TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans roll 1 and gets 0 hits
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Siberia to Amur
1 battleship, 1 destroyer and 6 transports moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
3 fighters moved from Western United States to British Columbia
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1
Units damaged: 1 carrier owned by the Americans
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 1 : 1/1 hits
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in British Columbia
Americans attack with 3 fighters
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 3 fighters in British Columbia, round 1 : 2/3 hits
Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in British Columbia
Americans win with 3 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Amur, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Amur, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Japan, round 1 : 1/2 hits
Japanese roll dice for 3 aaGuns, 1 bomber and 2 fighters in Japan, round 1 : 2/3 hits
1 artillery owned by the Americans , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Japanese win with 2 aaGuns, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
3 fighters moved from British Columbia to Soviet Far East
Place Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 armour and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs