Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Well, looks like the Japanese are going to need some dice luck to keep from getting nuked here. It’s in the hands of the 神々 now.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 6 tactical_bombers moved from Midway to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
9 fighters and 1 tactical_bomber moved from 16 Sea Zone to Manchuria
1 bomber moved from Suiyuyan to Chahar
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
4 armour and 2 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Battle in Manchuria
Americans attack with 9 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 fighter, 1 submarine and 6 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 armour and 1 infantry
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Southern France
Americans attack with 4 armour and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Southern France from Italians with 4 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 6 tactical_bombers moved from 6 Sea Zone to Korea
9 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 battleship, 2 carriers, 3 cruisers and 1 fighter moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
5 carriers, 2 destroyers and 4 submarines moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United States
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 factory_minor placed in Korea
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
UK attacks DK/NWY… Do you want to scramble to z112?
UK attacks z97… Do you want to scramble from SIta? If yes, please give OOL, thanks.
UK attacks EGY… Please give OOL, thanks.
Map included
No scramble in 112. I’ll scramble all in 97, and in 97 save the German ftr for last, losing the dd first. In Egy, I’ll take the OOL as the battle unfolds.
hi guys,
this just a friendly reminder that it is the half way mark of the 2nd round which finishes october 31st.
kind regards,
2 hits in EGY in round 1… Please give OOL
2 inf
2 hits again in round 2… (defense also hit 2 in round 1)
inf/tac
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
39 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 31 / 50
Russians : 37 / 49
Japanese : 41 / 44
Americans : 65 / 85
Chinese : 12 / 15
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 12 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
if its ok with you guys , i will do some editing regarding UK ncm :-D
if its not ok , continue from original UK 8 map 8-)
With EGY lost it looks almost impossible for axis to win in Europe:?
I thought egy held
Eh we resign anyhow. Just one more battle the allies were out gunned and out manned yet trading all too well. Gg… hope we meet again
Good game guys. Very well played.
Thanks. You too. The huge amount of german transports
gave russia some breathing space. But IJN was blocking
to the end.
And good luck…maybe we’ll meet down the road 8-)
Thank you for a well played game and Good luck in your future games.
Test summary from TripleA, engine version: 1.6.1.2, time: 23:40:16