Our group has had this discussion many times. It seems unrealistic that a country would develop something that is not useful. In one of our games Russia bought a non-disposable tech dice and actually rolled a 6 then rolled on the chart and got “War Bonds” which was cool for them but if you look at the list there are very few that Russia can benefit from. Mostly depends if they are on the offensive. If they are on the defensive then only “War Bonds” and “Increased Factory Production” seem to be worthwhile. “Radar” would also be good but its on a separate chart with tech that would not benefit them. Most would say that Russia should not even consider rolling on tech and I tend to agree unless they are on the offensive and have a massive economy.
Questions on how to play Japan
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As USA I’m a strong believer in:
Bombers, Bombers and Bombers.
1. You can relocate them easily.
2. Japan will have a lot of problems splitting his fleet.
3. If Germany built a Navy, it would not last much. Same with Italy.Bombers cost 12. Bombers can attack land and sea. Bombers can IC bombard. Bombers have attack 4.
Compare them to a cruiser now.Bombers can change a 90% battle to a 40%/30% battle, letting you hold India or Russia one more turn.
Strongly agree.
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I am more of a carrier fighter guy. best bang for the buck in defense… in fact it costs more to kill it than it does to produce it.
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The starting carriers that Japan has, definitely makes them one of my favorite countries to play. As the United States, I try to match the number of carriers Japan has.
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@Cow:
I am more of a carrier fighter guy. best bang for the buck in defense… in fact it costs more to kill it than it does to produce it.
Carrier 16 fighters 20 = 36
2 ss 12 and 2bmb 24 = 36
and 2@2 is better than 1@2 and 2 hits
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@Cow:
I am more of a carrier fighter guy. best bang for the buck in defense… in fact it costs more to kill it than it does to produce it.
Carrier 16 fighters 20 = 36
2 ss 12 and 2bmb 24 = 36
and 2@2 is better than 1@2 and 2 hits
He said defense.
so technically it is 1/1/1/1 vs 4/4/2 +soaker
(even though in reality that wouldn’t make sense, i know that)
About the cost to kill it, you have a point though
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did you calculate 2 subs 2 bomber vs carrier 2 fighter? Defender still wins since subs cant hit air and you would expect 1 hit with the sub on the first round leaving the carrier to die to bombers and then the fighters kill the bombers.
sure I guess it is a win if subs linger and fighters crash n burn. plus the sub bomber thing means you are losing transports everytime you need to take back an island.
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If you’re not usind DDs I will send subs alone.
Islands and frasport are not my concern. Anzac will take care of it. And if you dare to split your fleet to take back islands, you’re doomed to be sunk. Usa doesnt need to hold the position in neither pac nor atl if you can sink anything that leaves tokyo bay. Also remember you can easily relocate bombers and that you can use them on land.