dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from Bessarabia to Romania
Russians take Romania from Germans
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Poland
2 artilleries moved from Baltic States to Poland
7 infantry moved from Belarus to Eastern Poland
6 mech_infantrys moved from Belarus to Poland
2 infantry moved from Novgorod to 115 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayCombat - Russians
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 fighter and 1 transport
Russians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 6 : 1/1 hits
1 transport owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Russians Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Eastern Poland
Russians attack with 1 artillery and 8 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 8 infantry in Eastern Poland, round 1 : 3/9 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Norway
Battle in Poland
Russians attack with 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 6 infantry
Russians roll dice for 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Poland, round 1 : 1/10 hits
Germans roll dice for 2 armour and 6 infantry in Poland, round 1 : 3/8 hits
1 infantry owned by the Germans and 3 mech_infantrys owned by the Russians lost in Poland
Russians roll dice for 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 2/7 hits
Germans roll dice for 2 armour and 5 infantry in Poland, round 2 : 5/7 hits
2 infantry owned by the Germans , 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians lost in Poland
retreated to Poland
Germans win, taking Norway from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 6 mech_infantrys
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 armour and 3 mech_infantrys moved from Russia to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour and 4 submarines; Remaining resources: 5 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Korea to 4 Sea Zone
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Korea to Amur
2 fighters moved from Korea to Japan
1 fighter moved from Shan State to Formosa
1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 5 submarines
Americans defend with 1 battleship, 2 destroyers and 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 5 submarines in 26 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 2 destroyers in 26 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship, 2 destroyers and 2 submarinesNon Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
1 bomber moved from 4 Sea Zone to JapanPlace Units - Japanese
1 armour placed in Korea
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3
Japanese collect 19 PUs (1 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
1 battleship, 1 destroyer and 6 transports moved from 37 Sea Zone to 54 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Kwangtung to Formosa
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 4 fighters
Japanese defend with 3 submarines
Japanese roll dice for 3 submarines in 26 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 26 Sea Zone, round 1 : 3/5 hits
3 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 3 submarines and 1 transport
Germans defend with 3 submarines
Americans roll dice for 3 submarines in 110 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 3 submarines
Casualties for Americans: 1 submarine
Battle in Formosa
Americans attack with 1 bomber
Japanese defend with 1 fighter
Americans roll dice for 1 bomber in Formosa, round 1 : 1/1 hits
Japanese roll dice for 1 fighter in Formosa, round 1 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Formosa
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 bomber
Battle in Normandy Bordeaux
Americans attack with 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 13 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Chahar to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
Chinese undo move 1.
2 infantry placed in Chahar
2 infantry placed in Jehol
1 artillery and 1 infantry placed in Kiangsi
1 artillery placed in Kiangsu
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
2 units repaired.
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
2 infantry moved from Morocco to 92 Sea Zone
2 artilleries moved from Morocco to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern Italy
2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
3 artilleries, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
4 artilleries and 6 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Greece to Southern ItalyCombat - British
Battle in Southern Italy
British attack with 4 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
Italians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
AA guns fire in Southern Italy : 3/5 hits
1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Southern Italy
British roll dice for 2 battleships and 3 cruisers in Southern Italy, round 1 : 4/5 hits
British roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Southern Italy, round 1 : 5/12 hits
Italians roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 7 infantry in Southern Italy, round 1 : 2/10 hits
2 infantry owned by the British , 2 aaGuns owned by the Italians and 7 infantry owned by the Italians lost in Southern Italy
British roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Southern Italy, round 2 : 2/10 hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 2 : 3/3 hits
3 infantry owned by the British and 2 artilleries owned by the Italians lost in Southern Italy
British roll dice for 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/7 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Southern Italy
British captures 12PUs while taking Italians capital
British win, taking Southern Italy from Italians with 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 fighters, 6 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 2 artilleries, 1 fighter and 7 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from India to BurmaPlace Units - British
2 armour and 1 mech_infantry placed in Greece
1 artillery and 2 infantry placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 50 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
3 destroyers placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in 20 Sea Zone change ownership: 3 destroyers -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Bulgaria to Northern Italy
2 artilleries moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to YugoslaviaCombat - Italians
Battle in Southern Italy
Italians attack with 1 artillery and 4 infantry
British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 4 infantry in Southern Italy, round 1 : 2/5 hits
British roll dice for 4 artilleries in Southern Italy, round 1 : 1/4 hits
2 artilleries owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 2/4 hits
British roll dice for 2 artilleries in Southern Italy, round 2 : 2/2 hits
2 artilleries owned by the British and 2 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 4 artilleries
Casualties for Italians: 3 infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,5,6,6,6,5,2,6,1,1,5,3,4
Italians collect 1 PU (7 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Siam to French Indo China
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
3 destroyers moved from 45 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 cruiser and 2 destroyers placed in 36 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
French take 20 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Germany to Western Germany
1 armour moved from Germany to Holland Belgium
7 infantry moved from Germany to PolandNon Combat Move - Germans
Place Units - Germans
2 artilleries and 6 infantry placed in Germany
1 armour and 1 bomber placed in Germany
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5,6,4,3,3,1,2,4,1,1,4,1
Germans collect 36 PUs (2 lost to blockades); end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 3 armour and 8 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Russians
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Italians
2 infantry moved from Norway to Finland
Russians take Finland from Germans
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Baltic States to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Poland
1 artillery moved from Baltic States to Poland
1 artillery and 8 infantry moved from Eastern Poland to Poland
2 armour and 3 mech_infantrys moved from Belarus to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Poland
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 1 : 2/4 hits
Germans roll dice for 3 infantry in Karelia, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 10 infantry
Russians roll dice for 1 cruiser in Poland, round 1 : 0/1 hits
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber in Poland, round 1 : 6/18 hits
Germans roll dice for 2 armour and 10 infantry in Poland, round 1 : 4/12 hits
4 infantry owned by the Russians and 6 infantry owned by the Germans lost in Poland
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 7/14 hits
Germans roll dice for 2 armour and 4 infantry in Poland, round 2 : 2/6 hits
2 infantry owned by the Russians , 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 armour and 10 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
3 infantry moved from Caucasus to Rostov
2 infantry moved from Russia to Bryansk
4 mech_infantrys moved from Russia to BelarusPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 50 PUs; end with 51 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 infantry and 2 submarines; Remaining resources: 5 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 armour moved from 1 Sea Zone to British ColumbiaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 4 submarines
French defend with 1 cruiser; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 4 submarines in 26 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 1 : 4/5 hits
4 submarines owned by the Japanese lost in 26 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 4 submarines
Battle in British Columbia
2 fighters owned by the Americans forced to land in Hawaiian Islands
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 armour
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Adding units owned by Japanese to Yenisey: 1 armour
EDIT: Turning off Edit ModePlace Units - Japanese
2 infantry placed in Korea
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 18 PUs; end with 20 PUs total -
Scramba much geez? :-D
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:|
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans roll 1 and gets 0 hitsPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Siberia to Amur
1 battleship, 1 destroyer and 6 transports moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
3 fighters moved from Western United States to British Columbia
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1
Units damaged: 1 carrier owned by the Americans
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 1 : 1/1 hits
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in British Columbia
Americans attack with 3 fighters
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 3 fighters in British Columbia, round 1 : 2/3 hits
Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in British Columbia
Americans win with 3 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Amur, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Amur, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Japan, round 1 : 1/2 hits
Japanese roll dice for 3 aaGuns, 1 bomber and 2 fighters in Japan, round 1 : 2/3 hits
1 artillery owned by the Americans , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Japanese win with 2 aaGuns, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
3 fighters moved from British Columbia to Soviet Far EastPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 armour and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Kiangsu
1 artillery placed in Shantung
1 artillery placed in Jehol
2 infantry placed in Kansu
1 infantry placed in Kansu
1 infantry placed in Suiyuyan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from Greece to 97 Sea Zone
2 infantry and 1 mech_infantry moved from Greece to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - British
Battle in Okinawa
Battle in Southern Italy
British attack with 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 battleships and 3 cruisers in Southern Italy, round 1 : 3/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern Italy, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 armour owned by the Germans and 1 infantry owned by the Italians lost in Southern Italy
British captures 1PU while taking Italians capital
British win, taking Okinawa from Japanese, taking Southern Italy from Italians with 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 armour moved from Tunisia to Tobruk
2 aaGuns and 2 infantry moved from Yunnan to Kwangsi
1 aaGun and 4 infantry moved from Burma to Yunnan
3 destroyers moved from 20 Sea Zone to 19 Sea ZonePlace Units - British
3 destroyers and 1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Greece
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 transport placed in 20 Sea Zone
1 artillery and 1 bomber placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 artillery and 1 bomber
Some Units in 20 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern Italy, round 1 : 3/5 hits
British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 1 : 2/5 hits
2 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour and 2 artilleries in Southern Italy, round 2 : 1/3 hits
British roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 0/2 hits
British roll dice for 1 armour in Southern Italy, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 4 : 0/2 hits
British roll dice for 1 armour in Southern Italy, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour in Southern Italy, round 5 : 0/1 hits
British roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits
1 armour owned by the Italians lost in Southern Italy
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries and 2 infantryNon Combat Move - Italians
Turn Complete - Italians
-
Scram & Kam? :?





