@j_stroyer 2.7
C v C
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :13 Combat Move - Masaharu 
 4 S.Subs moved from sz4 to sz11
 2 Submarines moved from sz3 to sz11
 1 Bomber and 2 NakajimaG5Ns moved from Kamchatka to sz11
 1 Mech.Inf moved from Alaska to Anchorage
 2 Infantry moved from Alaska to Anchorage
 2 Infantry moved from Kiska to sz4
 2 Infantry and 1 Transport moved from sz4 to sz5
 2 Infantry moved from sz5 to Anchorage
 1 Transport moved from sz4 to sz3
 1 Tank moved from Palana to sz3
 2 Infantry moved from Kamchatka to sz3
 1 Infantry, 1 Tank and 1 Transport moved from sz3 to sz4
 1 Infantry and 1 Tank moved from sz4 to Attla
 1 Infantry moved from Kamchatka to sz3
 2 Infantry and 2 T.Boats moved from sz3 to sz4
 2 Infantry moved from sz4 to Attla
 1 Transport moved from sz4 to sz3
 1 Infantry moved from Kamchatka to sz3
 1 Infantry and 1 Transport moved from sz3 to sz4
 1 Infantry moved from sz4 to Attla
 1 Tank moved from Magadan to Palana
 6 Tanks moved from S.Mongolia to Nancheng
 4 Mech.Infs moved from Urumal to Bhopal
 4 Mech.Infs moved from Achinsk to Bikaner
 2 Infantry and 1 Marine moved from Akina to N.JapanPurchase Units - Masaharu 
 Masaharu buy 7 Mech.Infs and 4 Tankettes; Remaining resources: 0 PUs;Combat - Masaharu 
 Battle in Attla
 Masaharu attack with 4 Infantry and 1 Tank
 Americans defend with 1 Infantry and 1 Tank
 Masaharu roll dice for 4 Infantry and 1 Tank in Attla, round 1 : 0/5 hits
 Americans roll dice for 1 Infantry and 1 Tank in Attla, round 1 : 1/2 hits
 1 Infantry owned by the Masaharu lost in Attla
 Masaharu roll dice for 3 Infantry and 1 Tank in Attla, round 2 : 2/4 hits
 Americans roll dice for 1 Infantry and 1 Tank in Attla, round 2 : 0/2 hits
 1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Attla
 Masaharu win, taking Attla from Americans with 3 Infantry and 1 Tank remaining. Battle score for attacker is 5
 Casualties for Americans: 1 Infantry and 1 Tank
 Casualties for Masaharu: 1 Infantry
 Battle in Anchorage
 Masaharu attack with 4 Infantry and 1 Mech.Inf
 British defend with 2 Infantry and 1 Tank
 Masaharu roll dice for 4 Infantry and 1 Mech.Inf in Anchorage, round 1 : 1/5 hits
 Americans roll dice for 2 Infantry and 1 Tank in Anchorage, round 1 : 2/3 hits
 1 Infantry owned by the British and 2 Infantry owned by the Masaharu lost in Anchorage
 Masaharu roll dice for 2 Infantry and 1 Mech.Inf in Anchorage, round 2 : 1/3 hits
 Americans roll dice for 1 Infantry and 1 Tank in Anchorage, round 2 : 1/2 hits
 1 Infantry owned by the British and 1 Infantry owned by the Masaharu lost in Anchorage
 Masaharu roll dice for 1 Infantry and 1 Mech.Inf in Anchorage, round 3 : 1/2 hits
 Americans roll dice for 1 Tank in Anchorage, round 3 : 0/1 hits
 1 Tank owned by the British lost in Anchorage
 Masaharu win, taking Anchorage from Americans with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 3
 Casualties for British: 2 Infantry and 1 Tank
 Casualties for Masaharu: 3 InfantryNon Combat Move - Masaharu 
 1 Bomber and 2 NakajimaG5Ns moved from sz11 to AlaskaPlace Units - Masaharu 
 4 Tankettes placed in Urumal
 4 Mech.Infs placed in Achinsk
 3 Mech.Infs placed in HsinganTurn Complete - Masaharu 
 Masaharu collect 52 PUs; end with 52 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :14 Combat Move - Yamamoto 
 5 Submarines moved from sz4 to sz6
 2 Submarines moved from sz4 to sz6
 1 Marine moved from Alaska to sz4
 1 Artillery moved from Alaska to sz4
 7 Infantry moved from Alaska to sz4
 1 Artillery, 7 Cruisers, 7 Infantry, 1 Marine and 1 Transport moved from sz4 to sz5
 1 Artillery, 7 Cruisers, 7 Infantry, 1 Marine and 1 Transport moved from sz5 to sz6
 1 Artillery moved from sz6 to Janeca
 1 Marine moved from sz6 to Janeca
 1 Infantry moved from sz6 to N.Canada
 Yamamoto take N.Canada from British
 6 NakajimaG5Ns moved from Alaska to sz23
 3 S.Subs moved from sz22 to sz23
 2 L.Fighters moved from Alaska to sz24
 1 Destroyer moved from sz21 to sz24
 1 Infantry moved from sz6 to Vancouver
 Yamamoto take Vancouver from Americans
 4 Infantry moved from sz6 to Janeca
 1 Infantry moved from sz6 to Terrace
 4 L.Fighters moved from Alaska to Terrace
 2 Artillerys and 2 Infantry moved from Angarsk to Yakutsk
 1 Tank moved from Kaask to Abakan
 3 Tanks moved from Dheli to India
 6 Mech.Infs moved from Hongkong to Chunking
 3 Cruisers moved from sz37 to sz46
 2 Infantry moved from E.G to sz46
 1 Infantry moved from E.G to sz46
 2 Transports moved from sz81 to sz49
 2 Tanks moved from Moresby to sz49
 2 Elites moved from Moresby to sz49
 2 Elites, 2 Tanks and 2 Transports moved from sz49 to sz46
 1 Tank moved from sz46 to N.Australia
 1 Tank moved from sz46 to Townsville
 1 Elite moved from sz46 to N.Australia
 1 Elite moved from sz46 to Townsville
 1 Infantry moved from sz46 to New Britain
 Yamamoto take New Britain from British
 2 Infantry moved from sz46 to N.Australia
 1 Infantry moved from W.Australuia to C.Australia
 Yamamoto take C.Australia from Anzac
 2 Tanks moved from Pikelot to sz72
 11 Infantry moved from Weno to sz72
 2 B.Transports, 2 Battleships, 11 Infantry, 2 Tanks and 4 Transports moved from sz72 to sz46
 2 Tanks moved from sz46 to N.Australia
 11 Infantry moved from sz46 to N.Australia
 1 Elite moved from Moresby to E.G
 1 Tank moved from Moresby to E.G
 1 Infantry moved from New Guinea to E.G
 3 Mech.Infs moved from Kichedung to Chunking
 3 NakajimaG5Ns moved from Tokyo to sz24Purchase Units - Yamamoto 
 Yamamoto buy 1 Bomber, 3 Elites, 15 Mech.Infs, 1 NakajimaG5N and 2 Tanks; Remaining resources: 0 PUs;Combat - Yamamoto 
 Battle in sz24
 Yamamoto attack with 1 Destroyer, 2 L.Fighters and 3 NakajimaG5Ns
 Americans defend with 1 Infantry and 1 S.Sub
 Americans roll dice for 1 S.Sub in sz24, round 1 : 0/1 hits
 Yamamoto roll dice for 1 Destroyer, 2 L.Fighters and 3 NakajimaG5Ns in sz24, round 1 : 2/6 hits
 1 S.Sub owned by the Americans and 1 Infantry owned by the Americans lost in sz24
 Yamamoto win with 1 Destroyer, 2 L.Fighters and 3 NakajimaG5Ns remaining. Battle score for attacker is 11
 Casualties for Americans: 1 Infantry and 1 S.Sub
 Battle in sz23
 Yamamoto attack with 6 NakajimaG5Ns and 3 S.Subs
 Americans defend with 1 Carrier, 2 EarlyFighters and 11 Submarines
 Yamamoto roll dice for 3 S.Subs in sz23, round 1 : 0/3 hits
 Americans roll dice for 11 Submarines in sz23, round 1 : 2/11 hits
 Yamamoto roll dice for 6 NakajimaG5Ns in sz23, round 1 : 5/6 hits
 Americans roll dice for 1 Carrier and 2 EarlyFighters in sz23, round 1 : 1/3 hits
 3 S.Subs owned by the Yamamoto and 5 Submarines owned by the Americans lost in sz23
 6 Submarines owned by the Americans Submerged
 Yamamoto roll dice for 6 NakajimaG5Ns in sz23, round 2 : 6/6 hits
 Americans roll dice for 1 Carrier and 2 EarlyFighters in sz23, round 2 : 3/3 hits
 1 Carrier owned by the Americans , 3 NakajimaG5Ns owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz23
 Yamamoto win with 3 NakajimaG5Ns remaining. Battle score for attacker is -21
 Casualties for Yamamoto: 3 NakajimaG5Ns and 3 S.Subs
 Casualties for Americans: 1 Carrier, 2 EarlyFighters and 5 Submarines
 Battle in Terrace
 Yamamoto attack with 1 Infantry and 4 L.Fighters
 British defend with 1 Infantry
 Yamamoto roll dice for 4 Cruisers in Terrace, round 1 : 2/4 hits
 1 Infantry owned by the British lost in Terrace
 Yamamoto win, taking Terrace from British with 1 Infantry and 4 L.Fighters remaining. Battle score for attacker is 2
 Casualties for British: 1 Infantry
 Battle in Janeca
 Yamamoto attack with 1 Artillery, 4 Infantry and 1 Marine
 British defend with 1 AAGun, 1 Factory and 3 Infantry
 Yamamoto roll dice for 3 Cruisers in Janeca, round 1 : 2/3 hits
 2 Infantry owned by the British lost in Janeca
 Yamamoto roll dice for 1 Artillery, 4 Infantry and 1 Marine in Janeca, round 1 : 3/6 hits
 British roll dice for 1 Infantry in Janeca, round 1 : 0/1 hits
 1 Infantry owned by the British lost in Janeca
 Yamamoto win, taking Janeca from British with 1 Artillery, 4 Infantry and 1 Marine remaining. Battle score for attacker is 6
 Casualties for British: 3 Infantry
 Battle in Townsville
 Yamamoto attack with 1 Elite and 1 Tank
 Anzac defend with 1 Infantry
 Yamamoto roll dice for 1 Battleship and 1 Cruiser in Townsville, round 1 : 1/2 hits
 1 Infantry owned by the Anzac lost in Townsville
 Yamamoto win, taking Townsville from Anzac with 1 Elite and 1 Tank remaining. Battle score for attacker is 2
 Casualties for Anzac: 1 Infantry
 Battle in N.Australia
 Yamamoto attack with 1 Elite, 13 Infantry and 3 Tanks
 Anzac defend with 1 Infantry
 Yamamoto roll dice for 1 Battleship and 2 Cruisers in N.Australia, round 1 : 0/3 hits
 Yamamoto roll dice for 1 Elite, 13 Infantry and 3 Tanks in N.Australia, round 1 : 5/17 hits
 Anzac roll dice for 1 Infantry in N.Australia, round 1 : 0/1 hits
 1 Infantry owned by the Anzac lost in N.Australia
 Yamamoto win, taking N.Australia from Anzac with 1 Elite, 13 Infantry and 3 Tanks remaining. Battle score for attacker is 2
 Casualties for Anzac: 1 Infantry
 Battle in India
 Yamamoto attack with 3 Tanks
 British defend with 1 Infantry and 1 Mech.Inf
 Yamamoto roll dice for 3 Tanks in India, round 1 : 2/3 hits
 British roll dice for 1 Infantry and 1 Mech.Inf in India, round 1 : 2/2 hits
 1 Mech.Inf owned by the British , 1 Infantry owned by the British and 2 Tanks owned by the Yamamoto lost in India
 Yamamoto win, taking India from British with 1 Tank remaining. Battle score for attacker is -3
 Casualties for British: 1 Infantry and 1 Mech.Inf
 Casualties for Yamamoto: 2 TanksNon Combat Move - Yamamoto 
 2 L.Fighters moved from sz24 to Taka
 3 NakajimaG5Ns moved from sz24 to Taka
 3 NakajimaG5Ns moved from sz23 to Anchorage
 4 L.Fighters moved from Terrace to AnchoragePlace Units - Yamamoto 
 1 Mech.Inf and 2 Tanks placed in Dheli
 6 Mech.Infs placed in Kaask
 6 Mech.Infs placed in Hongkong
 2 Mech.Infs placed in Kichedung
 3 Elites placed in Moresby
 1 Bomber and 1 NakajimaG5N placed in TokyoTurn Complete - Yamamoto 
 Yamamoto collect 143 PUs; end with 143 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :14 Combat Move - Hisaichi 
 6 Mech.Infs moved from Bengal to C.India
 3 Mech.Infs moved from E.India to India
 1 Mech.Inf moved from India to S.India
 Hisaichi take S.India from British
 2 Mech.Infs moved from India to M.India
 1 Bomber moved from Bengal to M.India
 1 L.Fighter moved from Bengal to C.India
 3 NakajimaG5Ns moved from Amdanam to M.India
 2 NakajimaG5Ns moved from Amdanam to C.India
 3 Mech.Infs moved from N.French I. to E.India
 6 Mech.Infs moved from Xining to S.Tibet
 2 NakajimaG5Ns moved from Seoul to E.India
 3 Infantry moved from Borneo to sz68
 2 B.Transports, 3 Infantry and 1 Transport moved from sz68 to sz66
 3 Infantry moved from sz66 to N.S
 4 Infantry moved from Sumatra to N.S
 1 Tank moved from Sumatra to N.S
 1 Artillery moved from Sumatra to N.S
 1 S.Sub moved from sz37 to sz57
 1 Battleship moved from sz37 to sz50
 2 Destroyers and 7 Submarines moved from sz11 to sz13
 1 Cruiser moved from sz79 to sz74
 1 Infantry moved from Tientsin to sz74
 1 Cruiser and 1 Infantry moved from sz74 to sz78
 1 Infantry moved from sz78 to Bonin
 1 Infantry moved from Amursk to Vladivostok
 1 Infantry moved from Tientsin to KoreaPurchase Units - Hisaichi 
 Hisaichi buy 1 Cruiser, 4 NakajimaG5Ns and 1 S.Sub; Remaining resources: 0 PUs;Combat - Hisaichi 
 Battle in M.India
 Hisaichi attack with 1 Bomber, 2 Mech.Infs and 3 NakajimaG5Ns
 British defend with 1 Infantry
 Hisaichi roll dice for 1 Bomber, 2 Mech.Infs and 3 NakajimaG5Ns in M.India, round 1 : 4/6 hits
 British roll dice for 1 Infantry in M.India, round 1 : 0/1 hits
 1 Infantry owned by the British lost in M.India
 Hisaichi win, taking M.India from British with 1 Bomber, 2 Mech.Infs and 3 NakajimaG5Ns remaining. Battle score for attacker is 2
 Casualties for British: 1 Infantry
 Battle in C.India
 Hisaichi attack with 1 L.Fighter, 6 Mech.Infs and 2 NakajimaG5Ns
 British defend with 2 Infantry and 1 Mech.Inf
 Hisaichi roll dice for 1 L.Fighter, 6 Mech.Infs and 2 NakajimaG5Ns in C.India, round 1 : 2/9 hits
 British roll dice for 2 Infantry and 1 Mech.Inf in C.India, round 1 : 1/3 hits
 1 Mech.Inf owned by the Hisaichi and 2 Infantry owned by the British lost in C.India
 Hisaichi roll dice for 1 L.Fighter, 5 Mech.Infs and 2 NakajimaG5Ns in C.India, round 2 : 3/8 hits
 British roll dice for 1 Mech.Inf in C.India, round 2 : 1/1 hits
 1 Mech.Inf owned by the British and 1 Mech.Inf owned by the Hisaichi lost in C.India
 Hisaichi win, taking C.India from British with 1 L.Fighter, 4 Mech.Infs and 2 NakajimaG5Ns remaining. Battle score for attacker is -1
 Casualties for Hisaichi: 2 Mech.Infs
 Casualties for British: 2 Infantry and 1 Mech.InfNon Combat Move - Hisaichi 
 2 NakajimaG5Ns moved from C.India to E.India
 1 L.Fighter moved from C.India to E.India
 1 Bomber and 3 NakajimaG5Ns moved from M.India to E.IndiaPlace Units - Hisaichi 
 1 Cruiser and 1 S.Sub placed in sz79
 4 NakajimaG5Ns placed in SeoulTurn Complete - Hisaichi 
 Hisaichi collect 93 PUs; end with 93 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :14 Turn Complete - Dutch 
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :14 Combat Move - Thai 
 3 Tanks moved from Soem to sz50
 3 Infantry moved from Soem to sz50
 3 Infantry, 3 Tanks and 3 Transports moved from sz50 to sz37
 2 Fighters moved from sz50 to Melbourne
 3 Infantry and 3 Tanks moved from sz37 to Melbourne
 1 Carrier and 4 Destroyers moved from sz50 to sz37
 1 Tank moved from Derby to Australia
 Thai take Australia from Anzac
 1 Tank moved from Derby to S.W.Australia
 Thai take S.W.Australia from AnzacPurchase Units - Thai 
 Thai buy 6 Transports; Remaining resources: 0 PUs;Combat - Thai 
 Battle in Melbourne
 Thai attack with 2 Fighters, 3 Infantry and 3 Tanks
 Anzac defend with 1 AAGun, 1 Bunker, 1 Factory, 1 Fighter and 5 Infantry
 AA guns fire in Melbourne : 0/2 hits
 Thai roll dice for 2 Fighters, 3 Infantry and 3 Tanks in Melbourne, round 1 : 3/8 hits
 Units damaged: 1 Bunker owned by the Anzac
 Anzac roll dice for 1 Bunker, 1 Fighter and 5 Infantry in Melbourne, round 1 : 3/7 hits
 2 Infantry owned by the Anzac and 3 Infantry owned by the Thai lost in Melbourne
 Thai roll dice for 2 Fighters and 3 Tanks in Melbourne, round 2 : 3/5 hits
 Anzac roll dice for 1 Bunker, 1 Fighter and 3 Infantry in Melbourne, round 2 : 2/5 hits
 3 Infantry owned by the Anzac and 2 Tanks owned by the Thai lost in Melbourne
 Thai roll dice for 2 Fighters and 1 Tank in Melbourne, round 3 : 1/3 hits
 Anzac roll dice for 1 Bunker and 1 Fighter in Melbourne, round 3 : 1/2 hits
 1 Fighter owned by the Thai and 1 Bunker owned by the Anzac lost in Melbourne
 Thai roll dice for 1 Fighter and 1 Tank in Melbourne, round 4 : 1/2 hits
 Anzac roll dice for 1 Fighter in Melbourne, round 4 : 0/1 hits
 1 Fighter owned by the Anzac lost in Melbourne
 Thai captures 21PUs while taking Anzac capital
 Thai win, taking Melbourne from Anzac with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
 Casualties for Anzac: 1 Bunker, 1 Fighter and 5 Infantry
 Casualties for Thai: 1 Fighter, 3 Infantry and 2 TanksNon Combat Move - Thai 
 1 Fighter moved from Melbourne to sz37
 2 Infantry moved from Bali to sz59
 4 Infantry moved from Soem to sz59
 4 Infantry and 3 Transports moved from sz59 to sz49
 4 Infantry moved from sz49 to Derby
 2 Infantry and 2 Transports moved from sz59 to sz50
 1 Infantry moved from Flores to sz50
 3 Infantry and 2 Transports moved from sz50 to sz49
 3 Infantry moved from sz49 to Derby
 2 T.Boats moved from sz66 to sz60
 1 T.Boat moved from sz58 to sz70
 1 Infantry moved from Mindanao to DavaoPlace Units - Thai 
 2 Transports placed in sz70
 2 Transports placed in sz60
 2 Transports placed in sz73Turn Complete - Thai 
 Thai collect 44 PUs; end with 65 PUs total
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 ahhh mate…I give this 1 up…surprise surprise! 
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 That’s more like it! :-D 
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 Test summary from TripleA, engine version: 1.6.1.4, time: 13:12:11 
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 Germany - 1 x fighter + 2 x mech inf 
 S.Italy - 3 x sub
 Japan - 2 x sub + 1 x transport = 19 ;)& scramble? 
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 1x scramble to 111 
 3x scramble to 110
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Germans takes Political Action: Political Action Germans To War With Chinese
 Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans 
 Turning on Edit Mode
 EDIT: Adding units owned by Germans to Germany: 1 fighter and 2 mech_infantrys
 EDIT: Adding units owned by Italians to 97 Sea Zone: 3 submarines
 EDIT: Removing units owned by Italians from 97 Sea Zone: 2 submarines
 EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
 EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines and 1 transport
 EDIT: Turning off Edit ModePurchase Units - Germans 
 Germans buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 3 infantry moved from Holland Belgium to France
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 1 artillery moved from Holland Belgium to France
 1 mech_infantry moved from Western Germany to Normandy Bordeaux
 2 mech_infantrys moved from Western Germany to Southern France
 1 mech_infantry moved from Western Germany to Southern France
 3 armour moved from Holland Belgium to France
 3 infantry moved from Western Germany to France
 1 artillery moved from Western Germany to France
 1 armour moved from Greater Southern Germany to France
 1 tactical_bomber moved from Poland to Southern Italy
 1 fighter moved from Slovakia Hungary to France
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 103 Sea Zone to 91 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 118 Sea Zone to 109 Sea Zone
 1 battleship moved from 113 Sea Zone to 110 Sea Zone
 1 transport moved from 114 Sea Zone to 112 Sea Zone
 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 2 fighters moved from Western Germany to 111 Sea Zone
 3 tactical_bombers moved from Western Germany to 111 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 fighter moved from Germany to France
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 fighter moved from Norway to 110 Sea Zone
 2 infantry moved from Denmark to 112 Sea Zone
 3 infantry moved from Poland to Baltic States
 1 armour moved from Poland to Baltic States
 2 mech_infantrys moved from Germany to Baltic States
 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 armour moved from Slovakia Hungary to Eastern Poland
 1 armour moved from Greater Southern Germany to Eastern Poland
 6 infantry moved from Greater Southern Germany to Yugoslavia
 2 artilleries moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Greater Southern Germany to Yugoslavia
 11 infantry moved from Germany to Slovakia Hungary
 3 artilleries moved from Germany to Slovakia HungaryCombat - Germans 
 British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 106 Sea Zone
 British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in France
 Germans attack with 4 armour, 2 artilleries, 2 fighters and 6 infantry
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 AA guns fire in France : 1/2 hits
 1 fighter owned by the Germans lost in France
 Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 6/13 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 3/11 hits
 5 infantry owned by the French , 3 infantry owned by the Germans and 1 aaGun owned by the French lost in France
 Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 : 7/10 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 2 : 3/6 hits
 1 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French and 1 fighter owned by the French lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 4 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 24
 Casualties for Germans: 1 fighter and 6 infantry
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Battle in 111 Sea Zone
 Germans attack with 2 fighters, 1 submarine and 3 tactical_bombers
 British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 2 fighters and 3 tactical_bombers in 111 Sea Zone, round 1 : 1/5 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 2/4 hits
 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 111 Sea Zone
 Germans roll dice for 1 fighter and 3 tactical_bombers in 111 Sea Zone, round 2 : 1/4 hits
 British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 4/4 hits
 3 tactical_bombers owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
 British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -51
 Casualties for Germans: 2 fighters, 1 submarine and 3 tactical_bombers
 Casualties for British: 1 destroyer
 Battle in Eastern Poland
 Germans attack with 2 armour and 2 infantry
 Russians defend with 2 infantry
 Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 1 : 1/4 hits
 Russians roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 : 2/4 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in 91 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 cruiser
 Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Germans lost in 91 Sea Zone
 British win with 1 cruiser remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in Yugoslavia
 Germans attack with 1 armour, 2 artilleries and 6 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Yugoslavia, round 1 : 4/9 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
 1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Yugoslavia, round 2 : 3/8 hits
 Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
 1 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
 Casualties for Neutral_Allies: 5 infantry
 Casualties for Germans: 1 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
 French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
 Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 3/6 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 3 fighters in 110 Sea Zone, round 1 : 3/3 hits
 Units damaged: 1 battleship owned by the Germans
 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 2/3 hits
 1 cruiser owned by the French , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 battleship and 2 bombers in 110 Sea Zone, round 2 : 1/3 hits
 British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
 1 bomber owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
 retreated to 110 Sea Zone
 British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -35
 Casualties for Germans: 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
 Casualties for French: 1 cruiser
 Casualties for British: 1 cruiser and 1 fighter
 Battle in Normandy Bordeaux
 Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
 1 infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
 1 infantry owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
 French win with 1 artillery remaining. Battle score for attacker is -8
 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
 Casualties for French: 1 infantry
 Battle in 109 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 109 Sea Zone
 British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in Southern France
 Germans attack with 3 mech_infantrys
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 3 mech_infantrys in Southern France, round 1 : 1/3 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
 Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits
 French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
 1 artillery owned by the French lost in Southern France
 Germans win, taking Southern France from French with 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Germans: 1 mech_infantry
 Casualties for French: 1 artillery and 1 infantry
 Battle in Baltic States
 Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
 Russians defend with 3 infantry
 Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Baltic States, round 1 : 0/6 hits
 Russians roll dice for 3 infantry in Baltic States, round 1 : 3/3 hits
 3 infantry owned by the Germans lost in Baltic States
 Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 0/3 hits
 Russians roll dice for 3 infantry in Baltic States, round 2 : 3/3 hits
 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
 Russians win with 3 infantry remaining. Battle score for attacker is -23
 Casualties for Germans: 1 armour, 3 infantry and 2 mech_infantrys
 Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 1 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 1 armour moved from Romania to Eastern Poland
 1 fighter moved from France to Western Germany
 1 bomber moved from 110 Sea Zone to Western Germany
 2 infantry moved from 112 Sea Zone to Western Germany
 1 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 2 infantry moved from Norway to FinlandPlace Units - Germans 
 1 armour and 6 infantry placed in Germany
 2 infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
 Germans collect 41 PUs (2 lost to blockades); end with 60 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
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 that was crippling :| 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians 
 Russians spend 5 on tech rolls
 Russians roll 4 and gets 0 hitsPurchase Units - Russians 
 Russians buy 2 artilleries, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 1 submarine moved from 127 Sea Zone to 112 Sea Zone
 1 infantry moved from Belarus to Eastern Poland
 1 infantry moved from Baltic States to Poland
 Russians take Poland from Germans
 2 infantry moved from Bessarabia to Romania
 1 infantry moved from Western Ukraine to Eastern Poland
 1 artillery moved from Western Ukraine to Eastern Poland
 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
 2 infantry moved from Baltic States to Eastern Poland
 1 fighter moved from Novgorod to Eastern PolandCombat - Russians 
 Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
 Battle in 112 Sea Zone
 Russians attack with 1 submarine
 Germans defend with 1 cruiser, 1 fighter and 1 transport
 Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 1 : 0/1 hits
 Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the Germans lost in 112 Sea Zone
 Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
 Russians roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits
 1 transport owned by the Germans lost in 112 Sea Zone
 1 submarine owned by the Russians Submerged
 Germans win with 1 fighter remaining. Battle score for attacker is 19
 Casualties for Germans: 1 cruiser and 1 transport
 Battle in Eastern Poland
 Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
 Germans defend with 3 armour and 2 infantry
 Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/8 hits
 Germans roll dice for 3 armour and 2 infantry in Eastern Poland, round 1 : 4/5 hits
 4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
 Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 2 : 3/4 hits
 Germans roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits
 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
 Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Germans: 3 armour and 2 infantry
 Casualties for Russians: 1 artillery and 4 infantry
 Battle in Romania
 Russians attack with 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 2 infantry in Romania, round 1 : 0/2 hits
 Germans roll dice for 1 infantry in Romania, round 1 : 1/1 hits
 1 infantry owned by the Russians lost in Romania
 Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
 Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
 1 infantry owned by the Russians retreated to Bessarabia
 Germans win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Russians: 1 infantry
 Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians 
 2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
 3 infantry moved from Ukraine to Bessarabia
 1 artillery moved from Novgorod to Baltic States
 6 infantry moved from Novgorod to Baltic States
 1 infantry moved from Archangel to Belarus
 2 infantry moved from Vyborg to Novgorod
 1 infantry moved from Karelia to Novgorod
 1 mech_infantry moved from Russia to Belarus
 1 armour moved from Russia to Belarus
 1 artillery and 1 infantry moved from Russia to Bryansk
 2 aaGuns moved from Russia to Bryansk
 2 infantry moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from Neutral_Allies
 1 armour and 1 mech_infantry moved from Volgograd to Ukraine
 6 infantry moved from Amur to Buryatia
 2 aaGuns and 6 infantry moved from Sakha to BuryatiaPlace Units - Russians 
 1 destroyer and 1 transport placed in 115 Sea Zone
 1 artillery placed in Novgorod
 1 artillery and 2 infantry placed in Ukraine
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 38 PUs; end with 38 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
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 scr :? 
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 No scramble in the Pacific :| 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Americans
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese 
 Japanese buy 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 battleship moved from 6 Sea Zone to 26 Sea Zone
 1 carrier moved from 6 Sea Zone to 26 Sea Zone
 1 fighter moved from 6 Sea Zone to 26 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
 1 cruiser moved from 6 Sea Zone to 26 Sea Zone
 1 submarine moved from 6 Sea Zone to 26 Sea Zone
 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
 1 infantry moved from Korea to Amur
 Japanese take Amur from Russians
 2 infantry moved from Jehol to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Jehol to Anhwe
 3 infantry moved from Shantung to Anhwe
 1 artillery moved from Shantung to Anhwe
 3 infantry moved from Kiangsi to Kwangtung
 1 artillery moved from Kiangsi to Kwangtung
 3 infantry moved from Kiangsu to Anhwe
 1 artillery moved from Kiangsu to Anhwe
 1 tactical_bomber moved from Kiangsu to Kwangtung
 1 fighter moved from Kiangsu to Kwangtung
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 3 infantry moved from Kwangsi to French Indo China
 1 artillery moved from Kwangsi to French Indo China
 1 mech_infantry moved from Manchuria to Anhwe
 3 infantry moved from Manchuria to Jehol
 2 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
 1 carrier moved from 33 Sea Zone to 35 Sea Zone
 1 fighter moved from 33 Sea Zone to Philippines
 1 tactical_bomber moved from 33 Sea Zone to Philippines
 1 battleship moved from 19 Sea Zone to 35 Sea Zone
 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
 1 submarine moved from 19 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to Philippines
 2 artilleries moved from 35 Sea Zone to Philippines
 1 fighter moved from Formosa to Kwangtung
 1 fighter moved from Okinawa to Kwangtung
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
 1 carrier moved from 6 Sea Zone to 20 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
 1 fighter moved from Japan to 20 Sea Zone
 1 fighter moved from 6 Sea Zone to Korea
 1 bomber moved from Japan to Kwangtung
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea ZoneCombat - Japanese 
 Battle in 35 Sea Zone
 Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
 Americans defend with 1 destroyer and 1 submarine
 Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 1 : 2/3 hits
 Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
 Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Philippines
 Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
 Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
 Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 2/6 hits
 Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 0/3 hits
 2 infantry owned by the Americans lost in Philippines
 Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits
 Americans roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
 1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
 Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 fighter and 2 infantry
 Battle in 26 Sea Zone
 Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
 Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/6 hits
 Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 1 : 0/2 hits
 1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 26 Sea Zone
 1 transport owned by the Americans lost in 26 Sea Zone
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
 Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 33
 Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Battle in Kwangtung
 Japanese attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/10 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
 2 infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 2 fighters moved from Kwangtung to Formosa
 1 tactical_bomber moved from Kwangtung to Formosa
 1 bomber moved from Kwangtung to Formosa
 1 fighter moved from 20 Sea Zone to Formosa
 1 fighter moved from Kwangtung to 20 Sea Zone
 1 fighter moved from Philippines to 35 Sea Zone
 1 tactical_bomber moved from Philippines to 35 Sea Zone
 1 infantry moved from 6 Sea Zone to Korea
 1 armour moved from 6 Sea Zone to KoreaPlace Units - Japanese 
 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
 Japanese collect 35 PUs; end with 36 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans 
 Americans spend 5 on tech rolls
 Americans roll 2 and gets 0 hitsPurchase Units - Americans 
 Americans buy 2 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
 2 fighters moved from Hawaiian Islands to 26 Sea Zone
 1 fighter moved from Eastern United States to 26 Sea Zone
 1 fighter moved from Western United States to 26 Sea Zone
 1 bomber moved from Central United States to 26 Sea ZoneCombat - Americans 
 Battle in 26 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
 Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/10 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/7 hits
 Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
 1 fighter owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
 Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/9 hits
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/6 hits
 1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
 Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 60
 Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
 Casualties for Americans: 2 fighters and 1 tactical_bomberNon Combat Move - Americans 
 1 bomber moved from 26 Sea Zone to Hawaiian Islands
 3 fighters moved from 26 Sea Zone to Hawaiian Islands
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 artillery moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 cruiser moved from 101 Sea Zone to 11 Sea Zone
 1 infantry moved from Central United States to Western United States
 3 mech_infantrys moved from Central United States to Western United States
 1 armour moved from Central United States to Western United States
 1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans 
 1 submarine and 5 transports placed in 10 Sea Zone
 2 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from JapaneseCombat - Chinese Non Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Chahar
 1 infantry moved from Suiyuyan to Hopei
 1 infantry moved from Hunan to Yunnan
 1 infantry moved from Kweichow to Hunan
 1 infantry moved from Kweichow to Yunnan
 1 infantry moved from Shensi to Kweichow
 1 fighter and 6 infantry moved from Szechwan to YunnanPlace Units - Chinese 
 3 artilleries placed in YunnanTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,3,1,1
 Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
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 Scramble much? :-P 
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 maxo scrambo sir 



 
		 
		






