C v C
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 10 infantry moved from Manchuria to Jehol
 10 infantry moved from Russia to Bryansk
 1 tactical_bomber moved from Russia to BryanskCombat - Russians 
 Battle in Bryansk
 Russians attack with 10 infantry and 1 tactical_bomber
 Germans defend with 1 aaGun, 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys
 AA guns fire in Bryansk : 0/1 hits
 Russians roll dice for 10 infantry and 1 tactical_bomber in Bryansk, round 1 : 2/11 hits
 Germans roll dice for 1 aaGun, 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Bryansk, round 1 : 4/13 hits
 4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bryansk
 Russians roll dice for 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits
 Germans roll dice for 4 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Bryansk, round 2 : 4/12 hits
 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
 2 infantry owned by the Russians retreated to Russia
 Germans win with 4 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is -13
 Casualties for Germans: 1 aaGun and 2 infantry
 Casualties for Russians: 8 infantry
 Battle in Jehol
 Russians attack with 10 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 10 infantry in Jehol, round 1 : 4/10 hits
 Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Jehol
 Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians 
 2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,6,2,1,3,6,6,3,4,2,5,6,4,1,6,6,1,2,2,4,6,1,1,5,5,2
 Russians collect 18 PUs (3 lost to blockades); end with 18 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 1 infantry moved from Kazakhstan to Caucasus
 Japanese take Caucasus from Russians
 1 infantry moved from Tsinghai to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 infantry moved from Kansu to Timguska
 Japanese take Timguska from Russians
 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
 1 transport moved from 35 Sea Zone to 45 Sea Zone
 1 infantry moved from Dutch New Guinea to 45 Sea Zone
 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Siam
 1 infantry moved from French Indo China to Siam
 1 artillery moved from French Indo China to 36 Sea Zone
 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
 1 artillery moved from 37 Sea Zone to Malaya
 1 battleship moved from 39 Sea Zone to 37 Sea Zone
 1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
 1 submarine moved from 54 Sea Zone to 42 Sea Zone
 1 bomber moved from Kiangsu to Kwangtung
 2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
 1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
 1 submarine moved from 6 Sea Zone to 15 Sea Zone
 1 submarine moved from 6 Sea Zone to 4 Sea ZoneCombat - Japanese 
 Battle in 4 Sea Zone
 Japanese attack with 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 4 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 destroyer in 4 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Americans lost in 4 Sea Zone
 Japanese win with 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 7 Sea Zone
 Japanese attack with 1 destroyer and 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Americans lost in 7 Sea Zone
 Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 15 Sea Zone
 Japanese attack with 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 15 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 15 Sea Zone
 Americans win with no units remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 destroyer
 Battle in 42 Sea Zone
 Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
 ANZAC defend with 1 destroyer and 1 submarine
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
 ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 42 Sea Zone, round 1 : 4/4 hits
 ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
 Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
 Casualties for ANZAC: 1 destroyer and 1 submarine
 Battle in 72 Sea Zone
 Japanese attack with 2 fighters and 2 tactical_bombers
 British defend with 1 battleship, 1 mech_infantry and 1 transport
 Japanese roll dice for 2 fighters and 2 tactical_bombers in 72 Sea Zone, round 1 : 3/4 hits
 British roll dice for 1 battleship and 1 transport in 72 Sea Zone, round 1 : 0/1 hits
 1 transport owned by the British , 1 mech_infantry owned by the British and 1 battleship owned by the British lost in 72 Sea Zone
 Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
 Casualties for British: 1 battleship, 1 mech_infantry and 1 transport
 Battle in Siam
 Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
 British defend with 2 infantry
 Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
 UK_Pacific roll dice for 2 infantry in Siam, round 1 : 2/2 hits
 2 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Siam
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 fighter and 1 infantry
 Casualties for British: 2 infantry
 Battle in Malaya
 Japanese attack with 1 artillery
 British defend with 1 harbour and 1 infantry
 Japanese roll dice for 1 battleship in Malaya, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery in Malaya, round 1 : 0/1 hits
 UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
 1 artillery owned by the Japanese lost in Malaya
 UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 artillery
 Battle in Kwangtung
 Japanese attack with 2 artilleries, 1 bomber and 3 infantry
 British defend with 1 harbour; UK_Pacific defend with 1 factory_minor; Chinese defend with 4 artilleries and 2 infantry
 Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Kwangtung, round 1 : 4/6 hits
 UK_Pacific roll dice for 4 artilleries and 2 infantry in Kwangtung, round 1 : 4/6 hits
 2 artilleries owned by the Chinese , 3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
 Japanese roll dice for 1 artillery and 1 bomber in Kwangtung, round 2 : 1/2 hits
 UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/2 hits
 1 artillery owned by the Chinese lost in Kwangtung
 Japanese roll dice for 1 artillery and 1 bomber in Kwangtung, round 3 : 1/2 hits
 UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
 1 artillery owned by the Chinese lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 artillery and 3 infantry
 Casualties for Chinese: 4 artilleries and 2 infantryNon Combat Move - Japanese 
 2 carriers moved from 39 Sea Zone to 77 Sea Zone
 2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 77 Sea Zone
 1 carrier moved from 39 Sea Zone to 37 Sea Zone
 2 transports moved from 39 Sea Zone to 37 Sea Zone
 2 transports moved from 38 Sea Zone to 37 Sea Zone
 1 tactical_bomber moved from Siam to 37 Sea Zone
 1 carrier and 1 transport moved from 54 Sea Zone to 33 Sea Zone
 1 bomber moved from Kwangtung to Japan
 1 artillery moved from Kansu to Timguska
 1 aaGun moved from Kansu to NovosibirskPlace Units - Japanese 
 1 factory_minor placed in French Indo China
 3 infantry placed in Kiangsu
 2 armour, 3 artilleries, 3 fighters and 2 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 54 PUs; end with 54 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Americans 
 Americans buy 1 artillery, 2 battleships, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 2 cruisers moved from 8 Sea Zone to 9 Sea Zone
 1 battleship moved from 8 Sea Zone to 9 Sea Zone
 2 carriers moved from 8 Sea Zone to 9 Sea Zone
 1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone
 3 fighters moved from 8 Sea Zone to 9 Sea Zone
 2 submarines moved from 8 Sea Zone to 9 Sea Zone
 3 destroyers moved from 8 Sea Zone to 9 Sea Zone
 9 submarines moved from 101 Sea Zone to 108 Sea Zone
 2 submarines moved from 102 Sea Zone to 108 Sea Zone
 1 infantry moved from Siberia to Amur
 1 artillery moved from Siberia to Amur
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
 1 battleship moved from 9 Sea Zone to 12 Sea Zone
 2 carriers moved from 9 Sea Zone to 12 Sea Zone
 2 cruisers moved from 9 Sea Zone to 12 Sea Zone
 2 submarines moved from 9 Sea Zone to 12 Sea Zone
 3 destroyers moved from 9 Sea Zone to 12 Sea Zone
 1 tactical_bomber moved from 9 Sea Zone to 12 Sea Zone
 1 fighter moved from 9 Sea Zone to 12 Sea Zone
 2 fighters moved from 9 Sea Zone to 12 Sea Zone
 4 infantry moved from French Central Africa to French Equatorial Africa
 4 artilleries moved from French Central Africa to French Equatorial AfricaNon Combat Move - Americans Place Units - Americans 
 2 battleships placed in 10 Sea Zone
 1 transport placed in 10 Sea Zone
 1 transport placed in 101 Sea Zone
 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 49 PUs; end with 49 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese 
 5 infantry moved from Kiangsi to Kiangsu
 1 fighter moved from Hunan to Kiangsu
 1 infantry moved from Anhwe to Kiangsu
 4 infantry moved from Kiangsi to Kwangtung
 1 infantry moved from Hunan to Yunnan
 1 infantry moved from Hunan to Yunnan
 1 infantry moved from Hunan to Kweichow
 Chinese take Kweichow from JapaneseCombat - Chinese 
 Battle in Kiangsu
 Chinese attack with 1 fighter and 6 infantry
 Japanese defend with 1 factory_minor and 3 infantry
 Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 1 : 2/7 hits
 Japanese roll dice for 3 infantry in Kiangsu, round 1 : 1/3 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
 Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 : 1/6 hits
 Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Kiangsu
 Chinese win, taking Kiangsu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 3 infantry
 Casualties for Chinese: 1 infantry
 Battle in Kwangtung
 Chinese attack with 4 infantry
 Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
 Chinese roll dice for 4 infantry in Kwangtung, round 1 : 2/4 hits
 Japanese roll dice for 1 artillery in Kwangtung, round 1 : 1/1 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
 Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 1 infantry
 Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese 
 1 fighter moved from Kiangsu to JeholPlace Units - Chinese 
 2 artilleries placed in Yunnan
 1 artillery placed in KweichowTurn Complete - Chinese 
 Chinese collect 14 PUs; end with 15 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - British 
 2 submarines moved from 109 Sea Zone to 110 Sea Zone
 3 submarines moved from 108 Sea Zone to 110 Sea Zone
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 2 fighters moved from United Kingdom to 110 Sea Zone
 1 bomber moved from United Kingdom to 110 Sea Zone
 2 fighters moved from Scotland to 110 Sea Zone
 1 transport moved from 109 Sea Zone to 108 Sea Zone
 1 infantry moved from Scotland to United Kingdom
 1 artillery moved from Union of South Africa to 71 Sea Zone
 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
 1 infantry moved from Tanganyika Territory to 72 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Egypt
 1 artillery moved from 81 Sea Zone to Egypt
 1 mech_infantry moved from India to Eastern Persia
 1 fighter moved from Burma to Eastern Persia
 1 mech_infantry moved from India to Shan State
 2 infantry moved from Burma to IndiaCombat - British 
 Battle in Egypt
 Battle in 110 Sea Zone
 British attack with 1 bomber, 1 destroyer, 4 fighters and 5 submarines
 Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines
 British roll dice for 5 submarines in 110 Sea Zone, round 1 : 0/5 hits
 Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 0/3 hits
 British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 1 : 6/6 hits
 Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 : 4/9 hits
 1 destroyer owned by the Germans , 4 submarines owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
 British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 1/6 hits
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/8 hits
 1 fighter owned by the British , 1 destroyer owned by the Germans , 1 submarine owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
 retreated to 110 Sea Zone
 Germans win, taking Egypt from Italians with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is -14
 Casualties for Germans: 2 destroyers and 3 submarines
 Casualties for British: 1 destroyer, 1 fighter and 5 submarines
 2 fighters owned by the Germans forced to land in Normandy BordeauxNon Combat Move - British 
 3 fighters moved from 110 Sea Zone to United Kingdom
 1 bomber moved from 110 Sea Zone to United KingdomPlace Units - British 
 1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
 British undo move 1.
 1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
 1 fighter placed in Union of South AfricaTurn Complete - British 
 British collect 28 PUs; end with 28 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3
 UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
 Units Change Ownership
 Some Units in India change ownership: 2 armour and 1 mech_infantry
 Some Units in Kwangtung change ownership: 1 harbour
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Italians 
 Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 1 infantry moved from Belgian Congo to Rhodesia
 Italians take Rhodesia from British
 1 artillery moved from Alexandria to Egypt
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 armour moved from Iraq to Northwest Persia
 Italians take Northwest Persia from Russians
 1 armour moved from Northwest Persia to Persia
 Italians take Persia from British
 1 transport moved from 96 Sea Zone to 99 Sea Zone
 1 armour and 1 infantry moved from Greece to 99 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
 1 armour and 1 infantry moved from 98 Sea Zone to Egypt
 1 artillery moved from Malta to 96 Sea Zone
 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 3 infantry moved from Yugoslavia to 97 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
 1 artillery moved from 99 Sea Zone to Syria
 1 infantry moved from 99 Sea Zone to Cyprus
 1 infantry moved from 99 Sea Zone to Cyprus
 1 infantry moved from 99 Sea Zone to Syria
 1 battleship moved from 96 Sea Zone to 98 Sea Zone
 5 infantry moved from Yugoslavia to Albania
 2 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 108 Sea Zone
 1 artillery moved from Tobruk to Alexandria
 1 artillery moved from Libya to TunisiaCombat - Italians 
 Battle in Cyprus
 Battle in Syria
 Battle in Egypt
 Italians attack with 1 armour, 1 artillery and 2 infantry
 British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 1 battleship in Egypt, round 1 : 1/1 hits
 Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 1 : 2/4 hits
 British roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
 1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
 Italians win, taking Cyprus from British, taking Syria from French, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 artillery and 1 infantry
 Battle in 108 Sea Zone
 Italians attack with 2 cruisers, 3 destroyers and 2 fighters
 British defend with 2 transports; Americans defend with 11 submarines
 Americans roll dice for 11 submarines in 108 Sea Zone, round 1 : 2/11 hits
 Italians roll dice for 2 cruisers, 3 destroyers and 2 fighters in 108 Sea Zone, round 1 : 4/7 hits
 4 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 108 Sea Zone
 Americans roll dice for 7 submarines in 108 Sea Zone, round 2 : 0/7 hits
 Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 2 : 1/5 hits
 1 submarine owned by the Americans lost in 108 Sea Zone
 Americans roll dice for 6 submarines in 108 Sea Zone, round 3 : 0/6 hits
 Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 3 : 3/5 hits
 3 submarines owned by the Americans lost in 108 Sea Zone
 Americans roll dice for 3 submarines in 108 Sea Zone, round 4 : 0/3 hits
 Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 4 : 2/5 hits
 2 submarines owned by the Americans lost in 108 Sea Zone
 Americans roll dice for 1 submarine in 108 Sea Zone, round 5 : 0/1 hits
 Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 5 : 3/5 hits
 1 submarine owned by the Americans and 2 transports owned by the British lost in 108 Sea Zone
 Italians win with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 66
 Casualties for British: 2 transports
 Casualties for Italians: 2 destroyers
 Casualties for Americans: 11 submarinesNon Combat Move - Italians 
 1 carrier moved from 92 Sea Zone to 108 Sea Zone
 3 submarines moved from 95 Sea Zone to 92 Sea Zone
 4 aaGuns moved from Yugoslavia to AlbaniaPlace Units - Italians 
 1 factory_minor placed in Iraq
 7 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 25 PUs; end with 25 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 fighters moved from New South Wales to Western AustraliaNon Combat Move - ANZAC Place Units - ANZAC 
 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 8 PUs; end with 8 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - French 
 1 infantry moved from Kenya to Belgian Congo
 British take Belgian Congo from ItaliansCombat - French Non Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Politics - Germans Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 1 and gets 0 hitsPurchase Units - Germans 
 Germans buy 9 armour, 1 artillery and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 2 units repaired.
 1 artillery moved from Finland to Vyborg
 Germans take Vyborg from Russians
 1 artillery and 1 infantry moved from Finland to 127 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
 1 infantry moved from Nenetsia to Urals
 Germans take Urals from Russians
 1 artillery and 1 infantry moved from Vologda to Russia
 1 armour moved from Volgograd to Samara
 Germans take Samara from Russians
 1 armour moved from Samara to Russia
 1 armour and 1 mech_infantry moved from Volgograd to Russia
 Germans take Tambov from Russians
 4 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Bryansk to Russia
 3 armour moved from Ukraine to Russia
 1 bomber moved from Ukraine to 81 Sea ZoneCombat - Germans 
 Battle in 81 Sea Zone
 Germans attack with 1 bomber
 British defend with 1 transport
 1 transport owned by the British lost in 81 Sea Zone
 Germans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Scotland
 Germans attack with 1 artillery and 1 infantry
 British defend with 1 aaGun and 1 airfield
 1 aaGun owned by the British lost in Scotland
 Germans win, taking Scotland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
 Casualties for British: 1 aaGun
 Battle in Russia
 Germans attack with 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys
 Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 7 infantry and 1 tactical_bomber
 Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 1 : 6/19 hits
 Russians roll dice for 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomber in Russia, round 1 : 0/10 hits
 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Russia
 Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 2 : 10/19 hits
 Russians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Russia, round 2 : 3/6 hits
 3 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
 Germans captures 18PUs while taking Russians capital
 Germans converts factory_major into different units
 Germans win, taking Russia from Russians with 9 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 40
 Casualties for Germans: 1 artillery and 2 infantry
 Casualties for Russians: 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomberNon Combat Move - Germans 
 1 aaGun moved from Vologda to Urals
 1 artillery moved from Nenetsia to Urals
 1 artillery and 10 infantry moved from Belarus to Bryansk
 11 infantry moved from Eastern Poland to Western Ukraine
 2 armour and 1 mech_infantry moved from Novgorod to Bryansk
 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 111 Sea Zone
 2 fighters moved from Normandy Bordeaux to 111 Sea Zone
 1 bomber moved from 81 Sea Zone to SyriaPlace Units - Germans 
 3 armour placed in Volgograd
 3 armour placed in Ukraine
 3 armour placed in Novgorod
 1 artillery placed in Western Germany
 3 submarines placed in 110 Sea ZoneTurn Complete - Germans 
 Germans collect 68 PUs; end with 86 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Combat Move - Russians 
 7 infantry moved from Jehol to Chahar
 Chinese take Chahar from JapaneseCombat - Russians Non Combat Move - Russians Turn Complete - Russians 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Japanese 
 Japanese buy 4 armour, 1 artillery, 1 factory_minor and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 1 infantry moved from Timguska to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 artillery moved from Timguska to Yenisey
 Japanese take Yenisey from Russians
 1 infantry moved from Caucasus to Kazakhstan
 2 fighters and 2 tactical_bombers moved from 77 Sea Zone to Eastern Persia
 3 transports moved from 20 Sea Zone to 6 Sea Zone
 3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
 3 artilleries and 2 infantry moved from 6 Sea Zone to Korea
 1 transport moved from 33 Sea Zone to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour moved from 6 Sea Zone to Korea
 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
 1 battleship, 1 carrier and 5 transports moved from 37 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 37 Sea Zone to Shan State
 1 infantry moved from Novosibirsk to Kansu
 1 bomber moved from Philippines to Korea
 1 bomber moved from Japan to Korea
 3 fighters moved from Japan to KoreaCombat - Japanese 
 Battle in Shan State
 Japanese attack with 1 tactical_bomber
 British defend with 1 mech_infantry
 Japanese roll dice for 1 tactical_bomber in Shan State, round 1 : 1/1 hits
 UK_Pacific roll dice for 1 mech_infantry in Shan State, round 1 : 0/1 hits
 1 mech_infantry owned by the British lost in Shan State
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Eastern Persia
 Japanese attack with 2 fighters and 2 tactical_bombers
 British defend with 1 fighter and 1 mech_infantry
 Japanese roll dice for 2 fighters and 2 tactical_bombers in Eastern Persia, round 1 : 3/4 hits
 British roll dice for 1 fighter and 1 mech_infantry in Eastern Persia, round 1 : 1/2 hits
 1 mech_infantry owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Eastern Persia
 Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 fighter
 Casualties for British: 1 fighter and 1 mech_infantry
 Battle in Korea
 Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry
 Russians defend with 2 aaGuns and 6 infantry
 AA guns fire in Korea : 0/5 hits
 Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 1 : 3/11 hits
 Russians roll dice for 2 aaGuns and 6 infantry in Korea, round 1 : 0/6 hits
 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
 Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 2 : 3/11 hits
 Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits
 3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
 Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 1 infantry in Korea, round 3 : 5/10 hits
 Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits
 2 infantry owned by the Russians lost in Korea
 Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 25
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 2 aaGuns and 6 infantryNon Combat Move - Japanese 
 2 bombers moved from Korea to Japan
 1 fighter moved from Korea to Japan
 2 fighters moved from Korea to Japan
 1 tactical_bomber moved from Shan State to French Indo China
 1 carrier moved from 33 Sea Zone to 6 Sea Zone
 1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
 1 submarine moved from 4 Sea Zone to 6 Sea Zone
 1 aaGun moved from Novosibirsk to Kansu
 2 carriers moved from 77 Sea Zone to 79 Sea Zone
 1 fighter and 2 tactical_bombers moved from Eastern Persia to Kazakhstan
 2 carriers moved from 79 Sea Zone to 39 Sea ZonePlace Units - Japanese 
 1 factory_minor placed in Caucasus
 3 armour placed in French Indo China
 1 armour, 1 artillery and 8 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 51 PUs; end with 51 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Americans 
 Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 3 destroyers moved from 12 Sea Zone to 26 Sea Zone
 Americans take 26 Sea Zone from Japanese
 2 submarines moved from 12 Sea Zone to 26 Sea Zone
 2 cruisers moved from 12 Sea Zone to 26 Sea Zone
 1 battleship moved from 12 Sea Zone to 26 Sea Zone
 2 carriers moved from 12 Sea Zone to 26 Sea Zone
 1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
 3 fighters moved from 12 Sea Zone to 26 Sea Zone
 2 battleships moved from 10 Sea Zone to 26 Sea Zone
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 29 Sea ZoneCombat - Americans 
 Battle in Hawaiian Islands
 Battle in GibraltarNon Combat Move - Americans Place Units - Americans 
 1 artillery placed in Eastern United States
 1 battleship, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kiangsu to Shantung
 Chinese take Shantung from Japanese
 1 infantry moved from Kweichow to Shensi
 Chinese take Shensi from Japanese
 1 artillery moved from Kweichow to Shensi
 1 fighter moved from Jehol to KwangsiCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in Yunnan
 5 infantry placed in Kwangsi
 Chinese undo move 2.
 5 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 18 PUs; end with 18 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Combat Move - British 
 1 infantry moved from United Kingdom to Scotland
 1 artillery moved from United Kingdom to Scotland
 3 fighters moved from United Kingdom to 108 Sea Zone
 1 bomber moved from United Kingdom to 108 Sea Zone
 1 submarine moved from 106 Sea Zone to 108 Sea Zone
 1 destroyer moved from 106 Sea Zone to 108 Sea Zone
 1 infantry moved from United Kingdom to Scotland
 1 artillery moved from United Kingdom to Scotland
 1 infantry moved from United Kingdom to Scotland
 1 infantry moved from Quebec to 106 Sea Zone
 1 armour moved from Quebec to 106 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 2 armour moved from India to Eastern Persia
 1 mech_infantry moved from India to Eastern Persia
 2 infantry moved from India to BurmaCombat - British 
 Battle in Scotland
 British attack with 2 artilleries and 3 infantry
 Germans defend with 1 airfield, 1 artillery and 1 infantry
 British roll dice for 2 artilleries and 3 infantry in Scotland, round 1 : 0/5 hits
 Germans roll dice for 1 artillery and 1 infantry in Scotland, round 1 : 0/2 hits
 British roll dice for 2 artilleries and 3 infantry in Scotland, round 2 : 1/5 hits
 Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
 1 infantry owned by the Germans lost in Scotland
 British roll dice for 2 artilleries and 3 infantry in Scotland, round 3 : 1/5 hits
 Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits
 1 artillery owned by the Germans lost in Scotland
 British win, taking Scotland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 artillery and 1 infantry
 Battle in 108 Sea Zone
 British attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
 Italians defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
 British roll dice for 1 submarine in 108 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 bomber, 1 destroyer and 3 fighters in 108 Sea Zone, round 1 : 4/5 hits
 Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 1 : 3/6 hits
 1 carrier owned by the Italians , 1 destroyer owned by the Italians , 1 fighter owned by the British , 1 submarine owned by the British , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 108 Sea Zone
 British roll dice for 1 bomber and 2 fighters in 108 Sea Zone, round 2 : 0/3 hits
 Italians roll dice for 1 cruiser and 2 fighters in 108 Sea Zone, round 2 : 2/3 hits
 2 fighters owned by the British lost in 108 Sea Zone
 retreated to 108 Sea Zone
 Italians win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -15
 Casualties for British: 1 destroyer, 3 fighters and 1 submarine
 Casualties for Italians: 1 carrier, 1 cruiser and 1 destroyer
 2 fighters owned by the Italians could not land and were killedNon Combat Move - British 
 1 bomber moved from 108 Sea Zone to United Kingdom
 1 infantry moved from 91 Sea Zone to Morocco
 1 armour moved from 91 Sea Zone to MoroccoPlace Units - British 
 1 infantry placed in Union of South Africa
 1 artillery, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British 
 British collect 24 PUs; end with 24 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Place Units - UK_Pacific 
 2 mech_infantrys placed in India
 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 14 PUs; end with 14 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
 Units Change Ownership
 Some Units in India change ownership: 2 mech_infantrys
 Some Units in 39 Sea Zone change ownership: 1 submarine
- 
					
					
					
					
 Right-o. Instead of playing this ‘AxisWorld’ scenario through, here’s my proposal… Team 1 = Germany + ??? Team 2 = USSR + ??? (these two have to be on different teams due to the turn 4 rules trigger; also it’s unbalancing to have the two big land powers on the same side) Rolling for teams below: Japan  Rolling 1d2: Rolling 1d2:
 (1)USA  Rolling 1d2: Rolling 1d2:
 (1)China  Rolling 1d2: Rolling 1d2:
 (1)UK  Rolling 1d2: Rolling 1d2:
 (1)Italy  Rolling 1d2: Rolling 1d2:
 (2)ANZAC  Rolling 1d2: Rolling 1d2:
 (2)France  Rolling 1d2: Rolling 1d2:
 (1)
- 
					
					
					
					
 Hilarious! Russia, Italy, and ANZAC against the rest of the world… It would be the quickest game of all time. G2 = fall of Italy 
 J3 = fall of ANZAC
 G5 = fall of USSRI submit that these teams need to be re-rolled. One sec. 
- 
					
					
					
					
 Japan  Rolling 1d2: Rolling 1d2:
 (2)USA  Rolling 1d2: Rolling 1d2:
 (2)China  Rolling 1d2: Rolling 1d2:
 (1)UK  Rolling 1d2: Rolling 1d2:
 (2)Italy  Rolling 1d2: Rolling 1d2:
 (2)ANZAC  Rolling 1d2: Rolling 1d2:
 (1)France  Rolling 1d2: Rolling 1d2:
 (2)
- 
					
					
					
					
 Germany, ANZAC, & China has the same fault… over before it begins in the Pacific. Lordy. This was much more balanced in the trials. Let’s say that we won’t consider anything less than a 5/4 split of powers to be fair, as a baseline. Trying again: Japan  Rolling 1d2: Rolling 1d2:
 (2)USA  Rolling 1d2: Rolling 1d2:
 (2)China  Rolling 1d2: Rolling 1d2:
 (2)UK  Rolling 1d2: Rolling 1d2:
 (1)Italy  Rolling 1d2: Rolling 1d2:
 (2)ANZAC  Rolling 1d2: Rolling 1d2:
 (2)France  Rolling 1d2: Rolling 1d2:
 (2)



 
		 
		






