@SuperbattleshipYamato ANZAC-france-turn-2-complete-global-1940-game-37.tsvg
I have been using the TripleA calculator for some battles, is that okay or do you want me to stop using it?
lol ok… i’ll down it
got it…you want to start? cause I dont know wtf I’m doing
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Carthage
Carthage buy 1 city, 8 spearmen and 1 warelephant; Remaining resources: 0 PUs;
Combat Move - Carthage
1 warelephant moved from Carthago to SZ 36
1 spearman moved from Melita to SZ 36
1 hoplite moved from Carthago to SZ 36
1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 38
1 bireme and 1 hoplite moved from SZ 36 to SZ 38
1 hoplite moved from SZ 38 to Syracuse
1 spearman moved from SZ 38 to Syracuse
1 warelephant moved from SZ 38 to Syracuse
1 warelephant moved from Lilybaeum to Syracuse
7 spearmen moved from Lilybaeum to Syracuse
1 spearman moved from Lilybaeum to Syracuse
1 swordman moved from Gades to SZ 14
1 spearman moved from Gades to SZ 14
2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
1 spearman moved from SZ 15 to Siga
1 swordman moved from SZ 15 to Siga
3 spearmen moved from Carthago Nova to Castulo
2 swordmen moved from Carthago Nova to Castulo
1 swordman moved from Corduba to Castulo
2 swordmen moved from Corduba to Salmantica
1 spearman moved from Corduba to Castulo
3 spearmen moved from Corduba to Salmantica
2 spearmen moved from Hispatis to Pax Julia
1 swordman moved from Hispatis to Pax Julia
2 cavalrys moved from Corduba to Pax Julia
3 spearmen moved from Thapsus to Thenae
3 cavalrys moved from Carthago to Thenae
Combat - Carthage
Battle in Siga
Carthage attack with 1 spearman and 1 swordman
Neutral defend with 2 spearmen
Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 : 0/2 hits
Neutral roll dice for 2 spearmen in Siga, round 1 : 0/2 hits
Carthage roll dice for 1 spearman and 1 swordman in Siga, round 2 : 1/2 hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 1/2 hits
1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Siga
Carthage roll dice for 1 swordman in Siga, round 3 : 0/1 hits
Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits
Carthage roll dice for 1 swordman in Siga, round 4 : 0/1 hits
Neutral roll dice for 1 spearman in Siga, round 4 : 1/1 hits
1 swordman owned by the Carthage lost in Siga
Neutral win with 1 spearman remaining. Battle score for attacker is -4
Casualties for Neutral: 1 spearman
Casualties for Carthage: 1 spearman and 1 swordman
Battle in Pax Julia
Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
Neutral defend with 1 cavalry and 3 swordmen
Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 1 : 2/5 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 : 0/4 hits
1 swordman owned by the Neutral and 1 cavalry owned by the Neutral lost in Pax Julia
Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 2 : 1/5 hits
Neutral roll dice for 2 swordmen in Pax Julia, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Pax Julia, round 3 : 1/4 hits
Neutral roll dice for 1 swordman in Pax Julia, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Pax Julia
Carthage win, taking Pax Julia from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 13
Casualties for Neutral: 1 cavalry and 3 swordmen
Casualties for Carthage: 1 spearman
Battle in Castulo
Carthage attack with 4 spearmen and 3 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 1 : 1/7 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 : 1/5 hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
Carthage roll dice for 3 spearmen and 3 swordmen in Castulo, round 2 : 3/6 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Castulo, round 2 : 1/4 hits
2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
Carthage roll dice for 2 spearmen and 3 swordmen in Castulo, round 3 : 1/5 hits
Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Castulo
Carthage win, taking Castulo from Neutral with 2 spearmen and 3 swordmen remaining. Battle score for attacker is 14
Casualties for Neutral: 2 cavalrys and 3 swordmen
Casualties for Carthage: 2 spearmen
Battle in Salmantica
Carthage attack with 3 spearmen and 2 swordmen
Neutral defend with 3 cavalrys and 1 swordman
Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 1 : 1/5 hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 1 : 0/4 hits
1 cavalry owned by the Neutral lost in Salmantica
Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 2 : 3/5 hits
Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 2 : 1/3 hits
1 swordman owned by the Neutral , 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
Carthage win, taking Salmantica from Neutral with 2 spearmen and 2 swordmen remaining. Battle score for attacker is 13
Casualties for Neutral: 3 cavalrys and 1 swordman
Casualties for Carthage: 1 spearman
Battle in Thenae
Carthage attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Carthage roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 : 3/6 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 0/3 hits
2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
Carthage win, taking Thenae from Neutral with 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 10
Casualties for Neutral: 1 archer and 2 spearmen
Battle in Syracuse
Carthage attack with 1 hoplite, 9 spearmen and 2 warelephants
GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
Carthage roll dice for 1 hoplite, 9 spearmen and 2 warelephants in Syracuse, round 1 : 3/12 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 1 : 5/11 hits
Units damaged: 2 warelephants owned by the Carthage
3 slingerss owned by the GreekCityStates and 3 spearmen owned by the Carthage lost in Syracuse
Carthage roll dice for 1 hoplite, 6 spearmen and 2 warelephants in Syracuse, round 2 : 5/9 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 1 slingers in Syracuse, round 2 : 2/8 hits
1 slingers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
Carthage roll dice for 1 hoplite, 4 spearmen and 2 warelephants in Syracuse, round 3 : 3/7 hits
GreekCityStates roll dice for 3 hoplites in Syracuse, round 3 : 2/3 hits
3 hoplites owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
Carthage win, taking Syracuse from GreekCityStates with 1 hoplite, 2 spearmen and 2 warelephants remaining. Battle score for attacker is 20
Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
Casualties for Carthage: 7 spearmen
Non Combat Move - Carthage
4 spearmen moved from Carthago to SZ 32
2 biremes, 4 spearmen and 1 trireme moved from SZ 32 to SZ 36
4 spearmen moved from SZ 36 to Lilybaeum
Place Units - Carthage
1 city placed in Carthago Nova
8 spearmen and 1 warelephant placed in Carthago
Turn Complete - Carthage
Carthage collect 67 PUs; end with 67 PUs total
2 units repaired.
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 5 cavalrys, 1 fort, 1 onager and 1 velites; Remaining resources: 0 PUs;
Combat Move - RomanRepublic
1 ballista moved from Roma to Arretium
1 velites moved from Salapia to Ariminum
2 velitess moved from Arretium to Ariminum
2 legionaires moved from Roma to Arretium
2 velitess moved from Roma to Arretium
2 legionaires moved from Salapia to Ariminum
1 velites moved from Salapia to Ariminum
1 legionaire moved from Roma to Arretium
1 cavalry moved from Roma to Arretium
2 biremes moved from SZ 28 to SZ 25
5 velitess moved from Messana to Lilybaeum
2 legionaires moved from Messana to Lilybaeum
1 bireme moved from SZ 44 to SZ 35
1 velites moved from Croton to SZ 35
1 velites moved from SZ 35 to Messana
1 velites moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 legionaire, 2 triremes and 3 velitess moved from SZ 28 to SZ 34
1 legionaire moved from SZ 34 to Messana
3 velitess moved from SZ 34 to Messana
1 cavalry moved from Roma to Ariminum
1 velites moved from Salapia to Roma
1 velites moved from Capua to Roma
Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 2 legionaires and 5 velitess
Carthage defend with 4 spearmen
RomanRepublic roll dice for 2 legionaires and 5 velitess in Lilybaeum, round 1 : 2/7 hits
Carthage roll dice for 4 spearmen in Lilybaeum, round 1 : 2/4 hits
2 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 2 : 3/5 hits
Carthage roll dice for 2 spearmen in Lilybaeum, round 2 : 0/2 hits
2 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic win, taking Lilybaeum from Carthage with 2 legionaires and 3 velitess remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 2 velitess
Casualties for Carthage: 4 spearmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
5 cavalrys, 1 fort, 1 onager and 1 velites placed in Roma
1 bireme placed in SZ 28
Turn Complete - RomanRepublic
RomanRepublic collect 48 PUs; end with 48 PUs total
It’s an odd game. Check out the ‘politics panel’. I think you’ve got another shot after this one…
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - GreekCityStates
GreekCityStates buy 1 cavalry and 6 hoplites; Remaining resources: 0 PUs;
Combat Move - GreekCityStates
5 hoplites moved from Athens to SZ 67
1 cavalry moved from Athens to SZ 67
5 hoplites moved from SZ 67 to Corinth
1 cavalry moved from SZ 67 to Corinth
3 slingerss moved from Athens to Corinth
2 archers moved from Athens to Corinth
3 slingerss moved from Sparta to Corinth
6 hoplites moved from Sparta to Corinth
Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 1 : 4/20 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 1 : 4/13 hits
4 slingerss owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 2 : 7/16 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites and 2 swordmen in Corinth, round 2 : 5/9 hits
2 swordmen owned by the Macedonia , 2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates , 3 hoplites owned by the Macedonia , 2 cavalrys owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 11 hoplites in Corinth, round 3 : 2/11 hits
Macedonia roll dice for 2 hoplites in Corinth, round 3 : 1/2 hits
2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 10 hoplites remaining. Battle score for attacker is 20
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Casualties for GreekCityStates: 2 archers, 1 cavalry, 1 hoplite and 6 slingerss
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 cavalry and 5 hoplites placed in Sparta
1 hoplite were produced but were not placed
Turn Complete - GreekCityStates
GreekCityStates collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Macedonia
Macedonia buy 1 city, 5 peltastss and 1 swordman; Remaining resources: 0 PUs;
Combat Move - Macedonia
2 hoplites moved from Dodona to Delphi
4 peltastss moved from Dodona to Delphi
1 peltasts moved from Larissa to Athens
Macedonia take Athens from GreekCityStates
2 hoplites moved from Larissa to Delphi
1 swordman moved from Larissa to Delphi
4 peltastss moved from Larissa to Delphi
1 cavalry moved from Larissa to Delphi
3 hoplites moved from Thessalonica to Byzantium
2 swordmen moved from Thessalonica to Byzantium
2 cavalrys moved from Thessalonica to Byzantium
4 peltastss moved from Thessalonica to Byzantium
1 trireme moved from SZ 70 to SZ 69
2 biremes moved from SZ 70 to SZ 69
1 cavalry moved from Philippopolis to Byzantium
2 hoplites moved from Philippopolis to Odessus
4 peltastss moved from Philippopolis to Odessus
1 hoplite moved from Pella to Nicopolis
3 peltastss moved from Pella to Nicopolis
1 cavalry moved from Pella to Nicopolis
Combat - Macedonia
Battle in Odessus
Macedonia attack with 2 hoplites and 4 peltastss
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 1 : 0/6 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 : 2/4 hits
2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 2 : 1/4 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 0/4 hits
1 axeman owned by the Neutral lost in Odessus
Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 3 : 1/4 hits
Neutral roll dice for 3 swordmen in Odessus, round 3 : 2/3 hits
1 swordman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites in Odessus, round 4 : 2/2 hits
Neutral roll dice for 2 swordmen in Odessus, round 4 : 0/2 hits
2 swordmen owned by the Neutral lost in Odessus
Macedonia win, taking Odessus from Neutral with 2 hoplites remaining. Battle score for attacker is 7
Casualties for Macedonia: 4 peltastss
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Byzantium
Macedonia attack with 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen in Byzantium, round 1 : 2/12 hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 1 : 3/9 hits
2 axemen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
Macedonia roll dice for 3 cavalrys, 3 hoplites, 1 peltasts and 2 swordmen in Byzantium, round 2 : 4/9 hits
Neutral roll dice for 3 archers and 4 swordmen in Byzantium, round 2 : 2/7 hits
4 swordmen owned by the Neutral , 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Byzantium
Macedonia roll dice for 2 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 3 : 5/7 hits
Neutral roll dice for 3 archers in Byzantium, round 3 : 0/3 hits
3 archers owned by the Neutral lost in Byzantium
Macedonia win, taking Byzantium from Neutral with 2 cavalrys, 3 hoplites and 2 swordmen remaining. Battle score for attacker is 22
Casualties for Macedonia: 1 cavalry and 4 peltastss
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Battle in Nicopolis
Macedonia attack with 1 cavalry, 1 hoplite and 3 peltastss
Neutral defend with 1 archer and 2 swordmen
Macedonia roll dice for 1 cavalry, 1 hoplite and 3 peltastss in Nicopolis, round 1 : 1/5 hits
Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 1 : 1/3 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry, 1 hoplite and 2 peltastss in Nicopolis, round 2 : 1/4 hits
Neutral roll dice for 1 archer and 1 swordman in Nicopolis, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Nicopolis, round 3 : 0/3 hits
Neutral roll dice for 1 archer in Nicopolis, round 3 : 1/1 hits
1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 4 : 0/2 hits
Neutral roll dice for 1 archer in Nicopolis, round 4 : 0/1 hits
Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 5 : 1/2 hits
Neutral roll dice for 1 archer in Nicopolis, round 5 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the Macedonia lost in Nicopolis
Macedonia win, taking Nicopolis from Neutral with 1 hoplite remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 cavalry and 3 peltastss
Casualties for Neutral: 1 archer and 2 swordmen
Battle in Delphi
Macedonia attack with 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman
GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss
Macedonia roll dice for 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman in Delphi, round 1 : 6/14 hits
GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 1 : 4/6 hits
3 slingerss owned by the GreekCityStates , 1 archer owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 4 hoplites, 4 peltastss and 1 swordman remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 slingerss
Casualties for Macedonia: 4 peltastss
Non Combat Move - Macedonia
Place Units - Macedonia
1 city placed in Larissa
5 peltastss and 1 swordman placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Egypt
Egypt buy 7 axemen and 2 triremes; Remaining resources: 2 PUs;
Combat Move - Egypt
1 chariot moved from Memphis to Jerusalem
5 spearmen moved from Memphis to Pharan
2 axemen moved from Memphis to Pharan
1 archer moved from Memphis to Pharan
2 archers moved from Alexandria to Paraetonium
3 archers moved from Hermopolis to Paraetonium
2 chariots moved from Alexandria to Paraetonium
4 spearmen moved from Alexandria to Paraetonium
2 spearmen moved from Hermopolis to Alexandria
2 spearmen moved from Jerusalem to Aelana
1 chariot moved from Jerusalem to Aelana
2 axemen moved from Alexandria to SZ 57
1 axeman moved from Alexandria to SZ 57
1 axeman and 3 biremes moved from SZ 57 to SZ 58
2 axemen and 1 trireme moved from SZ 57 to SZ 58
3 axemen moved from SZ 58 to Pharan
4 axemen moved from Hermopolis to Paraetonium
1 chariot moved from Sidon to Jerusalem
1 chariot moved from Sidon to Jerusalem
6 spearmen moved from Sidon to Jerusalem
3 axemen moved from Sidon to Jerusalem
2 spearmen moved from Jerusalem to Aelana
1 axeman moved from Jerusalem to Aelana
Combat - Egypt
Battle in Paraetonium
Egypt attack with 5 archers, 4 axemen, 2 chariots and 4 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 4 spearmen in Paraetonium, round 1 : 2/15 hits
Neutral roll dice for 3 spearmen in Paraetonium, round 1 : 1/3 hits
2 spearmen owned by the Neutral and 1 spearman owned by the Egypt lost in Paraetonium
Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 3 spearmen in Paraetonium, round 2 : 2/14 hits
Neutral roll dice for 1 spearman in Paraetonium, round 2 : 0/1 hits
1 spearman owned by the Neutral lost in Paraetonium
Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 2 chariots and 3 spearmen remaining. Battle score for attacker is 6
Casualties for Egypt: 1 spearman
Casualties for Neutral: 3 spearmen
Battle in Aelana
Egypt attack with 1 axeman, 1 chariot and 4 spearmen
Neutral defend with 2 spearmen
Egypt roll dice for 1 axeman, 1 chariot and 4 spearmen in Aelana, round 1 : 1/6 hits
Neutral roll dice for 2 spearmen in Aelana, round 1 : 1/2 hits
1 spearman owned by the Neutral and 1 spearman owned by the Egypt lost in Aelana
Egypt roll dice for 1 axeman, 1 chariot and 3 spearmen in Aelana, round 2 : 1/5 hits
Neutral roll dice for 1 spearman in Aelana, round 2 : 0/1 hits
1 spearman owned by the Neutral lost in Aelana
Egypt win, taking Aelana from Neutral with 1 axeman, 1 chariot and 3 spearmen remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearman
Casualties for Neutral: 2 spearmen
Non Combat Move - Egypt
Place Units - Egypt
2 triremes placed in SZ 56
7 axemen placed in Alexandria
Turn Complete - Egypt
Egypt collect 49 PUs; end with 51 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 4 cavalrys, 1 city and 5 peltastss; Remaining resources: 0 PUs;
Combat Move - Seleucid
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
2 peltastss moved from Antioch to SZ 61
2 hoplites, 1 peltasts and 1 trireme moved from SZ 61 to SZ 62
1 bireme and 1 peltasts moved from SZ 61 to SZ 62
2 hoplites moved from SZ 62 to Salamis
2 peltastss moved from SZ 62 to Salamis
4 hoplites moved from Sardis to Halicarnassus
3 peltastss moved from Sardis to Halicarnassus
2 hoplites moved from Attalia to Halicarnassus
1 peltasts moved from Attalia to Halicarnassus
2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Ctesiphon
1 cataphract and 1 cavalry moved from Hatra to Ctesiphon
2 peltastss moved from Hatra to Seleucia
1 peltasts moved from Antioch to Sidon
Seleucid take Sidon from Egypt
3 peltastss moved from Damascus to Palmyra
2 hoplites moved from Damascus to Palmyra
1 legionaire moved from Damascus to Palmyra
2 cavalrys moved from Damascus to Palmyra
2 peltastss moved from Emesa to Palmyra
1 hoplite moved from Emesa to Palmyra
1 legionaire moved from Emesa to Palmyra
1 peltasts moved from Antioch to Damascus
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Amida
2 peltastss moved from Tarsus to Tavium
2 hoplites moved from Tarsus to Tavium
1 cavalry moved from Edessa to Amida
2 hoplites, 2 legionaires and 2 peltastss moved from Antioch to Melitene
1 cataphract moved from Antioch to Melitene
1 cavalry moved from Antioch to Tavium
1 cavalry moved from Antioch to Melitene
Combat - Seleucid
Battle in Tavium
Seleucid attack with 1 cavalry, 2 hoplites and 2 peltastss
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Tavium, round 1 : 1/5 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 : 1/4 hits
1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
Seleucid roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Tavium, round 2 : 2/4 hits
Neutral roll dice for 3 spearmen in Tavium, round 2 : 1/3 hits
2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
Seleucid roll dice for 1 cavalry and 2 hoplites in Tavium, round 3 : 3/3 hits
Neutral roll dice for 1 spearman in Tavium, round 3 : 0/1 hits
1 spearman owned by the Neutral lost in Tavium
Seleucid win, taking Tavium from Neutral with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 9
Casualties for Seleucid: 2 peltastss
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Salamis
Seleucid attack with 2 hoplites and 2 peltastss
Egypt defend with 2 spearmen
Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 1 : 0/4 hits
Egypt roll dice for 2 spearmen in Salamis, round 1 : 1/2 hits
1 peltasts owned by the Seleucid lost in Salamis
Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 2 : 0/3 hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits
Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 3 : 2/3 hits
Egypt roll dice for 2 spearmen in Salamis, round 3 : 1/2 hits
2 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is 2
Casualties for Egypt: 2 spearmen
Casualties for Seleucid: 2 peltastss
Battle in Palmyra
Seleucid attack with 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss
Neutral defend with 3 cavalrys and 4 spearmen
Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 1 : 2/12 hits
Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 : 0/7 hits
2 cavalrys owned by the Neutral lost in Palmyra
Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 2 : 2/12 hits
Neutral roll dice for 1 cavalry and 4 spearmen in Palmyra, round 2 : 2/5 hits
1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 2 peltastss owned by the Seleucid lost in Palmyra
Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 3 peltastss in Palmyra, round 3 : 7/10 hits
Neutral roll dice for 3 spearmen in Palmyra, round 3 : 1/3 hits
3 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Palmyra
Seleucid win, taking Palmyra from Neutral with 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 18
Casualties for Seleucid: 3 peltastss
Casualties for Neutral: 3 cavalrys and 4 spearmen
Battle in Amida
Seleucid attack with 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss
Neutral defend with 2 archers and 4 spearmen
Seleucid roll dice for 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss in Amida, round 1 : 1/9 hits
Neutral roll dice for 2 archers and 4 spearmen in Amida, round 1 : 2/6 hits
1 spearman owned by the Neutral and 2 peltastss owned by the Seleucid lost in Amida
Seleucid roll dice for 1 cavalry, 3 hoplites, 2 legionaires and 1 peltasts in Amida, round 2 : 3/7 hits
Neutral roll dice for 2 archers and 3 spearmen in Amida, round 2 : 1/5 hits
3 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Amida
Seleucid roll dice for 1 cavalry, 3 hoplites and 2 legionaires in Amida, round 3 : 3/6 hits
Neutral roll dice for 2 archers in Amida, round 3 : 0/2 hits
2 archers owned by the Neutral lost in Amida
Seleucid win, taking Amida from Neutral with 1 cavalry, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 14
Casualties for Seleucid: 3 peltastss
Casualties for Neutral: 2 archers and 4 spearmen
Battle in Melitene
Seleucid attack with 1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss
Neutral defend with 2 archers and 3 spearmen
Seleucid roll dice for 1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss in Melitene, round 1 : 2/8 hits
Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 : 4/5 hits
2 spearmen owned by the Neutral , 1 cavalry owned by the Seleucid , 2 peltastss owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Melitene
Seleucid roll dice for 1 cataphract, 2 hoplites and 1 legionaire in Melitene, round 2 : 1/4 hits
Neutral roll dice for 2 archers and 1 spearman in Melitene, round 2 : 1/3 hits
1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Melitene
Seleucid roll dice for 1 cataphract, 1 hoplite and 1 legionaire in Melitene, round 3 : 0/3 hits
Neutral roll dice for 2 archers in Melitene, round 3 : 2/2 hits
1 hoplite owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Melitene
1 cataphract owned by the Seleucid retreated to Antioch
Neutral win with 2 archers remaining. Battle score for attacker is -17
Casualties for Seleucid: 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss
Casualties for Neutral: 3 spearmen
Battle in Halicarnassus
Seleucid attack with 6 hoplites and 4 peltastss
Neutral defend with 3 archers and 5 spearmen
Seleucid roll dice for 6 hoplites and 4 peltastss in Halicarnassus, round 1 : 3/10 hits
Neutral roll dice for 3 archers and 5 spearmen in Halicarnassus, round 1 : 4/8 hits
3 spearmen owned by the Neutral and 4 peltastss owned by the Seleucid lost in Halicarnassus
Seleucid roll dice for 6 hoplites in Halicarnassus, round 2 : 3/6 hits
Neutral roll dice for 3 archers and 2 spearmen in Halicarnassus, round 2 : 3/5 hits
2 spearmen owned by the Neutral , 3 hoplites owned by the Seleucid and 1 archer owned by the Neutral lost in Halicarnassus
Seleucid roll dice for 3 hoplites in Halicarnassus, round 3 : 0/3 hits
Neutral roll dice for 2 archers in Halicarnassus, round 3 : 2/2 hits
2 hoplites owned by the Seleucid lost in Halicarnassus
1 hoplite owned by the Seleucid retreated to Sardis
Neutral win with 2 archers remaining. Battle score for attacker is -14
Casualties for Seleucid: 5 hoplites and 4 peltastss
Casualties for Neutral: 1 archer and 5 spearmen
Battle in Ctesiphon
Seleucid attack with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Parthia defend with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss in Ctesiphon, round 1 : 9/18 hits
Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Ctesiphon, round 1 : 4/13 hits
1 cavalry owned by the Parthia , 7 spearmen owned by the Parthia , 4 peltastss owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 1 peltasts in Ctesiphon, round 2 : 4/14 hits
Parthia roll dice for 2 archers, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 3/4 hits
1 cataphract owned by the Parthia , 2 cavalrys owned by the Seleucid , 1 peltasts owned by the Seleucid , 2 archers owned by the Parthia and 1 horsearcher owned by the Parthia lost in Ctesiphon
Seleucid win, taking Ctesiphon from Parthia with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires remaining. Battle score for attacker is 32
Casualties for Seleucid: 2 cavalrys and 5 peltastss
Casualties for Parthia: 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
1 city placed in Hatra
2 cataphracts, 4 cavalrys and 5 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 86 PUs; end with 86 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Parthia
Parthia buy 3 horsearchers and 4 spearmen; Remaining resources: 0 PUs;
Combat Move - Parthia
1 horsearcher moved from Ecbatana to Ctesiphon
2 horsearchers moved from Cyropolis to Ctesiphon
4 spearmen moved from Ecbatana to Ctesiphon
1 archer moved from Ecbatana to Ctesiphon
1 cataphract moved from Susa to Ctesiphon
3 archers moved from Susa to Ctesiphon
1 horsearcher moved from Susa to Ctesiphon
7 spearmen moved from Susa to Ctesiphon
1 cavalry moved from Susa to Ctesiphon
4 spearmen moved from Persepolis to Susa
1 cataphract moved from Persepolis to Susa
2 archers moved from Persepolis to Susa
1 cavalry moved from Persepolis to Susa
Combat - Parthia
Battle in Ctesiphon
Parthia attack with 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen
Seleucid defend with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen in Ctesiphon, round 1 : 5/21 hits
Seleucid roll dice for 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires in Ctesiphon, round 1 : 6/11 hits
2 hoplites owned by the Seleucid , 1 cavalry owned by the Seleucid , 6 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Ctesiphon
Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 5 spearmen in Ctesiphon, round 2 : 1/15 hits
Seleucid roll dice for 3 cataphracts and 3 hoplites in Ctesiphon, round 2 : 3/6 hits
1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Ctesiphon
Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 2 spearmen in Ctesiphon, round 3 : 2/12 hits
Seleucid roll dice for 3 cataphracts and 2 hoplites in Ctesiphon, round 3 : 3/5 hits
2 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 1 archer owned by the Parthia lost in Ctesiphon
Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 4 : 1/9 hits
Seleucid roll dice for 3 cataphracts in Ctesiphon, round 4 : 1/3 hits
1 cataphract owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 5 : 2/8 hits
Seleucid roll dice for 2 cataphracts in Ctesiphon, round 5 : 1/2 hits
2 cataphracts owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
Parthia win, taking Ctesiphon from Seleucid with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 13
Casualties for Seleucid: 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
Casualties for Parthia: 3 archers and 11 spearmen
Non Combat Move - Parthia
Place Units - Parthia
3 horsearchers and 4 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Carthage
Carthage buy 1 bireme, 10 spearmen, 1 swordman, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;
Combat Move - Carthage
3 cavalrys moved from Thenae to Sabrata
3 spearmen moved from Thenae to Sabrata
1 bireme moved from SZ 38 to SZ 36
1 trireme moved from SZ 38 to SZ 36
1 warelephant moved from Carthago to SZ 36
7 spearmen moved from Carthago to SZ 36
1 warelephant moved from SZ 36 to Lilybaeum
7 spearmen moved from SZ 36 to Lilybaeum
2 warelephants moved from Syracuse to Lilybaeum
1 hoplite moved from Syracuse to Lilybaeum
2 spearmen moved from Syracuse to Lilybaeum
2 biremes moved from SZ 15 to SZ 14
1 swordman moved from Acci to SZ 14
1 spearman moved from Gades to SZ 14
1 swordman moved from SZ 14 to Siga
1 spearman moved from SZ 14 to Siga
1 swordman moved from Pax Julia to Emerita Augusta
1 spearman moved from Pax Julia to Emerita Augusta
2 cavalrys moved from Pax Julia to Emerita Augusta
2 spearmen moved from Castulo to Toletum
3 swordmen moved from Castulo to Toletum
1 swordman moved from Salmantica to Lucus Augusti
1 spearman moved from Salmantica to Lucus Augusti
1 swordman moved from Salmantica to Toletum
1 spearman moved from Salmantica to Toletum
Combat - Carthage
Battle in Sabrata
Carthage attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 1 spearman
Carthage roll dice for 3 cavalrys and 3 spearmen in Sabrata, round 1 : 0/6 hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 : 1/2 hits
1 spearman owned by the Carthage lost in Sabrata
Carthage roll dice for 3 cavalrys and 2 spearmen in Sabrata, round 2 : 1/5 hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 2/2 hits
1 spearman owned by the Neutral and 2 spearmen owned by the Carthage lost in Sabrata
Carthage roll dice for 3 cavalrys in Sabrata, round 3 : 1/3 hits
Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the Carthage lost in Sabrata
Carthage win, taking Sabrata from Neutral with 2 cavalrys remaining. Battle score for attacker is -6
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Carthage: 1 cavalry and 3 spearmen
Battle in Lilybaeum
Carthage attack with 1 hoplite, 9 spearmen and 3 warelephants
RomanRepublic defend with 2 legionaires and 3 velitess
Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Lilybaeum, round 1 : 3/13 hits
RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 1 : 2/5 hits
Units damaged: 2 warelephants owned by the Carthage
3 velitess owned by the RomanRepublic lost in Lilybaeum
Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Lilybaeum, round 2 : 4/13 hits
RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 2 : 0/2 hits
2 legionaires owned by the RomanRepublic lost in Lilybaeum
Carthage win, taking Lilybaeum from RomanRepublic with 1 hoplite, 9 spearmen and 3 warelephants remaining. Battle score for attacker is 17
Casualties for RomanRepublic: 2 legionaires and 3 velitess
Battle in Emerita Augusta
Carthage attack with 2 cavalrys, 1 spearman and 1 swordman
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Emerita Augusta, round 1 : 1/4 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 1 : 1/3 hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Emerita Augusta
Carthage roll dice for 2 cavalrys and 1 swordman in Emerita Augusta, round 2 : 1/3 hits
Neutral roll dice for 2 swordmen in Emerita Augusta, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 cavalry owned by the Carthage lost in Emerita Augusta
Carthage roll dice for 1 cavalry and 1 swordman in Emerita Augusta, round 3 : 1/2 hits
Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Emerita Augusta
Carthage win, taking Emerita Augusta from Neutral with 1 cavalry and 1 swordman remaining. Battle score for attacker is 5
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for Carthage: 1 cavalry and 1 spearman
Battle in Siga
Carthage attack with 1 spearman and 1 swordman
Neutral defend with 1 spearman
Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 : 0/2 hits
Neutral roll dice for 1 spearman in Siga, round 1 : 1/1 hits
1 spearman owned by the Carthage lost in Siga
Carthage roll dice for 1 swordman in Siga, round 2 : 0/1 hits
Neutral roll dice for 1 spearman in Siga, round 2 : 0/1 hits
Carthage roll dice for 1 swordman in Siga, round 3 : 1/1 hits
Neutral roll dice for 1 spearman in Siga, round 3 : 1/1 hits
1 spearman owned by the Neutral and 1 swordman owned by the Carthage lost in Siga
Neutral win with no units remaining. Battle score for attacker is -4
Casualties for Neutral: 1 spearman
Casualties for Carthage: 1 spearman and 1 swordman
Battle in Lucus Augusti
Carthage attack with 1 spearman and 1 swordman
Neutral defend with 1 swordman
Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 1 : 0/2 hits
Neutral roll dice for 1 swordman in Lucus Augusti, round 1 : 0/1 hits
Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 2 : 0/2 hits
Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits
Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 3 : 1/2 hits
Neutral roll dice for 1 swordman in Lucus Augusti, round 3 : 1/1 hits
1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Lucus Augusti
Carthage win, taking Lucus Augusti from Neutral with 1 swordman remaining. Battle score for attacker is 1
Casualties for Neutral: 1 swordman
Casualties for Carthage: 1 spearman
Battle in Toletum
Carthage attack with 3 spearmen and 4 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 1 : 3/7 hits
Neutral roll dice for 4 cavalrys in Toletum, round 1 : 0/4 hits
3 cavalrys owned by the Neutral lost in Toletum
Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 2 : 2/7 hits
Neutral roll dice for 1 cavalry in Toletum, round 2 : 0/1 hits
1 cavalry owned by the Neutral lost in Toletum
Carthage win, taking Toletum from Neutral with 3 spearmen and 4 swordmen remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrys
Non Combat Move - Carthage
Place Units - Carthage
1 trireme placed in SZ 36
3 spearmen and 1 warelephant placed in Carthago Nova
7 spearmen and 1 swordman placed in Carthago
1 bireme placed in SZ 36
Turn Complete - Carthage
Carthage collect 72 PUs; end with 72 PUs total
2 units repaired.
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - RomanRepublic
RomanRepublic buy 4 biremes, 1 fort and 1 trireme; Remaining resources: 2 PUs;
Combat Move - RomanRepublic
1 onager moved from Roma to SZ 25
1 velites moved from Roma to SZ 25
2 biremes, 1 onager and 1 velites moved from SZ 25 to SZ 21
1 velites moved from SZ 21 to Genua
1 onager moved from SZ 21 to Genua
1 ballista moved from Arretium to Genua
6 legionaires moved from Arretium to Genua
1 cavalry moved from Arretium to Genua
4 velitess moved from Arretium to Genua
5 cavalrys moved from Roma to Genua
1 trireme moved from SZ 34 to SZ 28
1 trireme moved from SZ 34 to SZ 28
1 velites moved from Croton to SZ 35
1 velites moved from SZ 35 to Messana
1 ballista moved from Ariminum to Verona
7 velitess moved from Ariminum to Verona
1 cavalry moved from Ariminum to Verona
4 legionaires moved from Ariminum to Verona
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 1 cavalry, 4 legionaires and 7 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 7 velitess in Verona, round 1 : 4/13 hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 1 : 1/5 hits
2 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 1 velites owned by the RomanRepublic lost in Verona
RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 6 velitess in Verona, round 2 : 6/12 hits
Neutral roll dice for 1 swordman in Verona, round 2 : 0/1 hits
1 swordman owned by the Neutral lost in Verona
RomanRepublic win, taking Verona from Neutral with 1 ballista, 1 cavalry, 4 legionaires and 6 velitess remaining. Battle score for attacker is 15
Casualties for Neutral: 2 axemen and 3 swordmen
Casualties for RomanRepublic: 1 velites
Battle in Genua
RomanRepublic attack with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 5 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic roll dice for 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 5 velitess in Genua, round 1 : 6/19 hits
Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 1 : 4/6 hits
3 swordmen owned by the Neutral , 4 velitess owned by the RomanRepublic and 3 cavalrys owned by the Neutral lost in Genua
RomanRepublic win, taking Genua from Neutral with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites remaining. Battle score for attacker is 12
Casualties for Neutral: 3 cavalrys and 3 swordmen
Casualties for RomanRepublic: 4 velitess
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Roma
RomanRepublic undo move 1.
1 fort placed in Roma
4 biremes and 1 trireme placed in SZ 28
Turn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 52 PUs total
Yer up for Greeks, homestar… don’t forget the double-step!
By the way, wife says she’s up for Tokyo. See you Friday, C
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - GreekCityStates
GreekCityStates buy 1 city and 4 hoplites; Remaining resources: 0 PUs;
Combat Move - GreekCityStates
10 hoplites moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
2 hoplites moved from Sparta to SZ 67
2 hoplites moved from SZ 67 to Athens
2 archers moved from Pergamum to Sardis
2 slingerss moved from Pergamum to Sardis
1 hoplite moved from Pergamum to Sardis
1 slingers moved from Pergamum to Sardis
Combat - GreekCityStates
Battle in Sardis
GreekCityStates attack with 2 archers, 1 hoplite and 3 slingerss
Seleucid defend with 1 hoplite
GreekCityStates roll dice for 2 archers, 1 hoplite and 3 slingerss in Sardis, round 1 : 1/6 hits
Seleucid roll dice for 1 hoplite in Sardis, round 1 : 1/1 hits
1 hoplite owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
GreekCityStates win, taking Sardis from Seleucid with 2 archers, 1 hoplite and 2 slingerss remaining. Battle score for attacker is 3
Casualties for GreekCityStates: 1 slingers
Casualties for Seleucid: 1 hoplite
Battle in Athens
GreekCityStates attack with 1 cavalry and 12 hoplites
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 1 cavalry and 12 hoplites in Athens, round 1 : 5/13 hits
Macedonia roll dice for 1 peltasts in Athens, round 1 : 0/1 hits
1 peltasts owned by the Macedonia lost in Athens
GreekCityStates win, taking Athens from Macedonia with 1 cavalry and 12 hoplites remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 city placed in Pergamum
4 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Macedonia
Macedonia buy 3 biremes, 2 hoplites and 7 peltastss; Remaining resources: 0 PUs;
Combat Move - Macedonia
2 biremes moved from SZ 69 to SZ 70
1 trireme moved from SZ 69 to SZ 70
2 swordmen moved from Byzantium to SZ 70
1 swordman moved from Thessalonica to SZ 70
2 peltastss moved from Thessalonica to SZ 70
3 swordmen moved from SZ 70 to Pergamum
2 peltastss moved from SZ 70 to Pergamum
1 hoplite moved from Nicopolis to Axiopolis
2 hoplites moved from Odessus to Axiopolis
2 cavalrys moved from Byzantium to Axiopolis
Combat - Macedonia
Battle in Pergamum
Macedonia attack with 2 peltastss and 3 swordmen
GreekCityStates defend with 1 city, 2 hoplites and 1 slingers
Macedonia roll dice for 2 peltastss and 3 swordmen in Pergamum, round 1 : 1/5 hits
GreekCityStates roll dice for 2 hoplites and 1 slingers in Pergamum, round 1 : 1/3 hits
1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
Macedonia roll dice for 1 peltasts and 3 swordmen in Pergamum, round 2 : 1/4 hits
GreekCityStates roll dice for 2 hoplites in Pergamum, round 2 : 1/2 hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
Macedonia roll dice for 3 swordmen in Pergamum, round 3 : 1/3 hits
GreekCityStates roll dice for 1 hoplite in Pergamum, round 3 : 1/1 hits
1 swordman owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Pergamum
Macedonia win, taking Pergamum from GreekCityStates with 2 swordmen remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 2 hoplites and 1 slingers
Casualties for Macedonia: 2 peltastss and 1 swordman
Battle in Axiopolis
Macedonia attack with 2 cavalrys and 3 hoplites
Neutral defend with 2 cavalrys and 3 swordmen
Macedonia roll dice for 2 cavalrys and 3 hoplites in Axiopolis, round 1 : 1/5 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 1 : 0/5 hits
1 cavalry owned by the Neutral lost in Axiopolis
Macedonia roll dice for 2 cavalrys and 3 hoplites in Axiopolis, round 2 : 2/5 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Axiopolis, round 2 : 2/4 hits
1 swordman owned by the Neutral , 1 cavalry owned by the Neutral and 2 cavalrys owned by the Macedonia lost in Axiopolis
Macedonia roll dice for 3 hoplites in Axiopolis, round 3 : 3/3 hits
Neutral roll dice for 2 swordmen in Axiopolis, round 3 : 1/2 hits
1 hoplite owned by the Macedonia and 2 swordmen owned by the Neutral lost in Axiopolis
Macedonia win, taking Axiopolis from Neutral with 2 hoplites remaining. Battle score for attacker is 7
Casualties for Macedonia: 2 cavalrys and 1 hoplite
Casualties for Neutral: 2 cavalrys and 3 swordmen
Non Combat Move - Macedonia
1 swordman moved from Delphi to Larissa
4 hoplites moved from Delphi to Larissa
3 peltastss moved from Delphi to Larissa
1 cavalry moved from Delphi to Thessalonica
3 peltastss moved from Thessalonica to Larissa
3 hoplites moved from Byzantium to Odessus
Place Units - Macedonia
3 biremes placed in SZ 70
2 hoplites placed in Larissa
4 peltastss placed in Larissa
3 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Egypt
Egypt buy 3 axemen, 1 bireme, 1 city, 2 spearmen and 1 trireme; Remaining resources: 2 PUs;
Combat Move - Egypt
1 chariot moved from Paraetonium to Siwa
1 chariot moved from Paraetonium to Siwa
3 archers moved from Paraetonium to Paliurus
3 axemen moved from Paraetonium to Paliurus
3 spearmen moved from Paraetonium to Siwa
1 axeman moved from Paraetonium to Siwa
2 archers moved from Paraetonium to Siwa
1 axeman moved from Aelana to Petra
3 spearmen moved from Aelana to Petra
1 chariot moved from Aelana to Petra
3 chariots moved from Jerusalem to Petra
3 axemen moved from Jerusalem to Petra
3 spearmen moved from Jerusalem to Petra
1 axeman moved from Jerusalem to Petra
4 spearmen moved from Jerusalem to Petra
5 spearmen moved from Pharan to Jerusalem
5 axemen moved from Pharan to Jerusalem
1 archer moved from Pharan to Jerusalem
3 biremes moved from SZ 58 to SZ 63
2 triremes moved from SZ 58 to SZ 63
2 axemen moved from Alexandria to SZ 56
1 spearman moved from Alexandria to SZ 56
1 axeman moved from Alexandria to SZ 56
1 axeman moved from Alexandria to SZ 56
1 axeman moved from Alexandria to SZ 56
5 axemen moved from SZ 56 to Cydonia
1 spearman moved from SZ 56 to Cydonia
1 spearman moved from Alexandria to Paraetonium
2 axemen moved from Alexandria to Paraetonium
Combat - Egypt
Battle in Paliurus
Egypt attack with 3 archers and 3 axemen
Numidia defend with 1 spearman
Egypt roll dice for 3 archers and 3 axemen in Paliurus, round 1 : 2/6 hits
Numidia roll dice for 1 spearman in Paliurus, round 1 : 0/1 hits
1 spearman owned by the Numidia lost in Paliurus
Egypt win, taking Paliurus from Numidia with 3 archers and 3 axemen remaining. Battle score for attacker is 3
Casualties for Numidia: 1 spearman
Battle in Cydonia
Egypt attack with 5 axemen and 1 spearman
Neutral defend with 2 archers and 2 spearmen
Egypt roll dice for 5 axemen and 1 spearman in Cydonia, round 1 : 3/6 hits
Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 1 : 2/4 hits
2 spearmen owned by the Neutral , 1 archer owned by the Neutral , 1 spearman owned by the Egypt and 1 axeman owned by the Egypt lost in Cydonia
Egypt roll dice for 4 axemen in Cydonia, round 2 : 0/4 hits
Neutral roll dice for 1 archer in Cydonia, round 2 : 0/1 hits
Egypt roll dice for 4 axemen in Cydonia, round 3 : 1/4 hits
Neutral roll dice for 1 archer in Cydonia, round 3 : 0/1 hits
1 archer owned by the Neutral lost in Cydonia
Egypt win, taking Cydonia from Neutral with 4 axemen remaining. Battle score for attacker is 8
Casualties for Egypt: 1 axeman and 1 spearman
Casualties for Neutral: 2 archers and 2 spearmen
Battle in Petra
Egypt attack with 5 axemen, 4 chariots and 10 spearmen
Neutral defend with 2 archers, 1 axeman and 3 spearmen
Egypt roll dice for 5 axemen, 4 chariots and 10 spearmen in Petra, round 1 : 4/19 hits
Neutral roll dice for 2 archers, 1 axeman and 3 spearmen in Petra, round 1 : 5/6 hits
3 spearmen owned by the Neutral , 1 axeman owned by the Neutral and 5 spearmen owned by the Egypt lost in Petra
Egypt roll dice for 5 axemen, 4 chariots and 5 spearmen in Petra, round 2 : 2/14 hits
Neutral roll dice for 2 archers in Petra, round 2 : 0/2 hits
2 archers owned by the Neutral lost in Petra
Egypt win, taking Petra from Neutral with 5 axemen, 4 chariots and 5 spearmen remaining. Battle score for attacker is 5
Casualties for Egypt: 5 spearmen
Casualties for Neutral: 2 archers, 1 axeman and 3 spearmen
Battle in Siwa
Egypt attack with 2 archers, 1 axeman, 2 chariots and 3 spearmen
Numidia defend with 1 spearman
Egypt roll dice for 2 archers, 1 axeman, 2 chariots and 3 spearmen in Siwa, round 1 : 1/8 hits
Numidia roll dice for 1 spearman in Siwa, round 1 : 1/1 hits
1 spearman owned by the Numidia and 1 spearman owned by the Egypt lost in Siwa
Egypt win, taking Siwa from Numidia with 2 archers, 1 axeman, 2 chariots and 2 spearmen remaining. Battle score for attacker is 0
Casualties for Egypt: 1 spearman
Casualties for Numidia: 1 spearman
Non Combat Move - Egypt
Place Units - Egypt
1 city placed in Jerusalem
1 bireme and 1 trireme placed in SZ 56
3 axemen and 2 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 44 PUs; end with 46 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Seleucid
Seleucid buy 4 cataphracts, 2 cavalrys, 2 citys and 10 peltastss; Remaining resources: 0 PUs;
Combat Move - Seleucid
2 hoplites moved from Salamis to SZ 62
1 hoplite and 1 trireme moved from SZ 62 to SZ 65
1 bireme and 1 hoplite moved from SZ 62 to SZ 65
2 hoplites moved from SZ 65 to Halicarnassus
1 cavalry moved from Tavium to Halicarnassus
2 hoplites moved from Tavium to Pessinus
4 cavalrys moved from Antioch to Jerusalem
3 cataphracts moved from Antioch to Jerusalem
1 peltasts moved from Sidon to Jerusalem
1 peltasts moved from Damascus to Jerusalem
2 cavalrys moved from Palmyra to Jerusalem
3 hoplites, 2 legionaires and 2 peltastss moved from Palmyra to Bostra
1 cavalry, 3 hoplites and 2 legionaires moved from Amida to Satala
Combat - Seleucid
Battle in Pessinus
Seleucid attack with 2 hoplites
Neutral defend with 2 spearmen
Seleucid roll dice for 2 hoplites in Pessinus, round 1 : 0/2 hits
Neutral roll dice for 2 spearmen in Pessinus, round 1 : 1/2 hits
1 hoplite owned by the Seleucid lost in Pessinus
Seleucid roll dice for 1 hoplite in Pessinus, round 2 : 0/1 hits
Neutral roll dice for 2 spearmen in Pessinus, round 2 : 0/2 hits
1 hoplite owned by the Seleucid retreated to Tavium
Neutral win with 2 spearmen remaining. Battle score for attacker is -5
Casualties for Seleucid: 1 hoplite
Battle in Satala
Seleucid attack with 1 cavalry, 3 hoplites and 2 legionaires
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 1 cavalry, 3 hoplites and 2 legionaires in Satala, round 1 : 0/6 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 1 : 1/4 hits
1 cavalry owned by the Seleucid lost in Satala
Seleucid roll dice for 3 hoplites and 2 legionaires in Satala, round 2 : 1/5 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 2 : 1/4 hits
1 cavalry owned by the Neutral and 1 legionaire owned by the Seleucid lost in Satala
Seleucid roll dice for 3 hoplites and 1 legionaire in Satala, round 3 : 2/4 hits
Neutral roll dice for 3 spearmen in Satala, round 3 : 0/3 hits
2 spearmen owned by the Neutral lost in Satala
Seleucid roll dice for 3 hoplites and 1 legionaire in Satala, round 4 : 0/4 hits
Neutral roll dice for 1 spearman in Satala, round 4 : 0/1 hits
Seleucid roll dice for 3 hoplites and 1 legionaire in Satala, round 5 : 2/4 hits
Neutral roll dice for 1 spearman in Satala, round 5 : 0/1 hits
1 spearman owned by the Neutral lost in Satala
Seleucid win, taking Satala from Neutral with 3 hoplites and 1 legionaire remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 cavalry and 1 legionaire
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Halicarnassus
Seleucid attack with 1 cavalry and 2 hoplites
Neutral defend with 2 archers
Seleucid roll dice for 1 cavalry and 2 hoplites in Halicarnassus, round 1 : 2/3 hits
Neutral roll dice for 2 archers in Halicarnassus, round 1 : 1/2 hits
2 archers owned by the Neutral and 1 cavalry owned by the Seleucid lost in Halicarnassus
Seleucid win, taking Halicarnassus from Neutral with 2 hoplites remaining. Battle score for attacker is 4
Casualties for Seleucid: 1 cavalry
Casualties for Neutral: 2 archers
Battle in Bostra
Seleucid attack with 3 hoplites, 2 legionaires and 2 peltastss
Neutral defend with 1 archer and 4 spearmen
Seleucid roll dice for 3 hoplites, 2 legionaires and 2 peltastss in Bostra, round 1 : 2/7 hits
Neutral roll dice for 1 archer and 4 spearmen in Bostra, round 1 : 1/5 hits
2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Bostra
Seleucid roll dice for 3 hoplites, 2 legionaires and 1 peltasts in Bostra, round 2 : 1/6 hits
Neutral roll dice for 1 archer and 2 spearmen in Bostra, round 2 : 2/3 hits
1 spearman owned by the Neutral , 1 peltasts owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Bostra
Seleucid roll dice for 3 hoplites and 1 legionaire in Bostra, round 3 : 3/4 hits
Neutral roll dice for 1 archer and 1 spearman in Bostra, round 3 : 1/2 hits
1 spearman owned by the Neutral , 1 archer owned by the Neutral and 1 legionaire owned by the Seleucid lost in Bostra
Seleucid win, taking Bostra from Neutral with 3 hoplites remaining. Battle score for attacker is 4
Casualties for Seleucid: 2 legionaires and 2 peltastss
Casualties for Neutral: 1 archer and 4 spearmen
Battle in Jerusalem
Seleucid attack with 3 cataphracts, 6 cavalrys and 2 peltastss
Egypt defend with 1 archer, 5 axemen, 1 city and 5 spearmen
Seleucid roll dice for 3 cataphracts, 6 cavalrys and 2 peltastss in Jerusalem, round 1 : 5/11 hits
Egypt roll dice for 1 archer, 5 axemen and 5 spearmen in Jerusalem, round 1 : 3/11 hits
5 axemen owned by the Egypt , 1 cavalry owned by the Seleucid and 2 peltastss owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 3 cataphracts and 5 cavalrys in Jerusalem, round 2 : 5/8 hits
Egypt roll dice for 1 archer and 5 spearmen in Jerusalem, round 2 : 1/6 hits
5 spearmen owned by the Egypt and 1 cavalry owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 3 cataphracts and 4 cavalrys in Jerusalem, round 3 : 3/7 hits
Egypt roll dice for 1 archer in Jerusalem, round 3 : 1/1 hits
1 archer owned by the Egypt and 1 cavalry owned by the Seleucid lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 3 cataphracts and 3 cavalrys remaining. Battle score for attacker is 18
Casualties for Egypt: 1 archer, 5 axemen and 5 spearmen
Casualties for Seleucid: 3 cavalrys and 2 peltastss
Non Combat Move - Seleucid
5 peltastss moved from Antioch to Sidon
1 peltasts moved from Seleucia to Palmyra
Place Units - Seleucid
4 cataphracts, 2 cavalrys and 5 peltastss placed in Antioch
5 peltastss placed in Hatra
1 city placed in Tarsus
1 city placed in Damascus
Turn Complete - Seleucid
Seleucid collect 90 PUs; end with 90 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Parthia
Parthia buy 5 horsearchers; Remaining resources: 0 PUs;
Combat Move - Parthia
4 spearmen moved from Susa to Babylon
4 spearmen moved from Persepolis to Babylon
3 horsearchers moved from Persepolis to Babylon
2 archers moved from Susa to Babylon
1 cataphract moved from Susa to Babylon
1 cavalry moved from Susa to Babylon
1 cavalry moved from Ctesiphon to Seleucia
2 horsearchers moved from Ctesiphon to Seleucia
2 horsearchers moved from Ctesiphon to Seleucia
1 archer moved from Ctesiphon to Seleucia
1 cataphract moved from Ctesiphon to Seleucia
Combat - Parthia
Battle in Seleucia
Parthia attack with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers
Seleucid defend with 1 peltasts
Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers in Seleucia, round 1 : 4/7 hits
Seleucid roll dice for 1 peltasts in Seleucia, round 1 : 0/1 hits
1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Babylon
Parthia attack with 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 8 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 8 spearmen in Babylon, round 1 : 4/15 hits
Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 1 : 5/10 hits
4 spearmen owned by the Neutral and 5 spearmen owned by the Parthia lost in Babylon
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 3 spearmen in Babylon, round 2 : 3/10 hits
Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 2 : 2/6 hits
3 spearmen owned by the Neutral and 2 spearmen owned by the Parthia lost in Babylon
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 1 spearman in Babylon, round 3 : 3/8 hits
Neutral roll dice for 3 archers in Babylon, round 3 : 1/3 hits
3 archers owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
Parthia win, taking Babylon from Neutral with 2 archers, 1 cataphract, 1 cavalry and 3 horsearchers remaining. Battle score for attacker is 9
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 8 spearmen
Non Combat Move - Parthia
Place Units - Parthia
5 horsearchers placed in Persepolis
Turn Complete - Parthia
Parthia collect 48 PUs; end with 48 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Carthage
Carthage buy 4 cavalrys, 1 city, 9 spearmen and 1 warelephant; Remaining resources: 0 PUs;
Combat Move - Carthage
1 hoplite moved from Lilybaeum to Messana
3 warelephants moved from Lilybaeum to Messana
9 spearmen moved from Lilybaeum to Messana
1 warelephant moved from Carthago Nova to Valentia
3 spearmen moved from Carthago Nova to Valentia
3 spearmen moved from Toletum to Valentia
3 swordmen moved from Toletum to Valentia
1 cavalry moved from Emerita Augusta to Palantia
1 swordman moved from Lucus Augusti to Palantia
1 swordman moved from Toletum to Palantia
1 swordman moved from Emerita Augusta to Salmantica
Combat - Carthage
Battle in Valentia
Carthage attack with 6 spearmen, 3 swordmen and 1 warelephant
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 6 spearmen, 3 swordmen and 1 warelephant in Valentia, round 1 : 2/10 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 : 3/6 hits
Units damaged: 1 warelephant owned by the Carthage
2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
Carthage roll dice for 4 spearmen, 3 swordmen and 1 warelephant in Valentia, round 2 : 2/8 hits
Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 2 : 2/4 hits
1 axeman owned by the Neutral , 1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
Carthage roll dice for 2 spearmen, 3 swordmen and 1 warelephant in Valentia, round 3 : 2/6 hits
Neutral roll dice for 2 archers in Valentia, round 3 : 2/2 hits
2 archers owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
Carthage win, taking Valentia from Neutral with 3 swordmen and 1 warelephant remaining. Battle score for attacker is 3
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Casualties for Carthage: 6 spearmen
Battle in Palantia
Carthage attack with 1 cavalry and 2 swordmen
Neutral defend with 3 cavalrys
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 1 : 1/3 hits
Neutral roll dice for 3 cavalrys in Palantia, round 1 : 0/3 hits
1 cavalry owned by the Neutral lost in Palantia
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 2 : 0/3 hits
Neutral roll dice for 2 cavalrys in Palantia, round 2 : 0/2 hits
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 3 : 0/3 hits
Neutral roll dice for 2 cavalrys in Palantia, round 3 : 0/2 hits
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 4 : 1/3 hits
Neutral roll dice for 2 cavalrys in Palantia, round 4 : 0/2 hits
1 cavalry owned by the Neutral lost in Palantia
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 5 : 0/3 hits
Neutral roll dice for 1 cavalry in Palantia, round 5 : 0/1 hits
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 6 : 2/3 hits
Neutral roll dice for 1 cavalry in Palantia, round 6 : 0/1 hits
1 cavalry owned by the Neutral lost in Palantia
Carthage win, taking Palantia from Neutral with 1 cavalry and 2 swordmen remaining. Battle score for attacker is 12
Casualties for Neutral: 3 cavalrys
Battle in Messana
Carthage attack with 1 hoplite, 9 spearmen and 3 warelephants
RomanRepublic defend with 4 forts, 3 legionaires and 5 velitess
Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Messana, round 1 : 4/13 hits
Units damaged: 4 forts owned by the RomanRepublic
RomanRepublic roll dice for 4 forts, 3 legionaires and 5 velitess in Messana, round 1 : 7/12 hits
Units damaged: 3 warelephants owned by the Carthage
4 spearmen owned by the Carthage lost in Messana
3 warelephants owned by the Carthage , 1 hoplite owned by the Carthage and 5 spearmen owned by the Carthage retreated to Lilybaeum
RomanRepublic win with 4 forts, 3 legionaires and 5 velitess remaining. Battle score for attacker is -12
Casualties for Carthage: 4 spearmen
Non Combat Move - Carthage
8 spearmen moved from Carthago to SZ 36
1 swordman moved from Carthago to SZ 36
1 swordman moved from SZ 36 to Lilybaeum
8 spearmen moved from SZ 36 to Lilybaeum
2 cavalrys moved from Sabrata to Leptis Magna
Place Units - Carthage
4 cavalrys placed in Carthago Nova
9 spearmen and 1 warelephant placed in Carthago
1 city placed in Thapsus
Turn Complete - Carthage
Carthage collect 77 PUs; end with 77 PUs total
8 units repaired.
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - RomanRepublic
RomanRepublic buy 2 ballistas, 5 cavalrys, 2 legionaires and 1 trireme; Remaining resources: 2 PUs;
Combat Move - RomanRepublic
2 velitess moved from Roma to SZ 28
1 trireme and 1 velites moved from SZ 28 to SZ 34
1 velites moved from SZ 34 to Messana
1 trireme and 1 velites moved from SZ 28 to SZ 34
1 velites moved from SZ 34 to Messana
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
1 bireme moved from SZ 28 to SZ 34
1 velites moved from Capua to SZ 34
1 velites moved from SZ 34 to Messana
1 bireme moved from SZ 28 to SZ 34
1 legionaire moved from Capua to SZ 34
1 legionaire moved from SZ 34 to Messana
1 trireme moved from SZ 28 to SZ 34
1 velites moved from Capua to SZ 34
1 velites moved from SZ 34 to Messana
1 bireme moved from SZ 28 to SZ 34
1 velites moved from Capua to SZ 34
1 velites moved from SZ 34 to Messana
2 biremes moved from SZ 28 to SZ 34
2 legionaires moved from Capua to SZ 34
2 legionaires moved from SZ 34 to Messana
1 cavalry moved from Capua to Ariminum
6 cavalrys moved from Genua to Massilia
6 legionaires moved from Genua to Massilia
1 onager moved from Genua to Massilia
1 ballista moved from Genua to Massilia
1 velites moved from Genua to Massilia
6 velitess moved from Verona to Mediolanum
4 legionaires moved from Verona to Mediolanum
1 ballista moved from Verona to Mediolanum
1 cavalry moved from Verona to Mediolanum
Combat - RomanRepublic
Battle in Massilia
RomanRepublic attack with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites
Neutral defend with 1 archer and 4 swordmen
RomanRepublic roll dice for 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites in Massilia, round 1 : 5/15 hits
Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 1 : 2/5 hits
1 archer owned by the Neutral , 4 swordmen owned by the Neutral , 1 cavalry owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Massilia
RomanRepublic win, taking Massilia from Neutral with 1 ballista, 5 cavalrys, 6 legionaires and 1 onager remaining. Battle score for attacker is 13
Casualties for Neutral: 1 archer and 4 swordmen
Casualties for RomanRepublic: 1 cavalry and 1 velites
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 1 cavalry, 4 legionaires and 6 velitess
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 6 velitess in Mediolanum, round 1 : 3/12 hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 1 : 1/5 hits
3 axemen owned by the Neutral and 1 velites owned by the RomanRepublic lost in Mediolanum
RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 5 velitess in Mediolanum, round 2 : 4/11 hits
Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 2 : 0/2 hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry, 4 legionaires and 5 velitess remaining. Battle score for attacker is 13
Casualties for Neutral: 4 axemen and 1 swordman
Casualties for RomanRepublic: 1 velites
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 trireme placed in SZ 28
2 ballistas, 5 cavalrys and 1 legionaire placed in Roma
1 legionaire were produced but were not placed
Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 59 PUs total