Historical Boardgames sponsored BATTLE OF THE AGES Tournament

  • Customizer

    @Veqryn:

    Round 2 Matchups (this is for NEW WORLD ORDER)

    ice
    vs
    Wassmuss

    Ajmdemen
    vs
    lalapalooza

    soulfein
    vs
    Gekkepop

    P@nther
    vs
    pug6000

    Admetus
    vs
    wirkey

    Hepps01
    vs
    Bacala

    Noll
    vs
    kabloom

    Make_It_Round
    vs
    U-505

    AmorphousCube
    vs
    SantaClaus2

    moilami
    vs
    Odonis

    Most Holy
    vs
    Nothing to see here

    alexgreat
    vs
    SantaClaus2

    Eskander
    vs
    DeadTom

    Funcioneta
    vs
    Narushima

    Veqryn
    vs
    seththenewb

    I will post Round 3 matchups after I see that most everyone has started their Round 2 matchups, AND everyone has completed at least 1 game.

    Until then, let me begin by repeating some ground rules for the tournament.

    Clarifications:

    Rules:
    1. Veqryn, Gargantua, and coachofmany, are in charge of this tournament.  If you have questions or need rulings, direct them to us!  If you need help understanding the rules of a map, just post here.

    2. No teams.  All games are 1v1.

    3. All players who are participating must make an account at Historical Board Game’s website: http://www.historicalboardgaming.com/register.asp?cg=0
    This is so that you can receive your prize money at the end of the tourney.

    4. The Tourney is Swiss style, noone is eliminated.  Any players who play ALL 5 rounds AND Win at least 2 games, will receive $5 on Historical Board Games.

    5. The Grand Winner of the Tournament will receive $40 on Historical Board Games.
    (You have to cover your own shipping costs if it goes over your prize amount)

    6. Because everyone is new to most of these games, rulings will be based on a “Common Sense” approach, and will not be very strict.

    7. Everyone should post regularly, like at least several times per week unless you notify everyone you are on a holiday or something.  Failure to post regularly enough can result in a loss for that game. (minimum 2 posts per week, unless you notify ahead of time)

    8. Games will be played in the A&A forum, unless both players agree to play the game live on the lobby, or by email (please post the result save when the game is over).

    9. All games will use the DEFAULT rules in TripleA, unless both players agree.  (So for example, Great War is dice, while New World Order is low luck)

    10. Both players must find a way to agree on who plays which side.  If they can not agree, then I will roll a dice to determine who plays what side.

    So, let me repeat this:

    **You and your Opponent must decide on:

    1. What dice rules to use (ie: Dice or Low Luck).
    and
    2. What side each player plays.**

    If you can not agree, then:
    1. You will use whatever rules are default for that map (ie: NWO is Low Luck, while Great War is dice)
    and
    2. I will roll a dice to determine who gets what side.

    thanks, and everyone may start now!
    Please start your threads, and pm the other guy to join them!

  • Customizer

    Just in case anyone can’t remember how Revised rules are different from the ‘modern’ AA50 / 1942 rules, here is a brief list of differences:

    Major Differences Between ww2v2 REVISED and ww2v3 AA50 / Spring1942
    1.  In REVISED transport units are just like any other unit, and can be used as fodder by being taken casualty first in combat, however in AA50 style rules, transports have no defense power and may only be taken casualty after all other non-transport ships are dead.
    2.  In Revised, you can build fighters on carriers if you build both at the same time, and if you build a carrier you can move existing fighters to carriers when you build a carrier in the adjacent sea zone. In AA50, you can build new fighters onto existing carriers as well as new carriers, but you may not move existing fighters onto new carriers, as instead you can non-combat move the fighters to where the carrier will be built, then place the carrier under it.
    3.  In Revised, when you strategic bomb or rocket a factory, you immediately reduce the enemy’s PUs. In AA50, you do damage to the factory, up to twice the value of the territory.  Each point of damage reduces the number of units that can be produced there by 1. The player may repair the damage during their purchase phase.
    4.  In Revised, when you fly over a territory with an AA Gun, the gun gets to fire at each aircraft. In AA50, the AA Gun only fires when you attack or bomb the territory it is in.
    5.  In Revised, submarines and transports block the movement of other sea units. In AA50, submarines and transports do not block the movement of other sea units, and may be bypassed or attacked.
    6.  In Revised, technology is rolled for, and if you miss nothing happens. In AA50, you buy tech tokens, and at the beginning of your turn you roll for each of your tokens. If you roll a 6, you discard all tokens and roll a second time to see which technology you get.
    7.  In Revised, no land units may retreat from an amphibious assault. In AA50, the non-amphibious units may retreat.
    8.  In Revised, bombardment immediately kills units, and you are allowed infinite bombardments. In AA50, a unit hit by bombard may return fire against the attacking units before dying, and the number of bombards is limited to the number of land units being dropped off from that sea zone.
    9.  In Revised, air units can hit submarines. In AA50, an owned destroyer must be present for air units to hit submarines.
    10. In Revised, submarines may choose to submerge at the end of each round of combat. In AA50, they may choose to submerge before each round of combat (and consequently, you can’t kill them without a destroyer).
    11. In Revised, submarines fire at the beginning of combat, and if there is no enemy destroyer then any casualties are removed immediately. In AA50, submarines get their surprise strike both on offense and defense, and both can be nullified by the presence of an enemy destroyer (so in ww2v3, if attacking an enemy sub, the attacker with a sub + destroyer, who’s sub hits, would immediately kill the defending sub with no chance for it to return fire).

    Remember that NWO uses Revised rules.


  • @Veqryn:

    Just in case anyone can’t remember how Revised rules are different from the ‘modern’ AA50 / 1942 rules, here is a brief list of differences:

    Major Differences Between ww2v2 REVISED and ww2v3 AA50 / Spring1942

    Thank you so much, Veqryn. This is very helpful, as AA50 was the beginning of my “A&A-Life”, so I never played Revised.
    :-)


  • Helpful, but to late for me.

    After looking at the map I am conceding my game to Bacala.  Too many early mistakes and losses based on information I was not aware of (my own fault).

    Good game Bacala.  Very well played.

    As a suggestion…. Perhaps for future rounds instead of making the opponent selection completely random based on the preceding rounds outcome…there should be some allowance for player experience. If players have a wealth of experience on a specific game perhaps it would make sense to only pair them with opponents who also have played the game before.  From first hand experience playing some one who is already experienced on a map was pretty funny (sad) and I’m not sure either of us enjoyed or were richer for the experience.


  • NWO: What are the victory conditions?

  • Customizer

    @Hepps01:

    As a suggestion…. Perhaps for future rounds instead of making the opponent selection completely random based on the preceding rounds outcome…there should be some allowance for player experience. If players have a wealth of experience on a specific game perhaps it would make sense to only pair them with opponents who also have played the game before.  From first hand experience playing some one who is already experienced on a map was pretty funny (sad) and I’m not sure either of us enjoyed or were richer for the experience.

    Point taken
    however, I do not know who is good at what map, or just how good they are.  I don’t think the last 3 maps get much of any play, so i’m not too worried about it for the last maps.

    @P@nther:

    NWO: What are the victory conditions?

    Surrender.

  • '18 '16

    Hi Veqryn,

    Nice tournament. I won both my games, looking forward to round 3.

    Greetings,

    Bacala

  • Customizer

    @Veqryn:

    Round 2 Matchups (this is for NEW WORLD ORDER)

    ice
    vs
    Wassmuss

    Ajmdemen
    vs
    lalapalooza

    soulfein
    vs
    Gekkepop

    P@nther
    vs
    pug6000

    Admetus
    vs
    wirkey

    Hepps01
    vs
    Bacala

    Noll
    vs
    kabloom

    Make_It_Round
    vs
    U-505

    AmorphousCube
    vs
    SantaClaus2

    moilami
    vs
    Odonis

    Most Holy
    vs
    Nothing to see here

    alexgreat
    vs
    Gargantua

    Eskander
    vs
    DeadTom

    Funcioneta
    vs
    Narushima

    Veqryn
    vs
    seththenewb

    Somehow had Santa twice and Garg missing.  Corrected.

    Garg, you and alex are playing.


  • hi veq, my nwo game is over, axis (soulfein) won vs allies (gekkepop)

    http://www.axisandallies.org/forums/index.php?topic=28738.30

    still 2nd round in nap game.

    http://www.axisandallies.org/forums/index.php?topic=28697.15


  • hi veq, well that nap game went really fast after 2nd round.

    http://www.axisandallies.org/forums/index.php?topic=28697.30

    coalition (soulfein) won against carolingians (odonis)

    waiting for 3rd round

    gl hf


  • @Hepps01:

    As a suggestion…. Perhaps for future rounds instead of making the opponent selection completely random based on the preceding rounds outcome…there should be some allowance for player experience. If players have a wealth of experience on a specific game perhaps it would make sense to only pair them with opponents who also have played the game before.  From first hand experience playing some one who is already experienced on a map was pretty funny (sad) and I’m not sure either of us enjoyed or were richer for the experience.

    I have a different opinion.
    First I have a “newbie” opponent, who gives me much more contra than nearly all other players on that map.
    Second there are 5 different maps. Everyone knows one or 2 maps better than his opponent. And when you are new to the first you may be expert in map 3. Who shall we pair you with in that round? It’s Swiss system.

  • Customizer

    @pug6000:

    First I have a “newbie” opponent, who gives me much more contra than nearly all other players on that map.

    This is one of the most awesome things to have happen in this tournament. 
    U-505, with no prior experience on napoleonic empires, is really giving Pug (probably the reigning champion at the map, if there was such a thing) a fight, and its not even close to over at round 9.
    Probably my favorite game to watch.

    Other exciting developments include my new-found liking of NWO.  >:)


  • Just an update:

    Noll was an early concession to me on Napoleonic Empires.

    Ajmdemen defeated me after only a few rounds at NWO. He played perfectly and I wasn’t able to brush away the cobwebs in NWO fast enough.

    Awaiting round 3!


  • Hi,

    Gargantua hasn’t posted a turn in several weeks, and has said in another thread (the XDAP game) that he won’t be able to play for several more weeks. What should we do about this?

  • Customizer

    @DeadTom:

    Gargantua hasn’t posted a turn in several weeks, and has said in another thread (the XDAP game) that he won’t be able to play for several more weeks. What should we do about this?

    You have a couple options:

    1. You could request that this game be declared over.  In that case, after your request, I will private message Garg with a final warning the he needs to start playing again.  If he doesn’t post within 3 days (or tell us when his next post will be, but within a week), then the game is over and you are declared the winner.  Garg can still participate in round 2 of course.

    or

    2. You can keep pestering Garg to post, and meanwhile enjoy your round 2 game.  (this is part of the reason there are 2 rounds going on at same time, so that if one game is slow, you can always play the other one while waiting)

    or

    3. You can ask Garg if he would like to let someone else play for him for a couple turns or rounds until he gets back.  If you take this route, you assume the risk that he will pick a player who is better than you.

    unlike other games, like global, there isn’t that much to calculate in Napoleonic empires.  there is no air, and the ships only move 2, and the ground only 1 or 2, so nothing too crazy can happen.  with no team members to consult, these turns should be moving pretty fast, and be pretty easy to do.


  • Option 3 sounds good. At least then I’ll be playing. Unfortunately, both my round 1 and round 2 games are going slow at the moment. BTW, when does round 1 officially end? or will it just keep going until all the games are called one way or the other?

  • Customizer

    @DeadTom:

    Option 3 sounds good. At least then I’ll be playing. Unfortunately, both my round 1 and round 2 games are going slow at the moment. BTW, when does round 1 officially end? or will it just keep going until all the games are called one way or the other?

    well, all the games are past round 4 so far i think (or done)

    most games have a winner around round 6-9

    so it can’t take much longer

    i guess i would declare a cutoff point a few weeks out, after i see that all NWO (round 2) games have started and are at least in round 2 of the game
    (after the cutoff point, a judge can decide who wins [or request extra rounds be played if it is really tight])

    so far, not all NWO games have been started yet
    (i will send some pm’s to push people this weekend)


  • This is awesome tournament. I am having so big fun in Napoleonic Empires, and can hardly wait to play the WW I map  :mrgreen:


  • P@nther surrendered in BotA round 2 (NWO). pug6000 has won the war!

    http://www.axisandallies.org/forums/index.php?topic=28724.msg1028452#msg1028452

  • Liaison TripleA '11 '10

    I officially apologize.

    I cannot continue in this tournament.  Dead Tom and Alex Great advance with a WIN.

    There just has not been an option for me to commit lately. My entire life is consumed by work atm.

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