No landing on damaged carriers. Planes need viable landing spot or they splash.
Wheatbeer (Allies +6) vs Alex (Axis), G40 Final Alpha
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Round 2 need OOL
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3 hits for Germany
Sub
2 DDthats 6 for your hits. After that go for best defense, pls. Take fig before BB
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Egypt to 95 Sea Zone
2 fighters moved from 110 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
5 fighters moved from Gibraltar to 95 Sea Zone
1 carrier and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 11 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 submarines and 7 transports
Italians roll dice for 5 submarines in 95 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 1 carrier, 2 destroyers and 11 fighters in 95 Sea Zone, round 1 : 7/13 hits
Units damaged: 1 carrier owned by the Italians , 1 battleship owned by the Italians and 1 carrier owned by the Germans
Italians roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 8 transports in 95 Sea Zone, round 1 : 6/11 hits
2 fighters owned by the Americans , 2 destroyers owned by the Americans , 4 submarines owned by the Italians and 1 carrier owned by the Americans lost in 95 Sea Zone
1 submarine owned by the Italians Submerged
Americans roll dice for 9 fighters in 95 Sea Zone, round 2 : 6/9 hits
Italians roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 8 transports in 95 Sea Zone, round 2 : 6/11 hits
1 carrier owned by the Italians , 2 destroyers owned by the Italians , 6 fighters owned by the Americans , 1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 95 Sea Zone
Americans roll dice for 3 fighters in 95 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 8 transports in 95 Sea Zone, round 3 : 4/5 hits
3 fighters owned by the Americans and 2 cruisers owned by the Italians lost in 95 Sea Zone
Italians win with 1 battleship, 2 fighters and 8 transports remaining. Battle score for attacker is -26
Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 carrier, 2 cruisers, 2 destroyers and 4 submarines
Casualties for Americans: 1 carrier, 2 destroyers and 11 fighters
Battle in Borneo
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Americans win, taking Borneo from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
Americans attack with 2 fighters
Japanese defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters in Queensland, round 1 : 1/2 hits
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Queensland, round 1 : 4/4 hits
2 fighters owned by the Americans and 1 infantry owned by the Japanese lost in Queensland
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -17
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 fighters
2 fighters owned by the Italians forced to land in Southern ItalyNon Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Western United States to Gibraltar
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 8 fighters and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - Americans
1 infantry placed in Western United States
5 fighters placed in Eastern United States
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 53 / 71
Russians : 6 / 13
Japanese : 64 / 68
Americans : 55 / 80
Chinese : 0 / 7
British : 32 / 40
UK_Pacific : 10 / 6
Italians : 26 / 26
ANZAC : 15 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You couldn’t lose a sub in round 2, because I lost my destroyers after your round 1 defensive fire.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs totalProduction/PUs Summary :
Germans : 53 / 71
Russians : 6 / 13
Japanese : 64 / 68
Americans : 55 / 80
Chinese : 0 / 7
British : 32 / 40
UK_Pacific : 10 / 6
Italians : 26 / 26
ANZAC : 15 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
need scrambling orders SZ95
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no scramble. You want it so badly, you get it ;)
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lol, I was hoping you’d scramble, if the BB doesn’t hit I have to use the carrier to pick up the lousy tact
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Combat Move - British
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from United Kingdom to 95 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 2 transports moved from 110 Sea Zone to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Algeria
British attack with 1 armour and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 3 infantry in Algeria, round 1 : 1/4 hits
Italians roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
British attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Germans defend with 1 transport; Italians defend with 1 battleship, 1 submarine and 7 transports
Italians roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 95 Sea Zone, round 1 : 3/8 hits
Italians roll dice for 1 battleship and 8 transports in 95 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the British , 1 battleship owned by the Italians , 1 submarine owned by the Italians and 1 transport owned by the Germans lost in 95 Sea Zone
7 transports owned by the Italians lost in 95 Sea Zone
British win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 71
Casualties for Germans: 1 transport
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 submarine and 7 transportsNon Combat Move - British
3 aaGuns, 2 artilleries, 20 infantry and 1 mech_infantry moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 49 Sea Zone
1 fighter moved from Persia to Russia
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
2 artilleries and 4 infantry moved from Persia to Northwest Persia
2 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 95 Sea Zone to 92 Sea Zone
4 fighters moved from 95 Sea Zone to Malta
5 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 aaGun and 2 infantry moved from Egypt to Alexandria
1 artillery and 6 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 bomber moved from India to BurmaPlace Units - British
3 mech_infantrys placed in Egypt
1 factory_minor placed in Persia
1 fighter placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 53 / 71
Russians : 6 / 13
Japanese : 62 / 68
Americans : 55 / 80
Chinese : 1 / 7
British : 33 / 38
UK_Pacific : 11 / 0
Italians : 25 / 26
ANZAC : 15 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 53 / 71
Russians : 6 / 13
Japanese : 62 / 68
Americans : 55 / 80
Chinese : 1 / 7
British : 33 / 38
UK_Pacific : 11 / 11
Italians : 25 / 26
ANZAC : 15 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Non Combat Move - Italians
1 aaGun, 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Southern France to Northern Italy
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Rostov to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Tunisia to LibyaPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
4 fighters moved from 49 Sea Zone to Queensland
1 cruiser moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 35 Sea Zone to 49 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Queensland
ANZAC attack with 4 fighters and 1 infantry
Japanese defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 4 fighters and 1 infantry in Queensland, round 1 : 3/5 hits
Japanese roll dice for 2 armour and 1 artillery in Queensland, round 1 : 2/3 hits
2 armour owned by the Japanese , 1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 2 armour and 1 artillery
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
2 fighters moved from Queensland to 49 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun and 1 transport moved from 62 Sea Zone to 53 Sea Zone
1 aaGun and 1 transport moved from 53 Sea Zone to 49 Sea Zone
1 aaGun moved from 49 Sea Zone to Solomon IslandsPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,3,2,3,2,4,4,3,3,6,6,5,5,3,3,1,1,4,6,5,1,5,3,3,6,4,2,5,5,5,1
ANZAC collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 53 / 71
Russians : 6 / 13
Japanese : 60 / 68
Americans : 55 / 80
Chinese : 1 / 7
British : 33 / 38
UK_Pacific : 11 / 11
Italians : 25 / 25
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 53 / 71
Russians : 6 / 13
Japanese : 60 / 68
Americans : 55 / 80
Chinese : 1 / 7
British : 33 / 38
UK_Pacific : 11 / 11
Italians : 25 / 25
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
3 Bomber, 6 Fighter, 4 Tac attack Russia, do you intercept? Maximum of 8 planes.
I guess not by past behaviour, but not sure.
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Nope, no intercept. Remember my aa guns are due!
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I know Wheat, they really are……how about one more lucky turn? Just one ;)
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If you have even an average run, I might not be able to mobilize anything :lol: Makes more sense to repair every other turn unless there’s a chance Moscow will fall.
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I dont have good news for you….
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Hahahah, that’s okay, I accomplished a lot for US/UK/ANZAC last turn, so I can live with Russia.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Germans
Germans buy 8 armour, 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Bryansk to Vologda
1 bomber moved from Western Germany to Russia
1 bomber moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
6 fighters and 4 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 13 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 0/7 hits
Bombing raid in Russia rolls: 2,1,1,3 and causes: 3 damage to unit: airfield
Bombing raid in Russia rolls: 8,5,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total. Damaged units is as follows: airfield = 3, factory_major = 11
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Vologda to Bryansk
6 fighters and 4 tactical_bombers moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Tambov
1 aaGun moved from Caucasus to Rostov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Finland to Novgorod
1 armour moved from Finland to Novgorod
1 armour moved from Finland to Novgorod
1 artillery moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Western Germany to Greater Southern Germany
1 armour moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Bryansk to Novgorod
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Germany
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
1 factory_minor placed in Romania
3 armour placed in Novgorod
2 armour, 2 artilleries and 1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to French Indo China: 1 bomber
EDIT: Removing units owned by Germans from French Indo China: 1 bomber
EDIT: Adding units owned by Germans to Malaya: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs