@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Vance has settled
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Good game so far…. your wooping up on me. Next time I’m the Axis I’ll turn loose a different game, stick with my Sea Lion plan or my Barbarossa, lets keep beating on this one.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 bomber and 1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 2 fighters and 1 submarine
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 2 fighters and 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to BorneoPlace Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:ANZAC from South Australia: 1 artillery and 2 infantry
EDIT: ANZAC player Adding units owned by PlayerID named:ANZAC to New South Wales: 1 artillery and 2 infantry
EDIT: ANZAC player Removing units owned by PlayerID named:ANZAC from Egypt: 2 infantry
EDIT: ANZAC player Adding units owned by PlayerID named:ANZAC to 81 Sea Zone: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :7
Combat Move - French
Giving bonus movement to units
3 infantry moved from Algeria to MoroccoCombat - French
Battle in Morocco
French attack with 3 infantry
Italians defend with 1 infantry
1 infantry owned by the French retreated to Algeria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Recording Battle StatisticsNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Belgian Congo to French Equatorial AfricaTurn Complete - French
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Yeah its turning out to be a tough for for the axis. Anytime you want to start over its OK with me.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :8
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
1 armour moved from Nigeria to French Equatorial Africa
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
1 armour moved from Germany to Baltic States
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Western Germany to Finland
1 armour moved from Slovakia Hungary to Romania
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Poland to YugoslaviaCombat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans win, taking Finland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Germans win with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in French Equatorial Africa
Germans attack with 1 armour
French defend with 2 infantry
French win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Romania
Germans attack with 1 armour, 2 artilleries and 4 infantry
British defend with 1 armour, 1 fighter and 1 tactical_bomber; Russians defend with 2 artilleries, 10 infantry and 1 mech_infantry
2 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Slovakia Hungary
Russians win with 1 armour, 2 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 artillery moved from Poland to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
2 infantry moved from Germany to Poland
5 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
1 fighter moved from Finland to NorwayPlace Units - Germans
1 artillery and 8 infantry placed in Germany
2 infantry placed in Western Germany
1 armour placed in Germany
1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs (1 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
Yea, I like the name of the person who uses “still kicking”. So lets keep beating this horse, its not dead yet.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 1 factory_minor, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 fighters and 1 tactical_bomber moved from Bessarabia to Baltic States
1 artillery and 2 infantry moved from Belarus to Baltic States
1 infantry moved from Romania to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
4 infantry moved from Shensi to Hopei
3 infantry moved from Tsagaan Olom to Central Mongolia
2 infantry moved from Suiyuyan to Central Mongolia
2 infantry moved from Suiyuyan to HopeiCombat - Russians
Battle in Eastern Poland
Russians attack with 6 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
5 infantry owned by the Russians retreated to Romania
Germans win with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians win, taking Central Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Russians attack with 6 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Russians win with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Suiyuyan to Hopei
1 aaGun moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Kazakhstan to Tsinghai
1 artillery moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Volgograd to Tsinghai
2 aaGuns, 2 artilleries and 5 infantry moved from Bessarabia to Romania
3 armour and 2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Baltic States to Romania
1 artillery and 3 infantry moved from Novgorod to Karelia
3 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Russia to Bryansk
3 infantry moved from Timguska to Yenisey
3 infantry moved from Novosibirsk to Kansu
1 armour moved from Kenya to EgyptPlace Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in Ukraine
1 factory_minor placed in Romania
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 armour moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 mech_infantry moved from Chahar to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Japanese win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 3 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 artillery moved from French West Africa to Nigeria
British take Nigeria from Germans
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 destroyers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
4 bombers moved from Queensland to 36 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Sumatra
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Americans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in 36 Sea Zone
Americans attack with 4 bombers, 2 destroyers and 1 submarine
Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport
Americans win, taking 36 Sea Zone from Neutral with 4 bombers and 1 submarine remaining. Battle score for attacker is 29
Casualties for Japanese: 1 carrier, 2 tactical_bombers and 1 transport
Casualties for Americans: 2 destroyers
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 29
Casualties for Japanese: 1 carrier, 2 tactical_bombers and 1 transport
Casualties for Americans: 2 destroyers
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
4 bombers moved from 36 Sea Zone to Borneo
1 carrier moved from 54 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 87 Sea Zone to 86 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
4 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs (2 lost to blockades); end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to HopeiPlace Units - Chinese
1 artillery and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :8
Combat Move - British
Giving bonus movement to units
1 artillery moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Romania to Yugoslavia
3 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Albania to YugoslaviaCombat - British
Battle in Yugoslavia
British attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 armour; Italians defend with 4 infantry
4 infantry owned by the British and 1 armour owned by the British retreated to Romania
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Recording Battle StatisticsNon Combat Move - British
1 armour, 4 infantry and 3 mech_infantrys moved from Egypt to 81 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 81 Sea Zone to 99 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 99 Sea Zone to Greece
1 fighter moved from Trans-Jordan to Cyprus
2 fighters moved from Egypt to Cyprus
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
7 infantry moved from Burma to Yunnan
1 aaGun, 1 armour and 1 artillery moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania
1 aaGun and 3 artilleries moved from Bulgaria to GreecePlace Units - British
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 tactical_bomber placed in Egypt
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:ANZAC from 81 Sea Zone: 2 infantry
EDIT: British player Removing units owned by PlayerID named:British from 81 Sea Zone: 1 transport
EDIT: British player Adding units owned by PlayerID named:British to 80 Sea Zone: 1 transport
EDIT: British player Adding units owned by PlayerID named:ANZAC to 80 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
1 submarine placed in 81 Sea ZoneTurn Complete - British
British collect 28 PUs (5 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :8
Place Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya -
fixed an NCM in china
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Cyprus will scramble 3 fighters against Italy and/or germany
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When I’m done with my other battles I’ll start another game.
Which side do prefer?
Good game -
Sure anytime. Either side is fine with me. let me know
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Cool, I’ll set it up and send it off to ya tomorrow….It’s been a hard days nite.
I hope you found a local group, or at least be close to a large College or University to find people who play. -
I guess there is a student game club here and I am told that there is a couple “fanatical” axis & allies guys, but I haven’t met up with them yet.