@crockett36 Thanks!
S.A. VS D.I.T.
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has Germany had enough yet?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
4 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
Italians take Greater Southern Germany from Russians
1 infantry moved from Romania to Slovakia Hungary
Italians take Slovakia Hungary from Russians
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
2 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Western Germany
Italians attack with 1 armour, 1 artillery and 4 infantry
Americans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Western Germany from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Italians: 4 infantry
Casualties for Americans: 2 armour, 1 artillery and 2 infantry
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Italians: 4 infantry
Casualties for Americans: 2 armour, 1 artillery and 2 infantry
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer; Americans defend with 1 cruiser and 2 destroyers
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is -10
Casualties for British: 1 destroyer
Casualties for Italians: 3 submarines
Recording Battle StatisticsNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 5 infantry placed in Northern Italy
3 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
Hitler says “FIGHT TO THE LAST MAN!!!”
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :10
Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Baltic States to Poland
Germans take Poland from Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to KareliaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 cruiser and 2 destroyers
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Germans
Turn Complete - Germans
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Another round or so if it will let us keep going, otherwise we can start another, maybe even team up with Kabloom and post to the looking for players teams or 2 on 2, if you think were ready
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tell you what if you consed to my superior victory (lol) i will let you place 150 ipc worth of German equipment and lets see if you can win the battle of the bulge
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Good game lets keep hammering away at this one ya never know I might get lucky.
Lets start another, pick a side and let me know I just dont want to have all 4 of my games be same round and same country, to easy to get confused -
Go Russia!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :10
Purchase Units - Russians
Russians buy 2 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 artillery and 2 infantry moved from Belarus to Novgorod
1 artillery moved from Archangel to Novgorod
1 artillery and 3 infantry moved from Belarus to Baltic States
1 artillery and 2 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 armour moved from Belarus to Slovakia Hungary
1 armour moved from Eastern Poland to Poland
1 armour and 1 artillery moved from Caucasus to Northwest Persia
2 artilleries and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 artillery moved from Kansu to Suiyuyan
1 armour moved from Russia to Urals
1 fighter moved from Russia to Northwest Persia
1 armour moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to UralsCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 armour
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Suiyuyan
Russians attack with 1 artillery
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Poland
Russians attack with 1 armour
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Northwest Persia
Russians attack with 1 armour, 1 artillery and 1 fighter
Italians defend with 2 infantry
Russians win, taking Northwest Persia from Italians with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery and 1 fighter
Casualties for Italians: 2 infantry
Russians win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery and 1 fighter
Casualties for Italians: 2 infantry
Battle in Novgorod
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 armour, 3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Shensi to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Shensi to Kansu
2 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Shan State
1 armour moved from Hunan to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Hunan to Shan State
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Japanese take Malaya from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
Japanese take Western Australia from ANZAC
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 46 Sea Zone to New Guinea
1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 destroyers moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to KweichowCombat - Japanese
Battle in Shan State
Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Japanese win with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Guinea
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Japanese win with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from 16 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
1 tactical_bomber moved from Java to 42 Sea ZonePlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :10
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
3 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Greater Southern Germany to Slovakia Hungary
6 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 infantry moved from Eastern Persia to PersiaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 3 destroyers
Americans defend with 1 cruiser and 1 destroyer
Americans win with 1 cruiser remaining. Battle score for attacker is -16
Casualties for Italians: 3 destroyers
Casualties for Americans: 1 destroyer
Battle in Western Germany
Italians attack with 1 armour, 1 artillery and 6 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Italians win with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Recording Battle StatisticsNon Combat Move - Italians
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 2.
1 armour and 2 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :10
Combat Move - French
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :11
Combat Move - Germans
Giving bonus movement to units
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 aaGun moved from France to Western GermanyTurn Complete - Germans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :11
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
1 armour moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 armour moved from Iraq to Persia
2 artilleries and 2 infantry moved from Samara to Novosibirsk
2 armour moved from Urals to Timguska
2 armour moved from Russia to Urals
3 artilleries and 3 infantry moved from Russia to Samara
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery and 2 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Baltic States to Poland
2 artilleries and 1 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Slovakia Hungary from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Karelia
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Russians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 2 armour
Japanese defend with 2 armour
Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Russians: 1 armour
Russians win with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Russians: 1 armour
Battle in Eastern Poland
Russians attack with 3 artilleries and 4 infantry
Italians defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Russians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Persia
Russians attack with 1 armour
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
4 armour and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 mech_infantrys moved from Shan State to Burma
2 armour moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from New Guinea to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 fighter moved from New Guinea to 54 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Burma
Japanese attack with 4 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Japanese win with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 54 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :11
Place Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 2 PUs (2 lost to blockades); end with 2 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Northern Italy to Greater Southern Germany
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from West India to Eastern Persia
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from Southern Italy to Western Germany
1 artillery moved from Northern Italy to Greater Southern Germany
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 destroyer moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Western Germany
Italians attack with 1 armour and 2 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour
Italians win with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour
Battle in Greater Southern Germany
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Italians win, taking Greater Southern Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Yugoslavia
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians win, taking Yugoslavia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Algeria to TunisiaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour and 2 infantry placed in Southern Italy
1 artillery and 8 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
If Japan didnt look so powerfull I would say its over, Italy has to suffer a recession untill they can liberate Berlin, Then It’s all over for the Allies!!!