I used to play this version often some time ago… I might remember wrong but I think Germany is strong enough to take down Russia alone some times, just because Germany is so strong at the beginning and sometimes one less than average dice result would kill Russia early. It doesn’t mean Allies can’t hold but it’s tough the first 8 rounds for Allies. Once passed this threshold the chance of Allies victory improves over time typically…
Wow! Thanks for the amazing feedback! We really appreciate you taking the time to go through the whole thing so carefully. We hope you will share this with others interested in learning the game.
Audio balancing with other folks is always tricky. We did our best.
The Geronimo Easter egg is available in both videos. Each has one subtle error. Find them and win a prize.
@StreblaX You must have missed it. I don’t have the rulebook at hand at the moment. But you will find how to roll for battles in the Combat Sequence description (Conduct Combat Phase) . Actually in this edition there is only one unit that needs more than one hit to be destroyed, that is the battleship (2 hits). You will find this information in the respective Unit Characteristics description.
I personally find AAA provides the kind of psychological threat, making the opponent think twice before flying a bunches of fighters and bombers in a battle, as sometimes losing a fighter and 2 in the long run becomes critical, particularly for Axis.
And so the initial AAA is very important as you might not buy another one for a while.