You need to have like 10 posts to site before you can put anything on. Just go reply to other threads and also here tell us some of the things you have.
You only have 1 post. 9 to go.
Welcome to site. :-)
1A) Transports defend on a 1, but can only hit air units. Transports still have to be selected last as targets.
OR
1B) Transports defend on a 1 when accompanied with a DD, CA, or BB in a 1:1 ratio, but can only hit air units. Transports still have to be selected last as targets. Sort of how ART boosts INF attack.
2) Tanks cost 5IPC
Reasoning:
~~2) I feel like it makes tanks too inferior to INF/ART, and subsequently slows down an already long game. I know people say this is a 7 hour game, but most of the people i play against it usually takes closer to 12. Tanks were 5IPC for how long and everyone thought it was fine? ~~
I like 1B, that’s not bad.
But it’ll make things like 8 transports 1 destroyer a HELL of a force to deal with. I’m not convinced…
Maybe they could operate like AA for eac 2 you have paired or something…
I like 1B, that’s not bad.
But it’ll make things like 8 transports 1 destroyer a HELL of a force to deal with. I’m not convinced…
Maybe they could operate like AA for eac 2 you have paired or something…
Well with 1B, then only the destroyer and 1 transport would get to defend, and the transport could only hit air units.
I see your point if your talking about 1A though. So maybe 1B? I just don’t think having transports have absolutely zero defensive capabilities whatsoever is neither historically accurate or fair.
For 2, i think I’ll leave them at 6. It seems allies are a little bit behind in this version, and the 6ipc tank rule hurts germany more than anyone else.