Varn H (allies) vs. ?????? (axis), Spring 1942, via Battlemap


  • Shit,lets hope these last two ftr’s I forgot hit.

    EEu 2ftr
    DiceRolls: 2@3; Total Hits: 12@3: (2, 4)


  • EEu lwlo inf

    Non Combat
    bmr Sz8 to WEu
    3ftr EEu to WEu
    inf Ger to WEu
    2inf Cau via TT Sz15(16)land Egy
    12tank Cau to EEu
    Ger(aagun) to EEu
    SEu(aagun)to Ger

    Build placement
    9inf,ftr>Ger
    2inf,art>SEu

    Collect income
    Earned 45 saved 0=45 IPC’s

    Varn v Flip G9.AAM


  • Round 9, UK

    Purchase: $27 on hand
    –-Infantry x3
    —Artillery x2
    —Fighter x1
    —TOTAL: -$27, 0 remaining

    Combat Movement:
    —Rhodesia Infantry x1, Fighter x2 to Congo
    —Rhodesia Infantry x4, Tank x2 to South Africa
    —Belorussia Infantry x1, Artillery x1 to West Russia
    —Karelia Bomber x1 to West Russia
    —SZ 5 Fighter x2 to West Russia


  • Round 9, UK; continued

    Combat WEST RUSSIA, Attacker, Round 1:  Infantry x1, Artillery x1, Fighter x2, Bomber x1
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 1)2@3: (3, 6)1@4: (6)

    Combat WEST RUSSIA, Defender, Round 1: Infantry x1, Artillery x1
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • Round 9, UK; continued

    Combat WEST RUSSIA: taken with loss of Infantry x1!


  • Round 9, UK; continued

    Combat CONGO, Attacker, Round 1:  Infantry x1, Fighter x2
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 1)

    Combat CONGO, Defender, Round 1: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Round 9, UK; continued

    Combat CONGO: liberated without losses!


  • Round 9, UK; continued

    Combat SOUTH AFRICA, Attacker, Round 1:  Infantry x4, Tank x2
    DiceRolls: 4@1 2@3; Total Hits: 34@1: (1, 2, 1, 3)2@3: (4, 1)

    Combat SOUTH AFRICA, Defender, Round 1: Infantry x3
    DiceRolls: 3@2; Total Hits: 03@2: (5, 6, 4)


  • Round 9, UK; continued

    Combat SOUTH AFRICA: liberated without losses!


  • Round 9, UK; continued

    Non-Combat Movement:
    –-SZ 5 Transports to SZ 6, load UK Infantry x4, Artillery x2, return to SZ 5 unload units to Karelia
    —Karelia AA Gun to Norway
    —SZ 27 Sub to SZ 17
    —Congo Fighter x2 to Brazil
    —West Russia Fighters x2 return to SZ 5
    —West Russia Bomber x1 to UK

    Mobilize:
    —Infantry x3, Artillery x2, Fighter x1 to UK

    Collect Income: collect $24, total $24 in hand

    Summary:
    —UK: Infantry x4, Artillery x3, Fighter x1, Bomber x1
    —Karelia: Infantry x7, Artillery x1
    —West Russia: Artillery x1
    —South Africa: Infantry x4, Tank x2
    —Brazil: Fighter x2
    —FEQ: Infantry x1
    —French West Africa: Tank x1
    —SZ 17: Sub x1
    —SZ 5: Transport x3, Carrier x2, Destroyer x1, Fighter x2

    Varn v Flip UK09.AAM


  • Japan’s Turn!


  • Japan 9
    Builds
    With 52
    4tank=20
    2ftr=20
    4inf=12
    save 0

    Combat
    3tank Egy to Cng vs inf

    Cng attack(1)3tank
    DiceRolls: 3@3; Total Hits: 13@3: (6, 1, 6)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Non Combat
    6ftr WEu to Ger
    bmr WEu to Per
    bmr Jpn to Per
    inf Kaz to Per
    6inf,art,16tank Cau to Per
    4inf,art Ind to Per
    (8inf)FIC via 4TT Sz36 to Sz34 land Per
    2TT,DD,BB,CV(2ftr) Sz28 to Sz34
    inf Nov to Kaz
    inf Sin to Kaz
    2inf Yak to Nov
    inf Bry to Yak
    2tank FIC to Sin
    (4inf)Jpn via 2TT Sz60 to Sz36 land FIC
    BB,CV Sz36 to Sz60

    Build placement
    3inf>Ind
    3tank>FIC
    2ftr>Sz60
    inf,tank>Jpn

    Collect income
    Earned 51 saved 0=51 IPC’s

    Varn v Flip J9.AAM


  • Round 9, USA

    Purchase: $48 on hand
    –-Infantry x4 (-12)
    —Carrier x1 (-14)
    —Fighter x2 (-20)
    —TOTAL: -$46, 2 remaining

    Combat Movement:
    —none

    Non-Combat Movement:
    —Belorussia Tank x1 to Karelia
    —Russia Fighter x2 to SZ 5, land on British Carrier
    —SZ 5 Transports to SZ 6, load UK Infantry x3, Tank x3, return to SZ 5 and unload in Karelia
    —SZ 2 Transports to SZ 1, load Eastern Canada Infantry x4, Artillery x1, Tank x1, return to SZ 2 and unload in UK
    —Eastern USA Infantry x4 to Eastern Canada
    —Western Canada Infantry x1 to Eastern Canada
    —Western USA Infantry x1 to Western Canada
    —SZ 55 Transport x1 to SZ 56, load Midway Infantry x1, return to SZ 55 and unload Western USA
    —Alaska Infantry x1 to Western Canada
    —Alaska Tank x1 to Eastern Canada
    —Alaska Fighter x2 to SZ 55
    —Alaska Bomber x1 to Hawaii
    —SZ 20 Destroyer x1, Transport x1 to SZ 55

    Mobilize:
    —Eastern USA Infantry x4
    —SZ 55 Carrier x1, Fighter x2

    Collect Income: collect $38, total $40 in hand

    Summary:
    —Russia: Fighter x2
    —Karelia: Infantry x6, Tank x7
    —UK: Infantry x4, Tank x1, Artillery x1
    —Eastern Canada: Infantry x5, Tank x1
    —SZ 2: Transport x3, Destroyer x1, Battleship x1, Carrier x1
    —SZ 5: Transport x3, Destroyer x1, Cruiser x1, Battleship x1, Carrier x1, Fighter x4 (2 aboard UK Carrier)
    —SZ 55: Carrier x2, Fighter x2, Transport x2, Destroyer x2
    —Western Canada: Infantry x2
    —Western USA: Infantry x1, Tank x1
    —Eastern USA: Infantry x4
    —Hawaii: Infantry x2, Bomber x1

    Varn v Flip USA09.AAM


  • Round 10, Russia

    Purchase: $12 on hand
    –-Tank x1
    —Artillery x1
    —Infantry x1
    —TOTAL: -$12, 0 remaining

    Combat Movement:
    —none

    Non-Combat Movement:
    —Russia Tank x19 to Karelia

    Mobilize:
    —Infantry x1, Artillery x1, Tank x1 to Russia

    Collect Income: collect $12, total $12 in hand

    Summary:
    —Russia: Infantry x31, Tank x1, Artillery x4, Fighter x2
    —Karelia: Tank x19

    Varn v Flip R10.AAM


  • Germany’s Turn!


  • Germany 10
    Builds
    With 45
    9tank=45
    save 0

    Combat
    tank Ukr blitz Bel to EEu(unoccupied)

    inf,tank FEq to WAf vs tank

    2inf Ukr to WRu
    bmr WEu to WRu vs art

    WAf attack(1)inf tank
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)

    defend tank
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • WAf twol

    WRu attack(1)2inf bmr
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (5, 1)1@4: (6)

    defend art
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Dang I forgot one combat move if you’ll let me have it!
    inf EAf to Rho(unoccupied)[Sorry & Thanks]

    WRu lwol

    Non Combat
    bmr WRu to EEu
    3ftr WEu to EEu
    ftr Ger to EEu
    6inf,3art,4tank Ukr to EEu
    9inf,5tank Ger to EEu
    5tank WEu to EEu
    10inf WEu to Ger
    2inf,art SEu to Blk
    tank FEq to Rho
    (inf,art) Egy via TT,BB Sz15 to Sz33 land Rho
    2inf Egy to TrJ
    aagun WEu to SEu

    Build placement
    9tank>Ger

    Collect income
    Earned 48 saved 0=48 IPC’s

    Varn v Flip G10.AAM


  • If it won’t disappoint you too much, I think I need to concede this game: “Flip, you win!”

    Thank you for the experience!!!

    I don’t think there is anything I can do with this current game, however. The allies allowed Japan to morph into a monster in the hopes of crushing Germany, but instead Germany has survived to become a monster as well. I can push the pieces around some more if you want (particularly if you had some devastating move you wanted to unleash on me J10), but really the writing is on the wall at this point. The turn-for-turn economic disparity between your Axis and my Allies is disturbing to me. The allies will be soon be swept from Africa, then Europe, then Russia, and most probably the sea all within a matter of a few turns from now. I realized that subconsciously a week ago, but the sight of that massive German stack on Eastern Europe just now made me nauseated, lol!

    I lost early. I had some bad dice rolls here and there, particularly my Russian attack on Ukraine when Germany first stacked there, but mostly I just made poor decisions throughout the entire game.

    If you don’t mind I’m ready to move on to our next game. I’m ready immediately, but if you need a break (or want to play someone else) I will understand. I’ll play whatever side you want. I’ll also play whatever version you want. I fear the allies (particularly the Russians) are even harder to play in the second edition, however.

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