@Stucifer You should be fine! Four bunkers protecting Moscow go a long way as long as they’re not totally naked. Besides, it’s January 1941 now. If Moscow doesn’t look at least a little bit vulnerable then something’s gone wrong. :)
Vance (Allies +6) vs Alex (Axis), G40 Final Alpha
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in Marianas
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Queensland to 17 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 54 Sea Zone to 22 Sea Zone
8 bombers moved from Eastern United States to Midway
1 tactical_bomber moved from 42 Sea Zone to Northern Territory
2 fighters moved from Queensland to Wake IslandPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour
EDIT: Adding units owned by Americans to Central United States: 1 armour
EDIT: Turning off Edit Mode
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 4 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Combat Move - British
1 armour and 1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters, 1 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 119 Sea Zone to 109 Sea ZoneCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
2 infantry owned by the British retreated to Egypt
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 1 infantry and 4 mech_infantrys
Neutral_Axis defend with 3 infantry
4 mech_infantrys owned by the British retreated to Trans-Jordan
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 109 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 cruiser, 1 submarine and 1 transport
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - British
1 transport moved from 119 Sea Zone to 122 Sea Zone
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from West India to India
1 battleship moved from 54 Sea Zone to 22 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,3,5,1,4,4,6,4,1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Slovakia Hungary
1 armour moved from Albania to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour, 2 artilleries and 2 infantry moved from Alexandria to TobrukCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Romania, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Tobruk
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Slovakia Hungary to Southern ItalyPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
ANZAC take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 22 Sea Zone
3 fighters moved from Queensland to Marianas
1 aaGun moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 mech_infantry moved from New South Wales to Northern Territory
2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Poland
Germans take Poland from RussiansCombat - Germans
Non Combat Move - Germans
2 aaGuns, 2 artilleries and 12 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
2 artilleries and 13 infantry moved from Yugoslavia to Romania
1 fighter moved from 110 Sea Zone to Slovakia Hungary
1 fighter moved from Holland Belgium to Romania
1 fighter moved from Holland Belgium to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
1 fighter moved from 110 Sea Zone to Norway
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Eire to 109 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 armour and 10 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Greater Southern Germany to Romania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
1 destroyer placed in 114 Sea Zone
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour and 6 mech_infantrys placed in Germany
3 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in United Kingdom
1 mech_infantry placed in Western Germany
Germans undo move 3.
Germans undo move 3.
3 armour, 1 fighter and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 19 infantry; Remaining resources: 10 PUs;Combat Move - Russians
5 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
5 armour and 2 mech_infantrys moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
4 artilleries and 10 infantry moved from Eastern Poland to Romania
1 fighter moved from Novgorod to 114 Sea Zone
2 infantry moved from Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to IraqCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 114 Sea Zone
Russians attack with 1 cruiser, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Russians win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iraq
Russians attack with 1 armour and 4 infantry
Neutral_Axis defend with 2 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 5 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
Germans defend with 2 artilleries, 1 fighter, 13 infantry and 1 mech_infantry; Italians defend with 1 aaGun and 1 armour
5 armour owned by the Russians , 1 mech_infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Bessarabia
Germans win with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 13 infantry
Casualties for Russians: 10 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
1 mech_infantry moved from Persia to Trans-Jordan
3 aaGuns moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from 114 Sea Zone to Novgorod
3 infantry moved from Novgorod to 115 Sea Zone
3 infantry moved from Baltic States to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Finland
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Novgorod
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Kansu
1 aaGun moved from Yenisey to Yakut S.S.R.
5 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun and 13 infantry moved from Yenisey to Timguska
2 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Bryansk: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 42 PUs; end with 52 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 66 PUs -
Ooops changed landing spot. map
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named it wrong. It’s Russia not UK.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 1 harbour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
8 infantry and 1 mech_infantry moved from Kweichow to Shensi
3 artilleries and 1 infantry moved from Kweichow to Shensi
1 bomber moved from Kwangsi to Shensi
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Chahar to Central Mongolia
1 bomber moved from Chahar to Shensi
1 fighter moved from Manchuria to Central Mongolia
1 fighter moved from Chahar to Central Mongolia
1 tactical_bomber moved from Chahar to Central Mongolia
1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 tactical_bomber moved from Kwangsi to Shensi
1 fighter moved from Kwangsi to Shensi
1 armour moved from Buryatia to Manchuria
1 armour moved from Sakha to Manchuria
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 tactical_bomber moved from Kwangsi to ShensiCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 : 2/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Yunnan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shensi
Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 13 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 1 : 4/18 hits
Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 1 : 3/14 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 5/15 hits
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 4/10 hits
4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 3 : 6/11 hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 0/5 hits
1 fighter owned by the Chinese and 4 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 7 infantry
Casualties for Chinese: 1 fighter and 13 infantry
Battle in Central Mongolia
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Central Mongolia, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Central Mongolia, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Central Mongolia
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Central Mongolia to Manchuria
1 fighter moved from Central Mongolia to Manchuria
1 tactical_bomber moved from Central Mongolia to Manchuria
1 bomber moved from Shensi to Manchuria
1 bomber moved from Shensi to Manchuria
1 fighter moved from 37 Sea Zone to Manchuria
1 fighter moved from 37 Sea Zone to Manchuria
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Manchuria
3 fighters and 4 tactical_bombers moved from Kwangsi to Japan
1 fighter moved from Shensi to Chahar
1 tactical_bomber moved from Shensi to Chahar
1 tactical_bomber moved from Shensi to Anhwe
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 airfield placed in Manchuria
1 harbour placed in Kwangsi
6 infantry placed in Japan
1 armour placed in Japan
2 armour placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
USA will SBR Tokio with 6 bombers and 2 escprt fighters. Do you wish to scramble interceptors (up to 4)?
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no. lets hope AA guns take care of them ;)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Americans
Americans buy 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
8 bombers moved from Midway to Japan
2 fighters moved from 17 Sea Zone to JapanCombat - Americans
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Air Battle in Japan
Americans attacks with 10 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Americans
8 bombers moved from Japan to Iwo Jima
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
2 fighters moved from Wake Island to Iwo Jima
1 tactical_bomber moved from Northern Territory to Queensland
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from 101 Sea Zone to 87 Sea ZonePlace Units - Americans
1 airfield and 1 harbour placed in Iwo Jima
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - British
Non Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Trans-Jordan to West India
9 infantry moved from India to Burma
3 artilleries moved from India to Burma
2 aaGuns moved from India to Burma
1 battleship moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 cruiser moved from 81 Sea Zone to 71 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Place Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
No AA hits (again)
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didnt you tell me that you attack with 6 bombers, not 8?