Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Round 3, Russia, continued:
Summary:
–-Caucasus: Infantry x7, Tank x9, Artillery x2, Fighter x2
—Russia: Infantry x6, Tank x2
—West Russia: Infantry x1
Germany’s Turn!
Germany 3
Builds
With 43
11inf=33
2tank=10
save 0
Combat
tank TrJ blitz Per to Kaz(unoccupied)
inf Egy to FEq(unoccupied)
inf Kar to Arc(unoccupied)
inf Kar to WRu
inf Bel to WRu
bmr EEu to WRu vs inf
WRu attack(1)2inf bmr
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 4)1@4: (2)
defend inf
Rolls: 1@2; Total Hits: 11@2: (2)
WRu lwlo inf
Non Combat
bmr WRu to WEu
2ftr Lib to WEu
5inf,2tank Ger to WEu
inf TrJ to Per
(inf,tank)SEu via TT sz15(14) land Egy
4inf EEu to Ukr
tank Ger to Ukr
art Ger to EEu
sub sz17 to sz13
sub sz17 to sz25
Build placement
9inf,tank>Ger
2inf,tank>SEu
Collect income
Earned 51 saved 0=51 IPC’s
Round 3, UK
Purchase: $28 on hand
–-Tank x2
—Infantry x6
—TOTAL: -$28, 0 remaining
Combat Movement:
—India Infantry x2 to PERSIA
—Russia Bomber to PERSIA
—SZ 8 Fleet to SZ 6, load UK Infantry x3, Artillery x1, Tank x2, invade NORWAY (unopposed)
Round 3, UK; continued
Combat PERSIA, Attacker, Round 1: Infantry x2, Bomber x1
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 6)1@4: (4)
Combat PERSIA, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (6)
Round 3, UK; continued
Persia liberated without losses!
Round 3, UK; continued
Non-Combat Movement:
–-SZ 47 Sub to SZ 31
—Persia Bomber to Russia
—SZ 42 Transport to SZ 54
—India AA Gun to Persia
Mobilize:
—Infantry x1, Tank x1 to South Africa
—Infantry x5, Tank x1 to UK
Collect Income: collect $29, total $29 in hand
Summary:
—UK: Infantry x5, Tank x1
—South Africa: Infantry x3, Tank x2, Fighter x1
—Norway: Infantry x3, Artillery x1, Tank x2
—SZ 6: Transport x3, Carrier x1, Fighter x2, Destroyer x1
—Persia: Infantry x2
—Russia: Bomber x1
—SZ 31: Sub x1
—SZ 54: Transport x1
Japan’s Turn!
Obtained a copy of Second Edition. Board is noticeably bigger. I think I could probably play a game on it - unlike first edition’s out-of-box board. I think it will be a fun version to play.
Japan 3
Builds
With 34
4inf=12
3tank=15
TT=7
save 0
Combat
inf Far to Yak(unoccupied)
inf FIC to Ind(unoccupied)
4inf Chi to Sin
tank FIC to Sin
bmr FIC to Sin vs 2inf
Sin attack(1)4inf tank bmr
Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (1, 5, 4, 3)1@3: (1)1@4: (5)
defend 2inf
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Sin twol
Non Combat
bmr Sin to Ukr
2inf FIC to Chi
(3inf,3tank)Jpn via 3TT,BB sz36 to sz60 land Bry
(2inf) Sum via TT sz36(37) land FIC
BB,CV(ftr) sz37 to sz36
DD sz50 to sz36
ftr Jpn to sz36
Build placement
TT>sz60
4inf,3tank>Jpn
Collect income
Earned 40 saved 0=40 IPC’s
Round 3, USA
Purchase: $41 on hand
–-Transport x2 (-14)
—Destroyer x1 (-8)
—Tank x2 (-10)
—Infantry x3 (-9)
—TOTAL: -$41, 0 remaining
Combat Movement:
—none
Non-Combat Movement:
—SZ 8 Fleet to SZ 6, load UK Infantry x4, Artillery x1, Tank x1, unload in NORWAY
—Eastern Canada Infantry x2 to Western Canada
—Eastern USA Infantry x1 to Eastern Canada
—Western USA Tank x1 to Eastern Canada
—SZ 10 Fighter x2 to Eastern Canada
—UK Bomber x1 to Eastern Canada
Mobilize:
—Transport x2, Destroyer x1 to SZ 10
—Tank x1 to Western USA
—Infantry x3, Tank x1 to Eastern USA
Collect Income: collect $38, total $38 in hand
Summary:
—SZ 6: Battleship x1, Destroyer x1, Cruiser x1, Carrier x1, Fighter x2, Transport x3
—SZ 10: Battleship x1, Destroyer x2, Carrier x1, Transport x3
—Western Canada: Infantry x3
—Eastern Canada: Infantry x1, Tank x1, Bomber x1, Fighter x2
—Western USA: Tank x1
—Eastern USA: Infantry x3, Tank x1
—Norway: Tank x1, Artillery x1, Infantry x4
Round 4, Russia
Purchase: $22 on hand
–-Infantry x4
—Tank x2
—TOTAL: -$22, 0 remaining
Combat Movement:
—Caucasus Infantry x7, Tank x9, Artillery x2 to WEST RUSSIA
—Russia Tank x1, Infantry x1 to ARCHANGEL
—Russia Infantry x2 to KAZAKH
—Caucasus Fighter x2 to KAZAKH
—Russia Infantry x2, Tank x1 to WEST RUSSIA
Round 4, Russia; continued
Combat WEST RUSSIA, Attacker, Round 1: Infantry x9, Tank x10, Artillery x2
Rolls: 7@1 4@2 10@3; Total Hits: 97@1: (1, 1, 2, 4, 5, 3, 3)4@2: (1, 5, 2, 5)10@3: (3, 1, 3, 5, 2, 4, 5, 5, 5, 3)
Combat WEST RUSSIA, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (4)
Round 4, Russia; continued
Combat WEST RUSSIA: taken without losses
Round 4, Russia; continued
Combat ARCHANGEL, Attacker, Round 1: Infantry x1, Tank x1
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
Combat ARCHANGEL, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (5)
Round 4, Russia; continued
Combat ARCHANGEL, Attacker, Round 2: Infantry x1, Tank x1
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)
Combat ARCHANGEL, Defender, Round 2: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (4)
Round 4, Russia; continued
Combat ARCHANGEL: liberated without losses!
Round 4, Russia; continued
Combat KAZAKH, Attacker, Round 1: Infantry x2, Fighter x2
Rolls: 2@1 2@3; Total Hits: 12@1: (1, 3)2@3: (6, 5)
Combat KAZAKH, Defender, Round 1: Tank x1
Rolls: 1@3; Total Hits: 11@3: (1)