I’m both busy and not emotionally ready too do the next turn.
Varn H (allies) vs. ?????? (axis), Spring 1942, via Battlemap
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Round 1, UK; continued
Non-Combat Movement:
–-SZ 40 Transport to SZ 41, load New Zealand Infantry x1, return to SZ 40 and unload in AUSTRALIA
—SZ 40 Sub x1 to SZ 47
—SZ 1 Transport to SZ 10
—South Africa Infantry x1 to RHODESIA
—SZ 3 Fighter x1 return to UK
—SZ 5 Fighter x1 return to UK
—SZ 3 Bomber to CAUCASUS
—Egypt Fighter x1 to RHODESIA
—Western Canada Infantry x1 to EASTERN CANADAMobilize:
—Factory to South AfricaCollect Income: collect $30, total $45 in hand
Summary:
—Rhodesia: Infantry x1, Fighter x1
—SZ 34: Cruiser x1, Transport x1
—SZ 40: Transport x1
—SZ 47: Sub x1
—SZ 10: Transport x1
—Caucasus: Bomber x1
—SZ 59: Carrier x1
—India: Infantry x2
—Eastern Canada: Tank x1, Infantry x1
—UK: Fighter x2, Infantry x2, Artillery x1, Tank x1
—Australia: Infantry x4 -
Japan’s Turn!
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Have you and Malachi taken a look at Second Edition 1942 yet?
I hadn’t checked the site for two months, logged on one day and saw 1941 and 1942 SE were both new. I kind of thought they were going to do a Global 1940 Second Edition before a Spring 1942 Second Edition.
Map for 1942 SE looks pretty cool. Not sure why they changed the AA Gun mechanics to the global mechanic. I like the idea of a realistic KJF with the India factory in place from the get go, also more countries in Asia for Japan to slog through on the way to Moscow, and more European countries for Germany to try and defend. Read that it was even harder for the allies to get a KGF going however due to extra German forces on the board on turn one.
I kind of like the version we are playing, though. Never thought it would become obsolete (and hope it doesn’t)!
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I actually went and picked up both new games,41-42 2nd
haven’t opened 41 & I have 42 setup right now(just checking it out against myself)I haven’t seen the CRUNCH for a bit but would like to have a face to face with him soon
I agree with the setup,there’s a lot of potential for the allies.Tho they say the axis are still to strong.Sure would love to try a game.
Cant wait till they get it setup here,I think it will be on Triplea before they add it to the battelmap.Triplea is a cool site & you can also still use this forum to play games(I could explain to you how it all works if your interested in the future)
For now this game in my opinion is the simplest & must fun to play!
Sooooooo(to Japan) -
Japan 1
Builds
With 30
3TT=21
DD=8
save 1Combat
inf(Wak)via TT sz60(51) land Bry(unoccupied)2inf,ftr Man to Chi
3inf Kwa to Chi
ftr Jpn to Chi
ftr FIC to Chi vs 2inf,ftrBB sz60 to sz59 vs CV
BB,CV(2ftr)sz37 to sz34 vs CC,TT
sub sz45 to sz52
CC,ftr sz50 to sz52
bmr Jpn to sz52 vs CV(ftr)sub?Chi attack(1)5inf 3ftr
Rolls: 5@1 3@3; Total Hits: 15@1: (2, 1, 2, 2, 3)3@3: (4, 6, 4)
defend 2inf ftr
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 1)1@4: (6)
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Chi attack(2)3inf 3ftr
Rolls: 3@1 3@3; Total Hits: 13@1: (6, 6, 3)3@3: (3, 5, 4)
defend inf ftr
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)
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Chi attack(3)2inf 3ftr
Rolls: 2@1 3@3; Total Hits: 12@1: (1, 4)3@3: (4, 5, 6)
defend ftr
Rolls: 1@4; Total Hits: 01@4: (5)
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SZ59 attack(1)BB
Rolls: 1@4; Total Hits: 01@4: (5)
defend CV
Rolls: 1@2; Total Hits: 11@2: (2)
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Chi twlo 3inf
BB retreats to sz60
SZ34 attack(1)CV(2ftr)BB
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (1, 6)1@4: (2)
defend CC
Rolls: 1@3; Total Hits: 11@3: (1)
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SZ34 cwlo(damaged BB)
I’ll wait to see if your USA sub will fight or submerge
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Submerge the sub in SZ 52 please.
That’s my answer, but I’m curious (since you play allies a lot) if you usually do that? I like to save the sub for a counterattack in that sea zone during USA’s turn, using BB/2 Fighters/Bomber. If you feel that is too much help, you don’t have to answer.
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I do usually submerge the sub,tho I have seen people just go in with the sub so in that case you would surely stay & fight.
SZ52 attack(1)sub sneak
Rolls: 1@2; Total Hits: 01@2: (3)
(A)CC ftr bmr
Rolls: 2@3 1@4; Total Hits: 32@3: (3, 1)1@4: (4)
defend CV(ftr)
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)
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SZ52 cwlo sub,CC
Non Combat
bmr sz52 to Jpn
ftr sz52 to sz60
CV sz50 to sz60
3ftr Chi to FICBuild placement
3TT,DD sz60Collect income
Earned 33 saved 1=34 IPC’s -
Round 1, USA
Purchase: $42 on hand
–-Carrier x1
—Transport x1
—Battleship x1
—TOTAL: -$41, 1 remainingCombat Movement:
—noneNon-Combat Movement:
—Alaska Infantry x1 to Western Canada
—Western USA Infantry x2 to Western Canada
—Central USA Infantry x2 to Eastern Canada
—Eastern USA Infantry x2, Artillery x1, Tank x1 to Eastern Canada
—SZ 20 Destroyer x1 to SZ 10
—SZ 55 Battleship and Transport to SZ 20
—Hawaii Fighter x1 to Western Canada
—Eastern USA Fighter x1 to SZ 10
—Eastern USA Bomber x1 to Eastern Canada
—Western USA Fighter x1 to SZ 10
—SZ 52 Sub x1 to SZ 50Mobilize:
—Carrier, Transport, Battleship to SZ 10Collect Income: collect $40, total $41 in hand
Summary:
—SZ 10: Battleship x1, Destroyer x1, Cruiser x1, Carrier x1, Fighter x2, Transport x3
—SZ 20: Battleship x1, Transport x1
—Western Canada: Infantry x3, Fighter x1
—Eastern Canada: Infantry x4, Artillery x1, Tank x1, Bomber x1
—Sinkiang: Infantry x2 -
Round 2, Russia
Purchase: $26 on hand
–-Infantry x4
—Artillery x1
—Tank x2
—TOTAL: -$26, 0 remainingCombat Movement:
—West Russia Artillery x1, Infantry x2 to KARELIA
—Caucasus Infantry x2, Fighter x1 to UKRAINE
—Caucasus Fighter x1 to KARELIA -
Round 2, Russia; continued
Combat KARELIA, Attacker, Round 1: Fighter x1, Artillery x1, Infantry x2
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (2, 4)1@3: (3)
Combat KARELIA, Defender, Round 1: Infantry x1, Tank x1
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
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Round 2, Russia; continued
Combat KARELIA:
German units defeated without Russian losses! -
Round 2, Russia; continued
Combat UKRAINE, Attacker, Round 1: Fighter x1, Infantry x2
Rolls: 2@1 1@3; Total Hits: 22@1: (3, 1)1@3: (1)
Combat UKRAINE, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (5)
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Round 2, Russia; continued
Combat UKRAINE:
German units defeated without Russian losses! -
Round 2, Russia; continued
Non-Combat Movement:
–-Ukraine Fighter to WEST RUSSIA
—Karelia Fighter to WEST RUSSIA
—Caucasus Infantry x4, Tank x1 to WEST RUSSIA
—Russia Infantry x4, Tank x2 to WEST RUSSIA
—Novosibirsk Infantry x2 to RUSSIA
—Yakut Infantry x4 to NOVOSIBIRSKMobilize:
—Infantry x3, Artillery x1 to Caucasus
—Infantry x1, Tank x2 to RussiaCollect Income: collect $28, total $28 in hand
Summary:
—Caucasus: Infantry x3, Artillery x1
—Russia: Infantry x3, Tank x2
—Novosibirsk: Infantry x4
—West Russia: Infantry x14, Tank x7, Artillery x1, Fighter x2
—Karelia: Infantry x2, Artillery x1
—Ukraine: Infantry x2