Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Round 6, USA; continued
Combat SZ 12, Attacker, Round 1: Destroyer x1, Bomber x1
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)
Combat SZ 12, Defender, Round 1: Sub x1
Rolls: 1@1; Total Hits: 01@1: (2)
Round 6, USA; continued
Combat SZ 12, Attacker, Round 2: Destroyer x1, Bomber x1
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)
Combat SZ 12, Defender, Round 2: Sub x1
Rolls: 1@1; Total Hits: 01@1: (4)
Round 6, USA; continued
Combat SZ 12, Attacker, Round 3: Destroyer x1, Bomber x1
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
Combat SZ 12, Defender, Round 3: Sub x1
Rolls: 1@1; Total Hits: 01@1: (2)
Round 6, USA; continued
Combat SZ 12: German sub sunk, no American losses!
Round 6, USA; continued
Non-Combat Movement:
–-SZ 12 Bomber to Western USA
—Karelia Infantry x3, Artillery x1, Tank x1 to Eastern Europe
—Belorussia Infantry x1 to Eastern Europe
—SZ 5 Transports x3 to SZ 6 load UK Infantry x3 and Tank x3, back to SZ 5 unload in Eastern Europe
—SZ 2 Fighter x2 to Russia
—Western USA Fighter x1 to SZ 2
—SZ 2 Transports x3 to SZ 1, load Eastern Canada Infantry x3 and Tank x3, proceed to SZ 2 unload in UK
—Western USA Tank x3 to Eastern Canada
—Eastern USA Infantry x3 to Eastern Canada
—Western USA Infantry x1 to Western Canada
Mobilize:
—Fighter x1 to Western USA
—Tank x3 to Western USA
—Infantry x3 to Eastern USA
Collect Income: collect $38, total $43 in hand
Summary:
—SZ 5: Battleship x1, Destroyer x1, Cruiser x1, Carrier x1, Fighter x2, Transport x3
—SZ 2: Battleship x1, Destroyer x1, Carrier x1, Fighter x1, Transport x3
—Russia: Fighter x4
—Western Canada: Infantry x3
—Eastern Canada: Infantry x3, Tank x3
—Western USA: Tank x3, Fighter x1, Bomber x1
—Eastern USA: Infantry x3
—Eastern Europe: Tank x4, Artillery x1, Infantry x7
—UK: Tank x3, Infantry x3
—SZ 12: Destroyer x1
Round 7, Russia
Purchase: $26 on hand
–-Tank x2
—Infantry x5
—TOTAL: -$25, 1 remaining
Combat Movement:
—Russia Infantry x2, Fighter x2 to Kazakh
—Russia Infantry x1 to Novosibirsk (unopposed)
Round 7, Russia; continued
Combat KAZAKH, Attacker, Round 1: Infantry x2, Fighter x2
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 3)2@3: (6, 4)
Combat KAZAKH, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 11@2: (2)
Round 7, Russia; continued
Russia loses Infantry x1!
Combat KAZAKH, Attacker, Round 2: Infantry x1, Fighter x2
Rolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (5, 2)
Combat KAZAKH, Defender, Round 2: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (3)
Round 7, Russia; continued
Combat KAZAKH: liberated with loss of Infantry x1!
Round 7, Russia; continued
Non-Combat Movement:
–-Kazakh Fighter x2 to Russia
—West Russia Tank x13, Artillery x2, Infantry x7 to Russia
—Karelia AA Gun x1 to Eastern Europe
Mobilize:
—Infantry x5, Tank x2 to Russia
Collect Income: collect $21, total $22 in hand
Summary:
—Russia: Infantry x22, Tank x17, Artillery x2, Fighter x2
—Kazakh: Infantry x1
—Novosibirsk: Infantry x1
Germany’s Turn!
Have a good weekend!
Not the greatest of weekends
Working(but ya gotta pay the bills)
I may get to do my turn Sunday night at about 9
Germany 7
Builds
With 41
5tank=25
4inf=12
art=4
save 0
Combat
tank Egy in&out EAf(unoccupied)
sub sz13 to sz12 vs DD
2inf Cau to Ukr
bmr WEu to Ukr vs inf
5inf,art,5tank Blk to EEu
16inf,6tank Ger to EEu
5ftr WEu to EEu vs 21inf,art,7tank(aagun)
Sz12 attack(to the death)sub
Rolls: 10@2; Total Hits: 110@2: (5, 4, 5, 6, 6, 6, 6, 6, 2, 6)
defend DD
Rolls: 10@2; Total Hits: 310@2: (3, 1, 5, 2, 6, 5, 1, 3, 5, 4)
Sz12 defended with loss of sub
Ukr attack(1)2inf bmr
Rolls: 2@1 1@4; Total Hits: 22@1: (6, 1)1@4: (2)
defend inf
Rolls: 1@2; Total Hits: 01@2: (4)
Ukr lwol
EEu aagun vs 5ftr
Rolling 5d6:
(1, 1, 2, 4, 5)
aagun shoots down 2ftr
EEu attack(1)21inf art 11tank 3ftr
Rolls: 20@1 2@2 14@3; Total Hits: 1120@1: (4, 4, 5, 4, 1, 3, 3, 6, 1, 5, 4, 5, 1, 3, 3, 3, 3, 4, 3, 3)2@2: (1, 5)14@3: (1, 1, 1, 6, 4, 4, 6, 5, 1, 3, 3, 6, 6, 3)
defend 21inf art 7tank
Rolls: 22@2 7@3; Total Hits: 1322@2: (2, 3, 3, 3, 2, 1, 2, 2, 4, 4, 5, 1, 1, 1, 3, 2, 6, 3, 2, 1, 3, 6)7@3: (5, 2, 5, 5, 4, 1, 5)
EEu attack(2)8inf art 11tank 3ftr
Rolls: 7@1 2@2 14@3; Total Hits: 67@1: (4, 4, 6, 6, 1, 6, 6)2@2: (6, 5)14@3: (5, 5, 5, 5, 5, 5, 3, 5, 1, 2, 6, 6, 3, 3)
defend 10inf art 7tank
Rolls: 11@2 7@3; Total Hits: 411@2: (4, 4, 3, 3, 3, 6, 3, 6, 4, 6, 5)7@3: (3, 6, 5, 3, 5, 3, 2)
EEu attack(3)4inf art 11tank 3ftr
Rolls: 3@1 2@2 14@3; Total Hits: 113@1: (6, 2, 4)2@2: (6, 5)14@3: (2, 1, 3, 2, 6, 2, 1, 3, 1, 3, 5, 1, 2, 5)
defend 4inf art 7tank
Rolls: 5@2 7@3; Total Hits: 65@2: (4, 1, 4, 3, 1)7@3: (1, 4, 6, 2, 6, 3, 3)
Retreat 10tank to Blk(1 defending tank remains)I’ll leave a British tank,if you rather it a USA one just exchange it.
Non Combat
bmr Ukr to Ger
3ftr EEu to Ger
12inf WEu to Ger
2inf Seu to Blk
2inf Per to Cau
aagun WEu to SEu
Build placement
3inf,art>Cau
inf,5tank>Ger
Collect income
Earned 40 saved 0=40 IPC’s
I wasn’t sure if I had to retreat the ftr,s to same territory or not,but page 18 of the rule book explains(retreating air units remain in the contested space temporarily.they complete their retreat movement during Non combat using the same rules as air units involved in a successful battle)