@captainwalker Can you fix the set up so the planes can land on newly built carriers? I think I messed that up.
Wheatbeer (Allies +6) vs Alex (Axis), G40 Final Alpha
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ACTUALLY, having seen my poblem mid through turn, would you grace me with the same thing you asked for, ie change builds? I’d not change any combats, just my builds. So obvious really.
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If you dont object, consider this moves, pls.
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No problem … I have a meeting this afternoon, but I ought to have time after that to do the US.
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Japan is lost anyways, I think, thx to my complete neglect of your TT capabilities brought to the Pacific. Hell, I still have no idea where all those TTs came from :)
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Sorry about that. I wasn’t trying to hide them … they ended up in weird spots because I had no naval base in Panama to speed them along.
Unless something weird happens, I guess this game will come down to how fast the Axis can secure an 8th European VC.
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no excuse for my own mistakes, but its the one weakness of TripleA….and I still have not adapted.
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need scrambling and kamikaze orders SZ6
(can I assume max defense for OOL?)
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omg, did not see bombers as well…
Scramble all air and use one token each for 6 DDs.
OOL, you chose as indicated, pls.
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Sorry, got distracted by the environment thread, lol. One sec.
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2 kamis hit, SZ6 concluded with just 1 dd and planes left.
Korea and SIB defended well. Japan’s aa failed though, so that was pretty crushing.
NCM will take a bit to work out because so many planes are involved.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :14
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
7 destroyers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
4 artilleries and 8 infantry moved from Hawaiian Islands to 26 Sea Zone
4 artilleries, 8 infantry and 6 transports moved from 26 Sea Zone to 6 Sea Zone
4 artilleries and 8 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 5 Sea Zone to Siberia
1 fighter moved from 5 Sea Zone to Korea
1 fighter moved from Caroline Islands to 6 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Midway to Japan
1 fighter moved from Midway to Korea
5 fighters moved from Midway to Japan
2 fighters moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Caroline Islands to 21 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Siberia
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Siberia, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 artillery and 1 fighter in Siberia, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits
1 artillery owned by the Americans lost in Siberia
Americans roll dice for 1 fighter in Siberia, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Siberia, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Siberia
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 4 bombers, 6 destroyers, 7 fighters, 4 submarines and 12 transports
Japanese defend with 2 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 4 bombers, 6 destroyers, 7 fighters and 12 transports in 6 Sea Zone, round 1 : 8/17 hits
Japanese roll dice for 2 carriers, 3 destroyers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 5/12 hits
4 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 3 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 bombers, 5 destroyers, 7 fighters and 12 transports in 6 Sea Zone, round 2 : 7/16 hits
Japanese roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits
4 destroyers owned by the Americans and 6 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 bombers, 1 destroyer, 7 fighters and 12 transports remaining. Battle score for attacker is 75
Casualties for Japanese: 2 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Casualties for Americans: 5 destroyers and 4 submarines
Battle in Korea
Americans attack with 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys
Japanese defend with 5 infantry
Americans roll dice for 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys in Korea, round 1 : 1/10 hits
Japanese roll dice for 5 infantry in Korea, round 1 : 2/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Korea, round 2 : 1/8 hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys in Korea, round 3 : 2/7 hits
Japanese roll dice for 3 infantry in Korea, round 3 : 2/3 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Korea, round 4 : 3/5 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 5 infantry
Casualties for Americans: 4 infantry and 1 mech_infantry
Battle in Japan
Americans attack with 6 artilleries, 1 bomber, 5 fighters and 10 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
AA guns fire in Japan : 0/6 hits
Americans roll dice for 6 artilleries, 1 bomber, 5 fighters and 10 infantry in Japan, round 1 : 11/22 hits
Japanese roll dice for 3 aaGuns and 6 infantry in Japan, round 1 : 1/6 hits
6 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans captures 71PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 6 artilleries, 1 bomber, 5 fighters and 9 infantry remaining. Battle score for attacker is 30
Casualties for Japanese: 3 aaGuns and 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 carriers and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 46 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 46 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
4 bombers moved from 6 Sea Zone to Soviet Far East
1 fighter moved from Siberia to 6 Sea Zone
1 bomber moved from Japan to Soviet Far East
2 destroyers moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
2 fighters and 4 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 139 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 144 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 149 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 159 PUsProduction/PUs Summary :
Germans : 55 / 100
Russians : 4 / 0
Japanese : 60 / 0
Americans : 64 / 159
Chinese : 0 / 7
British : 34 / 39
UK_Pacific : 5 / 6
Italians : 25 / 26
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I fear that losing Japan is much more deciding than losing Moscow, and although I feel disappointed that a not too badly handled game turns that ugly by simply not looking good enough, I really have none to blame than myself.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :14
Combat Move - British
1 infantry moved from India to Burma
1 bomber moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Burma, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from India to Northwest Persia
3 armour and 7 mech_infantrys moved from India to Eastern Persia
1 bomber moved from Burma to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tobruk to Alexandria
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 46 Sea Zone to 19 Sea ZonePlace Units - British
6 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 55 / 100
Russians : 4 / 0
Japanese : 59 / 0
Americans : 64 / 159
Chinese : 0 / 7
British : 34 / 42
UK_Pacific : 6 / 0
Italians : 25 / 26
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :14
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 55 / 100
Russians : 4 / 0
Japanese : 59 / 0
Americans : 64 / 159
Chinese : 0 / 7
British : 34 / 42
UK_Pacific : 6 / 6
Italians : 25 / 26
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
We can call this one a draw if you want and start a new match?
The only other thing that could be done is redoing J13 and all subsequent rounds :| I’d probably prefer calling it a draw than that though.
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I dont see the point of calling it a draw. You did nothing shady, and not all wins have to come gradually and unpreventable from a certain point on. This one came quickly but there was still enough opportunity for me to delay you. This is what maddens me (speaking in a game-context; and taking nothing away from you, you played skillfully).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :14
Purchase Units - Italians
Italians buy 1 airfield and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Caucasus to Western Germany
1 fighter moved from Caucasus to Southern Italy
1 fighter moved from Caucasus to Southern Italy
1 fighter moved from Caucasus to Southern Italy
1 fighter moved from Caucasus to Southern Italy
1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Tambov to VolgogradNon Combat Move - Italians
Place Units - Italians
1 airfield placed in Caucasus
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in Manchuria
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - ANZAC
2 fighters moved from India to Northwest Persia
1 cruiser moved from 46 Sea Zone to 19 Sea Zone
2 fighters moved from 19 Sea Zone to JapanPlace Units - ANZAC
3 infantry placed in Queensland
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 55 / 100
Russians : 4 / 0
Japanese : 56 / 0
Americans : 64 / 159
Chinese : 3 / 7
British : 34 / 42
UK_Pacific : 6 / 6
Italians : 25 / 25
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :14
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Production/PUs Summary :
Germans : 55 / 100
Russians : 4 / 0
Japanese : 56 / 0
Americans : 64 / 159
Chinese : 3 / 7
British : 34 / 42
UK_Pacific : 6 / 6
Italians : 25 / 25
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :15
Purchase Units - Germans
Germans buy 3 destroyers, 1 submarine and 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 126 Sea Zone
1 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone
1 destroyer moved from 126 Sea Zone to 112 Sea Zone
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to CaucasusNon Combat Move - Germans
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Yugoslavia to Western Germany
1 armour moved from Yugoslavia to Western Germany
1 armour moved from Romania to Germany
1 armour moved from Romania to Germany
1 mech_infantry moved from Romania to Germany
4 bombers moved from Ukraine to Western Germany
1 fighter moved from Ukraine to Germany
1 tactical_bomber moved from Ukraine to Germany
1 fighter moved from Ukraine to Germany
1 tactical_bomber moved from Ukraine to Germany
3 artilleries and 4 infantry moved from France to Holland Belgium
1 aaGun moved from Rostov to Caucasus
1 bomber, 6 fighters and 5 tactical_bombers moved from Caucasus to Western Germany
1 bomber moved from Tambov to Western Germany
1 bomber moved from Tambov to Western Germany
9 armour moved from Russia to Rostov
6 infantry moved from Ukraine to RostovPlace Units - Germans
3 transports placed in 113 Sea Zone
2 destroyers and 1 submarine placed in 113 Sea Zone
1 destroyer and 7 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs