@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
S.A. VS D.I.T.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :11
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :12
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to FranceNon Combat Move - Germans
Turn Complete - Germans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :12
Purchase Units - Russians
Russians buy 3 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 armour moved from Timguska to Yakut S.S.R.
2 armour moved from Urals to Yenisey
2 artilleries and 1 infantry moved from Novosibirsk to Kansu
1 artillery and 2 infantry moved from Kazakhstan to Sikang
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
3 artilleries and 3 infantry moved from Samara to Novosibirsk
4 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 artillery moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 artillery and 2 infantry moved from Bessarabia to Romania
1 artillery and 3 infantry moved from Poland to Slovakia Hungary
3 artilleries and 4 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 artillery moved from Karelia to NovgorodCombat - Russians
Battle in Sikang
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 2 artilleries and 1 infantry
Italians defend with 3 infantry
Italians win with 3 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Tsinghai
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Russians win with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 armour moved from Yunnan to Burma
1 armour moved from Kweichow to Sikang
2 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from New Guinea to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 3 armour, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 3 armour, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports
Japanese win with 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 3 armour, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 artilleries
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries
Japanese win with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall IslandsPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
3 artilleries, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :12
Turn Complete - UK_Pacific
UK_Pacific collect 1 PU (2 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :12
Purchase Units - Italians
Italians repair 7 damage on 7 factory_majors; Remaining resources: 27 PUs;
Italians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Greater Southern Germany to Yugoslavia
4 infantry moved from Northern Italy to Western Germany
1 artillery moved from Greater Southern Germany to Western Germany
2 infantry moved from Northern Italy to Greater Southern Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to Albania
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
Italians take Libya from British
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Southern Italy to Western GermanyCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Western Germany
Italians attack with 1 armour, 2 artilleries and 6 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Italians win with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Recording Battle StatisticsNon Combat Move - Italians
Place Units - Italians
6 infantry placed in Northern Italy
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :12
Combat Move - French
Giving bonus movement to units
2 infantry moved from Morocco to Algeria
French take Algeria from ItaliansCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :13
Combat Move - Germans
Giving bonus movement to unitsNon Combat Move - Germans
Turn Complete - Germans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 6 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 artilleries moved from Kansu to Suiyuyan
1 artillery moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
2 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
3 artilleries and 3 infantry moved from Novosibirsk to Kansu
4 armour moved from Novosibirsk to Shensi
1 fighter moved from Novosibirsk to Shensi
2 artilleries and 2 infantry moved from Novgorod to Baltic States
4 artilleries and 7 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery and 2 infantry moved from Romania to Yugoslavia
1 infantry moved from Bulgaria to Greece
Russians take Greece from GermansCombat - Russians
Battle in Yugoslavia
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Yugoslavia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Greater Southern Germany
Russians attack with 4 artilleries and 7 infantry
Italians defend with 2 infantry
Russians win, taking Greater Southern Germany from Italians with 4 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Russians win with 4 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Shensi
Russians attack with 4 armour, 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Russians win, taking Shensi from Japanese with 4 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Russians win with 4 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 2 artilleries
Japanese defend with 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Russians win with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Shensi to TsinghaiPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
5 armour, 2 artilleries and 3 infantry placed in Russia
1 armour placed in UkraineTurn Complete - Russians
Russians collect 53 PUs; end with 53 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 7 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Burma to India
1 artillery moved from Burma to India
1 armour moved from Shan State to India
1 mech_infantry moved from Yunnan to India
1 armour and 1 mech_infantry moved from Yunnan to India
1 armour moved from Hopei to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Siberia to Sakha
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Kwangtung to Hunan
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Marshall Islands to Kwangtung
1 destroyer moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 3 armour, 1 artillery and 2 mech_infantrys
British defend with 3 aaGuns, 1 airfield, 1 artillery and 1 harbour; UK_Pacific defend with 1 factory_major
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for British: 3 aaGuns and 1 artillery
Japanese win with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for British: 3 aaGuns and 1 artillery
Battle in 10 Sea Zone
Japanese attack with 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Japanese win, taking 10 Sea Zone from Neutral with 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 4 destroyers and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
Japanese win with 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 4 destroyers and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
Recording Battle StatisticsNon Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 1 transport placed in 6 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :13
Purchase Units - British
British buy 3 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
5 armour moved from Persia to Eastern Persia
4 armour moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Holland Belgium to FranceCombat - British
Battle in France
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Eastern Persia
British attack with 9 armour
Italians defend with 1 infantry
British win, taking Eastern Persia from Italians with 9 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 9 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
British win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 factory_minor placed in Persia
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
3 armour placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :13
Turn Complete - UK_Pacific
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Good game, start another if you want to be the Axis, or tell me that you want me to be the Axis, I think I have a counter to your KGF game.
In this one I have too much stacked up against me, Italy needed a strong Germany to get where they were but they couldnt liberate Berlin in time -
you can start





