dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Germans
9 infantry moved from Germany to Poland
3 armour moved from Germany to Poland
1 armour moved from Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Bessarabia to Slovakia Hungary
1 infantry moved from Romania to Bessarabia
2 armour moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to Germany
1 bomber moved from Germany to Poland
1 bomber moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Romania to Normandy Bordeaux
1 artillery moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 3 armour, 1 artillery, 1 bomber and 9 infantry
Russians defend with 2 artilleries
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 9 infantry in Poland, round 1 : 1/14 hits
Russians roll dice for 2 artilleries in Poland, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 8 infantry in Poland, round 2 : 3/13 hits
Russians roll dice for 1 artillery in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 armour, 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Battle in Slovakia Hungary
Germans attack with 4 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 bomber and 1 infantry in Slovakia Hungary, round 1 : 4/6 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 4 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Slovakia Hungary to Greater Southern Germany
1 bomber moved from Poland to GermanyPlace Units - Germans
8 infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 18 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
3 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Buyant-Uhaa to Manchuria
4 infantry moved from Sakha to SiberiaCombat - Russians
Battle in Siberia
Russians attack with 4 infantry
Japanese defend with 3 infantry
Russians roll dice for 4 infantry in Siberia, round 1 : 1/4 hits
Japanese roll dice for 3 infantry in Siberia, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Siberia
Russians roll dice for 4 infantry in Siberia, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 2 armour
Russians roll dice for 6 infantry in Manchuria, round 1 : 0/6 hits
Japanese roll dice for 2 armour in Manchuria, round 1 : 0/2 hits
Russians roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 2 armour in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 10 infantry in Bessarabia, round 1 : 2/12 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
2 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Finland
10 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Dzavhan to Ulaanbaatar
2 aaGuns moved from Buyant-Uhaa to Manchuria
1 infantry moved from Tsagaan Olom to Olgiy
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
6 infantry moved from Russia to Bryansk
3 infantry moved from Northwest Persia to IraqPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
6 infantry moved from Korea to Manchuria
2 armour moved from Korea to Manchuria
1 bomber moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Manchuria
1 fighter moved from Korea to Amur
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
4 tactical_bombers moved from Kiangsu to Anhwe
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
3 submarines moved from 22 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 6 Sea Zone
1 cruiser moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to Manchuria
1 bomber moved from Kiangsu to Manchuria
1 tactical_bomber moved from Korea to Manchuria
2 fighters moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Manchuria
Japanese attack with 2 armour, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 5 infantry
AA guns fire in Manchuria : 0/6 hits
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers in Manchuria, round 1 : 6/16 hits
Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 1 : 1/5 hits
4 infantry owned by the Russians , 1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/15 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 armour, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 3 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 4 tactical_bombers in Anhwe, round 1 : 4/8 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Anhwe to Korea
3 tactical_bombers moved from Manchuria to Amur
3 fighters moved from Manchuria to Korea
1 bomber moved from Manchuria to Amur
1 bomber moved from Manchuria to Korea
1 fighter moved from 20 Sea Zone to Kiangsu
2 fighters moved from Philippines to 35 Sea ZonePlace Units - Japanese
2 armour and 4 artilleries placed in Korea
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 destroyers and 10 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 1 submarine and 4 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
5 infantry moved from 6 Sea Zone to JapanCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 1 : 6/14 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 : 2/11 hits
Units damaged: 2 battleships owned by the Americans
2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 8/14 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/9 hits
2 fighters owned by the Americans , 2 cruisers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 128
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in Japan
Americans attack with 1 armour, 2 artilleries and 5 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Americans roll dice for 1 armour, 2 artilleries and 5 infantry in Japan, round 1 : 1/8 hits
Japanese roll dice for 3 aaGuns, 3 fighters and 5 infantry in Japan, round 1 : 6/8 hits
1 artillery owned by the Americans , 1 aaGun owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour and 1 artillery in Japan, round 2 : 2/2 hits
Japanese roll dice for 2 aaGuns, 3 fighters and 5 infantry in Japan, round 2 : 4/8 hits
1 artillery owned by the Americans , 1 armour owned by the Americans and 2 aaGuns owned by the Japanese lost in Japan
Japanese win with 3 fighters and 5 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 3 aaGuns
Casualties for Americans: 1 armour, 2 artilleries and 5 infantryNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Wake Island
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
4 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 4 mech_infantrys, 3 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
7 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Szechwan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 1 : 1/4 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 1 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 3/3 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 3 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
2 artilleries placed in Kiangsi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
1 fighter moved from Morocco to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Yunnan to Anhwe
1 armour moved from Yunnan to Anhwe
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship moved from 54 Sea Zone to 26 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Germans defend with 3 destroyers and 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
2 destroyers owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 22
Casualties for Germans: 3 destroyers and 1 submarine
Casualties for British: 1 destroyer
Battle in Denmark
Battle in Western Germany
British attack with 1 artillery and 1 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
2 aaGuns owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 aaGuns
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 fighter in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Kiangsu
British attack with 2 infantry
Japanese defend with 1 fighter
British roll dice for 2 infantry in Kiangsu, round 1 : 1/2 hits
Japanese roll dice for 1 fighter in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Anhwe
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 3/3 hits
1 armour owned by the British , 2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Anhwe
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Tunisia
British attack with 1 armour
Italians defend with 1 artillery
British roll dice for 1 armour in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 1 : 0/1 hits
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
British roll dice for 1 armour in Tunisia, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to United Kingdom
2 infantry moved from Kwangsi to Hunan
3 aaGuns moved from Kwangsi to Hunan
2 infantry moved from Kwangtung to Kiangsi
4 infantry moved from French Indo China to Kwangsi
1 infantry moved from Burma to Yunnan
4 armour and 2 mech_infantrys moved from India to YunnanPlace Units - British
1 carrier, 2 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,5,3,3
British collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 factory_minor placed in Kwangtung
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour and 1 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
3 infantry moved from Greece to Bulgaria
1 infantry moved from Albania to Bulgaria
2 infantry moved from Northern Italy to Western Germany
1 bomber moved from Southern Italy to Western GermanyCombat - Italians
Battle in Egypt
Italians attack with 2 fighters and 4 infantry
French defend with 1 infantry; British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship in Egypt, round 1 : 0/1 hits
Italians roll dice for 2 fighters and 4 infantry in Egypt, round 1 : 2/6 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 1 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the French and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 fighters and 2 infantry in Egypt, round 2 : 2/4 hits
British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 3 infantry
Battle in Western Germany
Italians attack with 1 bomber and 2 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Western Germany, round 1 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 bomber and 1 infantry in Western Germany, round 2 : 0/2 hits
British roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Western Germany, round 3 : 1/2 hits
British roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits
1 artillery owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Germany to Southern Italy
2 fighters moved from Egypt to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
2 armour and 1 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern France
Italians undo move 3.
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Guam
2 fighters moved from Queensland to Guam
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Kwangsi to HunanCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 2/2 hits
2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 1 harbour and 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
7 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 armour moved from Poland to Baltic States
1 infantry moved from Germany to Poland
8 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Slovakia Hungary to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Greater Southern Germany to 112 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 2/2 hits
2 infantry owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 fighter
Casualties for British: 2 infantry
Battle in Baltic States
Germans attack with 3 armour, 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 7 infantry in Baltic States, round 1 : 1/11 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 cruiser and 2 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber in 112 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
2 transports owned by the British lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 2 transportsNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
2 infantry placed in Normandy Bordeaux
1 armour and 2 infantry placed in Western Germany
1 armour and 5 infantry placed in Germany
1 destroyer placed in 114 Sea Zone
Germans undo move 4.
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: Great War, version: 3.2
Game History
Round :1
Purchase Units - French
French buy 3 artilleries, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - French
3 infantry moved from Bar-le-Duc to Argonne Forest
3 infantry moved from Marne River to Chateau-Thierry
1 artillery moved from Marne River to Chateau-Thierry
2 infantry moved from Picardy to Oise
2 infantry moved from Compeigne to Oise
1 artillery moved from Compeigne to Oise
1 infantry moved from Aisne River to Oise
1 artillery moved from Aisne River to Oise
2 infantry moved from Burgundy to Aisne River
1 artillery moved from Burgundy to Aisne River
1 artillery moved from Lorraine to Argonne Forest
1 battlecruiser moved from SZ 75 Mid Atlantic to SZ 45 North Atlantic
1 transport moved from SZ 75 Mid Atlantic to SZ 45 North Atlantic
1 destroyer moved from SZ 44 Bay of Biscay to SZ 43 North Atlantic
1 submarine moved from SZ 44 Bay of Biscay to SZ 43 North Atlantic
1 cruiser moved from SZ 44 Bay of Biscay to SZ 45 North Atlantic
2 destroyers moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
1 fighter moved from Paris to Marseilles
1 infantry moved from Normandy to Orleans
1 cavalry moved from Orleans to Marseilles
1 infantry moved from Orleans to Rhone
2 artilleries moved from Paris to Orleans
1 cavalry moved from French Morocco to Tunisia
1 infantry moved from Tunisia to Tripoli
3 infantry moved from Seine to Orleans
1 cavalry moved from Aquitaine to Piedmont
2 infantry moved from Marseilles to Piedmont
1 infantry moved from Marseilles to Piedmont
1 cruiser moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
1 battleship moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
1 artillery moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
1 transport moved from SZ 50 Gulf of Lyon to SZ 51 Ligurian Sea
1 infantry moved from Corsica to SZ 51 Ligurian Sea
1 infantry moved from SZ 51 Ligurian Sea to Tuscany
1 artillery moved from Seine to Normandy
1 artillery moved from Normandy to BrittanyCombat - French
Battle in SZ 43 North Atlantic
French attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
French roll dice for 1 submarine in SZ 43 North Atlantic, round 1 : 0/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 1 : 0/1 hits
French roll dice for 1 destroyer in SZ 43 North Atlantic, round 1 : 0/1 hits
French roll dice for 1 submarine in SZ 43 North Atlantic, round 2 : 0/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 2 : 0/1 hits
French roll dice for 1 destroyer in SZ 43 North Atlantic, round 2 : 0/1 hits
French roll dice for 1 submarine in SZ 43 North Atlantic, round 3 : 0/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 3 : 0/1 hits
French roll dice for 1 destroyer in SZ 43 North Atlantic, round 3 : 0/1 hits
French roll dice for 1 submarine in SZ 43 North Atlantic, round 4 : 1/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 4 : 0/1 hits
1 submarine owned by the Germans lost in SZ 43 North Atlantic
French win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 submarine
Battle in Oise
French attack with 2 artilleries and 5 infantry
Germans defend with 1 artillery and 3 infantry
French roll dice for 2 artilleries and 5 infantry in Oise, round 1 : 2/7 hits
Germans roll dice for 1 artillery and 3 infantry in Oise, round 1 : 2/4 hits
2 infantry owned by the French and 2 infantry owned by the Germans lost in Oise
French roll dice for 2 artilleries and 3 infantry in Oise, round 2 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Oise, round 2 : 0/2 hits
French roll dice for 2 artilleries and 3 infantry in Oise, round 3 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Oise, round 3 : 1/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Oise
French win, taking Oise from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for French: 3 infantry
Battle in SZ 49 Balearic Sea
French attack with 1 battleship, 1 cruiser and 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in SZ 49 Balearic Sea, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the French
French roll dice for 1 battleship, 1 cruiser and 2 destroyers in SZ 49 Balearic Sea, round 1 : 3/4 hits
1 submarine owned by the Germans lost in SZ 49 Balearic Sea
French win, taking SZ 49 Balearic Sea from Germans with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 7
Casualties for Germans: 1 submarineNon Combat Move - French
Place Units - French
1 fighter and 1 infantry placed in Bar-le-Duc
French undo move 1.
2 infantry placed in Bar-le-Duc
1 fighter placed in Picardy
1 fighter placed in Burgundy
1 fighter placed in Marseilles
2 submarines placed in SZ 42 English Channel
French undo move 5.
1 submarine placed in SZ 50 Gulf of Lyon
1 submarine placed in SZ 42 English Channel
1 artillery and 1 infantry placed in Marseilles
2 artilleries placed in OrleansTurn Complete - French
French collect 49 PUs; end with 50 PUs total
1 unit repaired. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 4 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Finland to Norway
1 fighter moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
3 infantry moved from Iraq to Trans-JordanCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Norway, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 2 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Norway, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
10 infantry moved from Western Ukraine to Eastern Poland
9 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
3 aaGuns moved from Bessarabia to Eastern Poland
4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Olgiy to Timguska
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
1 aaGun moved from Novgorod to Karelia
1 infantry moved from Bryansk to Belarus
5 infantry moved from Bryansk to Western Ukraine
10 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
1 infantry placed in Novgorod
3 armour placed in Ukraine
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs -
You’re up for Russia on the WWI thread…
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submerge subs?
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Subs stay & fight!
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BTW, you’ve got a 3x turn on the WWI thread… What do you think of the game so far?
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s’looking ok…little early to tell & I havent read up on it…but ye looks good
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Korea to Siberia
1 infantry moved from Amur to Siberia
1 armour moved from Korea to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Siberia
4 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour moved from Manchuria to Chahar
Japanese take Buyant-Uhaa from Russians
1 artillery moved from Anhwe to Chahar
4 artilleries moved from Korea to Manchuria
1 armour moved from Manchuria to Chahar
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Kansu to Suiyuyan
1 mech_infantry moved from Kansu to Suiyuyan
1 bomber moved from Korea to Suiyuyan
3 tactical_bombers moved from Amur to Siberia
1 fighter moved from Amur to Buryatia
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Korea to 33 Sea Zone
3 tactical_bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to 19 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Korea to ManchuriaCombat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Siberia, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Chahar, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 19 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 7 fighters and 3 submarines
ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 2 transports
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 1 : 4/7 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 33 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 7 fighters in 33 Sea Zone, round 2 : 4/7 hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 3 : 4/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 4 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 5 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 5 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 6 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 6 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 7 : 2/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 7 fighters and 2 submarines remaining. Battle score for attacker is 38
Casualties for Japanese: 1 carrier and 1 submarine
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 2 transports
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber could not land in Suiyuyan and was removed
2 fighters could not land in 33 Sea Zone and were removed
1 tactical_bomber could not land in 19 Sea Zone and was removed
1 fighter moved from Buryatia to Korea
3 tactical_bombers moved from Siberia to Amur
5 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
9 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,6,4,6,2,2,2,1,5,4,6,1,2,1
Japanese collect 19 PUs (11 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
4 mech_infantrys moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
7 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports moved from 6 Sea Zone to 8 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to GuamCombat - Americans
Battle in 92 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Western Germany
Americans attack with 1 artillery, 5 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
Americans roll dice for 1 artillery, 5 infantry and 4 mech_infantrys in Western Germany, round 1 : 3/10 hits
Germans roll dice for 2 armour and 3 infantry in Western Germany, round 1 : 3/5 hits
2 infantry owned by the Germans , 1 armour owned by the Germans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Western Germany, round 2 : 1/7 hits
Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs





