@newenr85 NCM, now all is fine.
Vance (Allies +6) vs Alex (Axis), G40 Final Alpha
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USA will SBR Tokio with 6 bombers and 2 escprt fighters. Do you wish to scramble interceptors (up to 4)?
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no. lets hope AA guns take care of them ;)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Americans
Americans buy 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
8 bombers moved from Midway to Japan
2 fighters moved from 17 Sea Zone to JapanCombat - Americans
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Air Battle in Japan
Americans attacks with 10 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Americans
8 bombers moved from Japan to Iwo Jima
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
2 fighters moved from Wake Island to Iwo Jima
1 tactical_bomber moved from Northern Territory to Queensland
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from 101 Sea Zone to 87 Sea ZonePlace Units - Americans
1 airfield and 1 harbour placed in Iwo Jima
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - British
Non Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Trans-Jordan to West India
9 infantry moved from India to Burma
3 artilleries moved from India to Burma
2 aaGuns moved from India to Burma
1 battleship moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 cruiser moved from 81 Sea Zone to 71 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Place Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
No AA hits (again)
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didnt you tell me that you attack with 6 bombers, not 8?
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Sorry I said 6 and sent 8 by mistake. I just clicked on the whole stack and sent them in. I intended to hold back 2 to avoid AA assuming the 2 fighters would take any interceptor hits and 4 or 5 of the 6 bombers would get past AA and do 20 damage (assuming 5.5 damage per bomber). As it turns out, you didn’t intercept and there weren;t any AA hits so the result is the same. Sorry about that.
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By the way Alex, you might see a bunch of dice emails with German subs attacking UK subs that aren’t in this game. I was trying to figure something out about how subs attack and submerge (it’s in the Europe 1999 thread), and I was using TripleA to do it but I forgot to choose “local game”.
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I wont see them cause I never check those rolls. Whats the point in doing so, I wonder. I wish the internal dice server would do for players, its just a game and if someone is desperate enough to cheat, go ahead :)
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Yeah I don’t check those either unless its a tournament game maybe
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 fighter moved from Tobruk to Greece
1 bomber moved from Southern Italy to Greece
1 infantry moved from Albania to Greece
1 infantry moved from Albania to Greece
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to Greece
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Libya
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Libya, round 1 : 2/4 hits
French roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Greece, round 1 : 1/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 1/6 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 2/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from Greece to Albania
1 bomber moved from Greece to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
2 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
ANZAC take Kenya from Italians
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Northern Territory to Queensland
2 infantry moved from New South Wales to South Australia
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Territory to South Australia
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 22 Sea Zone to 17 Sea Zone
3 fighters moved from Marianas to Iwo JimaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Egypt to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Slovakia Hungary to 115 Sea Zone
1 fighter moved from Germany to Poland
1 fighter moved from Slovakia Hungary to Poland
1 fighter moved from Romania to Poland
1 bomber moved from Slovakia Hungary to Novgorod
1 bomber moved from Slovakia Hungary to NovgorodCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 fighter
Russians defend with 3 transports
3 transports owned by the Russians lost in 115 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Russians: 3 transports
Battle in Poland
Germans attack with 3 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Poland, round 1 : 0/6 hits
Russians roll dice for 2 infantry in Poland, round 1 : 0/2 hits
Germans roll dice for 3 fighters and 3 infantry in Poland, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - Germans
1 fighter moved from 115 Sea Zone to Norway
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
3 aaGuns, 2 artilleries, 8 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Slovakia Hungary
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Poland to Norway
1 fighter moved from Poland to Eastern Poland
1 bomber moved from Novgorod to Germany
1 bomber moved from Novgorod to GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 armour and 4 mech_infantrys placed in Germany
1 infantry placed in United Kingdom
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Russians
Russians buy 15 infantry and 1 tactical_bomber; Remaining resources: 10 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bessarabia to RomaniaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
15 infantry moved from Finland to Vyborg
3 artilleries moved from Finland to Vyborg
1 aaGun moved from Finland to Vyborg
4 infantry moved from Novgorod to Vyborg
3 aaGuns moved from Bessarabia to Ukraine
3 artilleries and 2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Bryansk to Ukraine
5 armour and 1 mech_infantry moved from Bessarabia to Ukraine
2 fighters and 1 tactical_bomber moved from Finland to Russia
6 infantry moved from Volgograd to Rostov
1 aaGun and 13 infantry moved from Timguska to Kansu
1 aaGun and 7 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-JordanPlace Units - Russians
9 infantry and 1 tactical_bomber placed in Russia
3 infantry placed in Volgograd
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 41 PUs; end with 51 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
VAnce, I did such a messy Japanese turn, with so many modifications, that it is better to do them again and edit in the battle result (you have the dice and see what happened, the attacks wont be altered in any way). Sorry for the mess, parallel packing. Wont be able to play for two weeks, likely.
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also, program does not allow me to move into a SZ with subs only in non-combat. Rules say this is possible, but if I am wrong I need to redo this whole stuff as I cant do what I want. I need to edit all those things.
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No problem just do it over or edit it.





