Vance (Allies +6) vs Alex (Axis), G40 Final Alpha
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 fighter moved from Tobruk to Greece
1 bomber moved from Southern Italy to Greece
1 infantry moved from Albania to Greece
1 infantry moved from Albania to Greece
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to Greece
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Libya
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Libya, round 1 : 2/4 hits
French roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Greece, round 1 : 1/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 1/6 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 2/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from Greece to Albania
1 bomber moved from Greece to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
2 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
ANZAC take Kenya from Italians
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Northern Territory to Queensland
2 infantry moved from New South Wales to South Australia
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Territory to South Australia
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 22 Sea Zone to 17 Sea Zone
3 fighters moved from Marianas to Iwo JimaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Egypt to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Slovakia Hungary to 115 Sea Zone
1 fighter moved from Germany to Poland
1 fighter moved from Slovakia Hungary to Poland
1 fighter moved from Romania to Poland
1 bomber moved from Slovakia Hungary to Novgorod
1 bomber moved from Slovakia Hungary to NovgorodCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 fighter
Russians defend with 3 transports
3 transports owned by the Russians lost in 115 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Russians: 3 transports
Battle in Poland
Germans attack with 3 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Poland, round 1 : 0/6 hits
Russians roll dice for 2 infantry in Poland, round 1 : 0/2 hits
Germans roll dice for 3 fighters and 3 infantry in Poland, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - Germans
1 fighter moved from 115 Sea Zone to Norway
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
3 aaGuns, 2 artilleries, 8 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Slovakia Hungary
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Poland to Norway
1 fighter moved from Poland to Eastern Poland
1 bomber moved from Novgorod to Germany
1 bomber moved from Novgorod to GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 armour and 4 mech_infantrys placed in Germany
1 infantry placed in United Kingdom
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Russians
Russians buy 15 infantry and 1 tactical_bomber; Remaining resources: 10 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bessarabia to RomaniaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
15 infantry moved from Finland to Vyborg
3 artilleries moved from Finland to Vyborg
1 aaGun moved from Finland to Vyborg
4 infantry moved from Novgorod to Vyborg
3 aaGuns moved from Bessarabia to Ukraine
3 artilleries and 2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Bryansk to Ukraine
5 armour and 1 mech_infantry moved from Bessarabia to Ukraine
2 fighters and 1 tactical_bomber moved from Finland to Russia
6 infantry moved from Volgograd to Rostov
1 aaGun and 13 infantry moved from Timguska to Kansu
1 aaGun and 7 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-JordanPlace Units - Russians
9 infantry and 1 tactical_bomber placed in Russia
3 infantry placed in Volgograd
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 41 PUs; end with 51 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
VAnce, I did such a messy Japanese turn, with so many modifications, that it is better to do them again and edit in the battle result (you have the dice and see what happened, the attacks wont be altered in any way). Sorry for the mess, parallel packing. Wont be able to play for two weeks, likely.
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also, program does not allow me to move into a SZ with subs only in non-combat. Rules say this is possible, but if I am wrong I need to redo this whole stuff as I cant do what I want. I need to edit all those things.
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No problem just do it over or edit it.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 54 PUs;
Japanese buy 1 artillery, 1 carrier, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Shensi to Hunan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 bomber moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 destroyer and 4 fighters in 19 Sea Zone, round 1 : 5/7 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 6 fighters
EDIT: Removing units owned by Japanese from 19 Sea Zone: 4 fighters
EDIT: Removing units owned by Japanese from Manchuria: 2 fighters
EDIT: Turning off Edit Mode
1 bomber moved from 19 Sea Zone to Japan
1 tactical_bomber moved from Anhwe to Kwangsi
1 tactical_bomber moved from Chahar to Kwangsi
1 fighter moved from Chahar to Japan
1 fighter moved from Manchuria to Japan
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Japan
1 armour moved from Manchuria to Central Mongolia
1 armour moved from Manchuria to Central Mongolia
1 armour moved from Manchuria to Central Mongolia
1 armour moved from Manchuria to Central Mongolia
1 armour moved from Manchuria to Central Mongolia
1 armour moved from Manchuria to Central Mongolia
1 mech_infantry moved from Manchuria to Central Mongolia
1 aaGun and 2 infantry moved from Manchuria to Buyant-Uhaa
1 bomber moved from 19 Sea Zone to Kwangsi
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Kwangsi: 1 bomber
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
what a mess still, this sub off Manchuria should have gone to SZ 6, but then I would have needed to repair one more damage and reduce the built mech to an inf……you get the picture. Enough is enough, too tired and need to do so many other things. Sorry again. If you find any mistakes, pls let me know.
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That’s OK. the only thing I see weird is there isn’t any convoy damage for the subs so I will roll that and adjust
Rolling 4d6:
(2, 3, 4, 4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
8 bombers moved from Iwo Jima to Central Mongolia
2 submarines moved from 6 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in Central Mongolia
Americans attack with 8 bombers
Japanese defend with 6 armour, 1 infantry and 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is -29
Casualties for Japanese: 6 armour, 1 infantry and 1 mech_infantry
Casualties for Americans: 6 bombersNon Combat Move - Americans
2 bombers moved from Central Mongolia to Tsagaan Olom
4 mech_infantrys moved from Western United States to Alaska
1 tactical_bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
2 artilleries and 4 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 17 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
2 fighters moved from 87 Sea Zone to French Equatorial Africa
2 fighters moved from Western United States to 87 Sea Zone
1 aaGun moved from Eastern United States to Central United States
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
2 carriers, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 factory_minor placed in BrazilTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
china gets $6 for Yunnan. I couldn’t build artillery either but that’s ok.
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also I built the US transport in the wrong spot so i edited that.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - British
3 artilleries and 8 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from India to YunnanCombat - British
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from West India to Yunnan
2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 aaGun and 2 infantry moved from India to Burma
3 infantry moved from India to Burma
1 cruiser moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Place Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
Japan IPCs adjusted to 65 for the convoy raid.
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thx
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will be able to play regularily, it looks like.