tv time with wife. away for a few hours.
Wheatbeer (axis) vs alexgreat (allies +6)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Southeast Mexico
1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Southeast Mexico to French West AfricaNon Combat Move - Americans
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 11 infantry moved from Sikang to TsinghaiPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
Scramble orders, please. Taranto revisited.
(File named UK3 incorrectly). -
Max scramble, OOL: tacts then fighter
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Combat Move - British
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to LibyaCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Libya
British attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Libya from Italians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 tactical_bombers; Italians defend with 1 fighter and 1 transport
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 fighter and 1 transportNon Combat Move - British
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 fighter, 1 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 7 infantry -
I’m an idiot and I didn’t notice the destroyer.
After such a lousy start, I can’t afford to make that kind of mistake.
Would you get mad if I concede this one? The USSR/UK shouldn’t even need US help to contain Germany/Italy, so I don’t see how I can win.
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Even without that mistake I’m about 150 IPC worth of units weaker than normal at this stage.
If you want we can switch sides but keep the same bid I’d be willing to do that, or we could rebid.
If you don’t like the idea of starting over, I’ll keep playing, but I don’t expect it will be much challenge.
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*net 150 (what I lost + what the allies did not lose, for example in Tobruk/SZ106/SZ111)
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Nope, I am not mad about it. No point in dragging this out for a possible, more respectable win, with you not enjoying the game at all.
I’d like to think that I made the right decisions most of the time in this game, but in the end it were the dice that did you in. Accept concession, thx for playing and I am glad we start another one. So you want allies +6, fine with that (although my Germany is lousy, it really is). Will start the thread in my evening, let me know where you want the +6. -
Thanks. I very rarely concede so early, but first and foremost, I want to have fun in a game that can take a very long time to play to conclusion.
I’ll use the +6 for the same bid placement, UK sub SZ98.





