No landing on damaged carriers. Planes need viable landing spot or they splash.
Wheatbeer (Allies +6) vs Alex (Axis), G40 Final Alpha
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I fear that losing Japan is much more deciding than losing Moscow, and although I feel disappointed that a not too badly handled game turns that ugly by simply not looking good enough, I really have none to blame than myself.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :14
Combat Move - British
1 infantry moved from India to Burma
1 bomber moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Burma, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from India to Northwest Persia
3 armour and 7 mech_infantrys moved from India to Eastern Persia
1 bomber moved from Burma to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tobruk to Alexandria
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 46 Sea Zone to 19 Sea ZonePlace Units - British
6 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 55 / 100
Russians : 4 / 0
Japanese : 59 / 0
Americans : 64 / 159
Chinese : 0 / 7
British : 34 / 42
UK_Pacific : 6 / 0
Italians : 25 / 26
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :14
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 55 / 100
Russians : 4 / 0
Japanese : 59 / 0
Americans : 64 / 159
Chinese : 0 / 7
British : 34 / 42
UK_Pacific : 6 / 6
Italians : 25 / 26
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
We can call this one a draw if you want and start a new match?
The only other thing that could be done is redoing J13 and all subsequent rounds :| I’d probably prefer calling it a draw than that though.
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I dont see the point of calling it a draw. You did nothing shady, and not all wins have to come gradually and unpreventable from a certain point on. This one came quickly but there was still enough opportunity for me to delay you. This is what maddens me (speaking in a game-context; and taking nothing away from you, you played skillfully).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :14
Purchase Units - Italians
Italians buy 1 airfield and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Caucasus to Western Germany
1 fighter moved from Caucasus to Southern Italy
1 fighter moved from Caucasus to Southern Italy
1 fighter moved from Caucasus to Southern Italy
1 fighter moved from Caucasus to Southern Italy
1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Tambov to VolgogradNon Combat Move - Italians
Place Units - Italians
1 airfield placed in Caucasus
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in Manchuria
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - ANZAC
2 fighters moved from India to Northwest Persia
1 cruiser moved from 46 Sea Zone to 19 Sea Zone
2 fighters moved from 19 Sea Zone to JapanPlace Units - ANZAC
3 infantry placed in Queensland
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 55 / 100
Russians : 4 / 0
Japanese : 56 / 0
Americans : 64 / 159
Chinese : 3 / 7
British : 34 / 42
UK_Pacific : 6 / 6
Italians : 25 / 25
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :14
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Production/PUs Summary :
Germans : 55 / 100
Russians : 4 / 0
Japanese : 56 / 0
Americans : 64 / 159
Chinese : 3 / 7
British : 34 / 42
UK_Pacific : 6 / 6
Italians : 25 / 25
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :15
Purchase Units - Germans
Germans buy 3 destroyers, 1 submarine and 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 126 Sea Zone
1 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone
1 destroyer moved from 126 Sea Zone to 112 Sea Zone
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to CaucasusNon Combat Move - Germans
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Yugoslavia to Western Germany
1 armour moved from Yugoslavia to Western Germany
1 armour moved from Romania to Germany
1 armour moved from Romania to Germany
1 mech_infantry moved from Romania to Germany
4 bombers moved from Ukraine to Western Germany
1 fighter moved from Ukraine to Germany
1 tactical_bomber moved from Ukraine to Germany
1 fighter moved from Ukraine to Germany
1 tactical_bomber moved from Ukraine to Germany
3 artilleries and 4 infantry moved from France to Holland Belgium
1 aaGun moved from Rostov to Caucasus
1 bomber, 6 fighters and 5 tactical_bombers moved from Caucasus to Western Germany
1 bomber moved from Tambov to Western Germany
1 bomber moved from Tambov to Western Germany
9 armour moved from Russia to Rostov
6 infantry moved from Ukraine to RostovPlace Units - Germans
3 transports placed in 113 Sea Zone
2 destroyers and 1 submarine placed in 113 Sea Zone
1 destroyer and 7 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :15
Combat Move - Russians
1 armour moved from Iraq to Northwest PersiaNon Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 55 / 80
Russians : 4 / 0
Japanese : 56 / 0
Americans : 64 / 159
Chinese : 3 / 7
British : 34 / 42
UK_Pacific : 6 / 6
Italians : 25 / 25
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :15
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
18 armour and 6 mech_infantrys moved from Shan State to Burma
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 bomber moved from Kwangtung to 21 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 18 armour and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 18 armour and 6 mech_infantrys in Burma, round 1 : 10/24 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 18 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber and 2 submarines
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 submarines in 21 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in 21 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 1 mech_infantry, 5 submarines and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from 21 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 aaGun, 2 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from 43 Sea Zone to BorneoTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :15
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 destroyers, 6 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
Chinese take Jehol from Japanese
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Korea to Jehol
1 artillery moved from Korea to Amur
Americans take Amur from Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 19 Sea Zone to Philippines
3 fighters moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
5 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in Philippines
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Philippines, round 1 : 4/6 hits
Japanese roll dice for 1 infantry in Philippines, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 6 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer, 6 fighters and 2 transports in 20 Sea Zone, round 1 : 3/7 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking Shantung from Japanese with 6 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kiangsu
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 21 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 1 : 3/7 hits
2 submarines owned by the Japanese lost in 21 Sea Zone
Americans win, taking Kiangsu from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Kwangtung
Battle in KiangsiNon Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
4 fighters moved from 21 Sea Zone to 35 Sea Zone
5 carriers and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
6 fighters moved from 20 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
4 transports moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 carrier moved from 89 Sea Zone to 106 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
5 bombers moved from Soviet Far East to Central United States
2 aaGuns moved from Western United States to Central United States
1 submarine moved from 91 Sea Zone to 106 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
6 fighters and 4 infantry placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 55 / 80
Russians : 4 / 0
Japanese : 44 / 0
Americans : 67 / 92
Chinese : 10 / 7
British : 34 / 42
UK_Pacific : 8 / 6
Italians : 25 / 25
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 55 / 80
Russians : 4 / 0
Japanese : 44 / 0
Americans : 67 / 92
Chinese : 10 / 11
British : 34 / 42
UK_Pacific : 8 / 6
Italians : 25 / 25
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :15
Combat Move - British
Non Combat Move - British
1 battleship, 1 carrier and 2 cruisers moved from 19 Sea Zone to 35 Sea Zone
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 aaGun and 1 infantry moved from Alexandria to Egypt
3 infantry moved from Trans-Jordan to Iraq
1 transport moved from 72 Sea Zone to 80 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
2 fighters moved from 92 Sea Zone to United Kingdom
4 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Northwest Persia to Egypt
3 armour and 7 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from Northwest Persia to EgyptPlace Units - British
8 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 55 / 80
Russians : 4 / 0
Japanese : 44 / 0
Americans : 67 / 92
Chinese : 10 / 11
British : 34 / 39
UK_Pacific : 8 / 0
Italians : 25 / 25
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :15
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in Kwangtung change ownership: 1 harbourProduction/PUs Summary :
Germans : 55 / 80
Russians : 4 / 0
Japanese : 44 / 0
Americans : 67 / 92
Chinese : 10 / 11
British : 34 / 39
UK_Pacific : 8 / 8
Italians : 25 / 25
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble, Wheat?
All Italian air in the Channel.
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scamble 3 fighters
OOL:
damage UK carrier
UK destroyer
1st US destroyer
sink UK carrier
UK fighters
2nd US destroyer -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :15
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea ZoneCombat - Italians
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Italians attack with 1 bomber, 4 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 3 fighters and 2 transports; Americans defend with 2 destroyers
Italians roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 3 destroyers, 3 fighters and 2 transports in 110 Sea Zone, round 1 : 4/7 hits
1 destroyer owned by the Americans , 4 fighters owned by the Italians and 1 destroyer owned by the British lost in 110 Sea Zone
Italians roll dice for 1 bomber and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 transports in 110 Sea Zone, round 2 : 3/5 hits
1 fighter owned by the British , 1 carrier owned by the British , 1 bomber owned by the Italians and 1 tactical_bomber owned by the Italians lost in 110 Sea Zone
British win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -21
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for Italians: 1 bomber, 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
1 infantry moved from Volgograd to CaucasusPlace Units - Italians
3 armour placed in Caucasus
1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs totalSummary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Japan to 35 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
2 fighters moved from Northwest Persia to IndiaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 55 / 80
Russians : 4 / 0
Japanese : 44 / 0
Americans : 67 / 92
Chinese : 10 / 11
British : 34 / 39
UK_Pacific : 8 / 8
Italians : 25 / 25
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :15
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 55 / 80
Russians : 4 / 0
Japanese : 44 / 0
Americans : 67 / 92
Chinese : 10 / 11
British : 34 / 39
UK_Pacific : 8 / 8
Italians : 25 / 25
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0