dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
-
file here…!
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from 115 Sea Zone to Romania
1 fighter moved from 115 Sea Zone to Romania
3 artilleries and 2 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 armour and 3 infantry
Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 1 : 5/7 hits
Germans roll dice for 3 armour and 3 infantry in Romania, round 1 : 2/6 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Romania
Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Romania, round 2 : 2/5 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Romania to Bessarabia
1 fighter moved from Romania to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Rostov to Ukraine
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Western Ukraine
3 artilleries and 6 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Korea
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,6,4,6,5,2,2,2,1,1
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 cruiser and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to Korea
4 tactical_bombers moved from Japan to Korea
1 bomber moved from Japan to Korea
3 tactical_bombers moved from Shantung to Korea
1 infantry moved from Manchuria to KoreaCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 7 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 destroyers in 17 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 17 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Korea
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers in Korea, round 1 : 6/11 hits
Russians roll dice for 3 infantry in Korea, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 fighters owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 bomber, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 bomber moved from Korea to Japan
4 tactical_bombers moved from Korea to Japan
2 tactical_bombers moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to ManchuriaPlace Units - Japanese
1 cruiser placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 2 battleships and 4 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
3 submarines moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 4 submarines
Japanese defend with 2 destroyers
Americans roll dice for 4 submarines in 17 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 2 destroyers in 17 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in MarianasNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 battleships, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Southeast Mexico to Central United StatesPlace Units - Americans
2 artilleries placed in Central United States
2 battleships and 4 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 1 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Manchuria, round 2 : 1/1 hits
1 artillery owned by the Chinese lost in Manchuria
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
5 artilleries and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to JeholPlace Units - Chinese
1 artillery and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
1 cruiser and 2 transports moved from 98 Sea Zone to 96 Sea Zone
2 artilleries moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to Gibraltar
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
3 armour moved from Union of South Africa to Belgian Congo
British take Rhodesia from Italians
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kiangsi to Jehol
2 armour moved from Kwangsi to Anhwe
2 fighters and 1 tactical_bomber moved from Hunan to ManchuriaCombat - British
Battle in Formosa
Battle in Manchuria
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 tactical_bomber
British roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 1 : 2/3 hits
Japanese roll dice for 1 tactical_bomber in Manchuria, round 1 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Manchuria
British win, taking Formosa from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 cruisers in Southern Italy, round 1 : 1/2 hits
British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 2/4 hits
Italians roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 1/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
British roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 3/3 hits
Italians roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Southern Italy
British captures 15PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British
1 infantry moved from Burma to Yunnan
7 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Manchuria to JeholPlace Units - British
1 artillery and 3 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 51 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 4 armour
Some Units in Kwangtung change ownership: 1 harbour -
accidentally hit done after move…file below
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 infantry moved from Tobruk to Libya
French take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
6 infantry moved from Baltic States to Novgorod
4 infantry moved from Germany to Slovakia Hungary
5 armour moved from Germany to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Northern Italy
11 infantry moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Romania
2 tactical_bombers moved from Western Germany to Romania
1 bomber moved from Poland to Romania
1 fighter moved from Germany to Romania
1 bomber moved from Greater Southern Germany to Romania
2 infantry moved from Western Germany to Northern Italy
4 destroyers moved from 103 Sea Zone to 104 Sea Zone
1 cruiser moved from 103 Sea Zone to 104 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Eastern Poland to RomaniaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 4 destroyers
French defend with 1 destroyer
Germans roll dice for 1 cruiser and 4 destroyers in 104 Sea Zone, round 1 : 1/5 hits
French roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 104 Sea Zone
Germans win with 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Romania
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 3 artilleries
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Romania, round 1 : 3/7 hits
Russians roll dice for 3 artilleries in Romania, round 1 : 2/3 hits
2 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Romania
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleriesNon Combat Move - Germans
2 aaGuns moved from Baltic States to Novgorod
2 tactical_bombers moved from Romania to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
2 bombers moved from Romania to Slovakia HungaryPlace Units - Germans
1 armour and 1 fighter placed in Novgorod
3 infantry placed in Southern France
1 armour, 1 bomber and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 6 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 artilleries and 5 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
Germans defend with 13 infantry
Russians roll dice for 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 7/19 hits
Germans roll dice for 13 infantry in Eastern Poland, round 1 : 5/13 hits
5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/14 hits
Germans roll dice for 6 infantry in Eastern Poland, round 2 : 2/6 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 6/12 hits
Germans roll dice for 2 infantry in Eastern Poland, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 13 infantry
Casualties for Russians: 9 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Bessarabia to Eastern Poland
4 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Russia to SmolenskPlace Units - Russians
3 armour placed in Ukraine
3 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 7 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 cruisers moved from 6 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 battleship moved from 6 Sea Zone to 17 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
2 tactical_bombers moved from Japan to Korea
5 infantry moved from Japan to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 2 Sea Zone
5 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alaska
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Alaska from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 16 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 cruisers and 3 destroyers
Americans defend with 4 submarines
Americans roll dice for 4 submarines in 17 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 battleship, 1 bomber, 3 cruisers and 3 destroyers in 17 Sea Zone, round 1 : 4/8 hits
4 submarines owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 1 bomber, 3 cruisers and 3 destroyers remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarinesNon Combat Move - Japanese
1 bomber moved from 17 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to OkinawaPlace Units - Japanese
3 infantry placed in Korea
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 battleships and 4 destroyers moved from 101 Sea Zone to 104 Sea Zone
4 transports moved from 92 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 battleships, 2 destroyers and 5 submarines moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 104 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 5 destroyers and 1 submarine
Germans defend with 1 cruiser and 4 destroyers
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 1 cruiser and 5 destroyers in 104 Sea Zone, round 1 : 3/8 hits
Germans roll dice for 1 cruiser and 4 destroyers in 104 Sea Zone, round 1 : 2/5 hits
Units damaged: 2 battleships owned by the Americans
3 destroyers owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 1 cruiser and 5 destroyers in 104 Sea Zone, round 2 : 2/8 hits
Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 battleships, 1 cruiser, 5 destroyers and 1 submarine remaining. Battle score for attacker is 44
Casualties for Germans: 1 cruiser and 4 destroyers
Battle in 17 Sea Zone
Americans attack with 3 battleships, 2 destroyers and 5 submarines
Japanese defend with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber
Americans roll dice for 5 submarines in 17 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 battleships and 2 destroyers in 17 Sea Zone, round 1 : 3/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber in 17 Sea Zone, round 1 : 5/9 hits
Units damaged: 3 battleships owned by the Americans
2 submarines owned by the Americans , 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 battleships and 2 destroyers in 17 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 tactical_bomber in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 3 cruisers in 17 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans , 2 cruisers owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 2 submarines in 17 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 battleships, 2 destroyers and 2 submarines remaining. Battle score for attacker is 89
Casualties for Japanese: 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber
Casualties for Americans: 3 submarines
Battle in Morocco
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Morocco, round 1 : 4/6 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 1/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaPlace Units - Americans
1 destroyer and 3 transports placed in 10 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 7 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Hunan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 fighter moved from 115 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Caucasus to Rostov
1 armour moved from Jehol to Korea
2 fighters and 1 tactical_bomber moved from Jehol to Korea
3 armour moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to EthiopiaCombat - British
Battle in 112 Sea Zone
British attack with 4 fighters
Germans defend with 3 destroyers
British roll dice for 4 fighters in 112 Sea Zone, round 1 : 2/4 hits
Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
2 destroyers owned by the Germans lost in 112 Sea Zone
British roll dice for 4 fighters in 112 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 3 destroyers
Casualties for British: 1 fighter
Battle in Korea
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor, 4 infantry and 2 tactical_bombers
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Korea, round 1 : 2/4 hits
Japanese roll dice for 4 infantry and 2 tactical_bombers in Korea, round 1 : 3/6 hits
1 armour owned by the British , 2 infantry owned by the Japanese and 2 fighters owned by the British lost in Korea
retreated to Korea
Japanese win with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 2 fightersNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Korea to Manchuria
2 armour moved from Anhwe to Manchuria
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangtung to Kiangsi
7 infantry moved from Burma to Yunnan
4 armour moved from India to Eastern Persia
2 cruisers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Southern Italy
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 carrier, 2 destroyers and 2 transports placed in 110 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
5 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 5 armour and 1 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
1 infantry moved from Bulgaria to Albania
1 infantry moved from Yugoslavia to Albania
1 armour moved from Northern Italy to AlbaniaNon Combat Move - Italians
Turn Complete - Italians
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Battle in HainanNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French





