sent a chat so we don’t clutter up this thread
XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Combat Move - French
1 cruiser and 2 destroyers moved from 97 Sea Zone to 98 Sea ZoneNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Production/PUs Summary :
Germans : 43 / 81
Russians : 41 / 53
Japanese : 60 / 66
Americans : 52 / 72
Chinese : 4 / 6
British : 20 / 0
UK_Pacific : 6 / 8
Italians : 17 / 22
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Germans
Germans buy 5 artilleries, 1 factory_minor, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Slovakia Hungary to Poland
1 battleship, 1 cruiser and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Norway to Finland
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
2 bombers moved from Holland Belgium to Finland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
3 tactical_bombers moved from Holland Belgium to Poland
1 fighter moved from Northern Italy to PolandCombat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 infantry in Finland, round 1 : 2/3 hits
Russians roll dice for 1 mech_infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 1 fighter, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Poland, round 1 : 3/7 hits
Russians roll dice for 2 infantry in Poland, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
3 aaGuns, 2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys moved from Slovakia Hungary to Romania
1 infantry moved from Yugoslavia to Romania
1 fighter and 3 tactical_bombers moved from Poland to Germany
4 armour moved from Germany to Romania
1 tactical_bomber moved from 113 Sea Zone to Western Germany
2 bombers moved from Finland to Norway
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 tactical_bomber moved from 125 Sea Zone to Western Germany
6 armour moved from United Kingdom to 110 Sea Zone
6 armour and 10 transports moved from 110 Sea Zone to 113 Sea Zone
6 armour moved from 113 Sea Zone to Germany
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
1 factory_minor placed in Yugoslavia
6 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 39 / 53
Japanese : 60 / 66
Americans : 52 / 72
Chinese : 4 / 6
British : 18 / 0
UK_Pacific : 6 / 8
Italians : 17 / 22
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 armour, 1 artillery, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Novgorod to Poland
1 fighter moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Poland, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Slovakia Hungary to Caucasus
2 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Poland to Eastern Poland
4 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Karelia to Finland
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
1 artillery and 2 mech_infantrys placed in Volgograd
2 armour, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 42 / 52
Russians : 46 / 55
Japanese : 60 / 66
Americans : 52 / 72
Chinese : 4 / 6
British : 18 / 0
UK_Pacific : 6 / 8
Italians : 17 / 22
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Would you mind managing a bit more than one and a half turn per week?
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I gather kilroynothere has a much busier schedule than I do … but I don’t know what kind of job/hours/travel/etc. he does.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 35 Sea Zone to Dutch New Guinea
2 fighters moved from Philippines to Dutch New Guinea
2 bombers moved from Philippines to Dutch New Guinea
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to SuiyuyanCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 44 Sea Zone, round 1 : 4/6 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Dutch New Guinea, round 1 : 7/8 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 armour moved from Burma to Yunnan
1 carrier, 1 cruiser and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from Dutch New Guinea to 35 Sea Zone
2 bombers moved from Dutch New Guinea to Philippines
2 fighters moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Philippines
1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 mech_infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Suiyuyan to KweichowPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 tactical_bombers
Manchuria : 1 flag, 2 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 1 armour, 1 artillery and 6 infantry
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry and 1 mech_infantry
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 4 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
45 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
35 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 1 transport
39 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 42 / 52
Russians : 46 / 55
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 2 / 6
British : 18 / 0
UK_Pacific : 5 / 8
Italians : 17 / 22
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
All, sorry for the delay. Traveling right now so have been a bit more sporadic on being able to get on line. I’ll endeavor to be more accessible. Thanks… this game is definitely a fun one.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Queensland to 44 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 1 : 2/5 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Morocco
3 infantry moved from Brazil to British Guiana
3 fighters moved from Eastern United States to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 56 Sea Zone
1 bomber moved from 44 Sea Zone to Western Australia
1 fighter moved from 45 Sea Zone to 56 Sea Zone
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 flag, 1 tactical_bomber
Western Australia : 1 flag, 1 bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 3 transports
10 Sea Zone : 1 flag, 1 submarine and 1 transport
56 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 3 fighters
Central United States : 1 flag, 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 armour, 1 artillery and 1 harbour
British Guiana : 1 flag, 3 infantry
Morocco : 1 flag, 1 bomber
101 Sea Zone : 1 flag, 2 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 42 / 52
Russians : 46 / 55
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 2 / 6
British : 18 / 0
UK_Pacific : 5 / 8
Italians : 17 / 22
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Shensi : 1 flag, 1 infantry
Tsinghai : 1 flag, 10 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 46 / 55
Japanese : 62 / 68
Americans : 52 / 72
Chinese : 3 / 3
British : 18 / 0
UK_Pacific : 5 / 8
Italians : 17 / 22
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour and 2 infantry moved from Belgian Congo to Kenya
1 bomber moved from French Equatorial Africa to KenyaCombat - British
Battle in Kenya
British attack with 1 armour, 1 bomber and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 bomber and 2 infantry in Kenya, round 1 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 1 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Kenya
British roll dice for 1 armour and 1 bomber in Kenya, round 2 : 2/2 hits
Italians roll dice for 1 artillery in Kenya, round 2 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Kenya
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 bomber moved from Kenya to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to British GuianaTurn Complete - British
Territory Summary for British :
Burma : 1 flag, 1 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
54 Sea Zone : 1 flag, 1 battleship
Eastern United States : 1 flag, 1 armour, 1 artillery and 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 1 flag, 1 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
Morocco : 1 flag, 1 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 cruiser
Suriname : 1 flagProduction/PUs Summary :
Germans : 42 / 52
Russians : 46 / 55
Japanese : 61 / 68
Americans : 52 / 72
Chinese : 3 / 3
British : 18 / 0
UK_Pacific : 6 / 0
Italians : 17 / 22
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Place Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 artilleriesTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 52
Russians : 46 / 55
Japanese : 61 / 68
Americans : 52 / 72
Chinese : 3 / 3
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 17 / 22
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to unload in Hawaii so if you want to attack it could you please edit the units onto the island first?
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No problem
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 fighter moved from Southern Italy to 98 Sea Zone
2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Romania to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 2 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Slovakia Hungary, round 1 : 4/5 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
French defend with 1 cruiser and 2 destroyers
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 98 Sea Zone, round 1 : 2/5 hits
French roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 1 : 0/3 hits
2 destroyers owned by the French lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 28
Casualties for French: 1 cruiser and 2 destroyersNon Combat Move - Italians
3 fighters moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Romania to Slovakia Hungary
1 aaGun moved from Romania to Slovakia HungaryPlace Units - Italians
2 infantry placed in Southern Italy
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 45 / 52
Russians : 43 / 55
Japanese : 61 / 68
Americans : 52 / 72
Chinese : 3 / 3
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 17 / 22
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t think about OOL issues in SZ98
If the French would have lost 1 dd, 1 ca in round 1 instead of the 2 dd, then please roll 1@2 (using forum dice) for the French destroyer that would have been able to fire in round 2.
If it hits, please take the Italian dd as our casualty.
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I was abit sloppy with the Noncombat moves. So we’d like to edit the Battleship to the rest of the fleet in z56 and the inf from South Africa to Rhodesia.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 56 Sea Zone: 1 battleship
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Belgian Congo to Tanganyika Territory
ANZAC take Tanganyika Territory from ItaliansCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Queensland to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 45 / 52
Russians : 43 / 55
Japanese : 57 / 68
Americans : 52 / 72
Chinese : 3 / 3
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 15 / 22
ANZAC : 15 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Umm could you edit in a change for us. I’d like France to do a one infantry walk-in into Alex. :-)
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