sent a chat so we don’t clutter up this thread
XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 55 / 65
Russians : 31 / 36
Japanese : 57 / 61
Americans : 52 / 72
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 16 / 19
ANZAC : 16 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
every round that Sub does max damage effectively killing an inf. guess it doesn’t compensate for that bad luck in Java but come on.
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heheheh
I notice the UK battleship didn’t move btw … guessing you want it off CAR.
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Oops, nevermind, I opened the Chinese map not the UK map.
Ignore me! :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
1 bomber moved from Southern Italy to Bessarabia
1 artillery moved from Romania to BessarabiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 94 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Italians: 1 submarine
Battle in Bessarabia
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Bessarabia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from 94 Sea Zone to Southern Italy
2 aaGuns, 2 armour and 1 artillery moved from Eastern Poland to Bessarabia
1 bomber moved from Bessarabia to Germany
1 mech_infantry moved from Romania to Bessarabia
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to TobrukPlace Units - Italians
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalProduction/PUs Summary :
Germans : 55 / 65
Russians : 31 / 36
Japanese : 57 / 61
Americans : 52 / 72
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 16 / 16
ANZAC : 16 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from India to Northwest Persia
1 fighter moved from 41 Sea Zone to India
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 cruiser moved from 55 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 55 / 65
Russians : 31 / 36
Japanese : 57 / 61
Americans : 52 / 72
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 16 / 16
ANZAC : 16 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 65
Russians : 31 / 36
Japanese : 57 / 61
Americans : 52 / 72
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 15 / 16
ANZAC : 16 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 submarine
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Baltic States to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 aaGun, 10 armour, 9 artilleries and 24 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Novgorod to Baltic States
1 artillery moved from Vyborg to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
1 aaGun moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Greater Southern Germany to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
1 tactical_bomber moved from Western Germany to Scotland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Baltic States
1 infantry moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Germany to Southern Italy
1 infantry moved from Northern Italy to Western Germany
2 bombers moved from Romania to Southern Italy
1 tactical_bomber moved from Northern Italy to 109 Sea Zone
2 transports moved from 125 Sea Zone to 113 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Scotland
1 fighter moved from Western Germany to Scotland
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to ScotlandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 carrier and 1 fighter placed in 109 Sea Zone
2 artilleries and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 55 / 65
Russians : 31 / 36
Japanese : 57 / 61
Americans : 52 / 72
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 15 / 16
ANZAC : 16 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 2 infantry moved from Tsinghai to KansuCombat - Russians
Battle in Kansu
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
1 artillery moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Vologda to Western Ukraine
2 infantry moved from Vologda to Smolensk
11 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
5 mech_infantrys moved from Western Ukraine to Bryansk
6 armour moved from Western Ukraine to BryanskPlace Units - Russians
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 53 / 65
Russians : 33 / 36
Japanese : 56 / 61
Americans : 52 / 72
Chinese : 7 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 15 / 16
ANZAC : 16 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Before we do Japan, is your team aware that Mongolia can no longer be activated now that the Soviets attacked Japanese-controlled territory bordering Mongolia in Kansu?
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Now that you point it out, yes. Seems like we fucked up! :oops:
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Was there a rule change about that?
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There haven’t been any changes to the Mongolia rules since last October. However they tend to influence play most often in Amur and Manchuria rather than territories like Kansu or Timguska.
You guys are welcome to redo your Soviet turn in order to do something different with those 3 units.
Full rules from Larry Harris Game Design:
Soviet/Japanese Non Aggression Pact: Due to their mutual border conflct with Japan in 1939, the Soviet Union and Mongolia have a special relationship. If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) that are still neutral are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In addition, the Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union. -
The Mongolia rules are admittedly pretty tedious.
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I admit I should have known that rule. But if you are kind enough to allow us to later it I’ve edited in a small change:
art > shensi
2 art stay in tsinghai -
You are welcome to change the those units, but you should know that (if you fix it via edit that way) the program will still recognizes Russia as having already attacked Kansu and flipped the switch (so-to-speak).
Would you rather replicate the Russian turn and repost? Or would you rather we just activate Mongolia manually (via edit) if that becomes necessary in the future?
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Ah yes. Since that was the only battle I’ll just redo the turn. Thanks. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
6 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Bryansk
11 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Smolensk
1 fighter moved from Vologda to Western Ukraine
1 fighter moved from Northwest Persia to Western Ukraine
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 artillery moved from Kazakhstan to Tsinghai
3 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 53 / 65
Russians : 33 / 36
Japanese : 57 / 61
Americans : 52 / 72
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 15 / 16
ANZAC : 16 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
2 infantry moved from Yunnan to Burma
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
1 tactical_bomber moved from Kweichow to Hopei
1 bomber moved from Malaya to Burma
1 tactical_bomber moved from Malaya to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 61 Sea Zone
4 fighters moved from 37 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kweichow to 35 Sea Zone
1 fighter moved from Malaya to 35 Sea Zone
1 bomber moved from Java to Malaya
1 bomber moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Kweichow
1 mech_infantry moved from Kiangsu to Chahar
2 infantry moved from Shantung to Kiangsu
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Hopei to KiangsuPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Malaya
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor, 5 infantry and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Yunnan : 1 flag, 1 aaGun, 2 artilleries, 1 bomber and 3 infantry
Kweichow : 1 flag, 1 armour, 3 artilleries, 4 infantry, 7 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 1 mech_infantry
Anhwe : 1 flag, 1 artillery
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
39 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 2 carriers, 4 destroyers and 4 fighters
61 Sea Zone : 1 flag, 1 submarine
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 65
Russians : 32 / 36
Japanese : 64 / 69
Americans : 52 / 72
Chinese : 5 / 7
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 15 / 16
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
all, I forgot to NCM blockers into position. Attached is the revised saved game. I used edit mode to place the destroyers. Sorry for the inconvenience.
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