea Zone to Eastern United StatesPlace Units - Americans 
 1 battleship, 3 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1
 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 2 infantry moved from Hunan to Yunnan
 6 infantry moved from Szechwan to Yunnan
 1 infantry moved from Shensi to Kweichow
 1 infantry moved from Suiyuyan to Hopei
 1 fighter moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 10 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese win, taking Yunnan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to SuiyuyanPlace Units - Chinese 
 2 infantry placed in Suiyuyan
 2 infantry placed in SuiyuyanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Research Technology - British 
 British spend 5 on tech rolls
 British roll 4 and gets 0 hitsPurchase Units - British 
 British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British 
 1 fighter moved from Scotland to 111 Sea Zone
 1 bomber moved from United Kingdom to 111 Sea Zone
 1 destroyer moved from 109 Sea Zone to 111 Sea Zone
 1 mech_infantry moved from Egypt to Iraq
 1 fighter and 1 tactical_bomber moved from India to Iraq
 1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
 1 armour and 1 infantry moved from 80 Sea Zone to Iraq
 1 artillery and 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 2 infantry moved from Union of South Africa to Rhodesia
 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
 1 fighter moved from Malta to 96 Sea Zone
 1 fighter moved from Burma to Malaya
 2 infantry moved from Kwangtung to Kwangsi
 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
 1 carrier moved from 81 Sea Zone to 80 Sea Zone
 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
 1 destroyer moved from 71 Sea Zone to 80 Sea Zone
 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
 1 fighter moved from Gibraltar to France
 2 infantry moved from Scotland to 109 Sea Zone
 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Holland Belgium
 1 armour and 1 artillery moved from France to Holland BelgiumCombat - British 
 Battle in 96 Sea Zone
 British attack with 1 fighter and 1 tactical_bomber
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Italians and 1 tactical_bomber owned by the British lost in 96 Sea Zone
 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 4
 Casualties for British: 1 tactical_bomber
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in 111 Sea Zone
 British attack with 1 bomber, 1 destroyer and 1 fighter
 Germans defend with 1 battleship and 2 submarines
 Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
 British roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits
 Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits
 2 submarines owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
 British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits
 Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits
 1 battleship owned by the Germans lost in 111 Sea Zone
 British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 24
 Casualties for Germans: 1 battleship and 2 submarines
 Casualties for British: 1 destroyer
 Battle in Malaya
 British attack with 1 fighter, 1 harbour and 3 infantry
 ANZAC defend with 1 infantry
 British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 1/4 hits
 ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
 1 infantry owned by the ANZAC lost in Malaya
 British win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
 Casualties for ANZAC: 1 infantry
 Battle in Egypt
 British attack with 2 artilleries, 1 harbour and 3 infantry
 ANZAC defend with 2 infantry
 British roll dice for 2 artilleries and 3 infantry in Egypt, round 2 : 3/5 hits
 ANZAC roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
 1 infantry owned by the British and 2 infantry owned by the ANZAC lost in Egypt
 British win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
 Casualties for ANZAC: 2 infantry
 Casualties for British: 1 infantry
 Battle in Iraq
 British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Neutral_Axis defend with 3 infantry
 British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits
 British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
 1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
 British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Neutral_Axis: 3 infantry
 Casualties for British: 1 infantry
 Battle in Holland Belgium
 British attack with 1 armour, 1 artillery and 2 infantry
 Germans defend with 3 armour and 1 artillery
 British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
 British roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/4 hits
 Germans roll dice for 3 armour and 1 artillery in Holland Belgium, round 2 : 2/4 hits
 2 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
 1 armour and 1 artillery retreated to France
 Germans win with 3 armour remaining. Battle score for attacker is -2
 Casualties for Germans: 1 artillery
 Casualties for British: 2 infantryNon Combat Move - British 
 1 aaGun moved from Scotland to United Kingdom
 1 fighter moved from 111 Sea Zone to France
 1 bomber moved from 111 Sea Zone to United Kingdom
 1 fighter moved from 96 Sea Zone to France
 1 fighter and 1 tactical_bomber moved from Iraq to Syria
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 1 battleship moved from 37 Sea Zone to 41 Sea Zone
 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
 1 fighter moved from Malaya to Siam
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 3 aaGuns and 5 infantry moved from India to Burma
 1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British 
 1 armour and 2 mech_infantrys placed in Union of South Africa
 3 infantry placed in QuebecTurn Complete - British 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1
 British collect 29 PUs (1 lost to blockades); end with 29 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific 
 1 artillery and 2 infantry placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 21 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 artillery and 2 infantry
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Purchase Units - Italians 
 Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians 
 1 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 transport moved from 97 Sea Zone to 96 Sea Zone
 2 infantry moved from Tobruk to 96 Sea Zone
 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
 2 infantry moved from 98 Sea Zone to Egypt
 1 armour and 1 mech_infantry moved from Tobruk to Egypt
 Italians take Alexandria from British
 1 transport moved from 95 Sea Zone to 96 Sea Zone
 1 infantry moved from Tobruk to 96 Sea Zone
 1 artillery moved from Tobruk to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
 1 infantry moved from 98 Sea Zone to Egypt
 1 artillery moved from 98 Sea Zone to Egypt
 1 submarine moved from 95 Sea Zone to 93 Sea Zone
 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
 Italians take Anglo Egyptian Sudan from British
 1 infantry moved from Ethiopia to Kenya
 Italians take Kenya from British
 1 artillery moved from Ethiopia to Kenya
 1 infantry moved from Italian Somaliland to Kenya
 2 fighters moved from Southern Italy to 93 Sea Zone
 1 bomber moved from Northern Italy to 93 Sea Zone
 6 infantry moved from Southern Italy to Northern Italy
 1 armour moved from Albania to Northern Italy
 1 infantry moved from Northern Italy to Southern France
 Italians take Southern France from FrenchCombat - Italians 
 Battle in 93 Sea Zone
 Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
 French defend with 1 cruiser and 1 destroyer
 Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
 Casualties for French: 1 cruiser and 1 destroyer
 Casualties for Italians: 1 submarine
 Battle in Tunisia
 Italians attack with 1 artillery and 1 infantry
 French defend with 1 infantry
 Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Egypt
 Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 British defend with 2 artilleries, 1 harbour and 2 infantry
 Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
 Casualties for British: 2 artilleries and 2 infantry
 Casualties for Italians: 2 infantryNon Combat Move - Italians 
 2 fighters moved from 93 Sea Zone to Southern Italy
 1 bomber moved from 93 Sea Zone to Southern Italy
 1 infantry moved from Albania to Bulgaria
 Italians take Bulgaria from Neutral_AxisPlace Units - Italians 
 3 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
 Italians collect 18 PUs (1 lost to blockades); end with 19 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Purchase Units - ANZAC 
 ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 fighters moved from New Zealand to New South Wales
 1 fighter moved from Queensland to New South Wales
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
 1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone
 1 cruiser moved from 63 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC Place Units - ANZAC 
 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Purchase Units - French 
 French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - French 
 1 infantry moved from French West Africa to Nigeria
 1 infantry moved from Syria to Trans-Jordan
 1 infantry moved from Morocco to Algeria
 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 1 fighter moved from France to 93 Sea Zone
 1 armour, 1 artillery and 3 infantry moved from France to Holland BelgiumCombat - French 
 Battle in 93 Sea Zone
 French attack with 1 fighter
 Italians defend with 1 destroyer
 Italians win with 1 destroyer remaining. Battle score for attacker is -10
 Casualties for French: 1 fighter
 Battle in Holland Belgium
 French attack with 1 armour, 1 artillery and 3 infantry
 Germans defend with 3 armour
 French win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 18
 Casualties for Germans: 3 armourNon Combat Move - French Place Units - French 
 1 artillery and 5 infantry placed in FranceTurn Complete - French 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,4
 French collect 18 PUs; end with 18 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 2 Politics - Germans Purchase Units - Germans 
 Germans buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 6 infantry moved from Western Germany to France
 1 fighter moved from Western Germany to France
 2 tactical_bombers moved from Western Germany to France
 1 armour moved from Yugoslavia to France
 1 armour moved from Yugoslavia to France
 2 bombers moved from Germany to France
 7 infantry moved from Germany to Western Germany
 3 infantry moved from Yugoslavia to Slovakia Hungary
 2 artilleries moved from Yugoslavia to Slovakia HungaryCombat - Germans 
 Battle in France
 Germans attack with 2 armour, 2 bombers, 1 fighter, 6 infantry and 2 tactical_bombers
 French defend with 1 airfield, 1 artillery, 1 factory_major and 5 infantry; British defend with 1 armour, 1 artillery and 3 fighters
 Germans win with 2 bombers remaining. Battle score for attacker is -3
 Casualties for Germans: 2 armour, 1 fighter, 6 infantry and 2 tactical_bombers
 Casualties for French: 1 artillery and 5 infantry
 Casualties for British: 1 armour, 1 artillery and 3 fightersNon Combat Move - Germans 
 2 bombers moved from France to Western GermanyPlace Units - Germans 
 2 armour and 1 artillery placed in Western Germany
 8 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 31 PUs; end with 31 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 36 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 2 Research Technology - Russians 
 Russians spend 0 on tech rollsPurchase Units - Russians 
 Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 1 infantry moved from Vyborg to Finland
 1 infantry moved from Karelia to Finland
 2 armour and 1 mech_infantry moved from Novgorod to Finland
 2 fighters and 1 tactical_bomber moved from Novgorod to Finland
 1 artillery and 1 infantry moved from Eastern Poland to Romania
 1 infantry moved from Bessarabia to Romania
 6 infantry moved from Manchuria to Jehol
 12 infantry moved from Amur to ManchuriaCombat - Russians 
 Battle in Finland
 Russians attack with 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
 Germans defend with 7 infantry
 Russians win, taking Finland from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
 Casualties for Germans: 7 infantry
 Casualties for Russians: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
 Battle in Romania
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 infantry
 Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 infantry moved from Baltic States to Eastern Poland
 2 aaGuns, 1 artillery and 6 infantry moved from Belarus to Eastern Poland
 2 infantry moved from Western Ukraine to Eastern Poland
 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
 2 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
 1 fighter and 1 tactical_bomber moved from Finland to Eastern Poland
 1 infantry moved from Novgorod to Baltic States
 2 infantry moved from Rostov to Ukraine
 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
 2 infantry moved from Novgorod to Belarus
 2 aaGuns moved from Amur to ManchuriaPlace Units - Russians 
 2 armour and 1 mech_infantry placed in Novgorod
 1 armour and 2 mech_infantrys placed in Ukraine
 3 mech_infantrys placed in VolgogradTurn Complete - Russians 
 Russians collect 42 PUs; end with 42 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 2 Research Technology - Japanese 
 Japanese spend 0 on tech rollsPurchase Units - Japanese 
 Japanese buy 1 artillery, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 1 unit repaired.
 1 artillery moved from Kiangsi to Hunan
 Japanese take Hunan from Chinese
 2 artilleries moved from Philippines to 35 Sea Zone
 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
 1 infantry moved from Paulau Island to 34 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
 1 armour and 1 infantry moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 3 fighters and 3 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
 1 battleship and 1 cruiser moved from 31 Sea Zone to 26 Sea Zone
 3 carriers and 1 destroyer moved from 31 Sea Zone to 26 Sea Zone
 1 transport moved from 35 Sea Zone to 33 Sea Zone
 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
 2 infantry moved from 46 Sea Zone to New Guinea
 2 fighters and 2 tactical_bombers moved from Yenisey to Suiyuyan
 1 fighter moved from Kiangsi to Suiyuyan
 1 artillery and 2 infantry moved from Chahar to Suiyuyan
 2 infantry moved from Anhwe to Hopei
 2 infantry moved from French Indo China to Yunnan
 3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
 1 artillery and 2 infantry moved from Anhwe to Kweichow
 1 mech_infantry moved from Anhwe to HopeiCombat - Japanese 
 Battle in Hopei
 Japanese attack with 2 infantry and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese win, taking Hopei from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Suiyuyan
 Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
 Chinese defend with 1 fighter and 5 infantry
 Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -5
 Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry
 Casualties for Chinese: 1 fighter and 5 infantry
 Battle in Hawaiian Islands
 Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
 Americans defend with 1 airfield, 2 fighters, 1 harbour and 2 infantry
 Japanese win, taking Hawaiian Islands from Americans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
 Casualties for Americans: 2 fighters and 2 infantry
 Battle in Yunnan
 Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
 Chinese defend with 10 infantry
 retreated to Yunnan
 Chinese win with 8 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 2 infantry
 Battle in Kweichow
 Japanese attack with 1 artillery and 2 infantry
 Chinese defend with 1 infantry
 Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in New Guinea
 Battle in Queensland
 Japanese attack with 2 artilleries and 2 infantry
 ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
 Japanese win, taking New Guinea from ANZAC, taking Queensland from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - Japanese 
 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
 1 submarine moved from 6 Sea Zone to 26 Sea Zone
 1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
 2 bombers moved from Marshall Islands to Caroline Islands
 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
 1 fighter and 2 tactical_bombers moved from Suiyuyan to Chahar
 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar
 4 infantry moved from Manchuria to JeholPlace Units - Japanese 
 1 destroyer and 3 transports placed in 6 Sea Zone
 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 36 PUs; end with 36 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 2 Purchase Units - Americans 
 Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 infantry moved from Central United States to 101 Sea Zone
 1 mech_infantry moved from Central United States to 101 Sea Zone
 1 armour moved from Central United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 mech_infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 armour moved from 91 Sea Zone to Gibraltar
 3 submarines moved from 101 Sea Zone to 91 Sea Zone
 1 cruiser moved from 106 Sea Zone to 90 Sea Zone
 1 battleship moved from 89 Sea Zone to 91 Sea Zone
 1 carrier moved from 89 Sea Zone to 91 Sea Zone
 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
 1 fighter moved from 89 Sea Zone to 91 Sea Zone
 1 cruiser moved from 89 Sea Zone to 91 Sea Zone
 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
 1 battleship moved from 101 Sea Zone to 91 Sea Zone
 1 mech_infantry moved from Western United States to Central United States
 1 infantry moved from Western United States to Central United States
 1 bomber moved from Eastern United States to Central United StatesCombat - Americans 
 Battle in GibraltarNon Combat Move - Americans Place Units - Americans 
 2 artilleries and 3 infantry placed in Eastern United States
 1 battleship, 1 carrier and 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 49 PUs; end with 49 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 8 infantry moved from Yunnan to KwangsiCombat - Chinese 
 Battle in Kwangsi
 Chinese attack with 8 infantry
 British defend with 2 infantry
 Chinese win, taking Kwangsi from Japanese with 6 infantry remaining. Battle score for attacker is 0
 Casualties for British: 2 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese Place Units - Chinese 
 3 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 2 Research Technology - British 
 British spend 0 on tech rollsPurchase Units - British 
 British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 bomber moved from United Kingdom to Eastern United States
 1 armour, 1 artillery and 5 infantry moved from Quebec to Eastern United States
 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
 1 armour and 1 mech_infantry moved from Iraq to Egypt
 1 fighter and 1 tactical_bomber moved from Syria to Egypt
 1 infantry moved from Eastern Persia to 80 Sea Zone
 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Egypt
 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
 1 infantry moved from Burma to Yunnan
 UK_Pacific take Yunnan from ChineseCombat - British 
 Battle in 112 Sea Zone
 British attack with 1 cruiser
 Germans defend with 1 cruiser and 1 transport
 British win with 1 cruiser remaining. Battle score for attacker is 19
 Casualties for Germans: 1 cruiser and 1 transport
 Battle in Norway
 Battle in Egypt
 British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
 Italians win, taking Norway from Germans with no units remaining. Battle score for attacker is -17
 Casualties for British: 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Battle in Eastern United States
 British attack with 1 armour, 1 artillery, 1 bomber and 5 infantry
 Americans defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
 1 armour owned by the British retreated to Quebec
 Americans win with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is -15
 Casualties for British: 1 artillery, 1 bomber and 5 infantry
 Casualties for Americans: 2 aaGuns and 2 infantryNon Combat Move - British 
 1 infantry moved from Rhodesia to Belgian Congo
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
 1 artillery moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
 1 artillery and 1 infantry moved from 42 Sea Zone to Java
 UK_Pacific take Java from Dutch
 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
 UK_Pacific take Celebes from Dutch
 1 battleship and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
 1 fighter moved from Siam to Dutch New Guinea
 3 aaGuns and 6 infantry moved from Burma to Yunnan
 3 infantry moved from Malaya to Shan State
 1 infantry moved from India to West India
 1 carrier moved from 80 Sea Zone to 39 Sea Zone
 1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea ZonePlace Units - British 
 1 artillery and 2 infantry placed in Quebec
 8 infantry placed in United Kingdom
 British undo move 1.
 2 infantry placed in United Kingdom
 1 artillery placed in Union of South AfricaTurn Complete - British 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
 British collect 28 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific 
 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 29 PUs; end with 29 PUs total
 Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians 
 Italians captures 18PUs while taking French capital
 Italians converts factory_major into different units
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 2 transports moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
 5 infantry moved from Bulgaria to Romania
 2 fighters moved from Southern Italy to Romania
 1 infantry moved from Southern France to Normandy Bordeaux
 Italians take Normandy Bordeaux from French
 5 infantry moved from Northern Italy to France
 Italians take France from French
 2 artilleries moved from Northern Italy to Greater Southern Germany
 2 infantry moved from Northern Italy to Greater Southern Germany
 3 infantry moved from Northern Italy to Greater Southern Germany
 2 armour moved from Northern Italy to Greater Southern Germany
 1 artillery moved from Tunisia to Algeria
 1 bomber moved from Southern Italy to AlgeriaCombat - Italians 
 Battle in Romania
 Italians attack with 2 fighters and 5 infantry
 Russians defend with 1 artillery and 1 infantry
 Italians win, taking Romania from Russians with 2 fighters and 5 infantry remaining. Battle score for attacker is 7
 Casualties for Russians: 1 artillery and 1 infantry
 Battle in Algeria
 Italians attack with 1 artillery and 1 bomber
 French defend with 2 infantry
 Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
 Casualties for French: 2 infantry
 Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
 Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Italians 
 2 fighters moved from Romania to Albania
 1 bomber moved from Algeria to Southern ItalyPlace Units - Italians 
 1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 26 PUs; end with 46 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 infantry and 1 transport moved from 66 Sea Zone to 68 Sea ZoneNon Combat Move - ANZAC Place Units - ANZAC 
 3 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 8 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 2 Combat Move - French 
 1 infantry moved from Nigeria to French Equatorial Africa
 1 armour, 1 artillery and 3 infantry moved from Holland Belgium to FranceCombat - French 
 Battle in France
 French attack with 1 armour, 1 artillery and 3 infantry
 Italians defend with 1 airfield, 1 factory_minor and 5 infantry
 French roll dice for 1 armour, 1 artillery and 3 infantry in France, round 2 : 3/5 hits
 Italians roll dice for 5 infantry in France, round 2 : 1/5 hits
 1 infantry owned by the French and 3 infantry owned by the Italians lost in France
 French roll dice for 1 armour, 1 artillery and 2 infantry in France, round 3 : 1/4 hits
 Italians roll dice for 2 infantry in France, round 3 : 0/2 hits
 1 infantry owned by the Italians lost in France
 French roll dice for 1 armour, 1 artillery and 2 infantry in France, round 4 : 2/4 hits
 Italians roll dice for 1 infantry in France, round 4 : 0/1 hits
 1 infantry owned by the Italians lost in France
 French win, taking France from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
 Casualties for French: 1 infantry
 Casualties for Italians: 5 infantry
 Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
 Trigger French 1 Liberation By French: French has 4 infantry placed in FranceNon Combat Move - French Turn Complete - French 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,4
 French collect 14 PUs (1 lost to blockades); end with 14 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 3 Politics - Germans Purchase Units - Germans 
 Germans buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Slovakia Hungary to Poland
 2 artilleries moved from Slovakia Hungary to Poland
 8 infantry moved from Germany to Poland
 6 infantry moved from Western Germany to France
 2 bombers moved from Western Germany to France
 2 armour moved from Western Germany to France
 1 artillery moved from Western Germany to France
 1 infantry moved from Western Germany to Holland Belgium
 Germans take Holland Belgium from FrenchCombat - Germans 
 Battle in France
 Germans attack with 2 armour, 1 artillery, 2 bombers and 6 infantry
 French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 6 infantry
 Germans captures 14PUs while taking French capital
 Germans win, taking France from French with 2 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 16
 Casualties for Germans: 4 infantry
 Casualties for French: 1 armour, 1 artillery and 6 infantryNon Combat Move - Germans 
 2 bombers moved from France to GermanyPlace Units - Germans 
 3 armour and 6 infantry placed in Germany
 Germans undo move 1.
 2 infantry placed in Western Germany
 3 armour and 4 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 33 PUs; end with 47 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 3 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 2 and gets 0 hitsPurchase Units - Russians 
 Russians buy 16 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 1 armour and 2 mech_infantrys moved from Ukraine to Romania
 2 infantry moved from Eastern Poland to Slovakia Hungary
 1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Eastern Poland to Romania
 6 infantry moved from Jehol to Chahar
 12 infantry moved from Manchuria to Jehol
 1 mech_infantry moved from Volgograd to Sikang
 Russians take Sikang from Chinese
 1 mech_infantry moved from Volgograd to Tsinghai
 Russians take Tsinghai from ChineseCombat - Russians 
 Battle in Slovakia Hungary
 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits
 Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
 Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Romania
 Russians attack with 5 armour, 1 artillery, 7 infantry and 5 mech_infantrys
 Italians defend with 5 infantry
 Russians roll dice for 5 armour, 1 artillery, 7 infantry and 5 mech_infantrys in Romania, round 2 : 4/18 hits
 Germans roll dice for 5 infantry in Romania, round 2 : 0/5 hits
 4 infantry owned by the Italians lost in Romania
 Russians roll dice for 5 armour, 1 artillery, 7 infantry and 5 mech_infantrys in Romania, round 3 : 5/18 hits
 Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits
 1 infantry owned by the Italians lost in Romania
 Russians win, taking Romania from Germans with 5 armour, 1 artillery, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 15
 Casualties for Italians: 5 infantryNon Combat Move - Russians 
 2 aaGuns moved from Eastern Poland to Romania
 1 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Western Ukraine to Eastern Poland
 1 infantry moved from Ukraine to Bessarabia
 1 artillery moved from Western Ukraine to Bessarabia
 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Novgorod
 1 armour moved from Finland to Novgorod
 2 armour and 1 mech_infantry moved from Novgorod to Bryansk
 1 mech_infantry moved from Volgograd to Ukraine
 2 aaGuns moved from Western Ukraine to Bessarabia
 2 aaGuns moved from Manchuria to JeholPlace Units - Russians 
 3 infantry placed in Ukraine
 3 infantry placed in Novgorod
 10 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 47 PUs; end with 47 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs



 
		 
		





