I understand the problem and the need to fix it, however, I would caution giving China to much power. I like Glivin’s suggestion of border jumping, but I would word it like this.
1. If the Chinese control all of their original territories at the beginning of their turn, they may move *any unit/units into any **adjacent territory during the combat, and non-combat phases of that turn. Once the movement restriction has been lifted by moving at least one Chinese unit into an adjacent territory, the restriction no longer applies for the remainder of the game.
- The flying tiger squadron must always land on a Chinese original territory.
** Only friendly or hostile territories (not neutral) that are adjacent to Chinese original territories.
I find that this is all thats needed to prevent Japan from abandoning China for riches elsewhere.
I like Vance’s idea of the Chinese having AA Guns, however, China is already a meat grinder for Japan, and they need their air units to break through. Besides, allowing China to buy AA Guns doesn’t solve the problem of movement restrictions on them.
I don’t like the idea of allowing China the freedom to purchase any units with the help of a factory. I feel that it might be to much power for China, and it doesn’t solve the problem of movement restrictions on them.