japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C v C
-
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :2
Combat Move - British
2 Transports moved from sz66 to sz64
1 Tank moved from C.India to sz63
1 Artillery moved from C.India to sz63
1 Infantry moved from C.India to sz63
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz63 to sz66
1 Infantry moved from sz66 to Thailand
1 Artillery moved from sz66 to Thailand
1 Tank moved from sz66 to Thailand
2 Infantry moved from E.India to sz64
1 Tank moved from E.India to sz64
2 Infantry moved from sz64 to Thailand
1 Tank moved from sz64 to Thailand
2 Destroyers moved from sz63 to sz66
1 Artillery moved from Agra to W.Tibet
1 Tank moved from Bikaner to W.Tibet
1 Infantry moved from Bikaner to Agra
2 Infantry moved from Bhopa to Nagpur
1 EarlyFighter moved from Nepal to Amdanam
1 Infantry moved from Nepal to Bengal
1 Artillery moved from Nagpur to E.India
2 Infantry moved from Java to sz57
1 Infantry moved from Java to sz57
1 Artillery moved from Java to sz57
1 Artillery, 3 Infantry and 2 Transports moved from sz57 to sz61
3 Infantry moved from sz61 to N.S
1 Artillery moved from sz61 to N.SPurchase Units - British
British buy 1 Bomber, 1 Carrier, 1 EarlyFighter, 1 Fighter, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Thailand
British attack with 1 Artillery, 3 Infantry and 2 Tanks
Hisaichi defend with 2 Artillerys and 2 Infantry
British roll dice for 1 Artillery, 3 Infantry and 2 Tanks in Thailand, round 1 : 0/6 hits
Thai roll dice for 2 Artillerys and 2 Infantry in Thailand, round 1 : 1/4 hits
1 Infantry owned by the British lost in Thailand
British roll dice for 1 Artillery, 2 Infantry and 2 Tanks in Thailand, round 2 : 2/5 hits
Thai roll dice for 2 Artillerys and 2 Infantry in Thailand, round 2 : 1/4 hits
2 Infantry owned by the Hisaichi and 1 Infantry owned by the British lost in Thailand
British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Thailand, round 3 : 2/4 hits
Thai roll dice for 2 Artillerys in Thailand, round 3 : 2/2 hits
1 Infantry owned by the British , 1 Artillery owned by the British and 2 Artillerys owned by the Hisaichi lost in Thailand
British win, taking Thailand from Thai with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Artillerys and 2 Infantry
Casualties for British: 1 Artillery and 3 Infantry
Battle in W.Tibet
British attack with 1 Artillery and 1 Tank
Neutral defend with 1 Bunker
British roll dice for 1 Artillery and 1 Tank in W.Tibet, round 1 : 1/2 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in W.Tibet, round 1 : 0/1 hits
British roll dice for 1 Artillery and 1 Tank in W.Tibet, round 2 : 1/2 hits
Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits
1 Bunker owned by the Neutral lost in W.Tibet
British win, taking W.Tibet from Neutral with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 1 BunkerNon Combat Move - British
Place Units - British
1 Carrier and 1 Submarine placed in sz63
1 EarlyFighter and 1 Fighter placed in sz63
1 Bomber placed in Dheli
3 Tanks placed in CalcuttaTurn Complete - British
British collect 64 PUs; end with 64 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :2
Combat Move - Anzac
1 Submarine moved from sz49 to sz50
1 T.Boat moved from sz41 to sz46
2 Infantry moved from W.Australuia to sz50
1 Infantry moved from N.Australia to sz49
1 Tank moved from N.Australia to sz49
1 Infantry, 1 Tank and 1 Transport moved from sz49 to sz57
1 Infantry moved from sz57 to Java
1 Tank moved from sz57 to Java
2 Infantry and 1 Transport moved from sz50 to sz56
2 Infantry moved from sz56 to Sumatra
3 Infantry moved from E.Australia to sz37
1 Artillery moved from E.Australia to sz37
1 Infantry moved from Sydney to sz37
1 Artillery moved from Melbourne to sz37
2 Artillerys, 4 Infantry and 3 Transports moved from sz37 to sz52
2 Tanks moved from C.Australia to W.Australuia
1 Submarine moved from sz38 to sz46
2 Infantry moved from Moresby to New GuineaPurchase Units - Anzac
Anzac buy 1 Carrier, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs;Non Combat Move - Anzac
Place Units - Anzac
1 Carrier placed in sz37
1 Fighter placed in sz37
1 Infantry placed in MelbourneTurn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :2
Combat Move - Americans
1 unit repaired.
1 Battleship moved from sz25 to sz11
1 Carrier moved from sz25 to sz11
2 EarlyFighters moved from sz25 to sz11
1 Destroyer moved from sz25 to sz11
2 Submarines moved from sz29 to sz22
1 Bomber moved from Kuhuli to Midway
1 EarlyFighter moved from Pearl Habour to Midway
1 Artillery, 1 Infantry and 1 Transport moved from sz26 to sz22
1 Infantry moved from Anchorage to Alaska
1 Infantry moved from Pearl Habour to sz13
1 Artillery moved from Pearl Habour to sz13
1 Infantry moved from Pearl Habour to sz13
1 Artillery moved from Pearl Habour to sz13
2 Artillerys, 2 Infantry and 2 Transports moved from sz13 to sz5
2 Infantry moved from sz5 to Alaska
2 Artillerys moved from sz5 to Alaska
1 EarlyFighter moved from Taka to Midway
2 Infantry moved from Washington to Vancouver
2 Artillerys moved from Washington to Vancouver
1 Tank moved from Nevada to Seattle
1 Tank moved from Vegas to Seattle
2 Infantry moved from Vegas to Sanfrancisco
2 Infantry moved from California to Vegas
2 Infantry moved from Los Angeles to Sanfrancisco
2 Tanks moved from Los Angeles to SanfranciscoPurchase Units - Americans
Americans buy 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 4 Submarines; Remaining resources: 0 PUs;Non Combat Move - Americans
1 Transport moved from sz4 to sz5
1 Destroyer moved from sz4 to sz11Place Units - Americans
1 Battleship placed in sz13
1 Carrier placed in sz13
2 Fighters placed in sz13
2 Destroyers and 4 Submarines placed in sz23Turn Complete - Americans
Americans collect 86 PUs; end with 86 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :2
Combat Move - Masaharu
2 Infantry moved from Quingdao to Irkutsk
1 Tank moved from Quingdao to Irkutsk
1 Artillery moved from Quingdao to Irkutsk
1 Tank moved from Jinan to Irkutsk
1 Artillery moved from Belogorsk to Quingdao
3 Infantry moved from Belogorsk to Quingdao
1 Artillery moved from Jinan to Quingdao
1 Infantry moved from Yakutsk to Angarsk
Masaharu take Angarsk from Russians
2 Destroyers moved from sz3 to sz5
2 Tanks moved from Kamchatka to sz3
2 Infantry moved from Kamchatka to sz3
2 Infantry, 2 Tanks and 2 Transports moved from sz3 to sz5
1 Submarine moved from sz3 to sz5
2 Infantry and 2 Tanks moved from sz5 to N.Canada
1 Infantry moved from N.Japan to sz1
1 Infantry and 1 T.Boat moved from sz1 to sz2
1 Infantry moved from sz2 to Magadan
1 Tank moved from N.Japan to sz7
2 Infantry moved from N.Japan to sz7
1 Tank moved from Ostrov to sz7
2 Infantry, 2 Tanks and 2 Transports moved from sz7 to sz2
2 Infantry and 2 Tanks moved from sz2 to Magadan
1 Bomber moved from N.Japan to sz4
1 EarlyFighter moved from Amursk to Irkutsk
1 Marine moved from Akina to N.Japan
1 Infantry moved from Akina to N.JapanPurchase Units - Masaharu
Masaharu buy 8 Infantry and 3 Tanks; Remaining resources: 0 PUs;Combat - Masaharu
Battle in sz5
Masaharu attack with 2 Destroyers, 1 Submarine and 2 Transports
Americans defend with 3 Transports
Masaharu roll dice for 1 Submarine in sz5, round 1 : 1/1 hits
1 Transport owned by the Americans lost in sz5
Masaharu roll dice for 2 Destroyers and 2 Transports in sz5, round 1 : 1/2 hits
Americans roll dice for 2 Transports in sz5, round 1 : 0/2 hits
1 Transport owned by the Americans lost in sz5
Masaharu roll dice for 1 Submarine in sz5, round 2 : 1/1 hits
1 Transport owned by the Americans lost in sz5
Masaharu win with 2 Destroyers, 1 Submarine and 2 Transports remaining. Battle score for attacker is 18
Casualties for Americans: 3 Transports
Battle in sz4
Masaharu attack with 1 Bomber
Russians defend with 1 Submarine
Masaharu roll dice for 1 Bomber in sz4, round 1 : 1/1 hits
1 Submarine owned by the Russians lost in sz4
Masaharu win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 Submarine
Battle in Magadan
Masaharu attack with 3 Infantry and 2 Tanks
Russians defend with 1 Infantry
Masaharu roll dice for 3 Infantry and 2 Tanks in Magadan, round 1 : 1/5 hits
Russians roll dice for 1 Infantry in Magadan, round 1 : 0/1 hits
1 Infantry owned by the Russians lost in Magadan
Masaharu win, taking Magadan from Russians with 3 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in N.Canada
Masaharu attack with 2 Infantry and 2 Tanks
British defend with 1 Infantry
Masaharu roll dice for 2 Infantry and 2 Tanks in N.Canada, round 1 : 2/4 hits
British roll dice for 1 Infantry in N.Canada, round 1 : 0/1 hits
1 Infantry owned by the British lost in N.Canada
Masaharu win, taking N.Canada from British with 2 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Irkutsk
Masaharu attack with 1 Artillery, 1 EarlyFighter, 2 Infantry and 2 Tanks
Russians defend with 1 Artillery and 3 Infantry
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantry and 2 Tanks in Irkutsk, round 1 : 2/6 hits
Russians roll dice for 1 Artillery and 3 Infantry in Irkutsk, round 1 : 0/4 hits
2 Infantry owned by the Russians lost in Irkutsk
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantry and 2 Tanks in Irkutsk, round 2 : 3/6 hits
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 2/2 hits
1 Infantry owned by the Russians , 1 Artillery owned by the Russians and 2 Infantry owned by the Masaharu lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 Artillery, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 3 Infantry
Casualties for Masaharu: 2 InfantryNon Combat Move - Masaharu
1 EarlyFighter moved from Irkutsk to Quingdao
1 Bomber moved from sz4 to N.JapanPlace Units - Masaharu
3 Tanks placed in Hsingan
8 Infantry placed in AkinaTurn Complete - Masaharu
Masaharu collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :2
Combat Move - Russians
1 Infantry moved from Bratsk to Ustkut
3 Infantry moved from Kaask to Tulun
2 Infantry moved from N.Mongolia to Khan
1 Tank moved from N.Mongolia to Khan
4 Infantry moved from Kyzal to Khan
1 Artillery moved from Kyzal to Ulaan Ude
1 Artillery moved from Kyzal to Ulaan Ude
1 Infantry moved from Jinquan to N.Mongolia
1 Tank moved from Achinsk to Jinquan
1 Artillery moved from Achinsk to Kyzyl
1 Infantry moved from Achinsk to Kyzyl
1 Tank moved from Punjab to QuyanPurchase Units - Russians
Russians buy 4 Elites, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Khan
Russians attack with 6 Infantry and 1 Tank
Neutral defend with 1 Bunker
Russians roll dice for 6 Infantry and 1 Tank in Khan, round 1 : 1/7 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in Khan, round 1 : 1/1 hits
1 Infantry owned by the Russians lost in Khan
Russians roll dice for 5 Infantry and 1 Tank in Khan, round 2 : 1/6 hits
Neutral roll dice for 1 Bunker in Khan, round 2 : 1/1 hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Russians lost in Khan
Russians win, taking Khan from Neutral with 4 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Bunker
Casualties for Russians: 2 InfantryNon Combat Move - Russians
Place Units - Russians
4 Elites, 1 Fighter and 1 Infantry placed in KaaskTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :3
Research Technology - Yamamoto
Combat Move - Yamamoto
6 Tanks moved from Hongkong to Kwangsi
2 Infantry moved from Macau to Kwangsi
3 Artillerys moved from Macau to Kwangsi
1 Tank moved from Sian to Kwangsi
2 Artillerys moved from Hsingan to Jinan
4 Infantry moved from Hsingan to Jinan
1 Tank moved from Hsingan to Jinan
1 Infantry moved from Fais to Ifalk
Yamamoto take Ifalk from Americans
1 Infantry moved from Pikelot to Gaferut
Yamamoto take Gaferut from Americans
1 Infantry moved from Phonpei to Lasap
Yamamoto take Lasap from Americans
2 Tanks moved from Weno to Pula
1 Tank moved from Pikelot to Pula
1 Infantry moved from Iwo Jima to sz75
1 Infantry and 1 T.Boat moved from sz75 to sz71
1 Infantry moved from sz71 to S
Yamamoto take S from Americans
1 Artillery moved from Davao to Mindanao
Yamamoto take Mindanao from Americans
1 Transport moved from sz70 to sz72
1 Infantry moved from Weno to sz72
1 Artillery moved from Fais to sz72
1 Artillery, 1 Infantry and 1 Transport moved from sz72 to sz71
1 Artillery and 1 Infantry moved from sz71 to Samar
2 Infantry moved from Manila to Mindor
1 Transport moved from sz68 to sz74
1 Artillery and 1 Infantry moved from S.Japan to sz74
1 Infantry moved from S.Japan to sz74
1 Infantry and 1 T.Boat moved from sz74 to sz68
1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz68
1 Artillery moved from sz68 to Punay
1 Infantry moved from sz68 to Punay
1 Infantry moved from sz68 to Mindor
1 Artillery moved from Phonpei to sz72
1 Infantry moved from Iwo Jima to sz72
1 Artillery, 1 Infantry and 1 Transport moved from sz72 to sz47
1 Artillery and 1 Infantry moved from sz47 to E.G
Yamamoto take E.G from British
1 Artillery moved from Davao to sz70
1 Artillery moved from sz70 to Celebs
Yamamoto take Celebs from Dutch
3 EarlyFighters moved from sz70 to sz59
1 Destroyer moved from sz60 to sz59
1 Artillery moved from Iwo Jima to sz72
2 Tanks moved from Iwo Jima to sz72
2 Infantry moved from Iwo Jima to sz72
1 Artillery, 2 Infantry, 2 Tanks and 3 Transports moved from sz72 to sz69
2 Infantry moved from sz69 to E.Borneo
1 Artillery and 2 Tanks moved from sz69 to E.Borneo
2 Bombers moved from Iwo Jima to E.Borneo
1 Battleship moved from sz70 to sz69
1 Transport moved from sz70 to sz74
1 Infantry and 1 Tank moved from Nagasaki to sz74
1 Infantry and 1 Tank moved from sz74 to Kwangtung
1 Transport moved from sz72 to sz74
1 Infantry and 1 Tank moved from Nagasaki to sz74
1 Infantry and 1 Tank moved from sz74 to Kwangtung
1 Battleship moved from sz72 to sz47
1 Submarine moved from sz72 to sz47
1 Destroyer moved from sz72 to sz47Purchase Units - Yamamoto
Yamamoto buy 5 Infantry, 1 Marine and 9 Tanks; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in sz59
Yamamoto attack with 1 Destroyer and 3 EarlyFighters
Dutch defend with 1 Destroyer, 2 T.Boats and 1 Transport
Yamamoto roll dice for 1 Destroyer and 3 EarlyFighters in sz59, round 1 : 0/4 hits
Dutch roll dice for 1 Destroyer, 2 T.Boats and 1 Transport in sz59, round 1 : 2/4 hits
1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz59
Yamamoto roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits
Dutch roll dice for 1 Destroyer, 2 T.Boats and 1 Transport in sz59, round 2 : 0/4 hits
1 T.Boat owned by the Dutch lost in sz59
Yamamoto roll dice for 2 EarlyFighters in sz59, round 3 : 2/2 hits
Dutch roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 3 : 0/3 hits
1 T.Boat owned by the Dutch and 1 Transport owned by the Dutch lost in sz59
Yamamoto roll dice for 2 EarlyFighters in sz59, round 4 : 0/2 hits
Dutch roll dice for 1 Destroyer in sz59, round 4 : 0/1 hits
Yamamoto roll dice for 2 EarlyFighters in sz59, round 5 : 0/2 hits
Dutch roll dice for 1 Destroyer in sz59, round 5 : 0/1 hits
Yamamoto roll dice for 2 EarlyFighters in sz59, round 6 : 1/2 hits
Dutch roll dice for 1 Destroyer in sz59, round 6 : 1/1 hits
1 Destroyer owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in sz59
Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Destroyer and 2 EarlyFighters
Casualties for Dutch: 1 Destroyer, 2 T.Boats and 1 Transport
Battle in Pula
Yamamoto attack with 3 Tanks
Americans defend with 1 Infantry
Yamamoto roll dice for 3 Tanks in Pula, round 1 : 3/3 hits
Americans roll dice for 1 Infantry in Pula, round 1 : 0/1 hits
1 Infantry owned by the Americans lost in Pula
Yamamoto win, taking Pula from Americans with 3 Tanks remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Kwangsi
Yamamoto attack with 3 Artillerys, 2 Infantry and 7 Tanks
Chinese defend with 2 EarlyFighters, 4 Infantry and 1 Tank
Yamamoto roll dice for 3 Artillerys, 2 Infantry and 7 Tanks in Kwangsi, round 1 : 7/12 hits
Chinese roll dice for 2 EarlyFighters, 4 Infantry and 1 Tank in Kwangsi, round 1 : 4/7 hits
2 Artillerys owned by the Yamamoto , 2 Infantry owned by the Yamamoto , 2 EarlyFighters owned by the Chinese , 4 Infantry owned by the Chinese and 1 Tank owned by the Chinese lost in Kwangsi
Yamamoto win, taking Kwangsi from Chinese with 1 Artillery and 7 Tanks remaining. Battle score for attacker is 17
Casualties for Yamamoto: 2 Artillerys and 2 Infantry
Casualties for Chinese: 2 EarlyFighters, 4 Infantry and 1 Tank
Battle in Samar
Yamamoto attack with 1 Artillery and 1 Infantry
Americans defend with 2 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Samar, round 1 : 0/2 hits
Americans roll dice for 2 Infantry in Samar, round 1 : 1/2 hits
1 Infantry owned by the Yamamoto lost in Samar
Yamamoto roll dice for 1 Artillery in Samar, round 2 : 0/1 hits
Americans roll dice for 2 Infantry in Samar, round 2 : 1/2 hits
1 Artillery owned by the Yamamoto lost in Samar
Americans win with 2 Infantry remaining. Battle score for attacker is -6
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Mindor
Yamamoto attack with 3 Infantry
Americans defend with 1 Infantry
Yamamoto roll dice for 3 Infantry in Mindor, round 1 : 0/3 hits
Americans roll dice for 1 Infantry in Mindor, round 1 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Mindor
Yamamoto roll dice for 2 Infantry in Mindor, round 2 : 0/2 hits
Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits
Yamamoto roll dice for 2 Infantry in Mindor, round 3 : 1/2 hits
Americans roll dice for 1 Infantry in Mindor, round 3 : 0/1 hits
1 Infantry owned by the Americans lost in Mindor
Yamamoto win, taking Mindor from Americans with 2 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Punay
Yamamoto attack with 1 Artillery and 1 Infantry
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Punay, round 1 : 0/2 hits
Americans roll dice for 1 Infantry in Punay, round 1 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Punay
Yamamoto roll dice for 1 Artillery in Punay, round 2 : 0/1 hits
Americans roll dice for 1 Infantry in Punay, round 2 : 1/1 hits
1 Artillery owned by the Yamamoto lost in Punay
Americans win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in E.Borneo
Yamamoto attack with 1 Artillery, 2 Bombers, 2 Infantry and 2 Tanks
Dutch defend with 1 Artillery, 1 EarlyFighter and 6 Infantry
Yamamoto roll dice for 1 Battleship in E.Borneo, round 1 : 1/1 hits
1 Infantry owned by the Dutch lost in E.Borneo
Yamamoto roll dice for 1 Artillery, 2 Bombers, 2 Infantry and 2 Tanks in E.Borneo, round 1 : 4/7 hits
Dutch roll dice for 1 Artillery, 1 EarlyFighter and 5 Infantry in E.Borneo, round 1 : 3/7 hits
1 Artillery owned by the Yamamoto , 2 Infantry owned by the Yamamoto and 4 Infantry owned by the Dutch lost in E.Borneo
Yamamoto roll dice for 2 Bombers and 2 Tanks in E.Borneo, round 2 : 2/4 hits
Dutch roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in E.Borneo, round 2 : 0/3 hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in E.Borneo
Yamamoto roll dice for 2 Bombers and 2 Tanks in E.Borneo, round 3 : 2/4 hits
Dutch roll dice for 1 EarlyFighter in E.Borneo, round 3 : 0/1 hits
1 EarlyFighter owned by the Dutch lost in E.Borneo
Yamamoto win, taking E.Borneo from Dutch with 2 Bombers and 2 Tanks remaining. Battle score for attacker is 16
Casualties for Yamamoto: 1 Artillery and 2 Infantry
Casualties for Dutch: 1 Artillery, 1 EarlyFighter and 6 InfantryNon Combat Move - Yamamoto
1 EarlyFighter moved from sz59 to S.Borneo
2 Bombers moved from E.Borneo to Spralty
2 Carriers moved from sz70 to sz47
1 Submarine moved from sz70 to sz47
6 Infantry moved from Tokyo to S.Japan
2 Tanks moved from S.Japan to Nagasaki
6 Infantry moved from S.Japan to Nagasaki
1 Infantry and 1 Tank moved from Palana to sz3
1 Infantry, 1 Tank and 1 Transport moved from sz3 to sz1
1 Infantry and 1 Tank moved from sz1 to Vostok
5 Infantry moved from Sian to HananPlace Units - Yamamoto
6 Tanks placed in Hongkong
3 Tanks placed in Kichedung
3 Infantry and 1 Marine placed in Davao
2 Infantry placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 73 PUs; end with 73 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :3
Combat Move - Chinese
6 Infantry moved from Xining to Tsingnan
2 Marines moved from Nancheng to Tsingnan
3 Infantry moved from W.Mongolia to Gobi
2 Artillerys moved from W.Mongolia to Gobi
2 Infantry moved from Urumal to Quyan
1 Bomber moved from Urumal to Tsingnan
1 Fighter moved from Urumal to Tsingnan
5 Infantry moved from Sikang to W.Sian
2 Tanks moved from Sikang to W.Sian
7 Infantry moved from Sikang to Szechwan
2 Tanks moved from Sikang to Szechwan
1 Artillery moved from Sikang to W.Sian
2 Artillerys moved from Sikang to SzechwanPurchase Units - Chinese
Chinese buy 6 Mech.Infs; Remaining resources: 3 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 2 Artillerys, 7 Infantry and 2 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Artillerys, 7 Infantry and 2 Tanks in Szechwan, round 1 : 2/11 hits
Hisaichi roll dice for 1 Infantry in Szechwan, round 1 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 2 Artillerys, 7 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in W.Sian
Chinese attack with 1 Artillery, 5 Infantry and 2 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 5 Infantry and 2 Tanks in W.Sian, round 1 : 4/8 hits
Hisaichi roll dice for 1 Infantry in W.Sian, round 1 : 0/1 hits
1 Infantry owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 Artillery, 5 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
1 AAGun moved from Xining to Tsingnan
1 AAGun moved from Urumal to QuyanPlace Units - Chinese
6 Mech.Infs placed in XiningTurn Complete - Chinese
Chinese collect 24 PUs; end with 27 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :3
Combat Move - Hisaichi
4 Infantry moved from Jinan to Ulaan Ude
8 Tanks moved from Hsingan to Ulaan Ude
4 Tanks moved from Vostok to Ustkut
2 Tanks moved from N.French I. to Thailand
1 Tank moved from N.Chunking to Bengal
Hisaichi take W.Chunking from Chinese
4 Transports moved from sz73 to sz67
4 Artillerys moved from Kwangtung to sz67
4 Infantry moved from Kwangtung to sz67
4 Artillerys, 4 Infantry and 4 Transports moved from sz67 to sz73
4 Artillerys moved from sz73 to Thailand
4 Infantry moved from sz73 to Thailand
2 EarlyFighters moved from sz73 to sz64
1 Bomber moved from Phuket to sz61
1 EarlyFighter moved from S.Borneo to sz56
1 Battleship moved from sz68 to sz73
1 Infantry moved from Kwangtung to sz74
1 Artillery moved from Formosa to sz74
1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz70
1 Artillery and 1 Infantry moved from sz70 to HalmaPurchase Units - Hisaichi
Hisaichi buy 1 Factory, 2 Infantry and 8 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in sz56
Hisaichi attack with 1 EarlyFighter
Anzac defend with 1 Transport
Hisaichi roll dice for 1 EarlyFighter in sz56, round 1 : 0/1 hits
Anzac roll dice for 1 Transport in sz56, round 1 : 0/1 hits
Hisaichi roll dice for 1 EarlyFighter in sz56, round 2 : 0/1 hits
Anzac roll dice for 1 Transport in sz56, round 2 : 0/1 hits
Hisaichi roll dice for 1 EarlyFighter in sz56, round 3 : 0/1 hits
Anzac roll dice for 1 Transport in sz56, round 3 : 0/1 hits
Hisaichi roll dice for 1 EarlyFighter in sz56, round 4 : 0/1 hits
Anzac roll dice for 1 Transport in sz56, round 4 : 1/1 hits
1 EarlyFighter owned by the Hisaichi lost in sz56
Anzac win with 1 Transport remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 EarlyFighter
Battle in sz61
Hisaichi attack with 1 Bomber
British defend with 2 Transports
Hisaichi roll dice for 1 Bomber in sz61, round 1 : 1/1 hits
British roll dice for 2 Transports in sz61, round 1 : 1/2 hits
1 Bomber owned by the Hisaichi and 1 Transport owned by the British lost in sz61
British win with 1 Transport remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 Bomber
Casualties for British: 1 Transport
Battle in sz64
Hisaichi attack with 2 EarlyFighters
British defend with 2 Transports
Hisaichi roll dice for 2 EarlyFighters in sz64, round 1 : 0/2 hits
British roll dice for 2 Transports in sz64, round 1 : 0/2 hits
Hisaichi roll dice for 2 EarlyFighters in sz64, round 2 : 1/2 hits
British roll dice for 2 Transports in sz64, round 2 : 0/2 hits
1 Transport owned by the British lost in sz64
Hisaichi roll dice for 2 EarlyFighters in sz64, round 3 : 0/2 hits
British roll dice for 1 Transport in sz64, round 3 : 0/1 hits
Hisaichi roll dice for 2 EarlyFighters in sz64, round 4 : 0/2 hits
British roll dice for 1 Transport in sz64, round 4 : 0/1 hits
Hisaichi roll dice for 2 EarlyFighters in sz64, round 5 : 0/2 hits
British roll dice for 1 Transport in sz64, round 5 : 1/1 hits
1 EarlyFighter owned by the Hisaichi lost in sz64
Hisaichi roll dice for 1 EarlyFighter in sz64, round 6 : 0/1 hits
British roll dice for 1 Transport in sz64, round 6 : 0/1 hits
Hisaichi roll dice for 1 EarlyFighter in sz64, round 7 : 0/1 hits
British roll dice for 1 Transport in sz64, round 7 : 0/1 hits
Hisaichi roll dice for 1 EarlyFighter in sz64, round 8 : 0/1 hits
British roll dice for 1 Transport in sz64, round 8 : 0/1 hits
Hisaichi roll dice for 1 EarlyFighter in sz64, round 9 : 0/1 hits
British roll dice for 1 Transport in sz64, round 9 : 0/1 hits
Hisaichi roll dice for 1 EarlyFighter in sz64, round 10 : 0/1 hits
British roll dice for 1 Transport in sz64, round 10 : 0/1 hits
Hisaichi roll dice for 1 EarlyFighter in sz64, round 11 : 0/1 hits
British roll dice for 1 Transport in sz64, round 11 : 1/1 hits
1 EarlyFighter owned by the Hisaichi lost in sz64
British win with 1 Transport remaining. Battle score for attacker is -10
Casualties for Hisaichi: 2 EarlyFighters
Casualties for British: 1 Transport
Battle in Bengal
Hisaichi attack with 1 Tank
British defend with 1 Infantry
Hisaichi roll dice for 1 Tank in Bengal, round 1 : 0/1 hits
British roll dice for 1 Infantry in Bengal, round 1 : 1/1 hits
1 Tank owned by the Hisaichi lost in Bengal
British win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Hisaichi: 1 Tank
Battle in Thailand
Hisaichi attack with 4 Artillerys, 4 Infantry and 2 Tanks
British defend with 2 Tanks
Hisaichi roll dice for 1 Battleship in Thailand, round 1 : 1/1 hits
1 Tank owned by the British lost in Thailand
Hisaichi roll dice for 4 Artillerys, 4 Infantry and 2 Tanks in Thailand, round 1 : 5/10 hits
British roll dice for 1 Tank in Thailand, round 1 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Tank owned by the British lost in Thailand
Hisaichi win, taking Thailand from British with 4 Artillerys, 3 Infantry and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Infantry
Casualties for British: 2 Tanks
Battle in Ustkut
Hisaichi attack with 4 Tanks
Russians defend with 2 Infantry
Hisaichi roll dice for 4 Tanks in Ustkut, round 1 : 2/4 hits
Russians roll dice for 2 Infantry in Ustkut, round 1 : 1/2 hits
1 Tank owned by the Hisaichi and 2 Infantry owned by the Russians lost in Ustkut
Hisaichi win, taking Ustkut from Russians with 3 Tanks remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Tank
Casualties for Russians: 2 Infantry
Battle in Halma
Hisaichi attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Halma, round 1 : 0/2 hits
Dutch roll dice for 1 Infantry in Halma, round 1 : 0/1 hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Halma, round 2 : 0/2 hits
Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Halma, round 3 : 1/2 hits
Dutch roll dice for 1 Infantry in Halma, round 3 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Halma
Hisaichi win, taking Halma from Dutch with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in Ulaan Ude
Hisaichi attack with 4 Infantry and 8 Tanks
Russians defend with 2 Artillerys, 1 EarlyFighter, 5 Infantry and 1 Tank
Hisaichi roll dice for 4 Infantry and 8 Tanks in Ulaan Ude, round 1 : 6/12 hits
Russians roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantry and 1 Tank in Ulaan Ude, round 1 : 3/9 hits
3 Infantry owned by the Hisaichi , 5 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Ulaan Ude
Hisaichi roll dice for 1 Infantry and 8 Tanks in Ulaan Ude, round 2 : 4/9 hits
Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Ulaan Ude, round 2 : 1/3 hits
1 EarlyFighter owned by the Russians , 1 Infantry owned by the Hisaichi , 1 Tank owned by the Russians and 1 Artillery owned by the Russians lost in Ulaan Ude
Hisaichi win, taking Ulaan Ude from Russians with 8 Tanks remaining. Battle score for attacker is 23
Casualties for Hisaichi: 4 Infantry
Casualties for Russians: 2 Artillerys, 1 EarlyFighter, 5 Infantry and 1 TankNon Combat Move - Hisaichi
1 Artillery moved from N.Shangsi to Ulaan
8 Tanks moved from Seoul to Tientsin
1 Infantry moved from Sian to Shangsi
1 Infantry moved from Hanan to N.Chunking
1 Infantry moved from Kiangsi to Hanan
2 EarlyFighters moved from Sian to sz73
1 Submarine moved from sz68 to sz60
1 Destroyer moved from sz68 to sz60
1 T.Boat moved from sz73 to sz60
1 Transport moved from sz74 to sz79
1 Infantry moved from Amursk to Manchuria
2 Marines moved from Amursk to Manchuria
2 Artillerys and 1 Infantry moved from Sian to Hanan
1 Tank moved from N.Shangsi to ShansiPlace Units - Hisaichi
1 Factory placed in Peking
8 Tanks placed in Seoul
2 Infantry placed in AmurskTurn Complete - Hisaichi
Hisaichi collect 61 PUs; end with 61 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :3
Combat Move - Dutch
1 Artillery moved from Bali to sz57
1 Infantry moved from Soem to sz57
1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz59
1 Infantry moved from sz59 to E.Borneo
1 Artillery moved from sz59 to E.BorneoCombat - Dutch
Battle in E.Borneo
Dutch attack with 1 Artillery and 1 Infantry
Yamamoto defend with 2 Tanks
Dutch roll dice for 1 Artillery and 1 Infantry in E.Borneo, round 1 : 0/2 hits
Yamamoto roll dice for 2 Tanks in E.Borneo, round 1 : 1/2 hits
1 Infantry owned by the Dutch lost in E.Borneo
Dutch roll dice for 1 Artillery in E.Borneo, round 2 : 1/1 hits
Yamamoto roll dice for 2 Tanks in E.Borneo, round 2 : 1/2 hits
1 Artillery owned by the Dutch and 1 Tank owned by the Yamamoto lost in E.Borneo
Yamamoto win with 1 Tank remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Tank
Casualties for Dutch: 1 Artillery and 1 InfantryNon Combat Move - Dutch
Turn Complete - Dutch
-
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :3
Combat Move - Thai
1 Tank moved from Burma to Malaya
10 Infantry moved from Phuket to Malaya
5 Tanks moved from Phuket to Malaya
1 T.Boat moved from sz73 to sz60
1 Infantry moved from S.Borneo to sz60
1 Infantry moved from sz60 to Malaya
2 Artillerys moved from N.B to sz68
1 Infantry moved from N.B to sz68
2 Artillerys, 1 Infantry and 2 Transports moved from sz68 to sz60
1 Infantry moved from S.Borneo to sz60
2 Artillerys and 2 Infantry moved from sz60 to Malaya
1 EarlyFighter moved from S.Borneo to Malaya
1 Destroyer moved from sz68 to sz59Purchase Units - Thai
Thai buy 7 Infantry and 3 Marines; Remaining resources: 0 PUs;Combat - Thai
Battle in sz59
Thai attack with 1 Destroyer
Dutch defend with 1 Transport
Thai roll dice for 1 Destroyer in sz59, round 1 : 0/1 hits
Dutch roll dice for 1 Transport in sz59, round 1 : 0/1 hits
Thai roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits
Dutch roll dice for 1 Transport in sz59, round 2 : 0/1 hits
1 Transport owned by the Dutch lost in sz59
Thai win with 1 Destroyer remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Transport
Battle in Malaya
Thai attack with 2 Artillerys, 1 EarlyFighter, 13 Infantry and 6 Tanks
British defend with 1 Bunker, 3 EarlyFighters, 8 Infantry and 2 Tanks
Thai roll dice for 2 Artillerys, 1 EarlyFighter, 13 Infantry and 6 Tanks in Malaya, round 1 : 8/22 hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker, 3 EarlyFighters, 8 Infantry and 2 Tanks in Malaya, round 1 : 9/14 hits
7 Infantry owned by the British and 9 Infantry owned by the Thai lost in Malaya
Thai roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantry and 6 Tanks in Malaya, round 2 : 6/13 hits
British roll dice for 1 Bunker, 3 EarlyFighters, 1 Infantry and 2 Tanks in Malaya, round 2 : 1/7 hits
2 EarlyFighters owned by the British , 2 Tanks owned by the British , 1 Bunker owned by the British , 1 Infantry owned by the British and 1 Infantry owned by the Thai lost in Malaya
Thai roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantry and 6 Tanks in Malaya, round 3 : 6/12 hits
British roll dice for 1 EarlyFighter in Malaya, round 3 : 1/1 hits
1 EarlyFighter owned by the British and 1 Infantry owned by the Thai lost in Malaya
Thai win, taking Malaya from British with 2 Artillerys, 1 EarlyFighter, 2 Infantry and 6 Tanks remaining. Battle score for attacker is 34
Casualties for British: 1 Bunker, 3 EarlyFighters, 8 Infantry and 2 Tanks
Casualties for Thai: 11 InfantryNon Combat Move - Thai
1 Tank moved from Borneo to S.Borneo
1 EarlyFighter moved from Malaya to ThailandPlace Units - Thai
3 Infantry and 3 Marines placed in Phuket
4 Infantry placed in S.BorneoTurn Complete - Thai
Thai collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :3
Combat Move - British
1 Destroyer moved from sz49 to sz59
1 Submarine moved from sz49 to sz59
1 Carrier moved from sz63 to sz66
1 EarlyFighter moved from sz63 to sz66
1 Fighter moved from sz63 to sz66
1 Submarine moved from sz63 to sz65
2 Infantry moved from Nagpur to E.India
2 Infantry moved from S.Tibet to Bengal
1 Artillery moved from S.Tibet to Bengal
1 Artillery moved from W.Tibet to S.Tibet
1 Tank moved from W.Tibet to Bengal
1 Infantry moved from Bengal to Burma
British take Burma from Thai
1 Artillery moved from E.India to Bengal
1 EarlyFighter moved from E.India to Bengal
1 Transport moved from sz64 to sz63
1 Infantry moved from Calcutta to sz63
1 Tank moved from Calcutta to sz63
1 Infantry, 1 Tank and 1 Transport moved from sz63 to sz64
1 Infantry moved from sz64 to Bengal
1 Tank moved from sz64 to Bengal
1 B.Transport moved from sz66 to sz63
1 Infantry moved from N.S to sz61
1 Artillery moved from N.S to sz61
1 Artillery, 1 Infantry and 1 Transport moved from sz61 to sz64
1 Infantry moved from Ceylon to sz63
1 Artillery moved from Ceylon to sz63
1 Infantry moved from sz63 to C.India
1 Artillery moved from sz63 to C.India
2 Tanks moved from Calcutta to E.India
1 Bomber moved from Dheli to Bengal
1 Infantry moved from N.G to New Guinea
1 Infantry moved from Terrace to Janeca
1 Infantry moved from Canada to TerracePurchase Units - British
British buy 1 Cruiser, 4 Submarines and 6 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in sz59
British attack with 1 Destroyer and 1 Submarine
Thai defend with 1 Destroyer
British roll dice for 1 Submarine in sz59, round 1 : 0/1 hits
British roll dice for 1 Destroyer in sz59, round 1 : 1/1 hits
Thai roll dice for 1 Destroyer in sz59, round 1 : 1/1 hits
1 Submarine owned by the British and 1 Destroyer owned by the Thai lost in sz59
British win with 1 Destroyer remaining. Battle score for attacker is 2
Casualties for British: 1 Submarine
Casualties for Thai: 1 DestroyerNon Combat Move - British
1 Infantry moved from sz64 to Bengal
1 Artillery moved from sz64 to BengalPlace Units - British
3 Tanks placed in Moresby
3 Tanks placed in Janeca
1 Cruiser and 4 Submarines placed in sz63Turn Complete - British
British collect 54 PUs; end with 54 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :3
Combat Move - Anzac
1 Battleship moved from sz50 to sz46
2 EarlyFighters moved from sz50 to sz46
1 Carrier moved from sz50 to sz46
1 Submarine moved from sz50 to sz46
1 Carrier moved from sz37 to sz46
1 Fighter moved from sz37 to sz46
1 EarlyFighter moved from N.Australia to sz46
2 Infantry moved from New Guinea to E.G
3 EarlyFighters moved from sz46 to E.G
1 Fighter moved from sz46 to E.G
1 Infantry moved from Java to sz57
1 Tank moved from Java to sz57
1 Infantry, 1 Tank and 1 Transport moved from sz57 to sz59
1 Infantry moved from sz59 to Celebs
1 Tank moved from sz59 to Celebs
2 Infantry moved from Sumatra to sz56
2 Infantry and 1 Transport moved from sz56 to sz59
2 Infantry moved from sz59 to Celebs
2 Artillerys, 4 Infantry and 3 Transports moved from sz52 to sz50
4 Infantry moved from sz50 to Flores
2 Artillerys moved from sz50 to Flores
5 Infantry moved from Melbourne to S.W.Australia
2 Tanks moved from W.Australuia to Derby
3 Infantry moved from Darwin to Derby
1 Artillery moved from Darwin to DerbyPurchase Units - Anzac
Anzac buy 1 Infantry and 4 Submarines; Remaining resources: 0 PUs;Combat - Anzac
Battle in E.G
Anzac attack with 3 EarlyFighters, 1 Fighter and 2 Infantry
Yamamoto defend with 1 Artillery and 1 Infantry
Anzac roll dice for 3 EarlyFighters, 1 Fighter and 2 Infantry in E.G, round 1 : 3/6 hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in E.G, round 1 : 1/2 hits
1 Artillery owned by the Yamamoto , 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in E.G
Anzac win, taking E.G from Yamamoto with 3 EarlyFighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Celebs
Anzac attack with 3 Infantry and 1 Tank
Yamamoto defend with 1 Artillery
Anzac roll dice for 3 Infantry and 1 Tank in Celebs, round 1 : 2/4 hits
Yamamoto roll dice for 1 Artillery in Celebs, round 1 : 1/1 hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Anzac lost in Celebs
Anzac win, taking Celebs from Yamamoto with 2 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 ArtilleryNon Combat Move - Anzac
3 EarlyFighters moved from E.G to sz46
1 Fighter moved from E.G to sz46Place Units - Anzac
4 Submarines placed in sz37
1 Infantry placed in MelbourneTurn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :3
Combat Move - Americans
2 Submarines moved from sz22 to sz5
1 Carrier moved from sz13 to sz5
1 Battleship moved from sz13 to sz5
2 Fighters moved from sz13 to sz5
1 Bomber moved from Midway to sz5
1 Artillery, 1 Infantry and 1 Transport moved from sz22 to sz20
1 Artillery moved from sz20 to Wake
Americans take Wake from Yamamoto
1 Infantry moved from sz20 to Wake
1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz11 to sz20
4 Submarines moved from sz23 to sz22
2 Destroyers moved from sz23 to sz22Purchase Units - Americans
Americans buy 1 Carrier, 1 Cruiser, 2 Destroyers, 1 Elite, 4 Submarines and 3 Transports; Remaining resources: 0 PUs;Combat - Americans
Battle in sz5
Americans attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 2 Submarines
Masaharu defend with 2 Destroyers, 1 Submarine and 2 Transports
Americans roll dice for 2 Submarines in sz5, round 1 : 0/2 hits
Masaharu roll dice for 1 Submarine in sz5, round 1 : 1/1 hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier and 2 Fighters in sz5, round 1 : 2/5 hits
Masaharu roll dice for 2 Destroyers and 2 Transports in sz5, round 1 : 0/4 hits
2 Transports owned by the Masaharu lost in sz5
Americans roll dice for 2 Submarines in sz5, round 2 : 0/2 hits
Masaharu roll dice for 1 Submarine in sz5, round 2 : 0/1 hits
Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier and 2 Fighters in sz5, round 2 : 1/5 hits
Masaharu roll dice for 2 Destroyers in sz5, round 2 : 1/2 hits
1 Submarine owned by the Masaharu and 1 Submarine owned by the Americans lost in sz5
Americans roll dice for 1 Submarine in sz5, round 3 : 1/1 hits
Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier and 2 Fighters in sz5, round 3 : 2/5 hits
Masaharu roll dice for 2 Destroyers in sz5, round 3 : 0/2 hits
2 Destroyers owned by the Masaharu lost in sz5
Americans win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 28
Casualties for Americans: 1 Submarine
Casualties for Masaharu: 2 Destroyers, 1 Submarine and 2 TransportsNon Combat Move - Americans
1 Bomber moved from sz5 to AlaskaPlace Units - Americans
1 Elite placed in Pearl Habour
1 Carrier, 1 Cruiser, 2 Destroyers, 4 Submarines and 3 Transports placed in sz23Turn Complete - Americans
Americans collect 79 PUs; end with 79 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :3
Combat Move - Masaharu
1 Infantry moved from N.Canada to Anchorage
Masaharu take Anchorage from Americans
1 Tank moved from N.Canada to Washington
Masaharu take Canada from British
Masaharu take Washington from Americans
1 Tank moved from N.Canada to Terrace
2 Tanks moved from Irkutsk to Tulun
1 EarlyFighter moved from Quingdao to Tulun
1 Artillery moved from Irkutsk to Ulaan Ude
2 Artillerys moved from Quingdao to Ulaan Ude
3 Infantry moved from Quingdao to Ulaan Ude
1 Infantry moved from Angarsk to Ustkut
3 Tanks moved from Hsingan to Ulaan Ude
1 T.Boat moved from sz2 to sz1
1 Marine moved from N.Japan to sz1
1 Marine moved from sz1 to Vostok
1 Infantry moved from Magadan to sz2
1 Infantry and 2 Transports moved from sz2 to sz1
1 Infantry moved from N.Japan to sz1
1 Artillery and 1 Infantry moved from Ostrov to sz1
1 Artillery and 3 Infantry moved from sz1 to Vostok
2 Infantry moved from Magadan to Yakutsk
2 Tanks moved from Magadan to Angarsk
8 Infantry moved from Akina to N.Japan
1 Bomber moved from N.Japan to TulunPurchase Units - Masaharu
Masaharu buy 7 Infantry, 3 Tanks and 1 Transport; Remaining resources: 0 PUs;Combat - Masaharu
Battle in Terrace
Masaharu attack with 1 Tank
British defend with 1 Infantry
Masaharu roll dice for 1 Tank in Terrace, round 1 : 1/1 hits
British roll dice for 1 Infantry in Terrace, round 1 : 0/1 hits
1 Infantry owned by the British lost in Terrace
Masaharu win, taking Terrace from British with 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Tulun
Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Tanks
Russians defend with 3 Infantry
Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Tanks in Tulun, round 1 : 3/4 hits
Russians roll dice for 3 Infantry in Tulun, round 1 : 1/3 hits
3 Infantry owned by the Russians and 1 EarlyFighter owned by the Masaharu lost in Tulun
Masaharu win, taking Tulun from Russians with 1 Bomber and 2 Tanks remaining. Battle score for attacker is -2
Casualties for Russians: 3 Infantry
Casualties for Masaharu: 1 EarlyFighterNon Combat Move - Masaharu
1 Bomber moved from Tulun to UstkutPlace Units - Masaharu
1 Transport placed in sz15
7 Infantry placed in Akina
3 Tanks placed in HsinganTurn Complete - Masaharu
Masaharu collect 54 PUs; end with 54 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :3
Combat Move - Russians
4 Elites moved from Kaask to Tulun
1 Infantry moved from Kaask to Tulun
1 Fighter moved from Kaask to Tulun
1 Tank moved from Jinquan to Kyzal
4 Infantry moved from Khan to Kyzal
1 Tank moved from Khan to Kyzal
1 Infantry moved from N.Mongolia to Kyzal
1 Infantry moved from Kyzyl to Jinquan
1 Artillery moved from Kyzyl to JinquanPurchase Units - Russians
Russians buy 7 Infantry and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Tulun
Russians attack with 4 Elites, 1 Fighter and 1 Infantry
Masaharu defend with 2 Tanks
Russians roll dice for 4 Elites, 1 Fighter and 1 Infantry in Tulun, round 1 : 1/6 hits
Masaharu roll dice for 2 Tanks in Tulun, round 1 : 2/2 hits
1 Elite owned by the Russians , 1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Tulun
Russians roll dice for 3 Elites and 1 Fighter in Tulun, round 2 : 3/4 hits
Masaharu roll dice for 1 Tank in Tulun, round 2 : 1/1 hits
1 Elite owned by the Russians and 1 Tank owned by the Masaharu lost in Tulun
Russians win, taking Tulun from Masaharu with 2 Elites and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 Elites and 1 Infantry
Casualties for Masaharu: 2 TanksNon Combat Move - Russians
1 Fighter moved from Tulun to KyzalPlace Units - Russians
6 Infantry placed in Kaask
1 Infantry and 2 Tanks placed in Achinsk
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kyzal: 1 Fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kaask: 1 Fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :4
Research Technology - Yamamoto
Combat Move - Yamamoto
5 Infantry moved from Hanan to W.Sian
7 Tanks moved from Kwangsi to W.Sian
1 Tank moved from Jinan to Khan
Yamamoto take Khan from Russians
2 Artillerys and 4 Infantry moved from Jinan to Ulaan Ude
1 Tank moved from Vostok to Ulaan Ude
1 Infantry moved from Vostok to Irkutsk
1 Battleship, 2 Carriers, 1 Destroyer, 2 Submarines and 1 Transport moved from sz47 to sz70
1 Marine moved from Davao to sz70
1 Artillery moved from Mindanao to sz70
2 Infantry moved from Davao to sz70
2 Infantry moved from sz70 to Celebs
1 Marine moved from sz70 to Celebs
1 Artillery moved from sz70 to Celebs
1 Tank moved from E.Borneo to sz69
1 Tank and 1 Transport moved from sz69 to sz70
1 Infantry moved from Davao to sz70
2 Infantry moved from Mindor to Punay
1 Infantry moved from S to Samar
1 Infantry and 1 Tank moved from sz70 to Samar
1 T.Boat moved from sz68 to sz74
1 Infantry moved from Nagasaki to sz74
1 Infantry moved from sz74 to Manila
1 Transport moved from sz68 to sz74
1 Infantry and 1 Tank moved from Nagasaki to sz74
1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz68
1 Infantry and 1 Tank moved from sz68 to Punay
2 Infantry moved from Nagasaki to sz74
2 Infantry and 1 Transport moved from sz74 to sz70
2 Infantry moved from sz70 to Boho
Yamamoto take Boho from Americans
1 Infantry and 1 Tank moved from Nagasaki to sz74
1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz70
1 Infantry and 1 Tank moved from sz70 to Celebs
1 T.Boat moved from sz71 to sz70
1 Transport moved from sz71 to sz72
1 Tank moved from Pula to sz72
1 Infantry moved from Lasap to Pula
1 Infantry moved from Ifalk to sz72
1 Infantry moved from Gaferut to Pikelot
1 Infantry, 1 Tank and 1 Transport moved from sz72 to sz70
1 Infantry and 1 Tank moved from sz70 to Samar
2 Transports moved from sz69 to sz74
4 Infantry moved from S.Japan to sz74
4 Infantry moved from sz74 to Manila
1 Transport moved from sz1 to sz79
2 Infantry moved from S.Japan to sz79
2 Infantry moved from sz79 to Korea
1 Battleship moved from sz69 to sz70
1 EarlyFighter moved from S.Borneo to sz59
2 Bombers moved from Spralty to sz59
1 Destroyer moved from sz68 to sz70
2 Infantry moved from Tokyo to S.JapanPurchase Units - Yamamoto
Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
Yamamoto buy 2 Destroyers, 4 L.Fighters and 1 S.Sub; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in sz59
Yamamoto attack with 2 Bombers and 1 EarlyFighter
Anzac defend with 2 Transports; British defend with 1 Destroyer
Yamamoto roll dice for 2 Bombers and 1 EarlyFighter in sz59, round 1 : 1/3 hits
Anzac roll dice for 1 Destroyer and 2 Transports in sz59, round 1 : 1/3 hits
1 Transport owned by the Anzac and 1 EarlyFighter owned by the Yamamoto lost in sz59
Yamamoto roll dice for 2 Bombers in sz59, round 2 : 0/2 hits
Anzac roll dice for 1 Destroyer and 1 Transport in sz59, round 2 : 1/2 hits
1 Bomber owned by the Yamamoto lost in sz59
Yamamoto roll dice for 1 Bomber in sz59, round 3 : 0/1 hits
Anzac roll dice for 1 Destroyer and 1 Transport in sz59, round 3 : 1/2 hits
1 Bomber owned by the Yamamoto lost in sz59
Anzac win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -30
Casualties for Anzac: 1 Transport
Casualties for Yamamoto: 2 Bombers and 1 EarlyFighter
Battle in W.Sian
Yamamoto attack with 5 Infantry and 7 Tanks
Chinese defend with 1 Artillery, 5 Infantry and 2 Tanks
Yamamoto roll dice for 5 Infantry and 7 Tanks in W.Sian, round 1 : 4/12 hits
Chinese roll dice for 1 Artillery, 5 Infantry and 2 Tanks in W.Sian, round 1 : 3/8 hits
3 Infantry owned by the Yamamoto and 4 Infantry owned by the Chinese lost in W.Sian
Yamamoto roll dice for 2 Infantry and 7 Tanks in W.Sian, round 2 : 2/9 hits
Chinese roll dice for 1 Artillery, 1 Infantry and 2 Tanks in W.Sian, round 2 : 3/4 hits
1 Artillery owned by the Chinese , 2 Infantry owned by the Yamamoto , 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian
Yamamoto roll dice for 6 Tanks in W.Sian, round 3 : 2/6 hits
Chinese roll dice for 2 Tanks in W.Sian, round 3 : 2/2 hits
2 Tanks owned by the Yamamoto and 2 Tanks owned by the Chinese lost in W.Sian
Yamamoto win, taking W.Sian from Chinese with 4 Tanks remaining. Battle score for attacker is -1
Casualties for Yamamoto: 5 Infantry and 3 Tanks
Casualties for Chinese: 1 Artillery, 5 Infantry and 2 Tanks
Battle in Samar
Yamamoto attack with 3 Infantry and 2 Tanks
Americans defend with 2 Infantry
Yamamoto roll dice for 3 Infantry and 2 Tanks in Samar, round 1 : 1/5 hits
Americans roll dice for 2 Infantry in Samar, round 1 : 1/2 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar
Yamamoto roll dice for 2 Infantry and 2 Tanks in Samar, round 2 : 2/4 hits
Americans roll dice for 1 Infantry in Samar, round 2 : 0/1 hits
1 Infantry owned by the Americans lost in Samar
Yamamoto win, taking Samar from Americans with 2 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 2 Infantry
Battle in Punay
Yamamoto attack with 3 Infantry and 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 3 Infantry and 1 Tank in Punay, round 1 : 1/4 hits
Americans roll dice for 1 Infantry in Punay, round 1 : 0/1 hits
1 Infantry owned by the Americans lost in Punay
Yamamoto win, taking Punay from Americans with 3 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Celebs
Yamamoto attack with 1 Artillery, 3 Infantry, 1 Marine and 1 Tank
Anzac defend with 2 Infantry and 1 Tank
Yamamoto roll dice for 2 Battleships in Celebs, round 1 : 1/2 hits
1 Infantry owned by the Anzac lost in Celebs
Yamamoto roll dice for 1 Artillery, 3 Infantry, 1 Marine and 1 Tank in Celebs, round 1 : 1/6 hits
Anzac roll dice for 1 Infantry and 1 Tank in Celebs, round 1 : 0/2 hits
1 Infantry owned by the Anzac lost in Celebs
Yamamoto roll dice for 1 Artillery, 3 Infantry, 1 Marine and 1 Tank in Celebs, round 2 : 1/6 hits
Anzac roll dice for 1 Tank in Celebs, round 2 : 1/1 hits
1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebs
Yamamoto win, taking Celebs from Anzac with 1 Artillery, 2 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 7
Casualties for Anzac: 2 Infantry and 1 Tank
Casualties for Yamamoto: 1 InfantryNon Combat Move - Yamamoto
1 Artillery moved from Kwangsi to Kiangsi
2 Infantry moved from Kwangtung to Kiangsi
2 Tanks moved from Kwangtung to Hanan
6 Tanks moved from Hongkong to Kwangsi
3 Tanks moved from Kichedung to HananPlace Units - Yamamoto
2 Destroyers and 1 S.Sub placed in sz70
4 L.Fighters placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 76 PUs; end with 76 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :4
Combat Move - Chinese
6 Infantry moved from Tsingnan to Gansu
2 Marines moved from Tsingnan to Gansu
3 Infantry moved from Gobi to S.Mongolia
2 Artillerys moved from Gobi to S.Mongolia
2 Infantry moved from Quyan to Gobi
6 Mech.Infs moved from Xining to W.Sian
1 Bomber moved from Tsingnan to W.Sian
1 Fighter moved from Tsingnan to W.Sian
1 Tank moved from Szechwan to W.Sian
1 Infantry moved from Szechwan to W.Sian
1 Infantry moved from Szechwan to W.SianPurchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 3 Infantry and 6 Tankettes; Remaining resources: 0 PUs;Combat - Chinese
Battle in W.Sian
Chinese attack with 1 Bomber, 1 Fighter, 2 Infantry, 6 Mech.Infs and 1 Tank
Yamamoto defend with 4 Tanks
Chinese roll dice for 1 Bomber, 1 Fighter, 2 Infantry, 6 Mech.Infs and 1 Tank in W.Sian, round 1 : 6/11 hits
Yamamoto roll dice for 4 Tanks in W.Sian, round 1 : 2/4 hits
4 Tanks owned by the Yamamoto and 2 Infantry owned by the Chinese lost in W.Sian
Chinese win, taking W.Sian from Yamamoto with 1 Bomber, 1 Fighter, 6 Mech.Infs and 1 Tank remaining. Battle score for attacker is 16
Casualties for Yamamoto: 4 Tanks
Casualties for Chinese: 2 Infantry
Battle in S.Mongolia
Chinese attack with 2 Artillerys and 3 Infantry
Neutral defend with 1 Bunker
Chinese roll dice for 2 Artillerys and 3 Infantry in S.Mongolia, round 1 : 0/5 hits
Neutral roll dice for 1 Bunker in S.Mongolia, round 1 : 1/1 hits
1 Infantry owned by the Chinese lost in S.Mongolia
Chinese roll dice for 2 Artillerys and 2 Infantry in S.Mongolia, round 2 : 1/4 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 1/1 hits
1 Infantry owned by the Chinese lost in S.Mongolia
Chinese roll dice for 2 Artillerys and 1 Infantry in S.Mongolia, round 3 : 1/3 hits
Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 1/1 hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
Chinese win, taking S.Mongolia from Neutral with 2 Artillerys remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Bunker
Casualties for Chinese: 3 Infantry
Battle in Gansu
Chinese attack with 6 Infantry and 2 Marines
Hisaichi defend with 1 Infantry
Chinese roll dice for 6 Infantry and 2 Marines in Gansu, round 1 : 6/8 hits
Hisaichi roll dice for 1 Infantry in Gansu, round 1 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Gansu
Chinese win, taking Gansu from Hisaichi with 6 Infantry and 2 Marines remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
1 Fighter moved from W.Sian to Tsingnan
1 Bomber moved from W.Sian to TsingnanPlace Units - Chinese
3 Infantry and 3 Tankettes placed in Xining
3 Tankettes placed in UrumalTurn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :4
Combat Move - Hisaichi
1 Tank moved from Ustkut to Krasnoyarsk
Hisaichi take Bratsk from Russians
Hisaichi take Krasnoyarsk from Russians
2 Tanks moved from Ustkut to Kyzal
1 Tank moved from Ulaan Ude to S.Mongolia
1 Artillery moved from Ulaan to S.Mongolia
7 Tanks moved from Ulaan Ude to Kyzal
1 Infantry moved from N.Chunking to W.Sian
2 Artillerys and 2 Infantry moved from Hanan to W.Sian
1 Infantry moved from Sian to W.Sian
1 Tank moved from Shansi to W.Sian
3 Infantry moved from Thailand to sz73
2 Tanks moved from Thailand to sz73
2 Artillerys moved from Thailand to sz73
2 Artillerys, 3 Infantry, 2 Tanks and 4 Transports moved from sz73 to sz60
1 Carrier moved from sz73 to sz60
1 Battleship moved from sz73 to sz60
2 EarlyFighters moved from sz73 to sz59
2 Artillerys, 3 Infantry and 2 Tanks moved from sz60 to N.S
1 T.Boat moved from sz60 to sz59
1 Artillery moved from Halma to sz70
1 Artillery and 1 Transport moved from sz70 to sz59
1 Artillery moved from sz59 to Java
1 Submarine moved from sz60 to sz59
2 Artillerys moved from Thailand to BurmaPurchase Units - Hisaichi
Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
Hisaichi buy 1 Factory, 8 Infantry and 6 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in sz59
Hisaichi attack with 2 EarlyFighters, 1 Submarine, 1 T.Boat and 1 Transport
Anzac defend with 1 Transport; British defend with 1 Destroyer
Hisaichi roll dice for 1 Submarine in sz59, round 1 : 0/1 hits
Hisaichi roll dice for 2 EarlyFighters, 1 T.Boat and 1 Transport in sz59, round 1 : 1/3 hits
Anzac roll dice for 1 Destroyer and 1 Transport in sz59, round 1 : 1/2 hits
1 Transport owned by the Anzac and 1 T.Boat owned by the Hisaichi lost in sz59
Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits
Hisaichi roll dice for 2 EarlyFighters and 1 Transport in sz59, round 2 : 0/2 hits
Anzac roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits
Hisaichi roll dice for 1 Submarine in sz59, round 3 : 0/1 hits
Hisaichi roll dice for 2 EarlyFighters and 1 Transport in sz59, round 3 : 0/2 hits
Anzac roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits
Hisaichi roll dice for 1 Submarine in sz59, round 4 : 0/1 hits
Hisaichi roll dice for 2 EarlyFighters and 1 Transport in sz59, round 4 : 0/2 hits
Anzac roll dice for 1 Destroyer in sz59, round 4 : 0/1 hits
Hisaichi roll dice for 1 Submarine in sz59, round 5 : 1/1 hits
Anzac roll dice for 1 Destroyer in sz59, round 5 : 1/1 hits
1 Submarine owned by the Hisaichi and 1 Destroyer owned by the British lost in sz59
Hisaichi win with 2 EarlyFighters and 1 Transport remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Submarine and 1 T.Boat
Casualties for Anzac: 1 Transport
Casualties for British: 1 Destroyer
Battle in Java
Battle in Burma
Hisaichi attack with 2 Artillerys
British defend with 1 Infantry
Hisaichi roll dice for 2 Artillerys in Burma, round 1 : 0/2 hits
British roll dice for 1 Infantry in Burma, round 1 : 0/1 hits
Hisaichi roll dice for 2 Artillerys in Burma, round 2 : 0/2 hits
British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits
1 Artillery owned by the Hisaichi lost in Burma
Hisaichi roll dice for 1 Artillery in Burma, round 3 : 1/1 hits
British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits
1 Infantry owned by the British lost in Burma
Hisaichi win, taking Java from Dutch, taking Burma from British with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery
Casualties for British: 1 Infantry
Battle in W.Sian
Hisaichi attack with 2 Artillerys, 4 Infantry and 1 Tank
Chinese defend with 6 Mech.Infs and 1 Tank
Hisaichi roll dice for 2 Artillerys, 4 Infantry and 1 Tank in W.Sian, round 1 : 4/7 hits
Chinese roll dice for 6 Mech.Infs and 1 Tank in W.Sian, round 1 : 2/7 hits
2 Infantry owned by the Hisaichi and 4 Mech.Infs owned by the Chinese lost in W.Sian
Hisaichi roll dice for 2 Artillerys, 2 Infantry and 1 Tank in W.Sian, round 2 : 1/5 hits
Chinese roll dice for 2 Mech.Infs and 1 Tank in W.Sian, round 2 : 1/3 hits
1 Infantry owned by the Hisaichi and 1 Mech.Inf owned by the Chinese lost in W.Sian
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in W.Sian, round 3 : 2/4 hits
Chinese roll dice for 1 Mech.Inf and 1 Tank in W.Sian, round 3 : 0/2 hits
1 Mech.Inf owned by the Chinese and 1 Tank owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 29
Casualties for Hisaichi: 3 Infantry
Casualties for Chinese: 6 Mech.Infs and 1 Tank
Battle in S.Mongolia
Hisaichi attack with 1 Artillery and 1 Tank
Chinese defend with 2 Artillerys
Hisaichi roll dice for 1 Artillery and 1 Tank in S.Mongolia, round 1 : 2/2 hits
Chinese roll dice for 2 Artillerys in S.Mongolia, round 1 : 1/2 hits
2 Artillerys owned by the Chinese and 1 Artillery owned by the Hisaichi lost in S.Mongolia
Hisaichi win, taking S.Mongolia from Chinese with 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Casualties for Chinese: 2 Artillerys
Battle in N.S
Hisaichi attack with 2 Artillerys, 3 Infantry and 2 Tanks
British defend with 2 Infantry; Dutch defend with 1 Artillery, 1 Bunker and 2 Infantry
Hisaichi roll dice for 1 Battleship in N.S, round 1 : 1/1 hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 2 Artillerys, 3 Infantry and 2 Tanks in N.S, round 1 : 1/7 hits
Dutch roll dice for 1 Artillery, 1 Bunker and 4 Infantry in N.S, round 1 : 1/6 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Dutch lost in N.S
Hisaichi roll dice for 2 Artillerys, 2 Infantry and 2 Tanks in N.S, round 2 : 3/6 hits
Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantry in N.S, round 2 : 2/5 hits
2 Infantry owned by the Hisaichi , 2 Infantry owned by the British and 1 Infantry owned by the Dutch lost in N.S
Hisaichi roll dice for 2 Artillerys and 2 Tanks in N.S, round 3 : 2/4 hits
Dutch roll dice for 1 Artillery and 1 Bunker in N.S, round 3 : 1/2 hits
1 Artillery owned by the Dutch , 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in N.S
Hisaichi win, taking N.S from Dutch with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Artillery and 3 Infantry
Casualties for British: 2 Infantry
Casualties for Dutch: 1 Artillery, 1 Bunker and 2 Infantry
Battle in Kyzal
Hisaichi attack with 9 Tanks
Russians defend with 5 Infantry and 2 Tanks
Hisaichi roll dice for 9 Tanks in Kyzal, round 1 : 4/9 hits
Russians roll dice for 5 Infantry and 2 Tanks in Kyzal, round 1 : 1/7 hits
1 Tank owned by the Hisaichi and 4 Infantry owned by the Russians lost in Kyzal
Hisaichi roll dice for 8 Tanks in Kyzal, round 2 : 5/8 hits
Russians roll dice for 1 Infantry and 2 Tanks in Kyzal, round 2 : 1/3 hits
1 Tank owned by the Hisaichi , 2 Tanks owned by the Russians and 1 Infantry owned by the Russians lost in Kyzal
Hisaichi win, taking Kyzal from Russians with 7 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 2 Tanks
Casualties for Russians: 5 Infantry and 2 TanksNon Combat Move - Hisaichi
2 EarlyFighters moved from sz59 to sz60
1 Infantry moved from Shangsi to Sian
8 Tanks moved from Tientsin to Ulaan
8 Tanks moved from Seoul to Tientsin
2 Marines moved from Manchuria to sz79
2 Marines and 1 Transport moved from sz79 to sz67
2 Marines moved from sz67 to N.French I.
1 Infantry moved from Manchuria to Tientsin
2 Infantry moved from Amursk to ManchuriaPlace Units - Hisaichi
1 Factory placed in N.French I.
3 Tanks placed in Peking
3 Tanks placed in Amursk
8 Infantry placed in SeoulTurn Complete - Hisaichi
Hisaichi collect 71 PUs; end with 71 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :4
Combat Move - Dutch
1 Infantry moved from Sumatra to Java
1 Tank moved from Sumatra to JavaPurchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecialCombat - Dutch
Battle in Java
Dutch attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery
Dutch roll dice for 1 Infantry and 1 Tank in Java, round 1 : 1/2 hits
Hisaichi roll dice for 1 Artillery in Java, round 1 : 1/1 hits
1 Artillery owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Java
Dutch win, taking Java from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Artillery
Casualties for Dutch: 1 InfantryNon Combat Move - Dutch
Turn Complete - Dutch
-
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :4
Combat Move - Thai
2 Tanks moved from S.Borneo to sz60
2 Infantry moved from S.Borneo to sz60
1 Infantry moved from S.Borneo to sz60
1 Tank moved from sz60 to Sumatra
Thai take Sumatra from Dutch
1 Tank moved from sz60 to Java
1 Infantry moved from sz60 to Sumatra
2 Infantry moved from sz60 to Java
3 Infantry moved from Phuket to Thailand
3 Marines moved from Phuket to Thailand
2 Infantry moved from Malaya to Thailand
2 Artillerys moved from Malaya to Thailand
6 Tanks moved from Malaya to N.French I.
1 EarlyFighter moved from Thailand to sz64Purchase Units - Thai
Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
Thai buy 3 Destroyers and 1 T.Boat; Remaining resources: 0 PUs;Combat - Thai
Battle in sz64
Thai attack with 1 EarlyFighter
British defend with 2 Transports
Thai roll dice for 1 EarlyFighter in sz64, round 1 : 1/1 hits
British roll dice for 2 Transports in sz64, round 1 : 0/2 hits
1 Transport owned by the British lost in sz64
Thai roll dice for 1 EarlyFighter in sz64, round 2 : 0/1 hits
British roll dice for 1 Transport in sz64, round 2 : 0/1 hits
Thai roll dice for 1 EarlyFighter in sz64, round 3 : 0/1 hits
British roll dice for 1 Transport in sz64, round 3 : 0/1 hits
Thai roll dice for 1 EarlyFighter in sz64, round 4 : 0/1 hits
British roll dice for 1 Transport in sz64, round 4 : 0/1 hits
Thai roll dice for 1 EarlyFighter in sz64, round 5 : 0/1 hits
British roll dice for 1 Transport in sz64, round 5 : 0/1 hits
Thai roll dice for 1 EarlyFighter in sz64, round 6 : 0/1 hits
British roll dice for 1 Transport in sz64, round 6 : 0/1 hits
Thai roll dice for 1 EarlyFighter in sz64, round 7 : 0/1 hits
British roll dice for 1 Transport in sz64, round 7 : 1/1 hits
1 EarlyFighter owned by the Thai lost in sz64
British win with 1 Transport remaining. Battle score for attacker is -2
Casualties for British: 1 Transport
Casualties for Thai: 1 EarlyFighter
Battle in Java
Thai attack with 2 Infantry and 1 Tank
Dutch defend with 1 Tank
Thai roll dice for 2 Infantry and 1 Tank in Java, round 1 : 0/3 hits
Dutch roll dice for 1 Tank in Java, round 1 : 0/1 hits
Thai roll dice for 2 Infantry and 1 Tank in Java, round 2 : 1/3 hits
Dutch roll dice for 1 Tank in Java, round 2 : 0/1 hits
1 Tank owned by the Dutch lost in Java
Thai win, taking Java from Dutch with 2 Infantry and 1 Tank remaining. Battle score for attacker is 5
Casualties for Dutch: 1 TankNon Combat Move - Thai
Place Units - Thai
3 Destroyers and 1 T.Boat placed in sz60Turn Complete - Thai
Thai collect 32 PUs; end with 32 PUs total